ASCIIPhilia the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 37, D) a +3 leather armour of poison resistance (unseen) (50, 37, D) a +1 trident of protection (unseen) (51, 37, D) a ring of willpower (52, 37, D) a +1 scale mail of cold resistance (unseen) (52, 40, D) a +2 antimagic trident (still there?) a +0 robe (still there?) (53, 37, D) a +0 shortbow of freezing (unseen) (59, 37, D) the +10 plate armour of the Guiamala {Slay+2} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (unseen) (59, 39, D) a +0 short sword a +0 cloak a yellow draconian corpse (59, 41, D) a +0 heavy halberd (still there?) a +0 trident (still there?) a purple draconian corpse (still there?) a green draconian corpse (still there?) (60, 40, D) a +0 flail a purple draconian corpse (60, 41, D) a +0 hand axe (60, 42, D) a +0 short sword a green draconian corpse (61, 2, D) a +0 flail an orc corpse (skeletalised by now) (61, 16, D) Performing Successful Spellcasting Spells Type Level a - Volatile Blastmotes Fire/Translocation 3 b - Inner Flame Hexes/Fire 3 c - Vampiric Draining Necromancy 3 (61, 38, D) a +0 dagger a +0 cloak a purple draconian corpse (61, 42, D) a +0 glaive a green draconian corpse (61, 43, D) a +0 short sword a +0 cloak (62, 2, D) a +0 hand axe a +0 war axe a +0 ring mail an orc corpse (skeletalised by now) (62, 3, D) a +0 hand axe of electrocution (still there?) a +0 leather armour (still there?) (62, 17, D) a +0 mace a wand of polymorph (3) (62, 27, D) a +4 longbow of draining (unseen) (63, 16, D) a +2 orcbow of draining (63, 17, D) a +0 mace a +1 scale mail of willpower an orc corpse (skeletalised by now) (63, 18, D) a +0 dagger a +0 robe (63, 19, D) a +0 club a +0 chain mail a +0 whip a +0 ring mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (63, 20, D) a +0 dire flail 3 boomerangs a +0 chain mail (63, 28, D) a shapeshifter corpse (63, 37, D) the +0 spear "Cuezirett" {vamp, rC+ Int+3} Int+3: It affects your intelligence (+3). rC+: It protects you from cold. (unseen) (64, 17, D) a +0 scale mail of cold resistance (unseen) (64, 19, D) a +0 dagger a +0 robe (64, 26, D) a +2 short sword of speed (unseen) (64, 39, D) a +0 long sword a black draconian corpse (65, 26, D) +0 shadow dragon scales (65, 30, D) an ugly thing corpse (67, 0, D) a +1 long sword of draining (unseen) (68, 4, D) a ball python corpse (skeletalised by now) (69, 0, D) the +1 hand axe of Efa Abemir {heavy, rF+ rC++ Will+ MP-8} rF+: It protects you from fire. rC++: It greatly protects you from cold. Will+: It increases your willpower. MP-8: It affects your magic capacity (-8). (unseen) (69, 36, D) a +1 flail of protection (unseen) (70, 8, D) a +2 heavy flail (unseen) (71, 10, D) a hell hound corpse (skeletalised by now) (71, 11, D) a hell hound corpse (skeletalised by now) (71, 16, D) a staff of cold (still there?) an iguana corpse (skeletalised by now) (still there?) (71, 17, D) a +2 great sword of holy wrath a river rat corpse (skeletalised by now) (71, 37, D) a +1 great mace of venom (unseen) (71, 39, D) a yak corpse (72, 8, D) the +9 spear of the Furious {vamp, Fly rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Fly: It grants you flight. (unseen) (72, 9, D) the +11 mace of Fiseor {vamp, rF+ rC- SInv} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. (unseen) (72, 16, D) the +7 whip of Quxtomp {venom, Fly Int-4 Dex+10} Int-4: It affects your intelligence (-4). Dex+10: It affects your dexterity (+10). Fly: It grants you flight. (72, 18, D) an iguana corpse (skeletalised by now) (72, 26, D) a staff of earth {!a} (72, 27, D) the +7 dagger "ASCIIPhilia's Doom" {flame, rN+ Int+3 Dex+4} Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). rN+: It protects you from negative energy. (unseen) (72, 37, D) the +0 ring mail of Weirdness {Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (74, 2, D) a +0 long sword a +0 leather armour (75, 1, D) a +1 rapier of draining (unseen)