Alchemist Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (17, -24, D:1) a +0 whip a kobold corpse (17, 6, D:1) a quokka skeleton (20, -3, D:1) a +0 club (21, -30, D:1) a +0 whip (23, -38, D:1) a +0 dagger (24, -3, D:1) a +0 spear (28, -30, D:1) a +0 leather armour (32, 19, D:1) a +0 leather armour (42, 1, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 robe (4, 13, D:2) a +0 whip (4, 14, D:2) a +0 ring mail (5, -11, D:2) 2 poisoned darts (5, -4, D:2) 3 poisoned darts (23, 6, D:2) a wand of mindburst (12) (30, 15, D:2) a poisoned dart (33, 15, D:2) a poisoned dart (34, 15, D:2) a +0 spear (35, 15, D:2) a +0 flail a throwing net (40, 11, D:2) a +0 mace a +0 scale mail the human corpse of Terence