ASCIIPhilia the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (60, 1, D) a +0 whip (61, 0, D) a +1 plate armour of cold resistance (61, 2, D) a +0 dagger a +0 robe (61, 8, D) a +1 scale mail of cold resistance (unseen) (61, 12, D) a jackal corpse (skeletalised by now) (61, 16, D) a staff of death (unseen) (62, 0, D) the +4 glaive "Lexus" {holy, rF+ Will- Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. Will-: It decreases your willpower. (62, 1, D) the +0 chain mail of the Dice {rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. (62, 2, D) a +0 dagger a +0 robe (62, 9, D) a staff of earth {!a} (62, 17, D) the +6 falchion "Seodups" {elec, *Noise rElec rC++ Str+4} Str+4: It affects your strength (+4). rC++: It greatly protects you from cold. rElec: It insulates you from electricity. *Noise: It may make a loud noise when swung. (unseen) (62, 27, D) a +0 trident of venom (63, 0, D) a +2 long sword of electrocution (63, 1, D) a +0 hand axe an orc corpse (skeletalised by now) (63, 16, D) a dragon-blood talisman (63, 26, D) a +0 falchion a +0 ring mail a human corpse (63, 28, D) a +0 battleaxe a +0 chain mail (63, 31, D) a lindwurm corpse (64, 11, D) an iguana corpse (skeletalised by now) (64, 26, D) a +1 plate armour of willpower (64, 28, D) a +0 falchion a +1 scale mail of poison resistance a +0 glaive a +0 plate armour a human corpse (65, 26, D) a staff of fire {!a} (65, 27, D) a +0 broad axe a +0 plate armour a human corpse (67, 0, D) the +1 rapier of the Reaper {drain, Int+3} Int+3: It affects your intelligence (+3). (68, 0, D) a +3 short sword of speed (69, 0, D) a +2 morningstar of holy wrath (69, 36, D) a staff of cold (unseen) (70, 12, D) a +0 long sword a +0 buckler an elf corpse (skeletalised by now) (70, 29, D) a +0 dagger a +0 leather armour (70, 36, D) a +2 dire flail of draining (unseen) (70, 37, D) a +1 robe of positive energy (unseen) (71, 11, D) a +0 short sword an elf corpse (skeletalised by now) (71, 12, D) a +1 short sword of speed a +0 leather armour (71, 17, D) a +2 whip of freezing (unseen) (71, 31, D) a +0 rapier a +0 leather armour (71, 36, D) a wand of iceblast (5) (71, 37, D) a +0 antimagic rapier (unseen) (72, 13, D) a +0 short sword (72, 27, D) a staff of death {!a} (72, 32, D) a +1 long sword of freezing (unseen) (72, 36, D) a +2 robe of resistance (unseen) (72, 37, D) a wand of quicksilver (6) (73, 10, D) a +0 dagger (73, 16, D) the +8 mace "Baattaoh" {flame, rElec Str+4 Dex+2} Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. (unseen) (73, 17, D) a staff of alchemy (unseen) (73, 26, D) a granite talisman (73, 30, D) a +0 short sword a +0 chain mail (73, 32, D) a +1 dire flail of protection (73, 33, D) a +0 dagger (73, 36, D) a staff of alchemy (unseen) (73, 37, D) a book of Party Tricks (74, 2, D) a +0 hand axe a +0 robe