ASCIIPhilia the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 37, D) a +4 arbalest of draining (unseen) (60, 37, D) a wand of charming (5) (61, 16, D) a +2 sling of draining (unseen) (61, 26, D) a +3 spear of pain (unseen) (61, 37, D) a staff of earth (unseen) (62, 1, D) a +3 heavy arbalest (62, 9, D) the +4 ring mail of the Cuero {Harm rN+++ Slay+2 Stlth-} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rN+++: It renders you almost immune to negative energy. Harm: It increases damage dealt and taken. Stlth-: It makes you less stealthy. (62, 16, D) a +2 spear of venom (62, 20, D) a +0 giant club an ogre corpse (skeletalised by now) (62, 27, D) a ring of flight (62, 37, D) the +5 moon troll leather armour {Spirit, Regen++ MP+5} MP+5: It affects your magic capacity (+5). Regen++: It increases your rate of health regeneration. (unseen) (63, 8, D) a dragon-blood talisman (63, 17, D) the staff of Qieceewn {rF+ rCorr Int-2 Earth Alchemy, !a} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-2: It affects your intelligence (-2). rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Earth: It increases the power of your Earth spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (63, 18, D) 3 large rocks a cyclops corpse (skeletalised by now) (63, 19, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (63, 22, D) a +0 giant club a +0 dire flail a two-headed ogre corpse (skeletalised by now) (63, 26, D) a +1 mace of draining (63, 27, D) a +4 scimitar of holy wrath (63, 29, D) a brain worm corpse (63, 37, D) an amulet of faith (64, 17, D) a +5 dagger of electrocution (64, 19, D) a +0 giant club a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) an ogre corpse (skeletalised by now) (64, 27, D) the +5 great sword of the Artisans {flame, Str+7 Dex+2} Str+7: It affects your strength (+7). Dex+2: It affects your dexterity (+2). (unseen) (65, 19, D) a +0 giant club an ogre corpse (skeletalised by now) (67, 41, D) a +0 trident 3 boomerangs a merfolk corpse (68, 0, D) a +4 trident of freezing (69, 0, D) a +3 falchion of draining (unseen) (69, 36, D) a +2 demon blade of flaming (unseen) (70, 9, D) a staff of conjuration (unseen) (70, 10, D) an adder corpse (skeletalised by now) (70, 36, D) a +1 dagger of protection (unseen) (70, 37, D) a ring of willpower (71, 16, D) a +4 ring of slaying (71, 26, D) the +9 dire flail of the Tortoise {spect, Str+2 Dex+4} Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). (71, 27, D) a staff of cold {!a} (71, 39, D) a +0 trident a merfolk corpse (71, 40, D) a +1 trident of flaming (still there?) a +4 orcbow (still there?) (71, 41, D) a +0 shortbow a centaur corpse (72, 8, D) a +4 trident of venom (still there?) a ball python corpse (skeletalised by now) (still there?) (72, 9, D) a ball python corpse (skeletalised by now) (72, 10, D) an adder corpse (skeletalised by now) (72, 17, D) a +3 mace of protection (unseen) (72, 18, D) a wolf corpse (skeletalised by now) (72, 19, D) a bullfrog corpse (skeletalised by now) (72, 20, D) an iguana corpse (skeletalised by now) (72, 22, D) a yak corpse (skeletalised by now) (72, 36, D) a +2 long sword of holy wrath (72, 38, D) a +0 trident 2 boomerangs a merfolk corpse (72, 39, D) a +0 trident (72, 42, D) a +0 trident a merfolk corpse (73, 1, D) a staff of cold (unseen) (73, 16, D) a staff of air (still there?) an iguana corpse (skeletalised by now) (still there?) (73, 17, D) a +2 mace of draining (unseen) (73, 37, D) the +5 ring mail of the World {*Corrode rN+ Will+ Dex+3} Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. Will+: It increases your willpower. *Corrode: It may corrode you when you take damage. (unseen)