Alchemist Level 1 of the Dungeon (0, 0, D:1) a +0 mace (0, 14, D:1) a +0 club a bat skeleton (8, -8, D:1) a +0 scale mail (11, 26, D:1) a rat skeleton (14, -3, D:1) a +0 spear (15, -8, D:1) 7 stones (15, -2, D:1) a +0 club (17, -7, D:1) a +0 shortbow (29, 26, D:1) a bat corpse (skeletalised by now) (36, 0, D:1) a +0 leather armour (36, 23, D:1) a +0 club (37, -9, D:1) a hobgoblin corpse (skeletalised by now) (38, -12, D:1) a frilled lizard corpse (skeletalised by now) (40, -12, D:1) a hobgoblin corpse (skeletalised by now) (40, 3, D:1) a rat corpse (skeletalised by now) (41, -3, D:1) a +0 short sword a stone a rat corpse (skeletalised by now) a quokka corpse (skeletalised by now) a kobold corpse (skeletalised by now) (45, 8, D:1) a +0 mace (52, -4, D:1) a storm talisman (53, 3, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (7, 3, D:2) 6 darts of disjunction (20, -19, D:2) a +0 club a +0 dagger a gnoll corpse a ball python corpse (35, -12, D:2) a +0 mace (45, 16, D:2) a +0 leather armour (46, 12, D:2) the +1 ring mail "Vuopeju" {Harm} Harm: It increases damage dealt and taken. (50, -3, D:2) a +0 club a goblin corpse (52, -3, D:2) a +0 dagger a goblin corpse (54, 13, D:2) a rat corpse (55, 3, D:2) a +0 spear