Aeongth Level 1 of the Dungeon [Shop] Lozosoqi's Distillery 3 potions of curing (108 gold) 2 potions of heal wounds (120 gold) a potion of cancellation (96 gold) a potion of haste (120 gold) a potion of curing (36 gold) 2 potions of curing (72 gold) a potion of magic (96 gold) a potion of enlightenment (60 gold) a potion of curing (36 gold) [Shop] Juawnaje's Distillery a potion of curing (36 gold) a potion of resistance (120 gold) a potion of heal wounds (60 gold) 2 potions of attraction (72 gold) a potion of might (48 gold) a potion of berserk rage (60 gold) 2 potions of mutation (192 gold) 2 potions of berserk rage (120 gold) a potion of might (48 gold) a potion of haste (120 gold) [Shop] Leceth's Armour Emporium a +0 ring mail (48 gold) +0 pearl dragon scales (1200 gold) a +0 pair of boots (54 gold) a +0 pair of boots (54 gold) the +3 scale mail "Tustiraa" {Dex+3} (387 gold) Dex+3: It affects your dexterity (+3). a +0 tower shield (54 gold) [Shop] Bozutt's Book Boutique a book of Burglary (242 gold) a book of Battle (352 gold) a book of Unlife (462 gold) a book of Conjurations (220 gold) a book of Frost (220 gold) a book of Displacement (242 gold) a Trismegistus Codex (330 gold) Itwuebbe's Anthology of Arrival (330 gold) Spells Type Level a - Summon Forest Summoning/Translocation 5 b - Summon Horrible Things Summoning 8 [Shop] Ocutear's Book Emporium a book of Vapours (234 gold) a book of Transmutation (520 gold) a book of Beasts (468 gold) a book of Party Tricks (286 gold) the Incunable of Striking (286 gold) Spells Type Level a - Fulminant Prism Conjuration/Alchemy 4 b - Arcjolt Conjuration/Air 5 a book of Dangerous Friends (546 gold) a book of Air (286 gold) a book of Flames (364 gold) (0, 0, D:1) a ball python corpse (skeletalised by now) (1, -38, D:1) 5 stones (1, -19, D:1) 3 stones (6, -37, D:1) a jackal skeleton (9, -25, D:1) a +0 club (9, -4, D:1) a +0 short sword (10, -27, D:1) a +0 club (15, -8, D:1) 2 atropa-tipped darts (21, -3, D:1) a stone (23, -43, D:1) a +0 leather armour (23, -35, D:1) a +0 dagger (24, -43, D:1) a +0 leather armour (30, 1, D:1) a ball python skeleton (31, -30, D:1) 5 stones (35, -39, D:1) a ball python skeleton (39, -44, D:1) a +0 ring mail (43, -44, D:1) a +0 dagger (44, -13, D:1) a +0 dagger a kobold corpse (skeletalised by now) (55, -1, D:1) a +0 robe (55, 6, D:1) a +0 club (58, 5, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 robe (1, -5, D:2) a +0 whip (4, 18, D:2) 3 stones (6, 12, D:2) a +0 leather armour (7, -10, D:2) a +0 ring mail (8, -9, D:2) a rat skeleton (12, -20, D:2) a quokka corpse (skeletalised by now) (24, -17, D:2) the orb "Jinoh" {light, *Corrode rF- Str+4 Dex+2} Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). rF-: It makes you vulnerable to fire. *Corrode: It may corrode you when you take damage. (26, 20, D:2) a +0 falchion (31, -16, D:2) an adder corpse (skeletalised by now) (32, -8, D:2) a +0 dagger (37, 6, D:2) 5 stones (39, 10, D:2) a ball python skeleton (42, 8, D:2) a +0 short sword a kobold skeleton (49, -27, D:2) a rat corpse (skeletalised by now) (51, -19, D:2) a +0 whip (55, -6, D:2) a +0 dagger a goblin corpse (skeletalised by now) (61, -1, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 robe (5, -7, D:3) a ball python corpse (skeletalised by now) a bat corpse (skeletalised by now) (5, -1, D:3) an adder corpse (skeletalised by now) (9, -20, D:3) a frilled lizard skeleton (11, -6, D:3) a bat skeleton (19, 9, D:3) 3 stones (24, -28, D:3) a +0 dagger (39, -18, D:3) a +0 spear (43, -23, D:3) 7 stones (49, 5, D:3) 7 stones (51, -23, D:3) a +0 robe (51, -19, D:3) a +0 whip (57, 2, D:3) 2 datura-tipped darts {!f} Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe (2, 2, D:4) a +1 whip of flaming (still there?) 2 stones (still there?) (31, -3, D:4) 7 stones (39, -8, D:4) an adder corpse (40, -10, D:4) 5 stones