ASCIIPhilia the Dungeon (2, 16, D) a scroll of brand weapon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 16, D) a +2 leather armour of fire resistance (unseen) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales a +5 plate armour (4, 16, D) a +4 ring of protection (5, 16, D) 4 potions of haste (6, 16, D) a Necronomicon (7, 16, D) the ring of Ru's Inspiration {rPois EV+5 Dex+6} [ring of evasion] EV+5: It affects your evasion (+5). Dex+6: It affects your dexterity (+6). rPois: It protects you from poison. (unseen) (8, 16, D) a wand of flame (12) (8, 24, D) a shard shrike corpse (9, 16, D) a staff of alchemy (unseen) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 16, D) a ring of protection from cold (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 16, D) a book of Power (12, 16, D) a +2 orcbow of flaming (unseen) (12, 28, D) a shard shrike corpse (19, 0, D) a +3 plate armour of fire resistance (unseen) (19, 1, D) the +2 chain mail of the Amoeba {rN+ MP+7 Int+3} Int+3: It affects your intelligence (+3). rN+: It protects you from negative energy. MP+7: It affects your magic capacity (+7). (unseen) (19, 16, D) a +1 short sword of freezing (19, 17, D) a +3 scale mail of cold resistance (19, 32, D) a +2 leather armour of willpower (unseen) (19, 33, D) a +0 short sword of protection (unseen) (20, 0, D) a staff of fire (unseen) (20, 16, D) a wand of flame (9) (20, 17, D) a +0 dagger of electrocution (20, 32, D) a dragon-blood talisman (20, 33, D) a +0 war axe (20, 35, D) a +0 trident a +0 plate armour (21, 0, D) the +2 glaive "Iphas" {elec, rPois rCorr Int+4} Int+4: It affects your intelligence (+4). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (unseen) (21, 3, D) a shard shrike skeleton (21, 16, D) a +2 long sword of flaming (21, 17, D) the +1 scale mail of Saxkejim {Str+2 Int+3} Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). (21, 32, D) the scarf of the End {harm, Int+7 Dex+3} Int+7: It affects your intelligence (+7). Dex+3: It affects your dexterity (+3). (22, 0, D) a staff of earth (unseen) (22, 1, D) a staff of conjuration {!a} (22, 16, D) a +0 broad axe of electrocution (22, 20, D) a staff of alchemy {!a} a +0 robe (22, 32, D) a +1 leather armour of poison resistance (22, 33, D) a staff of alchemy (unseen) (22, 34, D) the ring "Fyvaaced" {rElec rF+ Will+ Str+3} [ring of protection from fire] Str+3: It affects your strength (+3). rF+: It protects you from fire. rElec: It insulates you from electricity. Will+: It increases your willpower. (22, 36, D) a +0 troll leather armour a troll corpse (23, 0, D) a staff of fire (unseen) (23, 16, D) a +1 long sword of electrocution (23, 18, D) a +2 war axe of freezing (23, 21, D) a +0 robe the ring of the Traitor {rF- rC+ Will++ Int+4} [ring of protection from cold] Int+4: It affects your intelligence (+4). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Will++: It greatly increases your willpower. a spriggan corpse (skeletalised by now) (23, 32, D) a +0 chain mail of positive energy (23, 33, D) a staff of air (unseen) (23, 34, D) a +0 dagger (still there?) a +0 robe (still there?) a ring of resist corrosion (still there?) a +0 arbalest (still there?) a +5 heavy spear (still there?) an orc corpse (still there?) (23, 35, D) a +5 shortbow (still there?) a +0 trident (still there?) a +0 ring mail (still there?) (23, 36, D) a +0 dagger (still there?) a +2 robe of fire resistance (still there?) (24, 0, D) a +1 ring mail of positive energy (24, 1, D) a staff of alchemy {!a} (24, 18, D) a +2 ring mail of cold resistance (24, 19, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (24, 20, D) a storm dragon corpse (skeletalised by now) (24, 32, D) a +0 leather armour of fire resistance (24, 34, D) 2 large rocks (still there?) a +0 dagger (still there?) a +0 robe (still there?) the +4 lajatang of the Pure Heavens {protect, *Noise Dex+5} (still there?) Dex+5: It affects your dexterity (+5). *Noise: It may make a loud noise when swung. a stone giant corpse (still there?) (24, 35, D) a +0 war axe of holy wrath (still there?) a +0 plate armour (still there?) a +0 giant club (still there?) a +0 long sword (still there?) a +0 chain mail (still there?) an orc corpse (still there?) an ogre corpse (still there?) an orc corpse (still there?) (24, 36, D) a +0 dire flail (still there?) a +0 plate armour (still there?) a +0 giant club (still there?) a +0 dire flail (still there?) a +0 dagger of venom (still there?) a +2 robe (still there?) (25, 0, D) a +0 battleaxe of flaming (unseen) (25, 1, D) a staff of death {!a} (25, 16, D) the +5 falchion of Hubris {heavy, rC++ rN+ Dex+3 Stlth-} Dex+3: It affects your dexterity (+3). rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Stlth-: It makes you less stealthy. (25, 17, D) a titan corpse (skeletalised by now) (25, 18, D) a staff of cold {!a} a wind drake corpse (skeletalised by now) a wind drake corpse (skeletalised by now) (25, 20, D) a titan corpse (skeletalised by now) (25, 32, D) the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. (25, 34, D) a +0 glaive (still there?) a +0 plate armour (still there?) a +4 ring of protection (still there?) a +0 flail (still there?) a +4 chain mail (still there?) a +1 war axe of pain (still there?) a +0 chain mail (still there?) a wand of flame (4) (still there?) a ring of resist corrosion (still there?) (25, 35, D) a +1 great mace of draining (still there?) a +0 chain mail (still there?) a +2 great sword of holy wrath (still there?) a +0 chain mail (still there?) an orc corpse (still there?) (25, 36, D) 2 large rocks (26, 0, D) a staff of earth (unseen) (26, 1, D) the staff of the Spheres {Str+2 Int+4 Conj, !a} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (26, 34, D) a +0 giant club (still there?) the Folio of Powerful Caskets (still there?) Spells Type Level a - Magic Dart Conjuration 1 b - Orb of Destruction Conjuration 7 c - Haunt Necromancy/Summoning 7 (26, 35, D) a +5 long sword of holy wrath (still there?) a +0 chain mail (still there?) a +0 trident (still there?) a +0 plate armour (still there?) a +0 giant spiked club (still there?) an orc corpse (still there?) (26, 36, D) a +0 battleaxe of draining (still there?) a +0 plate armour (still there?) (27, 0, D) a +0 dagger of venom (unseen) (27, 1, D) the +1 robe of Qazlal's Whim {rF++ Slay-3} Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). rF++: It greatly protects you from fire. (27, 16, D) a staff of alchemy {!a} (27, 17, D) a ring of see invisible (27, 32, D) a +4 short sword of holy wrath (27, 34, D) an amulet of reflection (28, 16, D) a staff of air {!a} (28, 17, D) a +0 broad axe of electrocution (28, 33, D) the +0 scale mail "Qenaza Hegi" {Slay+5} Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (unseen) (28, 34, D) a +0 orcbow a +0 dire flail a +0 chain mail a wand of mindburst (6) an orc corpse (28, 36, D) a +0 dagger (still there?) a +1 robe of positive energy (still there?) a wand of charming (5) (still there?) an orc corpse (still there?) (29, 0, D) an amulet of reflection (29, 1, D) a +1 dagger of protection (unseen) (29, 16, D) a +4 dagger of flaming (29, 17, D) a +3 plate armour of cold resistance (34, 28, D) a ring of wizardry (35, 0, D) a +1 mace of protection (unseen) (35, 28, D) a +1 ring mail of cold resistance (unseen) (35, 29, D) a staff of air (unseen) (35, 31, D) an acid dragon skeleton (36, 1, D) a +6 ring of dexterity a +6 ring of dexterity (36, 14, D) a +3 long sword of draining (unseen) (36, 28, D) a ring of see invisible (36, 29, D) a staff of fire {!a} a death drake skeleton (36, 32, D) a hydra skeleton (37, 0, D) a +3 scale mail of cold resistance (unseen) (37, 15, D) a ring of fire (37, 28, D) an amulet of regeneration (37, 29, D) a staff of conjuration {!a} (37, 30, D) +0 steam dragon scales a fire dragon skeleton a steam dragon skeleton (38, 0, D) a staff of conjuration (unseen) (38, 1, D) a +2 plate armour of willpower (38, 2, D) a +0 trident (38, 4, D) a +0 longbow a +0 club (38, 5, D) a snapping turtle corpse (skeletalised by now) (38, 15, D) the +8 scale mail of the Pit {rPois rN+++ SInv} rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. SInv: It lets you see invisible. (38, 18, D) a +0 whip a +0 robe a ring of wizardry (38, 19, D) a +0 club a +0 robe (38, 20, D) an anaconda corpse (skeletalised by now) (38, 22, D) an adder corpse (skeletalised by now) (38, 28, D) +5 fire dragon scales (38, 29, D) +0 fire dragon scales a staff of conjuration {!a} a fire dragon skeleton (38, 30, D) an ice dragon skeleton (38, 31, D) a death drake skeleton (39, 0, D) a staff of cold {!a} (39, 1, D) a manticore corpse (skeletalised by now) (39, 2, D) a +0 trident a +0 leather armour a merfolk corpse (skeletalised by now) (39, 3, D) a +0 trident a boomerang a water nymph corpse (skeletalised by now) (39, 4, D) a +0 spear (still there?) 3 silver javelins (still there?) a +0 leather armour (still there?) (39, 15, D) a staff of cold {!a} (39, 17, D) a +0 mace (39, 18, D) a guardian serpent corpse (skeletalised by now) (39, 21, D) a +0 dire flail a +0 robe (39, 28, D) a +3 tower shield (39, 29, D) +5 golden dragon scales (39, 30, D) a hydra skeleton (40, 1, D) a +0 spear a +4 sling of freezing a merfolk corpse (skeletalised by now) (40, 3, D) a +2 vampiric spear (still there?) 2 javelins (still there?) a +0 leather armour (still there?) (40, 5, D) a +0 trident an amulet of the acrobat (40, 14, D) a +3 ring mail of poison resistance (40, 15, D) a +4 plate armour of willpower (40, 22, D) a +0 war axe a naga corpse (skeletalised by now) (40, 23, D) an adder corpse (skeletalised by now) (40, 28, D) the +2 steam dragon scales "Lanam" {rElec Dex+4} Dex+4: It affects your dexterity (+4). rElec: It insulates you from electricity. (40, 29, D) an orb of light (40, 31, D) a death drake skeleton (41, 0, D) a +3 kite shield a staff of earth {!a} (41, 1, D) a +3 rapier of venom a +0 robe Maxwell's Memoranda (41, 14, D) a staff of cold {!a} (41, 17, D) a +0 whip a +0 robe (41, 28, D) a staff of fire (unseen) (41, 29, D) a +1 ring mail of positive energy (42, 0, D) a staff of cold (unseen) (42, 1, D) a throwing net {=f} an amulet of magic regeneration (42, 14, D) the staff "Ovein" {rElec rF+ MP+7 Dex-3 Summ Fire, !a} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex-3: It affects your dexterity (-3). rF+: It protects you from fire. rElec: It insulates you from electricity. MP+7: It affects your magic capacity (+7). Summ: It increases the power of your Summonings spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (42, 15, D) the ring "Otwus" {rF+ rN+ Will+ Str+3} [ring of willpower] Str+3: It affects your strength (+3). rF+: It protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. (42, 28, D) a +4 battleaxe of flaming (unseen) (42, 29, D) a Codex of Conductivity (43, 14, D) a wand of flame (10) (43, 15, D) a +3 lajatang of distortion (unseen) (43, 28, D) a +6 broad axe of flaming (43, 29, D) a staff of fire {!a} (44, 28, D) a wand of flame (8) (49, 0, D) a +0 trident (49, 1, D) a +3 flail of draining (unseen) (49, 12, D) a +3 dagger of draining (unseen) (49, 24, D) a +2 spear of venom (unseen) (49, 37, D) a +4 rapier of venom (unseen) (49, 39, D) a +3 scimitar of distortion (still there?) a +0 robe (still there?) the orc corpse of Blorkula the Orcula (skeletalised by now) (still there?) (50, 0, D) a +0 robe (50, 1, D) a +0 arbalest of flaming (unseen) (50, 13, D) a +0 heavy flail (unseen) (50, 24, D) the +1 scimitar of the Open Hand {drain, rF+} rF+: It protects you from fire. (unseen) (50, 37, D) a staff of air {!a} (50, 38, D) a +2 flail of protection a +0 scale mail (51, 0, D) the +8 war axe "Efotat" {spect, rCorr Stlth+} (still there?) rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. a +0 plate armour (still there?) a +1 battleaxe (still there?) (51, 1, D) a staff of earth (still there?) a ghoul corpse (skeletalised by now) (still there?) (51, 12, D) a wand of flame (7) (51, 13, D) a +2 leather armour of willpower (unseen) (51, 25, D) an amulet of regeneration (51, 35, D) a +3 glaive of venom a +0 ring mail a +0 dagger a +0 robe (51, 37, D) the staff of Fortitude {rElec rC- rCorr Conj Air Alchemy, !a} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (51, 39, D) a +0 giant spiked club (still there?) a +2 robe of positive energy (still there?) a wand of flame (26) (still there?) the ogre corpse of Erolcha (skeletalised by now) (still there?) (52, 0, D) a +2 trident of venom (52, 1, D) a +0 dagger a +0 robe (52, 2, D) the +6 falchion of Malloh {holy, rC+++ rN+ Int+3 Stlth-} Int+3: It affects your intelligence (+3). rC+++: It renders you almost immune to cold. rN+: It protects you from negative energy. Stlth-: It makes you less stealthy. a +0 robe (52, 3, D) a +0 flail a +0 robe (52, 12, D) a wand of flame (13) (52, 13, D) a +0 robe (52, 23, D) a +0 robe (52, 25, D) a +3 quarterstaff of draining (unseen) (52, 37, D) a +0 quarterstaff a +4 sling of freezing a +0 leather armour a +1 whip of flaming a +0 robe a +2 sling of flaming the kobold corpse of Pikel (skeletalised by now) (52, 39, D) a +1 dagger of chaos (still there?) a +0 robe (still there?) (53, 0, D) 2 throwing nets {=f} a +4 glaive of protection the +2 scale mail of the Arena {rF+ Str-2 Dex+2} Str-2: It affects your strength (-2). Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. a +0 dagger (53, 1, D) a +0 great mace a +0 chain mail a wand of digging (5) (53, 2, D) a +1 halberd a +0 robe (53, 24, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a human corpse (skeletalised by now) a human corpse (skeletalised by now) (53, 25, D) a staff of conjuration (unseen) (53, 36, D) a book of the Wilderness (54, 12, D) a +3 buckler (54, 13, D) a storm talisman (54, 25, D) a +6 ring of intelligence (54, 36, D) a +2 short sword of draining (unseen) (55, 12, D) a +2 spectral quarterstaff (unseen) (55, 13, D) a +1 scimitar of electrocution (unseen) (56, 0, D) the +2 cloak "Sattin" {rC+ MP-9 Str+4} Str+4: It affects your strength (+4). rC+: It protects you from cold. MP-9: It affects your magic capacity (-9). (59, 36, D) a blade talisman (59, 37, D) the +0 ring mail "Wogize" {Int+5} Int+5: It affects your intelligence (+5). (unseen) (60, 27, D) a +2 dagger of venom (still there?) a +0 robe (still there?) (60, 36, D) a +3 flail of protection (61, 0, D) the +1 chain mail of Action {-Cast Will+ Str+2} Str+2: It affects your strength (+2). Will+: It increases your willpower. -Cast: It prevents spellcasting. (61, 8, D) a blade talisman (61, 16, D) a +1 sling of freezing (unseen) (61, 28, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (61, 36, D) a +0 mace of venom (61, 37, D) a +0 sling of freezing (62, 16, D) a +2 rapier of venom (unseen) (62, 17, D) a staff of death (unseen) (62, 26, D) a +1 war axe of distortion (62, 27, D) a +0 dagger a +0 robe a book of Necromancy an orc corpse (skeletalised by now) (62, 28, D) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (62, 29, D) a +0 club an orc corpse (skeletalised by now) (62, 36, D) a staff of fire (unseen) (63, 8, D) a +1 short sword of venom (63, 16, D) a staff of death {!a} (63, 27, D) the +7 orcbow of Poverty {elec, Will+ Dex+4} Dex+4: It affects your dexterity (+4). Will+: It increases your willpower. (63, 36, D) the +10 dagger of Degrody {drain, rElec} rElec: It insulates you from electricity. (unseen) (63, 37, D) a +6 ring of intelligence (64, 16, D) a staff of earth (unseen) (64, 26, D) a +0 dagger a +0 robe a +2 falchion of draining an orc corpse (skeletalised by now) (64, 27, D) a +0 dagger (still there?) a +0 robe (still there?) a +8 chain mail of ponderousness (still there?) (64, 28, D) a +0 hand axe a +0 ring mail an orc corpse (skeletalised by now) (68, 3, D) a shapeshifter corpse (skeletalised by now) (69, 0, D) a +2 ring mail of positive energy (unseen) (70, 8, D) a +0 halberd of distortion (unseen) (70, 9, D) a staff of death (unseen) (70, 36, D) a +2 glaive of venom (70, 37, D) a +0 orcbow (still there?) a +3 arbalest of freezing (still there?) a centaur corpse (skeletalised by now) (still there?) (70, 38, D) a +0 trident a +0 shortbow a centaur corpse (skeletalised by now) (71, 8, D) the +6 morningstar of Disgust {venom, rN+ Str+2 Dex+3} Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. (71, 16, D) a +2 hand axe of flaming (unseen) (71, 19, D) a +0 dire flail a +0 chain mail an orc corpse (skeletalised by now) (71, 26, D) the +1 glaive of Greatest Utility {vamp, rC+ Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. Stlth+: It makes you more stealthy. (71, 36, D) a +2 robe of positive energy (71, 37, D) the +3 mace of Law {flame, rF- Will+ rCorr Int+2} Int+2: It affects your intelligence (+2). rF-: It makes you vulnerable to fire. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (71, 38, D) a +0 shortbow (72, 8, D) a +1 shortbow of flaming (unseen) (72, 9, D) a +2 morningstar of holy wrath (unseen) (72, 16, D) a +3 quarterstaff of distortion (unseen) (72, 18, D) a +0 short sword an orc corpse (skeletalised by now) (72, 19, D) a +0 hand axe a +2 chain mail of cold resistance an orc corpse (skeletalised by now) (72, 20, D) a +0 mace a +0 chain mail (72, 27, D) a +1 falchion of freezing (unseen) (72, 36, D) +1 pearl dragon scales (72, 38, D) a +0 trident a +0 orcbow (72, 40, D) a +0 trident a merfolk corpse (skeletalised by now) (73, 1, D) the +2 morningstar of the Aged Heavens {holy, rF+ Dex+3} Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. (73, 17, D) a +0 hand axe (still there?) the +8 longbow "Zephyr" {speed, Dex+3 SInv} (still there?) Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (73, 19, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (73, 26, D) a +1 scimitar of draining (73, 37, D) a +0 plate armour of poison resistance (unseen) (73, 40, D) a +0 orcbow a centaur corpse (skeletalised by now) (74, 3, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (75, 1, D) a staff of cold {!a}