ASCIIPhilia the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a blade talisman a maw talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 24, D) a +2 pair of gloves of dexterity (unseen) (49, 36, D) the +0 leather armour "Cixyfapp" {*Slow rElec Str+6} Str+6: It affects your strength (+6). rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. (unseen) (49, 37, D) Sif Muna's Secrets of Snowing Forces Spells Type Level a - Freeze Ice 1 b - Fulminant Prism Conjuration/Alchemy 4 c - Iskenderun's Battlesphere Conjuration 5 d - Lehudib's Crystal Spear Conjuration/Earth 8 (unseen) (50, 13, D) the Papyrus of Bones Spells Type Level a - Soul Splinter Necromancy 1 b - Grave Claw Necromancy 2 c - Sublimation of Blood Necromancy 2 d - Death Channel Necromancy 6 e - Death's Door Necromancy 9 (unseen) (50, 14, D) a +1 short sword (still there?) a +0 robe (still there?) (50, 24, D) a +0 broad axe of electrocution (unseen) (50, 25, D) a staff of fire (unseen) (50, 36, D) a wand of paralysis (7) (50, 37, D) a staff of cold (unseen) (51, 13, D) a staff of air (unseen) (51, 24, D) a wand of polymorph (3) (51, 25, D) a +5 ring of evasion (51, 36, D) a staff of cold {!a} (51, 37, D) a +1 quarterstaff of distortion (52, 13, D) the +1 demon trident of the Establishment {vamp, rN+ Dex+2} Dex+2: It affects your dexterity (+2). rN+: It protects you from negative energy. (unseen) (52, 14, D) a +0 dagger a +0 robe a human corpse (52, 24, D) a staff of air {!a} (52, 25, D) the +9 hand axe of Yremo {heavy, rC+ Stlth+} rC+: It protects you from cold. Stlth+: It makes you more stealthy. (52, 36, D) a staff of death (unseen) (52, 37, D) a wand of roots (4) (53, 13, D) a wand of paralysis (3) (53, 17, D) a +0 mace (53, 24, D) a staff of conjuration (unseen) (53, 25, D) a ring of magical power (53, 36, D) a ring of poison resistance (53, 37, D) a wand of digging (7) (54, 13, D) a +0 short sword of holy wrath (unseen) (54, 24, D) a +6 trident of protection (unseen) (54, 25, D) an amulet of magic regeneration (54, 36, D) a +2 spectral quarterstaff (unseen) (55, 13, D) the +1 robe of the Neverending Runes {Dex+8} Dex+8: It affects your dexterity (+8). (unseen) (55, 24, D) a +0 falchion of electrocution (unseen) (58, 39, D) a manticore corpse (skeletalised by now) (59, 36, D) a staff of earth (unseen) (59, 37, D) the +7 quarterstaff "Ziyrofeo" {flame, Str+4} Str+4: It affects your strength (+4). (unseen) (59, 38, D) a +0 spear (still there?) 3 silver javelins (still there?) a +0 leather armour (still there?) (59, 40, D) a +0 trident (59, 41, D) a +0 spear (still there?) 2 silver javelins (still there?) a +0 leather armour (still there?) (60, 42, D) a merfolk corpse (61, 0, D) a +1 arbalest of electrocution (unseen) (61, 9, D) a +0 shortbow a +0 dagger a +0 leather armour (61, 16, D) the +0 spear "Doroysm" {pain, rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. (unseen) (61, 37, D) a staff of conjuration (unseen) (61, 41, D) a +3 heavy trident a +2 scale mail of willpower (62, 0, D) a +2 lajatang of distortion (62, 4, D) a +0 dagger a +0 robe (62, 8, D) a +0 short sword a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (62, 9, D) a +1 robe of positive energy (unseen) (62, 10, D) a +0 long sword (62, 16, D) the +2 morningstar "Soaw" {flame, rPois Will+ Int+5} Int+5: It affects your intelligence (+5). rPois: It protects you from poison. Will+: It increases your willpower. (unseen) (62, 17, D) a +2 long sword of flaming (unseen) (62, 27, D) a staff of air (unseen) (62, 37, D) a +1 dagger of venom (unseen) (62, 40, D) a +0 trident 3 boomerangs (62, 43, D) a +0 trident a +0 leather armour (63, 0, D) a +0 rapier a +1 ring mail of cold resistance (63, 4, D) a +0 shortbow a +0 scimitar an elf corpse (skeletalised by now) (63, 16, D) a +0 quarterstaff of holy wrath (unseen) (63, 17, D) a wand of acid (1) (63, 27, D) a +4 chain mail of fire resistance (unseen) (63, 30, D) a +0 dagger a +0 robe (63, 36, D) a staff of cold (unseen) (64, 16, D) a wand of polymorph (4) (64, 17, D) a wand of roots (7) (64, 26, D) the +5 battleaxe "Rehuig" {venom, rElec Will++ Str+4} Str+4: It affects your strength (+4). rElec: It insulates you from electricity. Will++: It greatly increases your willpower. (64, 27, D) a +1 great sword of draining (unseen) (64, 30, D) a +0 quarterstaff a +0 robe (65, 31, D) a black bear corpse (skeletalised by now) (66, 30, D) a +0 spear (67, 2, D) a +0 club (67, 4, D) a +0 falchion (68, 0, D) the +0 leather armour of Repulsion {*Corrode Dex+4} Dex+4: It affects your dexterity (+4). *Corrode: It may corrode you when you take damage. (68, 4, D) a +0 falchion (69, 36, D) a staff of cold (unseen) (70, 8, D) a +2 arbalest of flaming (unseen) (70, 29, D) a +0 trident a merfolk corpse (skeletalised by now) (70, 36, D) Omoschagh's Dissertation on Polar Calling Spells Type Level a - Summon Ice Beast Ice/Summoning 3 b - Call Canine Familiar Summoning 3 c - Summon Lightning Spire Summoning/Air 4 d - Metabolic Englaciation Hexes/Ice 5 (unseen) (70, 37, D) the +1 leather armour of the Eight Boll Weevils {+Inv rN+ Str-4} Str-4: It affects your strength (-4). rN+: It protects you from negative energy. +Inv: It lets you turn invisible. (unseen) (71, 20, D) a water moccasin corpse (skeletalised by now) (71, 27, D) the +2 hand axe of Leyfos {holy, ^Fragile rPois rN+ Will+++} rPois: It protects you from poison. rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. ^Fragile: It will be destroyed if unequipped. (71, 32, D) a +0 orcbow a centaur corpse (skeletalised by now) (71, 33, D) a +0 trident (71, 36, D) a staff of alchemy (71, 37, D) a +1 heavy war axe (unseen) (72, 9, D) a +2 ring mail of poison resistance (unseen) (72, 21, D) a +0 scimitar a naga corpse (skeletalised by now) (72, 22, D) a +0 flail (72, 26, D) the +3 bardiche of Gallantry {venom, Will++} Will++: It greatly increases your willpower. (72, 27, D) a staff of earth (unseen) (72, 29, D) a +0 trident (72, 36, D) a +5 whip of venom (unseen) (72, 37, D) the +1 mace of Byirghir {vamp, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (73, 1, D) a staff of air (unseen) (73, 21, D) a +0 halberd a naga corpse (skeletalised by now) (73, 22, D) a +1 heavy flail (still there?) a naga corpse (skeletalised by now) (still there?) (73, 27, D) a +3 chain mail of cold resistance (unseen) (73, 31, D) a +0 trident (73, 36, D) the ring "Casenkal" {rPois rC+ SInv Stlth+} [ring of see invisible] rC+: It protects you from cold. rPois: It protects you from poison. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (73, 37, D) a book of Conjurations (74, 21, D) a water moccasin corpse (skeletalised by now) (75, 1, D) a +3 halberd of freezing (still there?) a +0 robe (still there?) a staff of air (still there?)