ASCIIPhilia the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile (4, 8, D) +5 shadow dragon scales +5 ice dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 37, D) the +5 quarterstaff of the Doomed Warrior {chaos, rC++} rC++: It greatly protects you from cold. (unseen) (50, 37, D) a +2 heavy quarterstaff (unseen) (51, 37, D) a wand of mindburst (5) (52, 37, D) a +3 triple sword of holy wrath (unseen) (53, 37, D) a ring of willpower (59, 36, D) a wand of paralysis (5) (59, 37, D) a ring of wizardry (60, 18, D) a +0 morningstar a +0 plate armour (60, 36, D) a wand of paralysis (1) (60, 37, D) a wand of iceblast (3) (60, 44, D) a +0 dagger an elf corpse (61, 0, D) a +3 leather armour of cold resistance (61, 17, D) a +0 dagger a +0 robe (61, 18, D) a +0 dagger a +0 leather armour (61, 26, D) a staff of cold {!a} (61, 36, D) a +4 orcbow of freezing (unseen) (61, 37, D) a staff of cold (unseen) (62, 0, D) a staff of fire {!a} (62, 1, D) the +13 sword of the Doom Knight {doom -Cast ^Drain Will+} Will+: It increases your willpower. -Cast: It prevents spellcasting. ^Drain: It drains your maximum health when unequipped. (62, 9, D) a staff of earth {!a} (62, 11, D) a hell hound corpse (skeletalised by now) (62, 16, D) a +1 arbalest of draining (62, 17, D) a +1 plate armour of fire resistance (62, 19, D) a +0 mace an orc corpse (skeletalised by now) (62, 26, D) the +4 leather armour of the Well-Known Beds {Dex+3} Dex+3: It affects your dexterity (+3). (62, 36, D) a +0 dagger (62, 37, D) the staff of Ergh {Dex+2 Air Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+2: It affects your dexterity (+2). Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (62, 41, D) a +0 dagger (63, 0, D) the +7 sling of Eropid {antimagic, rF+ rN+ SInv} rF+: It protects you from fire. rN+: It protects you from negative energy. SInv: It lets you see invisible. (unseen) (63, 8, D) a +2 heavy shortbow (unseen) (63, 11, D) a hell hound corpse (skeletalised by now) (63, 18, D) a +0 hand axe an orc corpse (skeletalised by now) (63, 19, D) a +0 falchion a +0 leather armour (63, 26, D) an amulet of faith {!P} (63, 27, D) a +2 plate armour of fire resistance (unseen) (63, 36, D) a +0 long sword (63, 37, D) a +0 vampiric hand axe (unseen) (64, 16, D) a +3 morningstar of pain (unseen) (64, 17, D) a +1 rapier of venom (unseen) (64, 26, D) a staff of fire {!a} (64, 27, D) the +0 plate armour of the Chupacabra {rPois rF+ rC++ Will-} rF+: It protects you from fire. rC++: It greatly protects you from cold. rPois: It protects you from poison. Will-: It decreases your willpower. (unseen) (64, 33, D) a shapeshifter corpse (skeletalised by now) a shapeshifter skeleton (65, 17, D) a +0 flail (67, 0, D) a +3 hand axe of freezing (unseen) (67, 3, D) a +2 dagger of venom (unseen) (68, 0, D) a +5 longbow (68, 4, D) a +0 dagger a draconian corpse (skeletalised by now) (68, 41, D) a wind drake corpse (69, 4, D) a +0 mace (69, 30, D) a hell hound corpse (skeletalised by now) (69, 36, D) a +3 ring mail of fire resistance (unseen) (70, 8, D) a ring of flight (70, 9, D) a +1 great mace of holy wrath (70, 29, D) a hell hound corpse (skeletalised by now) (70, 36, D) a +5 flail of holy wrath (unseen) (70, 40, D) a +0 trident a merfolk corpse (70, 41, D) a +0 orcbow a centaur corpse (71, 8, D) a +1 robe of willpower (71, 17, D) a +2 leather armour of poison resistance (unseen) (71, 21, D) a +0 giant club a +0 dire flail a +0 giant spiked club (71, 26, D) a +2 ring mail of poison resistance (71, 30, D) a hell hound corpse (skeletalised by now) (71, 38, D) a +0 orcbow (71, 41, D) a +0 trident a merfolk corpse (72, 8, D) a staff of air {!a} (72, 20, D) a +0 giant spiked club a +0 giant club a two-headed ogre corpse (skeletalised by now) (72, 21, D) a +0 giant club (72, 27, D) a +5 whip of holy wrath (72, 36, D) a +0 flail of draining (unseen) (72, 37, D) a ring of flight (72, 40, D) a +0 shortbow a centaur corpse (72, 41, D) a +0 trident a merfolk corpse (73, 18, D) a +0 giant spiked club (73, 26, D) a staff of air {!a} (73, 27, D) a staff of conjuration {!a} (73, 36, D) a +3 plate armour of cold resistance (unseen) (73, 37, D) a +0 great mace of venom (unseen)