ASCIIPhilia Level 1 of the Dungeon (0, 0, D:1) a parchment of Fulminant Prism (2, -20, D:1) a rat corpse (skeletalised by now) (13, -15, D:1) a +0 dagger (15, -27, D:1) a bat corpse (skeletalised by now) (16, -1, D:1) a ball python skeleton (17, -5, D:1) a +0 bardiche (19, -4, D:1) a +0 dagger (24, -14, D:1) a +0 robe (26, -5, D:1) a +0 dagger a kobold skeleton (30, -27, D:1) a quokka corpse (skeletalised by now) (30, -1, D:1) a +0 short sword a kobold skeleton (31, -3, D:1) a rat skeleton (31, -1, D:1) a quokka skeleton (36, -33, D:1) a +0 club (40, -15, D:1) a +0 dagger (41, -20, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) (4, -11, D:2) a +0 trident (20, -17, D:2) a +0 mace (23, -10, D:2) a rat skeleton (25, -35, D:2) a +0 spear (28, -13, D:2) a ball python skeleton (47, -40, D:2) a hobgoblin corpse (skeletalised by now) (47, -26, D:2) a +0 club a goblin corpse (skeletalised by now) (51, -12, D:2) a +0 dagger a kobold corpse (skeletalised by now) (54, -30, D:2) a +0 ring mail (64, -24, D:2) a bat corpse (skeletalised by now) (67, -11, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) the +6 trident "Concordance" {chaos, *Slow rF+ Dex+4} *Slow: It may slow you when you take damage. rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (9, -10, D:3) a +0 whip (13, 8, D:3) a +0 dagger a +0 robe a +0 short sword (14, 8, D:3) a hobgoblin skeleton (15, 9, D:3) an adder skeleton (23, 18, D:3) a jackal skeleton (24, 17, D:3) a +0 club (43, 34, D:3) a +0 club (44, 2, D:3) a +0 club a +0 leather armour (48, 31, D:3) a bat corpse (skeletalised by now) (50, 9, D:3) a +0 hand axe (52, -7, D:3) a +0 short sword (65, 3, D:3) a medusa talisman Level 4 of the Dungeon (1, 5, D:4) a +0 hand axe (36, -10, D:4) a ring of poison resistance (38, -6, D:4) a wand of warping (7) (44, 10, D:4) a +0 dagger (52, 14, D:4) a +0 robe the Ecumenical Temple