ASCIIPhilia the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) a +5 quarterstaff (unseen) (61, 8, D) a +6 ring of dexterity (61, 16, D) the +7 hand axe of Doom {speed, +Blink Will+ rCorr Dex+3} Dex+3: It affects your dexterity (+3). Will+: It increases your willpower. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. (unseen) (62, 1, D) a ball python corpse (62, 8, D) the +10 scimitar of Courage {protect, rN+ Str+4} Str+4: It affects your strength (+4). rN+: It protects you from negative energy. (unseen) (62, 9, D) the +2 robe of Orutink {Rampage rF+ Str-4} Str-4: It affects your strength (-4). rF+: It protects you from fire. Rampage: It bestows one free step when moving towards enemies. (unseen) (62, 16, D) a wand of polymorph (3) (62, 17, D) the +7 whip of Opym {flame, rN+ Dex+4} Dex+4: It affects your dexterity (+4). rN+: It protects you from negative energy. (unseen) (63, 0, D) a ball python corpse (63, 8, D) a +2 glaive of holy wrath (unseen) (63, 16, D) the +8 flail of Antique Reinforcement {drain, rF+ rCorr Dex-5} Dex-5: It affects your dexterity (-5). rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (unseen) (63, 17, D) a wand of mindburst (8) (64, 16, D) a wand of light (6) (64, 17, D) the +12 rapier of Defenestration {holy, rElec rN++ Will- Dex+3} Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. (unseen) (67, 0, D) a staff of fire (unseen) (68, 2, D) an adder corpse (skeletalised by now) (68, 3, D) an adder corpse (skeletalised by now) (69, 9, D) a +0 scimitar a +0 chain mail a +0 buckler an elf corpse (70, 8, D) a +0 flail of draining (71, 11, D) a +0 long sword a +0 shortbow (71, 12, D) a +0 short sword an elf corpse (71, 21, D) a water moccasin corpse (71, 22, D) a yak corpse (71, 27, D) a +6 sling (72, 22, D) a bullfrog corpse a bullfrog corpse (72, 26, D) a staff of alchemy {!a} a ball python corpse (72, 27, D) a +1 morningstar of protection (72, 30, D) a +0 flail a naga corpse (73, 1, D) the +4 falchion of Leris {drain, *Noise Str+6 Int+3} Str+6: It affects your strength (+6). Int+3: It affects your intelligence (+3). *Noise: It may make a loud noise when swung. (73, 9, D) a +0 shortbow a +0 dagger a +0 leather armour an elf corpse (73, 12, D) a glowing shapeshifter corpse (73, 18, D) a river rat corpse