ASCIIPhilia the Dungeon (0, 50, D) the +7 sling of Puomu {holy, rC+ MP+6 Str+3} Str+3: It affects your strength (+3). rC+: It protects you from cold. MP+6: It affects your magic capacity (+6). (unseen) (0, 51, D) a +0 great mace (0, 52, D) a +4 ring of protection (1, 16, D) a +6 ring of strength a +6 ring of strength a +6 ring of strength (1, 32, D) a +4 dagger (1, 50, D) a +1 plate armour of positive energy (unseen) (1, 52, D) a +2 morningstar of protection (1, 53, D) a +0 dagger of pain (still there?) a +0 robe (still there?) a human corpse (skeletalised by now) (still there?) (2, 14, D) an amulet of faith (2, 15, D) a staff of earth {!a} (2, 32, D) a +0 dagger (2, 34, D) the +9 arbalest of the Three Ships {speed, rC+ Stlth+} rC+: It protects you from cold. Stlth+: It makes you more stealthy. (2, 50, D) the Tome of Morbid Portals Spells Type Level a - Teleport Other Translocation 3 b - Borgnjor's Vile Clutch Necromancy/Earth 5 c - Manifold Assault Translocation 7 (2, 51, D) a +0 short sword (2, 53, D) a +2 hand axe of electrocution (2, 54, D) the +10 broad axe "Ekhliudd" {protect, Int+4} (still there?) Int+4: It affects your intelligence (+4). a +0 plate armour (still there?) a ring of magical power (still there?) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) the +6 trident of Nolo Contendere {heavy, rC- Dex+6} Dex+6: It affects your dexterity (+6). rC-: It makes you vulnerable to cold. (3, 15, D) a +4 plate armour of poison resistance (3, 16, D) a staff of air {!a} a +2 broad axe of electrocution (3, 32, D) a staff of air {!a} (3, 50, D) a +1 halberd (unseen) (3, 51, D) a +0 barding of fire resistance (3, 52, D) a +0 dagger a +0 robe a +0 orcbow of freezing (3, 53, D) a +3 battleaxe of freezing (still there?) a +0 plate armour (still there?) (3, 56, D) a +0 robe (3, 57, D) a +2 great sword of protection (still there?) a +0 plate armour (still there?) (3, 58, D) a +2 long sword of protection (still there?) a +0 chain mail (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales a +5 plate armour (4, 16, D) a glowing shapeshifter corpse (skeletalised by now) (4, 32, D) a +1 pair of boots of rampaging (4, 33, D) the staff of Impish Absolution {rCorr Int+2 Earth, !a} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+2: It affects your intelligence (+2). rCorr: It protects you from acid and corrosion. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (4, 34, D) the +10 plate armour "Wiociosm" {rN+ Regen+ Str+2 Dex-4} Str+2: It affects your strength (+2). Dex-4: It affects your dexterity (-4). rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. (4, 36, D) a +0 sling of draining (still there?) the +7 trident of the Building Gods {elec, rElec rPois rC+} (still there?) rC+: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. a +0 robe (still there?) (4, 52, D) an amulet of faith {!P} (4, 56, D) a +3 long sword a +0 plate armour (4, 57, D) a +0 flail a +0 robe (5, 15, D) a +0 spectral giant club (5, 16, D) a +4 long sword of freezing (5, 17, D) a +0 cloak (5, 32, D) a staff of conjuration {!a} (5, 34, D) a +3 long sword (still there?) a +0 robe (still there?) a wand of paralysis (3) (still there?) a ring of protection from fire (still there?) (5, 35, D) a +3 long sword of freezing (still there?) a +0 robe (still there?) (5, 50, D) the +11 flail of Dust {venom, rF+ rC+ rN+ SInv} rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. SInv: It lets you see invisible. (unseen) (5, 51, D) a staff of conjuration {!a} (5, 52, D) a book of Chaos (6, 14, D) a staff of earth {!a} (6, 15, D) a granite talisman (6, 16, D) a +4 spear of flaming a glowing shapeshifter corpse (skeletalised by now) (6, 33, D) a +0 robe (6, 34, D) a +1 shortbow of freezing (unseen) (6, 36, D) a +0 spear (still there?) a +2 robe of cold resistance (still there?) a +0 battleaxe (still there?) a +0 chain mail (still there?) (6, 37, D) a +0 dagger a +0 robe (6, 38, D) a +0 trident (6, 39, D) a +6 vampiric trident (still there?) a +0 robe (still there?) a human corpse (skeletalised by now) (still there?) (6, 50, D) the +3 trident of the Chickpea {holy, +Blink Str-4 Int+2} Str-4: It affects your strength (-4). Int+2: It affects your intelligence (+2). +Blink: It lets you blink. (unseen) (6, 52, D) the +10 dagger of the Tick {vamp, rC- Str+2 Stlth+} Str+2: It affects your strength (+2). rC-: It makes you vulnerable to cold. Stlth+: It makes you more stealthy. (unseen) (7, 14, D) a +2 whip of venom (7, 15, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (7, 16, D) the +0 orcbow of Affass {flame, rF+++ MP-7 Str-3 Stlth+} Str-3: It affects your strength (-3). rF+++: It renders you almost immune to fire. MP-7: It affects your magic capacity (-7). Stlth+: It makes you more stealthy. a glowing shapeshifter corpse (skeletalised by now) (7, 17, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (7, 18, D) a shapeshifter corpse (skeletalised by now) (7, 32, D) the +8 shortbow of Armageddon {freeze, rN+ Str+2 Dex+3 Stlth-} Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. Stlth-: It makes you less stealthy. (7, 33, D) a staff of earth {!a} (7, 34, D) a +1 spectral quarterstaff (unseen) (7, 36, D) a +1 great sword of distortion (still there?) a +0 robe (still there?) (7, 52, D) a +2 shortbow of flaming (still there?) a +0 glaive (still there?) a +2 leather armour of poison resistance (still there?) a +5 trident of flaming (still there?) (7, 53, D) a staff of air (still there?) a +0 robe (still there?) (7, 55, D) a +0 broad axe a +0 chain mail (7, 57, D) a +0 trident (8, 14, D) a staff of alchemy {!a} (8, 15, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV+3: It affects your evasion (+3). rN+: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). a glowing shapeshifter corpse (skeletalised by now) (8, 16, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (8, 17, D) a glowing shapeshifter corpse (skeletalised by now) (8, 32, D) a +0 dagger (8, 34, D) a +0 mace (still there?) the amulet of Gousef {RegenMP+ Str+3 Int-4 Dex+5 Stlth+} (still there?) [amulet of magic regeneration] It increases your rate of magic regeneration. Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. RegenMP+: It increases your rate of magic regeneration. (8, 35, D) a +3 scimitar (still there?) the +2 ring mail "Waim Zir" {Int+3 Stlth+} (still there?) Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. a wand of mindburst (7) (still there?) (8, 36, D) a +2 trident of distortion a +0 robe (8, 37, D) a +0 dagger a +0 robe a ring of see invisible (8, 53, D) a +0 battleaxe a +0 robe a wand of quicksilver (7) a +0 broad axe a +0 plate armour (8, 56, D) a +6 dagger (still there?) the +1 scale mail of Valiance {rC+ Stlth+} (still there?) rC+: It protects you from cold. Stlth+: It makes you more stealthy. (9, 16, D) a staff of air {!a} (9, 18, D) a glowing shapeshifter corpse (skeletalised by now) (9, 20, D) a glowing shapeshifter corpse (skeletalised by now) (9, 32, D) the +1 broad axe of Blood {protect, Str+3 Dex+5} Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). (9, 33, D) a staff of cold (unseen) (9, 34, D) the +4 longbow "Ryimir" {drain, *Corrode Dex+3} Dex+3: It affects your dexterity (+3). *Corrode: It may corrode you when you take damage. (unseen) (9, 50, D) a staff of death (unseen) (9, 51, D) a +0 robe (9, 52, D) a +1 heavy orcbow (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a blade talisman a maw talisman a beast talisman (10, 14, D) a ring of resist corrosion (10, 15, D) the +8 mace of Tarar {pain, Dex+3} Dex+3: It affects your dexterity (+3). (10, 33, D) a book of Vapours (10, 34, D) a staff of cold {!a} (10, 36, D) a staff of conjuration (still there?) a +0 robe (still there?) a +2 morningstar of freezing (still there?) a +0 robe (still there?) (10, 50, D) a staff of conjuration (unseen) (10, 51, D) the +8 whip "Snakebite" {venom, curare, rPois, =f} rPois: It protects you from poison. (10, 54, D) a +0 war axe (still there?) a +2 leather armour of poison resistance (still there?) a +0 mace (still there?) a +0 robe (still there?) (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 14, D) a +1 robe of cold resistance (11, 15, D) a +1 plate armour of willpower (11, 16, D) a +4 scimitar of holy wrath (11, 33, D) a +6 ring of dexterity a +6 ring of dexterity (11, 37, D) the +9 battleaxe "Ofitobar" {vamp, Dex+2 Stlth+} Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (unseen) (11, 50, D) the Codex of Iron Striking Spells Type Level a - Sting Conjuration/Alchemy 1 b - Stone Arrow Conjuration/Earth 3 c - Hellfire Mortar Fire/Earth 7 d - Fire Storm Conjuration/Fire 9 (11, 51, D) a +1 great sword of holy wrath (11, 52, D) a staff of fire {!a} (11, 55, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (11, 56, D) a +2 spear of freezing (still there?) a +0 robe (still there?) a wand of quicksilver (3) (still there?) (12, 14, D) a +5 giant spiked club (12, 15, D) a +1 trident of venom (12, 19, D) a glowing shapeshifter corpse (skeletalised by now) (12, 32, D) a +2 dire flail (unseen) (12, 33, D) a +0 dagger (12, 34, D) a +0 dagger (still there?) a +0 robe (still there?) a +3 scale mail of cold resistance (still there?) a human corpse (skeletalised by now) (still there?) (12, 50, D) a +1 mace of draining (unseen) (12, 52, D) a ring of protection from fire (12, 53, D) a +4 flail (still there?) a +0 robe (still there?) (12, 54, D) a +0 dire flail a +0 plate armour (13, 32, D) a +0 scimitar (13, 33, D) the staff of the Whelk {rElec rPois rF+ Will+ Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (13, 34, D) a +3 scale mail of fire resistance (unseen) (13, 52, D) a +2 heavy shortbow (14, 50, D) a +2 war axe of electrocution (unseen) (14, 52, D) a ring of poison resistance (18, 48, D) a +3 short sword of venom (unseen) (18, 49, D) a +2 battleaxe of freezing (unseen) (18, 50, D) a +3 flail of draining (unseen) (19, 0, D) the +10 scale mail of the Harp {rN+ rCorr Str+3} Str+3: It affects your strength (+3). rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (unseen) (19, 17, D) a Young Poisoner's Handbook (19, 19, D) the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (19, 50, D) a staff of cold (unseen) (20, 1, D) a +6 ring of intelligence (20, 16, D) a +0 long sword (20, 18, D) a +0 long sword a ring of resist corrosion (20, 32, D) a +0 great sword of electrocution (20, 33, D) a +0 dagger (20, 34, D) a throwing net {=f} (20, 49, D) a +3 tower shield (20, 50, D) 4 large rocks a scroll of brand weapon a cyclops skeleton (20, 51, D) a +1 battleaxe of freezing (still there?) the ring "Toibral" {+Blink rN+ Int+6} (still there?) [ring of intelligence] Int+6: It affects your intelligence (+6). rN+: It protects you from negative energy. +Blink: It lets you blink. (20, 52, D) the +5 eveningstar of Ruqidy {antimagic, rPois rCorr Stlth+} (still there?) rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. a +6 ring of dexterity (still there?) 5 large rocks (still there?) (20, 53, D) a +0 dire flail a +0 dire flail (21, 0, D) a staff of fire {!a} (21, 1, D) a +1 plate armour of cold resistance (21, 16, D) 4 scrolls of enchant weapon (21, 17, D) the +1 longbow of Qufi {antimagic, rF+} rF+: It protects you from fire. (unseen) (21, 19, D) a +0 war axe an amulet of the acrobat (21, 32, D) a maw talisman (21, 34, D) a +6 ring of intelligence (21, 35, D) a +4 heavy trident a +0 plate armour a +0 tower shield the human corpse of Louise (skeletalised by now) (21, 36, D) a +0 dire flail 3 throwing nets {=f} a +0 chain mail (21, 37, D) a +1 long sword of electrocution a +1 robe of cold resistance (21, 48, D) a +0 vampiric great sword (unseen) (21, 49, D) the +1 war axe of Agony {drain, +Blink rPois rN+ Str-5} Str-5: It affects your strength (-5). rPois: It protects you from poison. rN+: It protects you from negative energy. +Blink: It lets you blink. (21, 52, D) a +1 battleaxe of freezing (still there?) a +0 battleaxe of freezing (still there?) a frost giant skeleton (still there?) a frost giant skeleton (still there?) (22, 0, D) the staff of the New World {rF+ Str+2 Stlth+ Fire, !a} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). rF+: It protects you from fire. Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (22, 1, D) a +3 buckler (22, 7, D) a +0 whip a +0 cloak a yellow draconian corpse (skeletalised by now) (22, 17, D) a +0 whip (22, 18, D) a +0 long sword a +0 cloak (22, 19, D) a +0 whip an amulet of the acrobat (22, 20, D) a +2 falchion of electrocution a green draconian corpse (skeletalised by now) (22, 34, D) a +1 heavy morningstar (22, 35, D) 11 large rocks (22, 36, D) a staff of fire {!a} the +2 robe of the Transparent God {Harm rF- Regen+} rF-: It makes you vulnerable to fire. Regen+: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. (22, 37, D) a +1 great sword a +0 chain mail a +0 bardiche of pain a +4 ring mail of willpower a storm talisman (22, 38, D) 3 large rocks of chaos {=f} the stone giant corpse of Chuck (skeletalised by now) (22, 40, D) a +2 glaive of venom the titan corpse of Antaeus (skeletalised by now) (22, 48, D) the orb "Ziugiggil" {guile, Str+3 Stlth+} Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (22, 49, D) a +3 short sword of protection (22, 50, D) 4 large rocks (still there?) the storm talisman "Ticos" {+Blink rN++ rCorr Stlth-} (still there?) [storm talisman] rN++: It greatly protects you from negative energy. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. (22, 51, D) a +2 battleaxe of freezing (still there?) 3 large rocks (still there?) a frost giant skeleton (still there?) (22, 52, D) a +2 battleaxe of freezing (unseen) (22, 53, D) a +1 battleaxe of freezing (still there?) a frost giant skeleton (still there?) (23, 0, D) a +3 scale mail of fire resistance (23, 16, D) a +2 scale mail of positive energy (23, 17, D) a +0 trident a +0 short sword (23, 18, D) a +0 glaive (still there?) a +0 flail (still there?) a +1 whip of electrocution (still there?) a purple draconian corpse (skeletalised by now) (still there?) (23, 19, D) a +1 demon whip of venom (still there?) a +0 cloak (still there?) a +0 morningstar (still there?) (23, 20, D) a +0 hand axe (23, 34, D) a +5 trident of freezing a +0 robe a +1 chain mail of willpower (23, 37, D) the +13 sceptre of Asmodeus Fire Summon: It may summon demons of flame and damnation when striking foes. a +1 great mace of protection a +0 chain mail (23, 48, D) a +6 ring of dexterity (23, 49, D) +5 storm dragon scales (23, 50, D) 5 large rocks (still there?) the +13 sword of the Doom Knight {doom -Cast ^Drain Will+} (still there?) Will+: It increases your willpower. -Cast: It prevents spellcasting. ^Drain: It drains your maximum health when unequipped. a cyclops skeleton (still there?) (24, 1, D) a +0 heavy long sword (unseen) (24, 17, D) a +0 dagger a +0 cloak a wand of mindburst (2) a yellow draconian corpse (skeletalised by now) (24, 18, D) a +0 trident a wand of flame (7) (24, 19, D) a +4 flail of distortion (still there?) a +0 long sword (still there?) a +0 cloak (still there?) (24, 20, D) a +0 flail a green draconian corpse (skeletalised by now) (24, 32, D) a +1 vampiric dagger (24, 33, D) a +0 lajatang a +0 hat (24, 37, D) the corpse of the Lernaean hydra (skeletalised by now) (24, 48, D) an amulet of faith {!P} (24, 51, D) the +5 glaive of the Guard {elec, spectral} (still there?) a titan skeleton (still there?) a frost giant skeleton (still there?) (25, 0, D) a ring of ice (25, 1, D) a +1 scale mail of cold resistance (unseen) (25, 16, D) a staff of earth {!a} (25, 17, D) a +0 short sword (25, 18, D) an amulet of reflection (25, 19, D) a +0 halberd a +0 hand axe a +0 hand axe a black draconian corpse (skeletalised by now) a black draconian corpse (skeletalised by now) (25, 20, D) a +0 scimitar a +0 cloak a white draconian corpse (skeletalised by now) (25, 32, D) a +3 giant spiked club (25, 34, D) the +5 arbalest of Shame {heavy, *Corrode rElec rF+ Str+4} Str+4: It affects your strength (+4). rF+: It protects you from fire. rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. a +3 sling a +0 robe (25, 36, D) a +3 trishula of holy wrath a +0 tower shield (25, 37, D) the serpent talisman of Fun and Games {rC+} [serpent talisman] rC+: It protects you from cold. (25, 49, D) 5 large rocks {=f} a +2 battleaxe of freezing a +2 battleaxe of freezing a cyclops skeleton a frost giant skeleton (25, 50, D) 2 large rocks (still there?) the ring of the Hare {EV+10} (still there?) [ring of evasion] EV+10: It affects your evasion (+10). (25, 51, D) a +0 dire flail (still there?) a +0 dire flail (still there?) a +0 great sword of flaming (still there?) an ettin skeleton (still there?) (25, 52, D) a +0 battleaxe of freezing (still there?) a frost giant skeleton (still there?) (25, 53, D) a +0 dire flail (still there?) a +0 dire flail (still there?) a +1 great sword of flaming (still there?) an ettin skeleton (still there?) (25, 54, D) a titan skeleton (26, 0, D) the ring of Oqyuc {Fire Fly Str+2 Dex-3 Stlth+} [ring of fire] Fire: It enhances your fire magic. Str+2: It affects your strength (+2). Dex-3: It affects your dexterity (-3). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Fly: It grants you flight. Stlth+: It makes you more stealthy. (26, 1, D) a +0 mace of protection (unseen) (26, 17, D) the +0 plate armour of Good Intentions {rElec} rElec: It insulates you from electricity. (unseen) (26, 18, D) a +0 dire flail a black draconian corpse (skeletalised by now) (26, 19, D) a +0 mace (still there?) the ring of Ewnenyaj {rElec rN+ AC+4 Int+2} (still there?) [ring of protection] AC+4: It affects your AC (+4). Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. rN+: It protects you from negative energy. a white draconian corpse (skeletalised by now) (still there?) (26, 20, D) the +6 great sword "Ikhaa" {flame, rPois rF+ SInv} rF+: It protects you from fire. rPois: It protects you from poison. SInv: It lets you see invisible. (unseen) (26, 32, D) a +3 rapier of holy wrath (26, 33, D) a +0 chain mail of fire resistance (26, 34, D) a maw talisman (26, 48, D) a staff of cold {!a} (26, 49, D) the +3 ring mail of Iborobbe {rPois rF+ Str+2 Int-4} Str+2: It affects your strength (+2). Int-4: It affects your intelligence (-4). rF+: It protects you from fire. rPois: It protects you from poison. (26, 50, D) a +6 spear of flaming (unseen) (26, 51, D) a titan skeleton (26, 52, D) a +2 great sword of flaming (unseen) (26, 53, D) a +2 battleaxe of freezing (still there?) a titan skeleton (still there?) (27, 1, D) a book of Weapons (27, 16, D) a staff of conjuration {!a} (27, 18, D) a +0 scimitar a black draconian corpse (skeletalised by now) (27, 32, D) a ring of ice (27, 33, D) a +0 vampiric dagger (27, 34, D) the staff of Foviqud {rElec rPois Int-2 Stlth+ Air, !a} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-2: It affects your intelligence (-2). rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (27, 36, D) a +0 quick blade of electrocution the +4 faerie dragon scales {Harm Will+ Regen+ rCorr} Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. a +0 buckler of positive energy (27, 49, D) the +1 orcbow "Ynarepn" {flame, rF+ Will+ Str-5} Str-5: It affects your strength (-5). rF+: It protects you from fire. Will+: It increases your willpower. (27, 50, D) a +1 battleaxe of freezing (still there?) the amulet of the Zebra {Faith rPois Int+5 Dex+2} (still there?) [amulet of faith] Faith: It allows you to gain divine favour quickly. Int+5: It affects your intelligence (+5). Dex+2: It affects your dexterity (+2). rPois: It protects you from poison. a book of Chaos (still there?) (27, 51, D) a +0 battleaxe of freezing (still there?) a frost giant skeleton (still there?) (27, 52, D) 4 large rocks a titan skeleton a stone giant skeleton (27, 53, D) a +2 great sword of flaming a ring of poison resistance a +0 dire flail a +0 dire flail a fire giant skeleton an ettin skeleton (27, 56, D) a +0 great sword of flaming (unseen) (28, 1, D) the +3 halberd of Distant Worlds {heavy, rPois rC+++ rCorr Dex-4} Dex-4: It affects your dexterity (-4). rC+++: It renders you almost immune to cold. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (unseen) (28, 17, D) a staff of earth (unseen) (28, 32, D) a +6 ring of dexterity (28, 34, D) a +2 longbow of flaming a staff of air {!a} a +0 barding the ring "Liwkirai" {*Slow rElec rPois rN+ Dex+3} [ring of poison resistance] Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. *Slow: It may slow you when you take damage. (28, 48, D) a book of Storms (28, 49, D) 5 large rocks {=f} a +2 morningstar of protection a cyclops skeleton (28, 51, D) a +0 dire flail a +0 dire flail 3 large rocks {=f} a stone giant skeleton (29, 0, D) a ring of wizardry a ring of poison resistance a staff of death {!a} (29, 1, D) a +2 war axe of electrocution (unseen) (29, 17, D) a staff of fire (unseen) (29, 33, D) a staff of air {!a} (29, 48, D) the +7 broad axe of Inquiry {venom, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (unseen) (29, 50, D) a Codex of Conductivity (29, 51, D) the +7 Throatcutter {drain, coup de grace} (unseen) (29, 52, D) a +0 battleaxe of freezing (still there?) a titan skeleton (still there?) a frost giant skeleton (still there?) (29, 54, D) a +2 battleaxe of freezing (unseen) (30, 48, D) a staff of air (unseen) (30, 49, D) a staff of cold {!a} (30, 50, D) a +2 leather armour of cold resistance (unseen) (30, 52, D) a +0 dire flail (still there?) a +2 dire flail of holy wrath (still there?) an ettin skeleton (still there?) (31, 49, D) a staff of cold {!a} (31, 50, D) 4 large rocks (still there?) a staff of fire (still there?) (31, 51, D) 2 large rocks (31, 52, D) a +0 dire flail a +0 great mace 8 large rocks a stone giant skeleton (31, 53, D) a +3 great sword of flaming (still there?) a fire giant skeleton (still there?) (32, 48, D) an amulet of magic regeneration (32, 49, D) a +2 robe (32, 50, D) a ring of see invisible (32, 51, D) 5 large rocks (33, 48, D) a +0 great sword of flaming (33, 49, D) a staff of earth {!a} (33, 50, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. (unseen) (34, 14, D) a titan corpse (skeletalised by now) (34, 16, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (34, 28, D) a +2 scale mail of willpower (34, 48, D) a staff of alchemy {!a} (34, 49, D) a ring of willpower (34, 50, D) a +7 arbalest of flaming (unseen) (35, 0, D) the +3 leather armour of an ice cave {rElec Str+4 SInv} Str+4: It affects your strength (+4). rElec: It insulates you from electricity. SInv: It lets you see invisible. (35, 14, D) +0 storm dragon scales (still there?) a +3 scale mail of cold resistance (still there?) a storm dragon corpse (skeletalised by now) (still there?) (35, 28, D) a staff of fire {!a} (36, 2, D) a +3 kite shield a +0 robe (36, 14, D) a +3 mace of holy wrath (36, 29, D) +1 shadow dragon scales (36, 31, D) a +0 short sword of electrocution a +0 robe a naga corpse (skeletalised by now) (37, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. a +1 short sword of freezing (37, 1, D) a +2 heavy war axe (unseen) (37, 14, D) the ring "Xeitad" {rF+ Int+2 SInv} [ring of see invisible] Int+2: It affects your intelligence (+2). rF+: It protects you from fire. SInv: It lets you see invisible. (37, 15, D) the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. (37, 28, D) a staff of cold {!a} (38, 1, D) the +3 barding of Parlour Games {rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. (38, 14, D) a staff of fire {!a} (38, 15, D) a serpent talisman (38, 31, D) the +9 war axe of Duety {antimagic, rCorr} rCorr: It protects you from acid and corrosion. (38, 32, D) a +0 flail a +0 robe an amulet of reflection a +0 dire flail (38, 34, D) a guardian serpent corpse (skeletalised by now) (38, 36, D) an anaconda corpse (skeletalised by now) (38, 48, D) an amulet of magic regeneration (38, 49, D) a book of Party Tricks (39, 0, D) a +3 plate armour of poison resistance (39, 1, D) a staff of cold (unseen) (39, 14, D) a +4 ring of protection (39, 18, D) a +0 robe a spriggan skeleton (39, 19, D) a +0 robe (39, 28, D) a +3 great sword of draining (39, 31, D) a +0 long sword a +1 war axe of venom a naga corpse (skeletalised by now) a naga corpse (skeletalised by now) (39, 32, D) an anaconda corpse (skeletalised by now) (39, 49, D) a +1 heavy quarterstaff (39, 50, D) a +2 scimitar of holy wrath (unseen) (40, 0, D) a ring of poison resistance (40, 14, D) a staff of death {!a} (40, 15, D) a +2 antimagic great mace (40, 18, D) a +0 robe (40, 28, D) a +0 hand axe (40, 29, D) a +2 morningstar of protection a water moccasin corpse (skeletalised by now) (40, 30, D) a +0 dire flail a naga corpse (skeletalised by now) (40, 31, D) a +0 flail a +0 robe a +1 kite shield of reflection (40, 48, D) a blade talisman (40, 49, D) a +3 leather armour of fire resistance (unseen) (40, 50, D) a staff of earth (unseen) (41, 0, D) a +2 rapier of speed (41, 1, D) a +3 lajatang of electrocution (41, 14, D) a staff of alchemy (unseen) (41, 28, D) a staff of cold {!a} (41, 29, D) a staff of death {!a} (41, 30, D) an adder corpse (skeletalised by now) (41, 48, D) the staff of Eminent Domain {rPois rC++ rN+ Int-3 Ice Alchemy, !a} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-3: It affects your intelligence (-3). rC++: It greatly protects you from cold. rPois: It protects you from poison. rN+: It protects you from negative energy. Ice: It increases the power of your Ice spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (41, 49, D) a scroll of brand weapon (41, 50, D) a +0 sling of flaming (unseen) (41, 51, D) a storm talisman (42, 1, D) a +2 robe of cold resistance (42, 14, D) a +0 falchion of flaming (unseen) (42, 15, D) a staff of fire (unseen) (42, 28, D) a staff of fire {!a} (42, 29, D) a +2 leather armour of poison resistance (42, 30, D) a +0 long sword a +0 robe a naga corpse (skeletalised by now) (42, 48, D) the ring of Atycaopn {rF- rC+ MP+9 Str+3} [ring of protection from cold] Str+3: It affects your strength (+3). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). (42, 49, D) a +2 shortbow of electrocution (unseen) (42, 50, D) a +2 pair of gloves of infusion (43, 14, D) a book of Displacement (43, 15, D) a +3 broad axe of freezing (unseen) (43, 28, D) the staff of Ascent {rC+ Dex-2 Hexes Tloc Ice, !a} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex-2: It affects your dexterity (-2). rC+: It protects you from cold. Hexes: It increases the power of your Hexes spells. Tloc: It increases the power of your Translocations spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (43, 30, D) a +0 mace a +0 robe a naga corpse (skeletalised by now) (43, 32, D) an adder corpse (skeletalised by now) (43, 49, D) a +1 antimagic battleaxe (43, 50, D) an amulet of regeneration (43, 52, D) a titan skeleton (43, 53, D) a titan skeleton (44, 48, D) a staff of conjuration (unseen) (44, 51, D) a staff of air (unseen) (45, 48, D) a +0 battleaxe of freezing (45, 49, D) the amulet "Lipt" {Faith Slay+6} [amulet of faith] Faith: It allows you to gain divine favour quickly. Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (45, 51, D) the +1 quarterstaff of Edul {speed, rN+ SInv} rN+: It protects you from negative energy. SInv: It lets you see invisible. (unseen) (45, 54, D) a +4 morningstar of distortion (still there?) a frost giant skeleton (still there?) (46, 48, D) a +6 ring of intelligence (46, 49, D) the ring of Dorph {rC+ Str+6 Slay-5 Stlth+} [ring of strength] Str+6: It affects your strength (+6). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). rC+: It protects you from cold. Stlth+: It makes you more stealthy. (46, 50, D) a staff of earth {!a} (47, 48, D) a ring of willpower (47, 50, D) a ring of flight (47, 51, D) a +1 heavy battleaxe (unseen) (48, 49, D) a staff of earth {!a} (48, 50, D) the ring "Ciuliliwn" {rC+ MP+10 Dex+3} [ring of protection from cold] Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. MP+10: It affects your magic capacity (+10). (48, 51, D) a +0 robe of willpower (unseen) (49, 0, D) a +0 leather armour of fire resistance (unseen) (49, 12, D) a +2 flail of protection (unseen) (49, 49, D) a +2 spectral giant spiked club (50, 0, D) a staff of fire (unseen) (50, 42, D) a +0 hand axe (still there?) a +1 ring mail of fire resistance (still there?) (50, 48, D) a Young Poisoner's Handbook (50, 49, D) a +4 orcbow of flaming (unseen) (50, 50, D) a +0 robe (51, 0, D) a +2 flail of protection (unseen) (51, 1, D) a staff of air {!a} (51, 24, D) a +0 trident of protection (51, 48, D) a staff of conjuration {!a} (51, 49, D) a +6 war axe of venom (unseen) (52, 0, D) a +2 scimitar of holy wrath (unseen) (52, 1, D) a +5 plate armour of ponderousness (52, 12, D) a +4 long sword of electrocution (52, 13, D) a +2 scale mail of cold resistance (unseen) (52, 24, D) a staff of death {!a} (52, 25, D) a +1 great sword of holy wrath (unseen) (52, 36, D) a +0 leather armour (52, 50, D) a +1 short sword of venom (53, 0, D) an Everburning Encyclopedia (53, 12, D) a ring of wizardry (53, 13, D) a +3 chain mail of cold resistance (unseen) (53, 24, D) a +2 heavy orcbow (53, 36, D) a staff of air {!a} (53, 37, D) a +4 bardiche of flaming (unseen) (53, 47, D) a +0 pair of boots of stealth (53, 48, D) a staff of death (unseen) (53, 49, D) the ring of the Middle {rC+ Will+ MP+9} [ring of magical power] rC+: It protects you from cold. Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). (53, 50, D) a +5 vampiric lajatang (unseen) (54, 0, D) a staff of death {!a} (54, 12, D) a +0 robe of fire resistance (unseen) (54, 13, D) a staff of alchemy (unseen) (54, 25, D) a +0 dagger of venom (unseen) (54, 48, D) a +1 ring mail of fire resistance (unseen) (54, 49, D) the staff of Gits {rElec rN+ rCorr Str-2 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-2: It affects your strength (-2). rElec: It insulates you from electricity. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (54, 50, D) a +1 chain mail of poison resistance (unseen) (55, 1, D) the +1 leather armour of the Devil's Advocate {Harm rN+ Will+ Slay+2} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rN+: It protects you from negative energy. Will+: It increases your willpower. Harm: It increases damage dealt and taken. (unseen) (55, 12, D) +1 acid dragon scales (unseen) (55, 13, D) a staff of air (unseen) (59, 36, D) a staff of death {!a} (59, 37, D) a +2 heavy orcbow (unseen) (59, 38, D) a +0 robe a spriggan corpse (skeletalised by now) (60, 36, D) a +2 hand cannon of flaming (60, 37, D) a +0 spectral quarterstaff (unseen) (60, 38, D) a komodo dragon corpse (skeletalised by now) (61, 0, D) a +4 heavy hand axe (unseen) (61, 8, D) a +0 shortbow the Unrestrained Analects (61, 17, D) a +0 club a +0 robe the human corpse of Jessica (skeletalised by now) (61, 19, D) a +0 rapier a +0 ring mail (61, 26, D) a +1 flail of protection (unseen) (61, 29, D) a wolf corpse (skeletalised by now) (61, 39, D) a hydra corpse (skeletalised by now) (62, 1, D) the +2 battleaxe of Non Obstante Veredicto {freeze, Str+5} Str+5: It affects your strength (+5). (62, 8, D) the +3 sling of Purpose {flame, rC++ Dex-2 SInv} Dex-2: It affects your dexterity (-2). rC++: It greatly protects you from cold. SInv: It lets you see invisible. (62, 9, D) a +1 glaive of venom (62, 10, D) a +0 arbalest (62, 11, D) a +0 arbalest a +0 arbalest a yaktaur corpse (skeletalised by now) (62, 17, D) a +3 quarterstaff of chaos (still there?) a +1 cloak (still there?) a +0 scythe (still there?) a +0 robe (still there?) a +2 flail of draining (still there?) the gnoll corpse of Crazy Yiuf (skeletalised by now) (still there?) the human corpse of Sigmund (skeletalised by now) (still there?) (62, 20, D) a +0 hand axe (still there?) a +2 robe of cold resistance (still there?) (62, 26, D) a staff of conjuration (unseen) (63, 0, D) +1 ice dragon scales (63, 8, D) a ring of flight (63, 19, D) a +0 dagger a +0 robe the elf corpse of Dowan (skeletalised by now) (63, 26, D) a +4 heavy trident (63, 27, D) a cane toad corpse (skeletalised by now) (63, 37, D) a staff of death (unseen) (64, 26, D) a staff of death {!a} (64, 27, D) a komodo dragon corpse (skeletalised by now) (65, 16, D) a +1 dire flail of holy wrath (still there?) a +0 leather armour (still there?) a wand of flame (7) (still there?) (65, 26, D) an iguana corpse (skeletalised by now) (65, 54, D) a +3 glaive of holy wrath (unseen) (68, 0, D) a +6 falchion of holy wrath (68, 2, D) a +0 club (69, 2, D) a +0 dagger (69, 38, D) a +0 club a draconian corpse (skeletalised by now) (70, 2, D) a +0 club (70, 36, D) the +4 scimitar of Oklei {freeze, Int+4} Int+4: It affects your intelligence (+4). (70, 37, D) a +2 robe of positive energy (unseen) (70, 38, D) a +0 glaive a green draconian corpse (skeletalised by now) (71, 8, D) a staff of alchemy {!a} (71, 16, D) a ring of flight (71, 26, D) a staff of alchemy (unseen) (71, 27, D) a staff of cold {!a} (71, 38, D) a +0 halberd (71, 39, D) a +0 flail a black draconian corpse (skeletalised by now) (71, 40, D) a +0 short sword (72, 16, D) a +3 great sword of flaming (72, 17, D) a staff of alchemy {!a} (72, 27, D) a +0 trident (still there?) a +2 spear of freezing (still there?) (72, 28, D) 5 large rocks {=f} a cyclops corpse (skeletalised by now) (72, 31, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 36, D) a +1 flail of draining (72, 37, D) a +0 war axe a ring of flight a draconian corpse (skeletalised by now) (72, 39, D) a +0 trident (72, 40, D) a +0 halberd a yellow draconian corpse (skeletalised by now) (73, 3, D) a +0 dagger an orc corpse (skeletalised by now) (73, 16, D) the +12 orcbow "Jockoq" {flame, rN++ Will+ Str+3 Dex-4} Str+3: It affects your strength (+3). Dex-4: It affects your dexterity (-4). rN++: It greatly protects you from negative energy. Will+: It increases your willpower. (unseen) (73, 26, D) the +1 plate armour of the Countless Tales {Regen+} Regen+: It increases your rate of health regeneration. (unseen) (73, 32, D) a +0 trident a merfolk corpse (skeletalised by now) (73, 37, D) a staff of alchemy (unseen) (73, 38, D) a +0 club (74, 3, D) a +0 short sword an orc corpse (skeletalised by now)