ASCIIPhilia the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 37, D) a wand of polymorph (5) a ball python corpse (60, 37, D) a +1 flail of protection (unseen) (61, 0, D) a +6 ring of strength (61, 8, D) a +1 vampiric quick blade (unseen) (61, 26, D) the +5 orcbow "Duiqota" {heavy, ^Drain rElec rPois Will+++} rElec: It insulates you from electricity. rPois: It protects you from poison. Will+++: It greatly increases your willpower. ^Drain: It drains your maximum health when unequipped. (61, 37, D) a wand of roots (4) (62, 8, D) a staff of earth (unseen) (62, 9, D) a book of Dreams (62, 17, D) a +2 whip of holy wrath (unseen) (62, 20, D) a +0 flail a +0 robe (62, 26, D) an adder corpse (skeletalised by now) (62, 37, D) a staff of cold (unseen) (62, 38, D) an adder corpse (63, 8, D) a +0 plate armour of fire resistance (unseen) (63, 16, D) a staff of death {!a} (63, 17, D) a +6 scimitar of venom (unseen) (63, 26, D) a +1 dire flail of protection a ball python corpse (skeletalised by now) (63, 27, D) a +3 quarterstaff (unseen) (63, 37, D) a staff of earth (unseen) (64, 17, D) a +1 rapier of freezing (unseen) (64, 26, D) +2 swamp dragon scales (68, 0, D) a +0 club a +0 robe a +2 quick blade of venom (68, 1, D) a +0 scythe a +0 robe (69, 11, D) a +0 club (70, 4, D) a +2 halberd of venom a +0 robe (70, 37, D) a +6 vampiric dagger (unseen) (71, 11, D) a +0 mace a draconian corpse (skeletalised by now) (71, 12, D) a +0 whip a draconian corpse (skeletalised by now) (71, 36, D) the +5 scimitar of the Filigreed God {flame, Int+5} Int+5: It affects your intelligence (+5). (71, 37, D) a +3 hand axe of electrocution (unseen) (72, 9, D) a +4 dagger of speed (unseen) (72, 10, D) a +0 war axe a draconian corpse (skeletalised by now) (72, 11, D) a +0 short sword (72, 30, D) a +0 mace (72, 36, D) a +1 double sword of pain (72, 37, D) the ring of Kirytoyg {rN++ MP-5 Dex+6} [ring of dexterity] Dex+6: It affects your dexterity (+6). rN++: It greatly protects you from negative energy. MP-5: It affects your magic capacity (-5). (72, 40, D) a +0 spear a +0 robe (72, 41, D) a +5 spear of freezing a +0 robe (73, 26, D) the +3 morningstar "Hekuock" {heavy, rPois Will+ Str-4 Dex+2} Str-4: It affects your strength (-4). Dex+2: It affects your dexterity (+2). rPois: It protects you from poison. Will+: It increases your willpower. (73, 37, D) a staff of alchemy (unseen)