ASCIIPhilia the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (50, 25, D) Great Wizards, Vol. VII (50, 36, D) a staff of cold {!a} (50, 37, D) a talisman of death (50, 38, D) a +0 giant spiked club a +0 giant spiked club an ogre corpse an ogre corpse (51, 25, D) a +4 broad axe of freezing (unseen) (51, 36, D) a +0 spectral giant spiked club (51, 40, D) a +0 giant spiked club a +0 giant spiked club 4 large rocks a two-headed ogre corpse a cyclops corpse (51, 41, D) a +0 giant spiked club a +0 giant club 2 large rocks a stone giant corpse (51, 42, D) a +0 troll leather armour a troll corpse (51, 43, D) a +0 giant spiked club a +0 giant club a two-headed ogre corpse (52, 25, D) a +2 ring mail of cold resistance (unseen) (52, 36, D) a +0 vampiric lajatang (52, 39, D) 4 large rocks {=f} (53, 25, D) an amulet of guardian spirit (53, 37, D) the +3 battleaxe "Tivvar" {speed, rC+ Str+5} Str+5: It affects your strength (+5). rC+: It protects you from cold. (54, 25, D) a +2 sling of freezing (unseen) (54, 38, D) 3 large rocks (56, 32, D) a +0 dagger a +0 robe a human corpse (59, 36, D) the +0 helmet of Tenacity {rF+ Will- Str+2 Slay+2} Str+2: It affects your strength (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rF+: It protects you from fire. Will-: It decreases your willpower. (unseen) (59, 37, D) a scarf of harm (unseen) (60, 36, D) the +6 glaive "Qavvemeuk" {pain, Int+3} Int+3: It affects your intelligence (+3). (unseen) (60, 37, D) a staff of cold (unseen) (61, 0, D) the +0 ring mail of the Vanishing Shrikes {+Blink rElec rC+} rC+: It protects you from cold. rElec: It insulates you from electricity. +Blink: It lets you blink. (61, 8, D) a +4 heavy shortbow (61, 16, D) Wizardry in Simple Steps Spells Type Level a - Static Discharge Conjuration/Air 2 b - Searing Ray Conjuration 2 c - Sublimation of Blood Necromancy 2 (61, 26, D) a +2 cloak of stealth (unseen) (61, 36, D) a +6 ring of dexterity (61, 37, D) the +1 falchion of Shame {pain, rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (unseen) (62, 0, D) a +4 great mace of protection (62, 3, D) a river rat corpse (skeletalised by now) (62, 9, D) a +1 hand axe of electrocution (unseen) (62, 16, D) a staff of earth (unseen) (62, 17, D) a staff of fire (unseen) (62, 26, D) a wand of warping (6) (62, 27, D) a scroll of fog (62, 36, D) the staff of the Absolute Madman {Str+2 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (62, 37, D) a +2 leather armour of cold resistance (63, 0, D) a +0 falchion of holy wrath (63, 3, D) a river rat corpse (skeletalised by now) (63, 16, D) the +11 shortbow of Fear {antimagic, ^Fragile Fly rN+ Will+} rN+: It protects you from negative energy. Will+: It increases your willpower. Fly: It grants you flight. ^Fragile: It will be destroyed if unequipped. (unseen) (63, 17, D) a +3 leather armour of willpower (unseen) (63, 26, D) a scroll of brand weapon (63, 27, D) a scroll of fog (63, 36, D) a +2 scale mail of positive energy (unseen) (63, 37, D) a scroll of brand weapon (64, 16, D) a staff of conjuration (unseen) (64, 17, D) a +3 shortbow of flaming (unseen) (64, 26, D) a scroll of brand weapon (64, 27, D) a book of Burglary (65, 26, D) a +9 quick blade (unseen) (68, 0, D) the +0 long sword of Freehold {venom, Dex+6} Dex+6: It affects your dexterity (+6). (68, 4, D) a jackal corpse (skeletalised by now) (68, 5, D) an iguana corpse (skeletalised by now) (68, 37, D) a +0 shortbow (68, 41, D) 6 large rocks a cyclops corpse (69, 36, D) a staff of death (unseen) (70, 8, D) a +0 falchion of electrocution (unseen) (70, 36, D) a +0 demon blade of freezing (unseen) (70, 37, D) a +2 halberd of protection (70, 39, D) a +0 orcbow a +0 shortbow a centaur corpse a centaur corpse (71, 8, D) a +3 hand axe of electrocution (unseen) (71, 16, D) the +4 rapier of Tumult {venom, MP+9} MP+9: It affects your magic capacity (+9). (71, 26, D) a +0 ring mail of poison resistance (unseen) (71, 27, D) a staff of air (unseen) (71, 36, D) a +1 great sword of electrocution (unseen) (72, 9, D) a staff of earth (unseen) (72, 16, D) a +4 scale mail of fire resistance (unseen) (72, 17, D) a +5 plate armour of ponderousness (72, 20, D) a +0 long sword (72, 21, D) a +0 club a +0 whip a draconian corpse (skeletalised by now) (72, 22, D) a +0 flail a +0 whip a draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (72, 26, D) a staff of conjuration (unseen) (72, 27, D) a +1 halberd of pain (unseen) (72, 38, D) 4 large rocks (72, 39, D) a +0 arbalest (73, 20, D) a +0 short sword (73, 26, D) Laciqikoff's Notes on the Sixfirhy and the Comitatus Spells Type Level a - Swiftness Air 3 b - Martyr's Knell Necromancy/Summoning 4 c - Monstrous Menagerie Summoning 7 (unseen) (73, 27, D) a wand of mindburst (6) (73, 36, D) a serpent talisman (73, 37, D) 6 large rocks a ring of fire a cyclops corpse (73, 38, D) a +0 orcbow a centaur corpse (74, 40, D) a +0 arbalest