Dungeon Crawl Stone Soup version 0.33-a0-802-g62b7471ca3 (webtiles) character file. Game seed: 2043108090131586622 9 Alchemist the Trooper (level 2, 11/24 HPs) Began as a Demonspawn Cinder Acolyte on Jan 29, 2025. Was a High Priest of Ignis. Quit the game on level 1 of the Dungeon. The game lasted 00:00:13 (141 turns). Alchemist the Trooper (Demonspawn Cinder Acolyte) Turns: 141, Time: 00:00:15 Health: 11/24 AC: 2 Str: 14 XL: 2 Next: 3% Magic: 4/4 EV: 10 Int: 14 God: Ignis [*****.] Gold: 21 SH: 0 Dex: 8 Spells: 3/3 levels left rFire + . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: horns 1 a: Renounce Religion, Fiery Armour, Foxfire Swarm, Rising Flame You were on level 1 of the Dungeon. You worshipped Ignis. Ignis was extremely pleased with you. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 21 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of noise {unknown} Potions c - 2 potions of curing {unknown} Skills: + Level 3.2 Fighting + Level 0.8 Stealth - Level 2.7 Unarmed Combat + Level 1.3 Spellcasting - Level 2.6 Fire Magic You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 16% 2d5 13% 2 Magic Dart Conj 0% 1d3 26% 1 Blink Tloc 0% N/A 36% 2 Call Imp Summ 0% N/A 36% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. Message History The bat is heavily wounded. The bat completely misses you. The goblin hits you but does no damage. You hit the goblin. The goblin is heavily wounded. The bat hits you. The goblin hits you with a +0 dagger. You barely miss the goblin. The goblin is heavily wounded. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! There are monsters nearby! There are monsters nearby! There are monsters nearby! You closely miss the goblin. The goblin is heavily wounded. The bat closely misses you. The goblin misses you. You barely miss the goblin. The goblin is heavily wounded. The bat misses you. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You hit the goblin. You kill the goblin! The bat hits you but does no damage. You miss the bat. The bat is heavily wounded. The bat hits you but does no damage. You hit the bat. You kill the bat! You have reached level 2! Your demonic ancestry asserts itself... A pair of horns grows on your head! Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.......###.#### #....###.......# #....# #.......# #....# #.......# #.......# #.......# #.......# ####'######## #..@......# #.).......# #.........# #.........# ..........# #..........# #...######## ...# There were no monsters in sight! Vanquished Creatures 2 bats (D:1) An endoplasm (D:1) 3 goblins (D:1) A kobold (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alchemist the Demonspawn Cinder Acolyte began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 2/2 141 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 141 | D:1 | Reached XP level 2. HP: 11/24 MP: 4/4 141 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_b, layout_basic Action || total ---------------------------++------- Melee: Unarmed || 18 Punch || 1 Armour: Robe || 17 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 140 | 140 | 0 | 0 | 100 | 1 | 140.0 | Dungeon | 140 | 140 | 0 | 0 | 100 | 1 | 140.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 140 daAuts