Dungeon Crawl Stone Soup version 0.33-a0-802-g62b7471ca3 (webtiles) character file. Game seed: 1131413217806574722 36 Alchemist the Trooper (level 3, 29/29 HPs) Began as a Demonspawn Cinder Acolyte on Jan 29, 2025. Was a High Priest of Ignis. Quit the game on level 2 of the Dungeon. The game lasted 00:00:44 (944 turns). Alchemist the Trooper (Demonspawn Cinder Acolyte) Turns: 944, Time: 00:00:45 Health: 29/29 AC: 2 Str: 14 XL: 3 Next: 19% Magic: 0/6 EV: 10 Int: 16 God: Ignis [*****.] Gold: 87 SH: 0 Dex: 8 Spells: 4/6 levels left rFire + + . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + h - ring of protection from fire HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: powered by death 1, spiny 1 a: Renounce Religion, Fiery Armour, Foxfire Swarm, Rising Flame You were on level 2 of the Dungeon. You worshipped Ignis. Ignis was extremely pleased with you. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 87 gold pieces. Inventory: Missiles b - 3 poisoned darts (quivered) Armour a - a +0 robe (worn) Jewellery f - an amulet of guardian spirit h - a ring of protection from fire (worn) Scrolls d - a scroll of identify {unknown} i - a scroll of enchant armour {unknown} Potions c - a potion of heal wounds {unknown} e - 4 potions of lignification {unknown} g - a potion of berserk rage {unknown} Skills: + Level 3.6 Fighting - Level 1.0 Stealth - Level 2.7 Unarmed Combat + Level 2.0 Spellcasting - Level 2.6 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Scorch Fire 20% 2d5 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 1% 3d5 52% 3 Summon Ice Beast Ice/Summ 1% N/A 52% 3 Permafrost Eruption Ice/Erth 0% 2x4d1 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate a little health from kills. You are partially covered in sharp spines. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. There is an empty arch of ancient stone here. There is an empty arch of ancient stone here. There is an empty arch of ancient stone here. There is a fountain of clear blue water here. The fountain's water lightly sizzles in your presence. There is a staircase leading out of the dungeon here. There is a fountain of clear blue water here. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. h - a ring of protection from fire (worn) You open the door. There is an open door here. Found a sling. Found a stone staircase leading down. i - a scroll labelled FAIPAE IM ITI You see here a +0 sling. You open the door. An adder comes into view. Flames lash the adder. The adder hisses angrily. The adder is severely wounded. The adder's fire resistance burns away. Unknown command. Flames lash the adder. The adder is burned terribly! You kill the adder! Your Spellcasting skill increases to level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Sharp spines emerge from parts of your body. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# #.#####'##### ### #.# #......# #.# #......# #.# #......### #.# #......... #.# #......... #.## #......... ####.#......... #....'@..>..... #.##.#......### # #......# ......## ###.### +# There were no monsters in sight! Vanquished Creatures An adder (D:2) A dart slug (D:1) A ball python (D:1) 5 endoplasms (D:1) 3 goblins (D:1) 4 hobgoblins (D:1) 2 jackals (D:1) 3 bats (D:1) 2 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alchemist the Demonspawn Cinder Acolyte began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 2/2 97 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 97 | D:1 | Reached XP level 2. HP: 2/24 MP: 4/4 100 | D:1 | Learned a level 2 spell: Scorch 403 | D:1 | Reached skill level 1 in Stealth 944 | D:2 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 944 | D:2 | Reached XP level 3. HP: 29/29 MP: 0/6 944 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_enchanted_forest, layout_loops_ring, minmay_pentomino_v2 D:2: layout_basic, basic_altar, ebering_dispersal_statue_hall Skill XL: | 1 2 | ---------------+-------+----- Stealth | 1 | 1.0 Spellcasting | 2 | 2.0 Fighting | | 3.6 Unarmed Combat | | 2.7 Fire Magic | | 2.6 Action || total ---------------------------++------- Melee: Unarmed || 73 Cast: Scorch || 3 Invoke: Fiery Armour || 1 Stab: Sleeping || 1 Armour: Robe || 57 Dodge: Dodged || 50 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 940 | 916 | 24 | 0 | 774 | 2 | 470.0 | Dungeon | 940 | 916 | 24 | 0 | 774 | 2 | 470.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 908 daAuts D:2: 31 daAuts