ASCIIPhilia the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 7, D) a +6 ring of strength a ring of flight a +6 ring of dexterity a +6 ring of strength a +6 ring of dexterity (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 37, D) a +2 mace of draining (unseen) (50, 37, D) a wand of polymorph (7) (51, 37, D) a book of Callings (52, 37, D) 4 potions of haste (52, 40, D) a salamander corpse (53, 37, D) a wand of charming (6) (59, 37, D) the +5 chain mail "Remiob" {rF+ Dex+3} Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. (unseen) (60, 36, D) the Omnibus of Terra Firma Spells Type Level a - Brom's Barrelling Boulder Conjuration/Earth 4 b - Permafrost Eruption Ice/Earth 6 c - Lehudib's Crystal Spear Conjuration/Earth 8 (unseen) (60, 37, D) a book of Winter (61, 8, D) the +2 ring mail of Absolutism {+Blink rPois rCorr SInv} rPois: It protects you from poison. SInv: It lets you see invisible. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. (unseen) (61, 16, D) the +8 crystal plate armour of Quantum Leap {^Contam rPois rC- Dex+7} Dex+7: It affects your dexterity (+7). rC-: It makes you vulnerable to cold. rPois: It protects you from poison. ^Contam: It causes magical contamination when unequipped. (unseen) (61, 17, D) a +0 club an orc corpse (61, 26, D) a +3 ring mail of poison resistance (unseen) (61, 36, D) a scroll of brand weapon (61, 37, D) a +1 hand axe of electrocution (61, 39, D) a +0 shortbow (still there?) a +2 scimitar of freezing (still there?) (61, 40, D) a +0 scimitar an elf corpse (62, 1, D) a dragon-blood talisman (62, 9, D) a +0 trident a boomerang a merfolk corpse (62, 11, D) a +0 trident a +0 trident a merfolk corpse (62, 17, D) a +0 halberd of freezing (unseen) (62, 26, D) the +9 scales of the Dragon King {rPois rF+ rC+ Will+} rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. Will+: It increases your willpower. (unseen) (62, 27, D) the +3 mace "Liovaxife" {venom, +Blink rElec rC- Dex+2} Dex+2: It affects your dexterity (+2). rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. +Blink: It lets you blink. (unseen) (62, 31, D) a +0 spear a spriggan corpse a hornet corpse (62, 36, D) a wand of warping (4) (62, 37, D) a wand of flame (1) (62, 43, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (63, 10, D) a +0 trident (63, 16, D) a +0 dagger a +0 robe the +1 leather armour "Mukim" {rC+ Will- Regen+ Str+4} Str+4: It affects your strength (+4). rC+: It protects you from cold. Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. (63, 17, D) a +0 dagger a +1 robe of positive energy an orc corpse (63, 19, D) a +0 scimitar a +0 plate armour (63, 28, D) a +0 short sword a +0 robe (63, 29, D) a +0 rapier a +0 robe a spriggan corpse (63, 31, D) a +0 spear a +0 buckler (63, 32, D) a +0 dagger a +0 robe (63, 36, D) a book of Flames (63, 37, D) the +7 shortbow of Extremism {speed, +Blink Str+2 Int+4} Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). +Blink: It lets you blink. (unseen) (63, 41, D) a +0 longbow a +0 leather armour a +0 short sword an elf corpse an elf corpse (64, 19, D) a +0 battleaxe a +0 chain mail (64, 21, D) a +0 broad axe a +2 plate armour of poison resistance (64, 26, D) a +4 ring mail of positive energy (64, 27, D) a staff of fire {!a} (64, 32, D) a +0 rapier a +0 robe a spriggan corpse (65, 17, D) a +0 hand axe (67, 0, D) a +1 flail of protection (unseen) (68, 2, D) a +0 club (68, 3, D) a +1 dagger of speed (69, 3, D) a +0 club (70, 8, D) a ball python corpse (70, 9, D) an adder corpse (70, 36, D) the +4 war axe "Sarcophage" {flame, rC++ SInv} rC++: It greatly protects you from cold. SInv: It lets you see invisible. (70, 37, D) the staff of Kine Heo {rF+ rCorr Dex+3 Summ Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Summ: It increases the power of your Summonings spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (71, 17, D) 5 large rocks a ring of fire (71, 42, D) a jumping spider corpse (72, 8, D) a +2 glaive of venom (still there?) a wand of digging (7) (still there?) a naga corpse (still there?) (72, 9, D) an adder corpse (72, 16, D) a +2 dire flail of holy wrath (72, 17, D) a +0 giant club a +0 giant club a scroll of brand weapon (72, 18, D) 3 large rocks {=f} a +0 giant spiked club a +0 giant club a two-headed ogre corpse (72, 26, D) a staff of alchemy {!a} (72, 37, D) the +4 short sword of the Pillar {heavy, rF+ Dex+4} Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. (73, 18, D) a +0 giant club a +0 giant club (73, 37, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. (unseen) (74, 41, D) a jumping spider corpse (75, 1, D) a dragon-blood talisman