Dungeon Crawl Stone Soup version 0.33-a0-802-g62b7471ca3 (webtiles) character file. Game seed: 9875334058213523546 9 Alchemist the Trooper (level 2, 20/24 HPs) Began as a Demonspawn Cinder Acolyte on Jan 29, 2025. Was a High Priest of Ignis. Quit the game on level 1 of the Dungeon. The game lasted 00:00:09 (120 turns). Alchemist the Trooper (Demonspawn Cinder Acolyte) Turns: 120, Time: 00:00:10 Health: 20/24 AC: 2 Str: 14 XL: 2 Next: 3% Magic: 4/4 EV: 10 Int: 14 God: Ignis [*****.] Gold: 16 SH: 0 Dex: 8 Spells: 3/3 levels left rFire + . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: very slow A: demonic guardian 1 a: Renounce Religion, Fiery Armour, Foxfire Swarm, Rising Flame You were on level 1 of the Dungeon. You worshipped Ignis. Ignis was extremely pleased with you. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Armour a - a +0 robe (worn) Skills: + Level 3.2 Fighting + Level 0.7 Stealth - Level 2.7 Unarmed Combat + Level 1.3 Spellcasting - Level 2.6 Fire Magic You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 16% 2d5 13% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Message History The endoplasm hits you. You hit the endoplasm. You kill the endoplasm! You now have 16 gold pieces. A dart slug comes into view. A dart slug is nearby! A dart slug is nearby! A dart slug is nearby! You hit the dart slug. The dart slug is severely wounded. You hit the dart slug but do no damage. You punch the dart slug. You kill the dart slug! No target in view! No target in view! No target in view! No target in view! No target in view! You see here a dart slug corpse. A goblin comes into view. It is wielding a +0 club. Found 7 gold pieces. A goblin is nearby! A goblin is nearby! A goblin is nearby! A frilled lizard comes into view. The goblin shouts! The frilled lizard hisses angrily. The frilled lizard moves out of view. You enter the shallow water. Moving in this stuff is going to be slow. The goblin hits you but does no damage. Your unstable footing causes you to fumble your attack. The frilled lizard bites you but does no damage. The goblin hits you with a +0 club. You hit the goblin. You kill the goblin! The frilled lizard bites you. You have reached level 2! Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ###### .....## ############ ####..## #...^)...... ....#..# #...@l.P~PP. ....##.# #.P~~♣P~PP~P ~~...#.######..P~~~~~≈♣~ .~.).#..†......P.~PP~♣♣ ...#....#######..##~$P~ .~.####.# ##.# #PPP♣ ..### #.# #.# PPPP ....# #.# #.# PP .##.###.### .##~~ You could see a frilled lizard. Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A giant cockroach (D:1) 2 goblins (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alchemist the Demonspawn Cinder Acolyte began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 2/2 120 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 120 | D:1 | Reached XP level 2. HP: 20/24 MP: 4/4 120 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_semitransparent, layout_loops_ring, serial_bayou, serial_bayou_crossing, serial_bayou_pond_e, serial_bayou_lagoon_a, serial_bayou_lagoon_b, serial_shops, nicolae_shop_trees, chequers_serial_rivers_micro_c Action || total ---------------------------++------- Melee: Unarmed || 20 Punch || 2 Armour: Robe || 12 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 120 | 120 | 0 | 0 | 78 | 1 | 120.0 | Dungeon | 120 | 120 | 0 | 0 | 78 | 1 | 120.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 120 daAuts