ASCIIPhilia the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (19, 1, D) a scroll of brand weapon (20, 1, D) a +4 rapier of venom (unseen) (21, 1, D) a +2 robe of willpower (unseen) (22, 1, D) a +2 leather armour of fire resistance (unseen) (23, 1, D) a +0 glaive of flaming (unseen) (24, 1, D) a +5 arbalest (unseen) (25, 1, D) a phantom mirror (26, 1, D) a staff of fire (unseen) (27, 1, D) a book of Decay (28, 1, D) a +1 hand axe of flaming (unseen) (29, 1, D) 4 potions of haste (35, 28, D) a staff of cold (unseen) (35, 29, D) an amulet of reflection (36, 8, D) a +4 rapier of venom (still there?) a +0 robe (still there?) (36, 15, D) an amulet of regeneration (36, 28, D) a +6 short sword of venom (unseen) (36, 29, D) a +0 spear a javelin a +0 leather armour the staff of Focus {rF+ rC- rN+++ Stlth+ Tloc Fire, !a} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Stlth+: It makes you more stealthy. Tloc: It increases the power of your Translocations spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. a merfolk corpse (36, 30, D) a +2 flail of protection 3 boomerangs (37, 0, D) a +2 spear of venom (37, 14, D) a +4 trident of freezing (37, 18, D) a +2 great sword of flaming (unseen) (37, 28, D) a +7 plate armour of ponderousness a harpy corpse (37, 29, D) the +8 war axe "Pendulum" {venom, Fly rF+ rN+ Dex-5} (still there?) Dex-5: It affects your dexterity (-5). rF+: It protects you from fire. rN+: It protects you from negative energy. Fly: It grants you flight. a snapping turtle corpse (still there?) (38, 0, D) a staff of alchemy (unseen) (38, 14, D) a +3 leather armour of fire resistance (38, 17, D) a +1 great sword of flaming (still there?) the ring "Xagh" {rF+ rC+} (still there?) [ring of protection from cold] rF+: It protects you from fire. rC+: It protects you from cold. a fire giant corpse (skeletalised by now) (still there?) (38, 19, D) a +1 great sword of flaming (still there?) a +5 ring of evasion (still there?) (38, 28, D) a +0 trident (38, 29, D) a +0 halberd of freezing (still there?) a water nymph corpse (still there?) (38, 32, D) a merfolk corpse (39, 1, D) a staff of conjuration (unseen) (39, 4, D) a +0 trident a boomerang (39, 5, D) a +0 trident a +0 rapier a +0 robe a snapping turtle corpse (skeletalised by now) a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (39, 8, D) a +1 trident of protection (still there?) a +3 leather armour of fire resistance (still there?) a merfolk corpse (skeletalised by now) (still there?) (39, 15, D) a ring of see invisible (39, 17, D) a +2 great sword of flaming (still there?) a ring of poison resistance (still there?) (39, 18, D) a salamander corpse (skeletalised by now) a hell hog corpse (skeletalised by now) (39, 20, D) a +0 great sword of flaming (still there?) the ring "Leimo" {rF++ rC- Will+ Slay+4} (still there?) [ring of slaying] Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. a fire giant corpse (skeletalised by now) (still there?) a hell hog corpse (skeletalised by now) (still there?) (39, 29, D) a +0 sling (still there?) a +0 club (still there?) a staff of earth (still there?) a faun corpse (still there?) (39, 30, D) a +0 trident a boomerang (40, 0, D) a +2 trident of pain (40, 4, D) a +0 spear (still there?) 3 silver javelins (still there?) a +0 leather armour (still there?) a +0 spear (still there?) a javelin (still there?) a +0 leather armour (still there?) (40, 28, D) a staff of air {!a} (40, 29, D) a +5 spear of freezing a javelin a +0 leather armour the ring "Doumn" {Fly rCorr Str+3 SInv} [ring of flight] Str+3: It affects your strength (+3). SInv: It lets you see invisible. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (41, 1, D) a +0 trident (41, 2, D) a +0 scimitar of flaming (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (41, 3, D) a +0 trident a merfolk corpse (skeletalised by now) (41, 4, D) a +4 flail of venom (still there?) a boomerang (still there?) (41, 14, D) a +1 antimagic orcbow (41, 15, D) a staff of air {!a} (41, 28, D) a +1 rapier of electrocution a +0 robe (41, 29, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} Int+3: It affects your intelligence (+3). Clar: It protects you from confusion, rage, mesmerisation and fear. a manticore corpse (41, 30, D) a +2 trident of flaming (still there?) a +0 robe (still there?) a merfolk corpse (still there?) (42, 1, D) a granite talisman (42, 14, D) a +1 dagger of protection (42, 28, D) a +0 trident a ring of see invisible a merfolk corpse (42, 29, D) a +4 spear of freezing a silver javelin a +0 leather armour an amulet of guardian spirit (43, 14, D) a +1 heavy war axe (43, 15, D) a staff of earth (unseen) (43, 29, D) a wand of digging (5) (43, 30, D) a +2 spear of venom (still there?) 2 javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) (44, 28, D) the staff of the Distant Future {rElec rC- rCorr Dex+4 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+4: It affects your dexterity (+4). rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (49, 0, D) a staff of earth {!a} (49, 1, D) a +4 ring mail of willpower a ball python corpse (skeletalised by now) (49, 36, D) a +0 long sword a book of Scorching (49, 37, D) a +0 longbow (still there?) a +0 leather armour (still there?) a +0 short sword (still there?) a +2 scale mail of cold resistance (still there?) (50, 0, D) a staff of fire {!a} (50, 1, D) an Everburning Encyclopedia (50, 2, D) a guardian serpent corpse (skeletalised by now) (50, 15, D) a +0 robe a spriggan corpse (skeletalised by now) (50, 24, D) a staff of alchemy (unseen) (50, 27, D) a +0 trident a +0 leather armour a ring of fire a merfolk corpse (skeletalised by now) (50, 36, D) a +0 long sword a +0 leather armour a +0 dagger a +0 shortbow a +0 leather armour a +7 giant club an elf corpse (skeletalised by now) (50, 38, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (51, 0, D) a staff of fire {!a} a ball python corpse (skeletalised by now) (51, 1, D) a +0 whip a +4 flail of holy wrath (51, 2, D) a +0 war axe a +0 robe (51, 12, D) a +6 heavy orcbow (51, 14, D) a cane toad corpse (skeletalised by now) (51, 15, D) a +0 robe (51, 24, D) a +0 scale mail of poison resistance (51, 25, D) a +0 spear a +0 scale mail of cold resistance (51, 28, D) a +0 spear a javelin a +0 leather armour a merfolk corpse (skeletalised by now) (51, 30, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (51, 36, D) a +0 short sword (51, 38, D) a +0 short sword (52, 0, D) a staff of conjuration {!a} (52, 1, D) the +8 short sword "Wurphe" {distort, *Slow Will++ Str+2 SInv} Str+2: It affects your strength (+2). Will++: It greatly increases your willpower. SInv: It lets you see invisible. *Slow: It may slow you when you take damage. (52, 2, D) an adder corpse (skeletalised by now) (52, 3, D) a ball python corpse (skeletalised by now) (52, 12, D) a +1 quick blade of venom (52, 15, D) a +3 antimagic flail a +0 animal skin (52, 16, D) a blink frog corpse (skeletalised by now) (52, 24, D) the +5 scythe "Finisher" {speed, execute} (52, 25, D) a +0 great sword of holy wrath (still there?) a merfolk corpse (skeletalised by now) (still there?) (52, 28, D) a +2 flail of protection 2 silver javelins a +0 leather armour (52, 31, D) a sea snake corpse (skeletalised by now) (52, 36, D) a +1 orcbow of freezing (unseen) (52, 38, D) a +0 short sword a +0 shortbow a +1 leather armour of cold resistance an elf corpse (skeletalised by now) (53, 4, D) an anaconda corpse (skeletalised by now) (53, 12, D) a +0 arbalest of freezing (53, 13, D) a +1 long sword of freezing (53, 15, D) a komodo dragon corpse (skeletalised by now) (53, 36, D) a +1 barding of stealth (53, 37, D) a +2 long sword of freezing (unseen) (54, 3, D) a guardian serpent corpse (skeletalised by now) (54, 13, D) a +0 robe a +1 ring mail of poison resistance a spriggan corpse (skeletalised by now) (54, 15, D) a +0 robe a spriggan corpse (skeletalised by now) (54, 24, D) a +2 vampiric spear (54, 25, D) the +9 dagger "Kaempuseo" {distort, rF+ MP-8 Stlth+} rF+: It protects you from fire. MP-8: It affects your magic capacity (-8). Stlth+: It makes you more stealthy. (unseen) (54, 36, D) a +0 short sword (still there?) a +0 ring mail (still there?) a +2 buckler (still there?) a wand of paralysis (6) (still there?) (55, 1, D) a +2 morningstar of holy wrath (unseen) (55, 12, D) a ring of see invisible (55, 13, D) a +1 short sword of venom (55, 29, D) a water nymph corpse (skeletalised by now) (56, 30, D) a +2 rapier of speed (still there?) a +0 robe (still there?) a ring of resist corrosion (still there?) a merfolk corpse (skeletalised by now) (still there?) (59, 36, D) a +3 leather armour of cold resistance (60, 36, D) the +5 sling "Nossuvvy" {drain, Will+ Dex+3} Dex+3: It affects your dexterity (+3). Will+: It increases your willpower. (60, 37, D) a +2 sling of flaming (61, 0, D) the +9 long sword of the Spheres {heavy, rPois Int+2} Int+2: It affects your intelligence (+2). rPois: It protects you from poison. (unseen) (61, 30, D) a +0 battleaxe a +0 robe (62, 8, D) a +3 spear of venom a ball python corpse (skeletalised by now) (62, 9, D) a ball python corpse (skeletalised by now) (62, 10, D) an adder corpse (skeletalised by now) (62, 17, D) a book of Annihilations (62, 27, D) a ball python corpse (skeletalised by now) (62, 36, D) a staff of death {!a} (62, 37, D) a staff of cold {!a} (62, 38, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (63, 0, D) the +7 glaive of Slime {spect, rF+} rF+: It protects you from fire. (unseen) (63, 8, D) a staff of fire (unseen) (63, 17, D) the staff of the Pit {rF+ rN+ Int+2 Dex-3 Necro, !a} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+2: It affects your intelligence (+2). Dex-3: It affects your dexterity (-3). rF+: It protects you from fire. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (63, 26, D) the +9 morningstar of the Dead {speed, rN+} rN+: It protects you from negative energy. a ball python corpse (skeletalised by now) (63, 31, D) an adder corpse (skeletalised by now) (64, 28, D) an adder corpse (skeletalised by now) (67, 35, D) a +4 ring of protection a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a +6 ring of strength a +2 leather armour of cold resistance a ring of positive energy a ring of magical power a ring of flight the amulet of the Death Scarab {Faith *Slow Fly rF+} [amulet of faith] Faith: It allows you to gain divine favour quickly. rF+: It protects you from fire. Fly: It grants you flight. *Slow: It may slow you when you take damage. a staff of air {!a} a +6 ring of dexterity a +3 kite shield a staff of alchemy {!a} a +6 ring of strength a +6 ring of dexterity a +0 robe (68, 0, D) a +0 ring mail of cold resistance (69, 13, D) a +0 trident a boomerang (70, 11, D) a +0 trident (70, 36, D) a serpent talisman (70, 37, D) a staff of death {!a} (71, 8, D) the +8 mithril axe "Arga" {speed, Will+} Will+: It increases your willpower. (71, 17, D) a +0 halberd a +0 plate armour (71, 20, D) a +0 halberd a +0 chain mail a +0 flail an orc corpse (skeletalised by now) (71, 26, D) a staff of death (unseen) (71, 27, D) a +0 scale mail of positive energy (72, 8, D) the +5 quarterstaff of the Spider Nest {drain, rElec rN+ Int+3 Dex-3} Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). rElec: It insulates you from electricity. rN+: It protects you from negative energy. (72, 9, D) a staff of alchemy {!a} (72, 11, D) a +0 trident a throwing net a +0 trident (72, 17, D) a +2 scale mail of willpower (unseen) (72, 18, D) a +0 dagger a +0 hand axe a +0 hand axe an orc corpse (skeletalised by now) (72, 27, D) a +0 halberd of protection (unseen) (73, 3, D) a +0 dagger a +0 robe (73, 26, D) a +2 chain mail of willpower (unseen) (73, 36, D) a +2 scale mail of willpower (unseen) (74, 3, D) a +0 mace (74, 11, D) a +0 trident a merfolk corpse (skeletalised by now)