ASCIIPhilia the Dungeon (19, 1, D) the +5 justicar's regalia {Inspire Amulet+ Str+4} Inspire: When you summon or create an ally, it gains Regeneration. Amulet+: You can equip an additional amulet. Str+4: It affects your strength (+4). It cannot be enchanted further. (unseen) (20, 1, D) a ring of poison resistance (21, 1, D) a staff of cold (unseen) (22, 1, D) a scroll of brand weapon (23, 1, D) the +0 pair of gloves of Benocwozaq {Infuse, rPois rC++ rCorr} rPois: It protects you from poison. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (23, 7, D) a steelbarb worm corpse (23, 8, D) a hornet corpse a wolf spider corpse (24, 1, D) a +2 morningstar of flaming (unseen) (24, 7, D) a jorogumo corpse a ghost moth corpse (25, 1, D) a +1 double sword of valour (unseen) (25, 7, D) a redback corpse (26, 1, D) a +1 long sword of protection (unseen) (27, 1, D) a staff of alchemy (unseen) (28, 1, D) a staff of conjuration (unseen) (29, 1, D) an amulet of wildshape (35, 0, D) a +1 plate armour of fire resistance (unseen) (35, 11, D) a +1 orcbow of draining (still there?) a +0 scimitar of distortion (still there?) the ring of the Burning Gods {Will+ Str+7 Dex-4} (still there?) [ring of willpower] Will+: It increases your willpower. Str+7: It affects your strength (+7). Dex-4: It affects your dexterity (-4). (35, 15, D) a staff of earth (unseen) (35, 28, D) a +2 long sword of electrocution (35, 29, D) a staff of air (unseen) (36, 1, D) a +5 giant club (36, 15, D) a +0 leather armour of positive energy (unseen) (36, 28, D) a +3 quarterstaff of speed (36, 29, D) a +0 heavy war axe (unseen) (37, 14, D) the +8 shortbow of the Hall of Blades {heavy, Bane rElec rN++ Will+} Bane: It inflicts you with a random bane when you equip it. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. (37, 15, D) the cold staff of the People {rC+ Int+6 Dex+2 Ice} [staff of cold] rC+: It protects you from cold. Int+6: It affects your intelligence (+6). Dex+2: It affects your dexterity (+2). Ice: It increases the power of your Ice spells. (unseen) (37, 20, D) +0 steam dragon scales a steam dragon corpse (37, 29, D) a +5 dagger of draining (unseen) (37, 32, D) a +0 glaive (38, 14, D) a +1 short sword of electrocution (38, 19, D) a wyvern corpse a bullfrog corpse (38, 20, D) a bullfrog corpse a water moccasin corpse (38, 28, D) a staff of alchemy {!a} (38, 33, D) a +0 dire flail a +0 hand axe a +0 battleaxe (38, 35, D) a +0 short sword a +0 morningstar (39, 0, D) a staff of necromancy {!a} (39, 1, D) a +0 heavy hand axe (unseen) (39, 9, D) a +3 battleaxe of flaming a ring of flight (39, 14, D) a staff of air {!a} (39, 15, D) the +8 Vampire's Tooth {megavamp} It cannot be enchanted further. (unseen) (39, 28, D) the +4 short sword of Untyill {spect, rC+ rN+ Int+3 Dex+3} rC+: It protects you from cold. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (39, 33, D) +0 shadow dragon scales a shadow dragon corpse (39, 35, D) a +0 dire flail (40, 0, D) a +5 flail of holy wrath (40, 9, D) an apocalypse crab corpse (40, 15, D) an orb of pyromania (unseen) (40, 19, D) a bullfrog corpse (40, 20, D) a basilisk corpse a bullfrog corpse (40, 28, D) a +3 chain mail of fire resistance (40, 29, D) a parchment of Eringya's Surprising Crocodile (40, 33, D) a +0 whip a +0 robe (40, 34, D) a +0 battleaxe a +3 arbalest a yaktaur corpse (41, 9, D) a +3 scimitar of flaming (still there?) the ring "Nushaiq" {rElec rPois rCorr Str+4 Stlth+} (still there?) [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. (41, 14, D) a +5 rapier of holy wrath (41, 15, D) a staff of cold (unseen) (41, 29, D) a staff of alchemy (unseen) (42, 1, D) the blade talisman of Zuaseh {Will+ Slay+4} [blade talisman] Will+: It increases your willpower. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (unseen) (42, 14, D) a staff of alchemy {!a} (42, 28, D) the +3 trident of Discomfort {freeze, rN+ Dex+2 Stlth-} rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). Stlth-: It makes you less stealthy. It cannot be enchanted further. (43, 15, D) a +3 orcbow of draining (unseen) (44, 28, D) a staff of air (unseen) (49, 12, D) a +7 great sword of electrocution (unseen) (49, 36, D) a +1 heavy quarterstaff (unseen) (49, 37, D) a ring of see invisible (49, 42, D) a +2 glaive of flaming (still there?) the +1 leather armour "Ben Taoth" {rPois rN++ Will- SInv} (still there?) rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. the ring "Uphiy" {rElec rCorr SInv} (still there?) [ring of see invisible] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (50, 12, D) a +3 plate armour of cold resistance (unseen) (50, 13, D) a +1 leather armour of fire resistance (unseen) (50, 15, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (50, 17, D) a death drake corpse (skeletalised by now) (50, 36, D) a +2 rapier of venom (unseen) (50, 37, D) a ring of flight (50, 40, D) a +0 war axe (51, 15, D) +0 swamp dragon scales a swamp dragon corpse (skeletalised by now) (51, 17, D) a swamp drake corpse (skeletalised by now) a wyvern corpse (skeletalised by now) (51, 37, D) a +3 spear of freezing (52, 13, D) a +4 devious rapier (52, 40, D) the +2 morningstar of Seoska {heavy, ^Fragile rCorr Str+5 Int-3} (still there?) ^Fragile: It will be destroyed if unequipped. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). Int-3: It affects your intelligence (-3). It cannot be enchanted further. a +2 leather armour of poison resistance (still there?) a ring of willpower (still there?) (53, 13, D) a +6 ring of dexterity (53, 36, D) a +0 robe (54, 13, D) the +11 short sword "Etsofuug" {venom, rPois rF+ Will+ Stlth-} rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. Stlth-: It makes you less stealthy. It cannot be enchanted further. (unseen) (54, 36, D) the +8 short sword of Havoc {venom, Bane Will+++ SInv} Bane: It inflicts you with a random bane when you equip it. Will+++: It greatly increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (55, 12, D) a staff of earth (unseen) (55, 13, D) the +6 shortbow "Dukak" {speed, rPois Str+3 Stlth-} rPois: It protects you from poison. Str+3: It affects your strength (+3). Stlth-: It makes you less stealthy. It cannot be enchanted further. (unseen) (55, 15, D) a swamp drake corpse (skeletalised by now) (59, 37, D) a staff of conjuration (unseen) (60, 36, D) the fire staff of the Forging Ancients {rF+ Int-5 SInv Forge Fire, !a} [staff of fire] rF+: It protects you from fire. Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. (60, 37, D) a +2 battleaxe of sundering (unseen) (61, 16, D) a +1 dagger of venom (unseen) (61, 37, D) a staff of conjuration {!a} (61, 43, D) a +0 flail a +0 robe (62, 1, D) a +1 dagger of electrocution (62, 8, D) a +1 dagger of distortion (62, 9, D) a +6 mace of protection (unseen) (62, 29, D) a troll corpse (skeletalised by now) (62, 30, D) 5 large rocks a cyclops corpse (skeletalised by now) (62, 36, D) a +0 short sword (62, 37, D) a +3 leather armour of poison resistance (unseen) (62, 42, D) a +0 glaive (62, 43, D) the +1 lajatang of the Foot {drain, rPois rF+ Will+ Str+4} rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. Str+4: It affects your strength (+4). It cannot be enchanted further. a +0 robe (63, 17, D) a +0 demon trident of electrocution (unseen) (63, 21, D) a wind drake corpse (skeletalised by now) (63, 26, D) a staff of earth {!a} (63, 27, D) a +3 flail of concussion (unseen) (63, 30, D) 4 large rocks {=f} a +0 giant club (63, 36, D) a +0 mace of concussion (unseen) (64, 16, D) a +2 short sword of flaming (unseen) (64, 17, D) a staff of conjuration (unseen) (64, 21, D) a wind drake corpse (skeletalised by now) (64, 26, D) a parchment of Summon Mana Viper (64, 27, D) a +1 short sword of speed (unseen) (64, 30, D) a +0 giant spiked club a +0 giant spiked club an ogre corpse (skeletalised by now) (64, 31, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (64, 42, D) a +0 long sword a +0 chain mail (65, 21, D) a wind drake corpse (skeletalised by now) (65, 26, D) the +3 dagger of Qohoegon {drain, *Rage rPois rN+ Int+4} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (unseen) (69, 3, D) a hell hound corpse (skeletalised by now) (69, 11, D) the +0 trident of the Jester {freeze, Str+3 SInv} Str+3: It affects your strength (+3). SInv: It lets you see invisible. It cannot be enchanted further. a +0 scale mail (70, 2, D) a +0 mace (70, 8, D) the +7 scale mail of Levity {Str+7 Int-2} Str+7: It affects your strength (+7). Int-2: It affects your intelligence (-2). It cannot be enchanted further. (71, 26, D) a +0 arbalest of flaming (unseen) (71, 27, D) a staff of fire (unseen) (72, 9, D) a +0 dagger (72, 17, D) a +3 vampiric spear (unseen) (72, 19, D) an iguana corpse (skeletalised by now) (72, 26, D) a +2 heavy broad axe (unseen) (73, 1, D) a +2 heavy quarterstaff (73, 3, D) a jackal corpse (skeletalised by now) (73, 16, D) a staff of fire (unseen) (73, 20, D) a wolf corpse (skeletalised by now) (74, 20, D) a yak corpse (skeletalised by now)