ASCIIPhilia the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) +0 golden dragon scales (61, 1, D) a +0 dagger a +0 robe (61, 3, D) a +4 scythe of venom (still there?) a +2 robe of positive energy (still there?) the human corpse of Sigmund (skeletalised by now) (still there?) (61, 8, D) the +3 plate armour of Vuxt {rC+} rC+: It protects you from cold. (unseen) (62, 0, D) the +10 war axe of the Contumacious God {freeze, rN+ Str+3 Stlth+} Str+3: It affects your strength (+3). rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (62, 4, D) a +0 trident a +2 robe the orc corpse of Blorkula the Orcula (skeletalised by now) (63, 3, D) a +2 quarterstaff of chaos (still there?) a +1 cloak of stealth (still there?) the gnoll corpse of Crazy Yiuf (skeletalised by now) (still there?) (67, 0, D) a +4 hand axe of freezing (68, 0, D) a ring of flight (69, 0, D) the +6 quarterstaff of Fragile Peace {speed, Str+4} Str+4: It affects your strength (+4). (70, 9, D) a staff of cold {!a} (71, 8, D) a +5 broad axe of electrocution (71, 16, D) a wand of paralysis (4) (71, 17, D) a manual of Armour (72, 9, D) a staff of earth (unseen) (72, 16, D) the +5 ring mail of Action {Regen+ Int+4} Int+4: It affects your intelligence (+4). Regen+: It increases your rate of health regeneration. (unseen) (72, 17, D) a wand of flame (9) (73, 1, D) a +4 ring mail of poison resistance (unseen) (73, 16, D) a ring of ice (73, 17, D) a storm talisman