ASCIIPhilia the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (33, 19, D) a +0 flail (33, 21, D) a +0 club a +0 robe a naga corpse (33, 23, D) a +0 flail (33, 24, D) a +0 hand axe (34, 25, D) a guardian serpent corpse (35, 14, D) a staff of fire (unseen) (35, 15, D) the +8 Vampire's Tooth {megavamp} (35, 29, D) a book of the Senses (36, 1, D) the staff "Trog's Outrage" {rElec Dex+2 Air, !a} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (36, 5, D) a torpor snail corpse (36, 14, D) a +3 leather armour of cold resistance (36, 15, D) a +2 robe of resistance (36, 23, D) a +0 flail a naga corpse (36, 29, D) a +2 robe of resistance (unseen) (37, 0, D) a ring of willpower a ring of poison resistance the ring "Rubuopar" {rF+ Will+} [ring of protection from fire] rF+: It protects you from fire. Will+: It increases your willpower. a ring of positive energy a ring of flight a +6 ring of dexterity a +6 ring of dexterity (37, 1, D) a +1 plate armour of cold resistance (37, 24, D) a +0 hand axe (37, 29, D) a book of Weapons (38, 1, D) a +3 sling of flaming (38, 5, D) an entropy weaver corpse (38, 14, D) a staff of cold {!a} (38, 15, D) a +9 arbalest (unseen) (38, 21, D) a +0 halberd a ball python corpse (38, 24, D) a +0 mace a naga corpse (38, 29, D) the +4 great sword of Laceration {flame, SInv} SInv: It lets you see invisible. (unseen) (39, 0, D) the ring of Goemmumu {MP+9 Str+2 Dex+4 Stlth+} [ring of magical power] Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). MP+9: It affects your magic capacity (+9). Stlth+: It makes you more stealthy. (39, 1, D) a staff of death (unseen) (39, 15, D) a staff of death (unseen) (39, 20, D) a water moccasin corpse (39, 29, D) a +3 leather armour of fire resistance (unseen) (40, 0, D) a staff of conjuration {!a} (40, 1, D) a +1 leather armour of cold resistance (unseen) (40, 4, D) a wolf spider corpse a culicivora corpse (40, 15, D) the +3 robe of the Dice {Will+ Stlth+} Will+: It increases your willpower. Stlth+: It makes you more stealthy. (40, 29, D) a +2 scale mail of fire resistance (unseen) (41, 0, D) a book of the Tundra (41, 1, D) a staff of earth {!a} (41, 14, D) the +0 robe of Joazercho {rPois rF+ Stlth-} rF+: It protects you from fire. rPois: It protects you from poison. Stlth-: It makes you less stealthy. (41, 15, D) a +0 crystal plate armour (41, 29, D) +2 golden dragon scales (unseen) (42, 0, D) a +2 robe (42, 1, D) a +3 plate armour of poison resistance (unseen) (42, 13, D) an anaconda corpse (42, 29, D) 4 potions of heal wounds (43, 14, D) the +5 plate armour of Sin {rN+ Dex+2} Dex+2: It affects your dexterity (+2). rN+: It protects you from negative energy. (43, 15, D) the staff of Courage {rF+ Str+2 Fire, !a} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). rF+: It protects you from fire. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (43, 29, D) a wand of flame (4) (49, 0, D) a +1 heavy morningstar (unseen) (49, 1, D) a +2 chain mail of positive energy (unseen) (49, 12, D) the +4 ring mail of Honesty {Dex+6} Dex+6: It affects your dexterity (+6). (49, 13, D) a +0 orcbow (49, 14, D) a +0 shortbow a +2 robe a centaur corpse (skeletalised by now) (49, 24, D) the ring "Wajuy" {Fly Will+ Str+6 Dex-3} [ring of strength] Str+6: It affects your strength (+6). Dex-3: It affects your dexterity (-3). Will+: It increases your willpower. Fly: It grants you flight. a +4 ring of protection a +3 kite shield (49, 37, D) a serpent talisman (49, 41, D) a +0 hand axe a +0 animal skin a spriggan corpse (skeletalised by now) (50, 15, D) 2 large rocks a cyclops corpse (skeletalised by now) (50, 16, D) a +0 arbalest (50, 36, D) a scroll of brand weapon (50, 37, D) a staff of conjuration (unseen) (50, 39, D) a yak corpse (skeletalised by now) (50, 40, D) a +2 mace of pain (still there?) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (50, 41, D) a water moccasin corpse (skeletalised by now) (51, 0, D) a +0 whip of venom (51, 5, D) a +0 trident (still there?) a +2 demon trident of freezing (still there?) a +0 robe (still there?) a merfolk corpse (still there?) (51, 6, D) the +6 falchion of Makhleb's Favour {elec, Fly Will+ Dex+3} (still there?) Dex+3: It affects your dexterity (+3). Will+: It increases your willpower. Fly: It grants you flight. 3 throwing nets (still there?) a merfolk corpse (still there?) (51, 15, D) a +0 arbalest (51, 36, D) a ring of willpower (51, 37, D) a +2 vampiric halberd (51, 40, D) a catoblepas corpse (skeletalised by now) (51, 41, D) a polar bear corpse (skeletalised by now) (51, 42, D) a cane toad corpse (skeletalised by now) (52, 0, D) a +0 trident (52, 1, D) a +1 longbow of flaming (52, 4, D) a +0 demon trident of pain (still there?) a +0 robe (still there?) a +0 trident (still there?) a merfolk corpse (still there?) a merfolk corpse (still there?) (52, 5, D) a +0 spear a javelin a +0 leather armour a merfolk corpse (52, 6, D) a +4 vampiric great sword (still there?) a +0 robe (still there?) a merfolk corpse (still there?) (52, 7, D) a +0 trident (still there?) a +0 robe (still there?) a +7 spear of venom (still there?) 3 javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) (52, 8, D) a harpy corpse (52, 13, D) the +3 broad axe of Dithmenos's Hope {holy, rF++ rCorr Int-5 Dex+3} Int-5: It affects your intelligence (-5). Dex+3: It affects your dexterity (+3). rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. (52, 15, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (52, 36, D) an amulet of reflection (52, 41, D) a komodo dragon corpse (skeletalised by now) (53, 0, D) a +3 leather armour of poison resistance (53, 1, D) a +3 giant club (53, 13, D) a staff of conjuration {!a} (53, 14, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (53, 15, D) a +0 orcbow a centaur corpse (skeletalised by now) (53, 16, D) a +0 arbalest a ring of willpower 3 large rocks {=f} a +5 spear of venom 3 javelins a +0 leather armour (53, 24, D) a +1 cloak of stealth (53, 25, D) a staff of conjuration {!a} (53, 32, D) a +1 whip of holy wrath (still there?) a +0 robe (still there?) (53, 36, D) a ring of flight (53, 38, D) a +2 robe a +0 robe (53, 40, D) a +3 broad axe of freezing (still there?) a +0 animal skin (still there?) (54, 0, D) a +1 vampiric trident (54, 1, D) a +5 battleaxe of pain (54, 6, D) a +2 rapier of protection a +0 robe a merfolk corpse (skeletalised by now) (54, 12, D) +5 storm dragon scales (54, 13, D) a +1 halberd of venom (54, 16, D) a +0 arbalest a staff of air {!a} the amulet of Satisfaction {Fly rF- RegenMP+ rCorr Int+3} [amulet of magic regeneration] It increases your rate of magic regeneration. Int+3: It affects your intelligence (+3). rF-: It makes you vulnerable to fire. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. RegenMP+: It increases your rate of magic regeneration. (54, 17, D) 6 large rocks (54, 25, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. (54, 36, D) a staff of death (unseen) (55, 24, D) a +1 scale mail of poison resistance (unseen) (59, 37, D) a +6 ring of dexterity (60, 37, D) a staff of cold {!a} (60, 42, D) a +3 heavy spear (still there?) 3 silver javelins (still there?) a +0 leather armour (still there?) a ring of protection from cold (still there?) a merfolk corpse (skeletalised by now) (still there?) (61, 1, D) an adder corpse (skeletalised by now) (61, 4, D) a water moccasin corpse (skeletalised by now) (61, 8, D) a +2 leather armour of cold resistance (unseen) (61, 16, D) a staff of death (unseen) (61, 31, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (61, 36, D) a +0 robe (61, 39, D) 2 large rocks {=f} (61, 41, D) a +5 trident of venom a +1 antimagic shortbow a +0 leather armour a merfolk corpse (skeletalised by now) (61, 42, D) a +1 demon trident of venom a +0 leather armour a +0 rapier a +0 robe (62, 1, D) a +2 leather armour of fire resistance (62, 11, D) a +0 spear a +0 robe (62, 27, D) a staff of air {!a} (62, 29, D) a black bear corpse (skeletalised by now) (62, 36, D) a +3 buckler (62, 37, D) the ring of Ylujol {rPois rF+ rC+ rN+ Int-4} [ring of protection from fire] Int-4: It affects your intelligence (-4). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. rN+: It protects you from negative energy. (62, 40, D) a +2 trident of venom (still there?) a +2 robe of resistance (still there?) a merfolk corpse (skeletalised by now) (still there?) (63, 0, D) a +4 ring mail of willpower (63, 4, D) a ball python corpse (skeletalised by now) (63, 27, D) the +7 halberd "Tofom" {protect, +Blink rF+ rC+ Str+5} Str+5: It affects your strength (+5). rF+: It protects you from fire. rC+: It protects you from cold. +Blink: It lets you blink. (63, 30, D) a +0 short sword a +0 robe (63, 31, D) a black bear corpse (skeletalised by now) (63, 32, D) a black bear corpse (skeletalised by now) (63, 36, D) the +7 great sword "Dehuhik" {vamp, rC+} rC+: It protects you from cold. (63, 37, D) a ring of protection from cold (63, 40, D) a +0 sling a +0 spear a faun corpse (skeletalised by now) (65, 26, D) a +2 triple crossbow of freezing (unseen) (65, 32, D) a +0 spear a +0 buckler (69, 36, D) a +2 plate armour of willpower (unseen) (70, 8, D) a +2 vampiric war axe (unseen) (70, 36, D) a ring of poison resistance (71, 8, D) a +2 whip of electrocution (71, 11, D) a +0 great sword a +0 robe (71, 16, D) a +3 quarterstaff of speed (unseen) (71, 17, D) a +2 leather armour of poison resistance (71, 26, D) a +0 orcbow of flaming (unseen) (71, 27, D) a wand of paralysis (3) (72, 17, D) a +4 lajatang of electrocution (72, 26, D) a +6 ring of dexterity (72, 27, D) the Meditations on Incandescent Exhalation Spells Type Level a - Summon Blazeheart Golem Fire/Summoning 4 b - Summon Lightning Spire Summoning/Air 4 (unseen) (72, 36, D) a +2 ring mail of cold resistance (72, 37, D) a +0 heavy mace (unseen) (73, 16, D) a staff of fire (unseen) (73, 17, D) a +3 scale mail of cold resistance (unseen) (73, 26, D) a +6 ring of strength (73, 27, D) a +7 dagger of draining (unseen) (75, 1, D) a +5 hand axe of freezing (unseen)