Dungeon Crawl Stone Soup version 0.33-a0-802-g62b7471ca3 (webtiles) character file. Game seed: 9503106434743745154 8 Alchemist the Trooper (level 2, 21/24 HPs) Began as a Demonspawn Cinder Acolyte on Jan 30, 2025. Was a High Priest of Ignis. Quit the game on level 1 of the Dungeon. The game lasted 00:00:16 (105 turns). Alchemist the Trooper (Demonspawn Cinder Acolyte) Turns: 105, Time: 00:00:16 Health: 21/24 AC: 2 Str: 14 XL: 2 Next: 0% Magic: 4/4 EV: 10 Int: 14 God: Ignis [*****.] Gold: 0 SH: 0 Dex: 8 Spells: 3/3 levels left rFire + . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: demonic guardian 1 a: Renounce Religion, Fiery Armour, Foxfire Swarm, Rising Flame You were on level 1 of the Dungeon. You worshipped Ignis. Ignis was extremely pleased with you. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of acquirement {unknown} Skills: + Level 3.2 Fighting + Level 0.6 Stealth - Level 2.7 Unarmed Combat + Level 1.3 Spellcasting - Level 2.6 Fire Magic You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 16% 2d5 13% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the endoplasm. You kill the endoplasm! The kobold throws a stone. The stone barely misses you. The kobold hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You completely miss the kobold. The kobold hits you but does no damage. You hit the kobold. You kill the kobold! Things that are here: a +0 whip; a stone HP restored. A bat comes into view. The bat moves out of view. A rat comes into view. The rat squeaks loudly. A rat is nearby! A rat is nearby! Found a stone staircase leading down. The rat bites you but does no damage. You closely miss the rat. The rat barely misses you. You hit the rat. The rat is heavily wounded. The bat hits you. The rat bites you. You hit the rat. You kill the rat! The bat hits you. You have reached level 2! Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #...#≈.#...# #.♣.#≈.#...# #...#≈ß#...########## ###''####............# ..#...##....#.....## <.'.#########.....# ##### #.....# #####).#####.# ........@.....# .........†....# ...#............ .. #...b........ . #............ ..>.!......... ............... ............... You could see a bat. Vanquished Creatures An endoplasm (D:1) A hobgoblin (D:1) 2 kobolds (D:1) 2 bats (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alchemist the Demonspawn Cinder Acolyte began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 2/2 105 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 105 | D:1 | Reached XP level 2. HP: 21/24 MP: 4/4 105 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_3, layout_rooms Action || total ---------------------------++------- Melee: Unarmed || 23 Stab: Sleeping || 1 Armour: Robe || 17 Dodge: Dodged || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 104 | 104 | 0 | 0 | 58 | 1 | 104.0 | Dungeon | 104 | 104 | 0 | 0 | 58 | 1 | 104.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 104 daAuts