ASCIIPhilia the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales a +5 plate armour (10, 0, D) the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 8, D) A Folio of Supplementary Spells Spells Type Level a - Flame Wave Conjuration/Fire 4 b - Brom's Barrelling Boulder Conjuration/Earth 4 c - Ignite Poison Fire/Alchemy 4 d - Dimensional Bullseye Hexes/Translocation 4 (unseen) (61, 27, D) a ball python corpse (62, 1, D) a +2 chain mail of willpower (62, 8, D) a +1 ring mail of cold resistance (unseen) (62, 9, D) a +2 great sword of holy wrath (unseen) (62, 16, D) a +2 falchion of electrocution (62, 18, D) a +0 flail a +0 robe a ball python corpse (62, 26, D) the +2 falchion of Valiance {speed, rN+ Int+2 SInv Stlth+} Int+2: It affects your intelligence (+2). rN+: It protects you from negative energy. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (63, 0, D) a +0 chain mail of cold resistance (unseen) (63, 8, D) a +5 orcbow (unseen) (63, 16, D) +2 ice dragon scales (63, 18, D) an adder corpse (63, 19, D) a +0 hand axe a naga corpse (63, 26, D) a +0 plate armour of poison resistance (63, 28, D) an adder corpse (63, 29, D) a +0 scimitar a naga corpse (63, 30, D) a water moccasin corpse an adder corpse (63, 32, D) a black mamba corpse (64, 16, D) a staff of fire (unseen) (64, 27, D) a +2 plate armour of willpower (unseen) (67, 0, D) a staff of earth (unseen) (67, 4, D) a ball python corpse (skeletalised by now) (68, 0, D) a +1 chain mail of fire resistance (68, 4, D) a ball python corpse (skeletalised by now) (69, 0, D) a staff of earth (unseen) (69, 36, D) a wand of light (5) (69, 38, D) a wind drake corpse (69, 39, D) a +0 orcbow (70, 29, D) a +0 dagger a +0 scale mail an elf corpse (70, 31, D) a +0 short sword a +0 chain mail (70, 36, D) a +2 morningstar of protection (unseen) (70, 37, D) a +2 scale mail of positive energy (unseen) (71, 8, D) the +1 mace of Subjectivity {freeze, Str+3} Str+3: It affects your strength (+3). (unseen) (71, 16, D) a staff of earth (unseen) (71, 26, D) a +6 ring of strength (71, 27, D) a +2 rapier of holy wrath (71, 31, D) a +1 vampiric hand axe (unseen) (71, 36, D) a +4 shortbow of electrocution (unseen) (71, 37, D) a granite talisman (71, 39, D) a +0 orcbow (still there?) a +1 vampiric trident (still there?) 2 boomerangs (still there?) a centaur corpse (still there?) a merfolk corpse (still there?) (72, 8, D) a +0 spear of flaming (72, 16, D) a +1 leather armour of willpower +5 fire dragon scales a +0 robe (72, 17, D) a +2 lajatang of venom (unseen) (72, 27, D) the +8 trident of Sooddicy {drain, rN+ Str+5 Stlth+} Str+5: It affects your strength (+5). rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (72, 31, D) a +0 dagger a +0 shortbow a +0 leather armour (72, 36, D) a scroll of brand weapon (72, 37, D) the +1 great sword "Liorch" {flame, rElec Str+6 Int+5} Str+6: It affects your strength (+6). Int+5: It affects your intelligence (+5). rElec: It insulates you from electricity. (unseen) (72, 39, D) a +0 shortbow (73, 10, D) a black bear corpse (skeletalised by now) (73, 16, D) a staff of earth (unseen) (73, 26, D) the +5 orcbow "Ycsug" {heavy, rN++} rN++: It greatly protects you from negative energy. (73, 27, D) a staff of death {!a} (73, 32, D) a +0 dagger a +0 shortbow a +0 leather armour (73, 36, D) a staff of conjuration (unseen) (73, 37, D) the +11 rapier "Jurgh" {pain, rF+ Str+6} Str+6: It affects your strength (+6). rF+: It protects you from fire. (unseen) (73, 38, D) a +0 shortbow (74, 7, D) a +0 short sword a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (75, 8, D) a +0 rapier a +0 robe a +0 buckler (75, 9, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now)