ASCIIPhilia the Dungeon (0, 52, D) a +1 battleaxe of electrocution (unseen) (1, 33, D) a +1 shortbow of draining (unseen) (1, 34, D) a +3 leather armour of cold resistance (unseen) (1, 52, D) a book of the Wilderness (2, 14, D) a ring of fire (2, 33, D) a +3 halberd of flaming a +0 scale mail a +0 long sword a +2 chain mail of fire resistance an elf corpse (skeletalised by now) (2, 34, D) a +0 short sword a +0 longbow a +0 chain mail a wand of iceblast (4) (2, 50, D) a staff of alchemy {!a} (2, 51, D) a +3 scimitar of flaming (still there?) a ring of resist corrosion (still there?) the +1 chain mail "Pavureng" {-Cast rF- Regen+ Str+8} (still there?) Str+8: It affects your strength (+8). rF-: It makes you vulnerable to fire. -Cast: It prevents spellcasting. Regen+: It increases your rate of health regeneration. (2, 52, D) a +2 crystal plate armour (unseen) (2, 53, D) a +1 scimitar of flaming (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a staff of death (unseen) (3, 16, D) a +6 ring of strength (3, 32, D) a +0 short sword (3, 33, D) a staff of air (unseen) (3, 34, D) a +4 long sword of holy wrath the staff "Ranat" {rPois rC++ Alchemy, !a} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC++: It greatly protects you from cold. rPois: It protects you from poison. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. an elf corpse (skeletalised by now) (3, 52, D) a +2 scimitar of flaming the +1 dagger of Armageddon {speed, rPois rF+ rN+ Int+4} Int+4: It affects your intelligence (+4). rF+: It protects you from fire. rPois: It protects you from poison. rN+: It protects you from negative energy. (3, 53, D) a hell hog corpse (skeletalised by now) (3, 54, D) a hell hound corpse (skeletalised by now) (3, 55, D) a +0 demon whip (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 14, D) a +3 hand axe of flaming (unseen) (4, 15, D) the amulet "Daadys" {rF+++ RegenMP+ Str+8 Int-5} [amulet of magic regeneration] It increases your rate of magic regeneration. Str+8: It affects your strength (+8). Int-5: It affects your intelligence (-5). rF+++: It renders you almost immune to fire. RegenMP+: It increases your rate of magic regeneration. (4, 16, D) a +1 trident of freezing (unseen) (4, 33, D) a +0 longbow (still there?) a +0 plate armour of poison resistance (still there?) the amulet of Qoodig {Spirit rC+ rCorr Int+3} (still there?) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Int+3: It affects your intelligence (+3). rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. a +0 dagger (still there?) an elf corpse (skeletalised by now) (still there?) (4, 34, D) a +3 short sword of distortion a book of Misfortune (4, 35, D) a +0 short sword a +0 chain mail an elf corpse (skeletalised by now) (4, 50, D) a talisman of death (4, 51, D) a +2 long sword of protection (4, 52, D) a +0 arbalest of flaming (5, 14, D) a ring of wizardry (5, 15, D) a +1 vampiric hand axe (unseen) (5, 16, D) a +2 war axe of flaming (unseen) (5, 33, D) a +0 leather armour (5, 35, D) a +0 long sword a +0 shortbow a +0 leather armour (5, 37, D) a +0 rapier a +0 rapier a +0 leather armour (5, 50, D) a staff of cold {!a} (5, 51, D) a staff of death {!a} (5, 52, D) a ring of magical power (5, 55, D) a +1 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (6, 14, D) a +0 mace of protection (unseen) (6, 15, D) the ring "Muotiuwy" {rCorr Dex+3} [ring of resist corrosion] Dex+3: It affects your dexterity (+3). rCorr: It protects you from acid and corrosion. (6, 16, D) an amulet of the acrobat (6, 32, D) a +2 ring mail of fire resistance (6, 33, D) a staff of earth {!a} (6, 34, D) a +0 short sword (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) a staff of death (still there?) an elf corpse (skeletalised by now) (still there?) (6, 35, D) a +1 short sword of flaming (unseen) (6, 37, D) a +0 long sword an elf corpse (skeletalised by now) (6, 50, D) a staff of earth {!a} (6, 51, D) Ahurig's Quarto of the Syndicated Fair Folk Spells Type Level a - Jinxbite Hexes 2 b - Animate Armour Summoning/Earth 4 c - Summon Hydra Summoning 7 (6, 52, D) a ring of the Octopus King {rC+ HP+2 AC+2 EV+2 SH+2} [ring of protection from cold] AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). rC+: It protects you from cold. HP+2: It affects your health (+2). SH+2: It affects your SH (+2). (7, 15, D) a +0 sling of flaming (unseen) (7, 16, D) the +13 sword of the Doom Knight {doom -Cast ^Drain Will+} Will+: It increases your willpower. -Cast: It prevents spellcasting. ^Drain: It drains your maximum health when unequipped. (unseen) (7, 33, D) a +0 short sword a +0 leather armour a ring of positive energy a +0 long sword of freezing an elf corpse (skeletalised by now) (7, 34, D) a +1 scimitar of draining (still there?) a ring of protection from cold (still there?) a +0 scimitar of flaming (still there?) a +0 scale mail (still there?) a book of Vapours (still there?) an elf corpse (skeletalised by now) (still there?) (7, 35, D) a +0 dagger a +0 longbow a +0 leather armour (7, 36, D) a +0 long sword an elf corpse (skeletalised by now) (7, 37, D) a +0 short sword a +0 chain mail an elf corpse (skeletalised by now) (7, 50, D) a +4 scale mail of fire resistance (7, 52, D) a +3 broad axe of venom (unseen) (7, 56, D) a hell hound corpse (skeletalised by now) (7, 58, D) a +0 demon whip of venom (unseen) (7, 62, D) a +2 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (8, 14, D) a +1 mace of holy wrath (unseen) (8, 15, D) a ring of flight (8, 32, D) a +0 rapier a +0 scale mail a ring of protection from fire a +0 short sword (8, 33, D) a staff of death {!a} (8, 34, D) a +0 scimitar (still there?) a +0 longbow (still there?) the +8 war axe "Jarac" {flame, Str+5} (still there?) Str+5: It affects your strength (+5). an elf corpse (skeletalised by now) (still there?) (8, 35, D) a +2 battleaxe of flaming (unseen) (8, 50, D) the +1 quarterstaff of Uncomfortable Rashes {freeze, *Rage Will++ Int+5} Int+5: It affects your intelligence (+5). Will++: It greatly increases your willpower. *Rage: It berserks you when you make melee attacks (+20% chance). (8, 51, D) a staff of air {!a} (8, 52, D) the +5 dagger of the Other Side {holy, rC+} rC+: It protects you from cold. (unseen) (8, 61, D) a +2 vampiric demon whip (still there?) a +0 demon whip (still there?) (9, 14, D) a +1 robe of cold resistance (unseen) (9, 15, D) a +3 spear of distortion (9, 16, D) a staff of earth {!a} (9, 33, D) a staff of death (unseen) (9, 34, D) a +0 longbow (still there?) a +0 leather armour (still there?) the +3 morningstar of Judgement {heavy, rElec Str+7 Int+3} (still there?) Str+7: It affects your strength (+7). Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. (9, 35, D) a +0 longbow a +0 leather armour a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (9, 51, D) a staff of air {!a} (9, 52, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. (unseen) (9, 56, D) a hell hound corpse (skeletalised by now) (9, 57, D) a +0 demon whip (9, 58, D) a +0 great sword of flaming (still there?) a hell hound corpse (skeletalised by now) (still there?) (9, 60, D) a +1 demon whip of electrocution (unseen) (9, 62, D) a +0 demon whip of flaming (unseen) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 14, D) a +1 leather armour of willpower (unseen) (10, 15, D) a +1 scale mail of willpower (10, 16, D) a staff of alchemy {!a} (10, 32, D) the +2 hood of the Assassin {Detect Stab+ Stlth++} Detect: It allows the wearer to sense nearby creatures. Stab+: It allows the wearer to make particularly effective stabbing attacks against helpless or unaware enemies with any weapon. Stlth++: It makes you much more stealthy. (10, 33, D) a +0 short sword (10, 34, D) the +7 scimitar "Coheq" {antimagic, ^Contam rC+ Dex+3} Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. ^Contam: It causes magical contamination when unequipped. a +0 rapier of draining a +0 rapier of draining a +0 leather armour an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (10, 35, D) a +0 rapier a +0 rapier a +0 leather armour a +0 long sword an elf corpse (skeletalised by now) (10, 36, D) a +0 scimitar a +0 shortbow a +0 chain mail an elf corpse (skeletalised by now) (10, 50, D) a ring of poison resistance (10, 51, D) a ring of poison resistance (10, 52, D) an amulet of regeneration (10, 58, D) a +0 scimitar of flaming (unseen) (10, 59, D) a +2 scimitar of flaming (still there?) a +2 robe of positive energy (still there?) (10, 60, D) a +0 demon whip of electrocution (still there?) a +2 scimitar of flaming (still there?) a wand of mindburst (5) (still there?) the ring "Nerowati" {rPois EV+5 Int+3} (still there?) [ring of evasion] EV+5: It affects your evasion (+5). Int+3: It affects your intelligence (+3). rPois: It protects you from poison. a +0 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (11, 14, D) the ring of Biluag {Fly rN+ Will+} [ring of flight] rN+: It protects you from negative energy. Will+: It increases your willpower. Fly: It grants you flight. (11, 15, D) the +4 trident "Woedoygu" {freeze, rPois rCorr} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (11, 33, D) a +0 rapier a +0 ring mail 4 scrolls of enchant weapon (11, 34, D) a +4 dagger of protection (still there?) a +0 leather armour (still there?) a +2 short sword of venom (still there?) (11, 39, D) a +0 dagger (11, 50, D) a book of the Wilderness (11, 51, D) a staff of fire {!a} (11, 59, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (12, 14, D) a +2 robe of positive energy (unseen) (12, 32, D) a +5 orcbow of draining (12, 33, D) a staff of air (unseen) (12, 34, D) a +0 dagger (still there?) a +2 leather armour of fire resistance (still there?) the ring "Zaurr" {rC+ Will+ Slay+3} (still there?) [ring of willpower] Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). rC+: It protects you from cold. Will+: It increases your willpower. an elf corpse (skeletalised by now) (still there?) (12, 50, D) +1 acid dragon scales (12, 52, D) a staff of death (unseen) (13, 34, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) a +0 heavy war axe (still there?) an elf corpse (skeletalised by now) (still there?) (13, 50, D) a +4 plate armour of cold resistance (13, 51, D) a +1 sling of freezing (13, 52, D) a +2 scimitar of flaming (unseen) (13, 59, D) a hell hog corpse (skeletalised by now) (14, 32, D) the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (14, 50, D) a +6 ring of intelligence (14, 52, D) a dragon-blood talisman (18, 48, D) a +2 antimagic quick blade (unseen) (18, 49, D) a +0 arbalest of freezing (unseen) (18, 50, D) the +6 great sword of the Spider Nest {venom, rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. (unseen) (19, 0, D) the +8 whip of Irritation {drain, rN+ Int+4} Int+4: It affects your intelligence (+4). rN+: It protects you from negative energy. (unseen) (19, 16, D) a +4 ring mail of cold resistance (unseen) (19, 17, D) the +11 glaive of Turmoil {drain, Fly rF- rCorr Dex+2 SInv} Dex+2: It affects your dexterity (+2). rF-: It makes you vulnerable to fire. SInv: It lets you see invisible. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (unseen) (19, 48, D) a staff of death (unseen) (19, 49, D) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} rN+: It protects you from negative energy. Fly: It grants you flight. *Noise: It may make a loud noise when swung. (unseen) (20, 1, D) a +6 ring of strength a +6 ring of strength (20, 17, D) a staff of earth (unseen) (20, 32, D) a +0 robe (20, 33, D) the +6 arbalest of Fokh {heavy, rF- Will+ rCorr Stlth+} rF-: It makes you vulnerable to fire. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. a +0 scimitar (20, 34, D) a +0 flail (20, 48, D) a +0 vampiric hand axe (unseen) (20, 50, D) a staff of alchemy (unseen) (21, 0, D) a +2 robe of cold resistance a +3 short sword of venom (21, 1, D) the +6 glaive "Goesch" {freeze, rC+ rCorr} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (21, 17, D) a staff of conjuration (unseen) (21, 19, D) a +0 short sword (still there?) a +2 leather armour of fire resistance (still there?) (21, 32, D) a +0 robe (21, 33, D) the +9 hand cannon "Kiohibus" {penet, rCorr Str+3} Str+3: It affects your strength (+3). rCorr: It protects you from acid and corrosion. a +0 trident (21, 34, D) a +0 dagger of speed (unseen) (21, 48, D) a ring of resist corrosion (21, 49, D) a +1 leather armour of willpower (unseen) (22, 1, D) a +1 mace of protection (22, 16, D) a +2 dagger of draining (22, 18, D) a +2 trident of venom (still there?) a +0 plate armour (still there?) a +0 tower shield (still there?) the human skeleton of Louise (still there?) (22, 20, D) a +0 great mace of protection (still there?) the +4 robe "Fumer" {Str+2} (still there?) Str+2: It affects your strength (+2). the serpent talisman "Equaloup" {*Slow Fly Will++ Int+8} (still there?) [serpent talisman] Int+8: It affects your intelligence (+8). Will++: It greatly increases your willpower. Fly: It grants you flight. *Slow: It may slow you when you take damage. the guardian serpent skeleton of Aizul (still there?) (22, 32, D) the +4 scale mail "Babufiof" {rN+ rCorr Stlth+} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (22, 33, D) a +0 dagger the +0 troll leather armour "Rosaola" {Regen+ Str+5} Str+5: It affects your strength (+5). Regen+: It increases your rate of health regeneration. a ring of resist corrosion a +4 short sword a +2 plate armour of fire resistance a staff of cold {!a} (22, 34, D) a +0 helmet of see invisible (unseen) (22, 35, D) a +0 halberd (23, 1, D) a ring of willpower a ring of willpower (23, 17, D) a +2 ring mail of poison resistance (unseen) (23, 19, D) a +0 dagger (still there?) a +0 robe (still there?) a +1 longbow of flaming (still there?) a +2 barding (still there?) the centaur skeleton of Nessos (still there?) (23, 20, D) the fire dragon skeleton of Xtahua (23, 32, D) a staff of fire (unseen) (23, 33, D) a +0 war axe a +0 plate armour a ring of fire (23, 34, D) a +0 long sword (still there?) a +0 robe (still there?) a scarf of resistance (still there?) (23, 35, D) a +0 great mace a +0 plate armour (23, 48, D) an amulet of faith {!P} (23, 49, D) a +2 lajatang of distortion (unseen) (23, 50, D) +2 acid dragon scales (unseen) (24, 1, D) a +0 halberd of venom (unseen) (24, 17, D) a +2 sling of freezing (unseen) (24, 18, D) the +5 trident "Futrifunn" {freeze, rElec rCorr Str+2} Str+2: It affects your strength (+2). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (unseen) (24, 32, D) a +0 dagger (24, 33, D) a +0 long sword a +0 plate armour a +2 falchion of flaming (24, 34, D) a +0 mace of protection (still there?) a +0 robe (still there?) a manual of Stealth (still there?) (24, 48, D) the +2 scale mail "Kaaf" {Harm ^Drain Dex+3} Dex+3: It affects your dexterity (+3). ^Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. (unseen) (24, 50, D) the +2 helmet "Ojull" {^Drain rN+ Int-5 Dex+5} Int-5: It affects your intelligence (-5). Dex+5: It affects your dexterity (+5). rN+: It protects you from negative energy. ^Drain: It drains your maximum health when unequipped. (25, 1, D) a +2 robe (unseen) (25, 16, D) a +5 arbalest (25, 18, D) a +2 demon blade of venom (still there?) the +1 war axe of Unreason {heavy, Will+ Str+2} (still there?) Str+2: It affects your strength (+2). Will+: It increases your willpower. the hellephant skeleton of Nellie (still there?) (25, 20, D) a staff of air (unseen) (25, 21, D) a +1 great sword of flaming (still there?) a +1 chain mail of poison resistance (still there?) the orc skeleton of Saint Roka (still there?) (25, 23, D) a +4 sacred scourge of holy wrath (still there?) a +0 tower shield (still there?) (25, 33, D) a +3 short sword a +3 leather armour of cold resistance a ring of ice (25, 34, D) a +0 dire flail of protection (still there?) a +0 robe (still there?) a wand of mindburst (6) (still there?) (25, 48, D) a +1 mace of holy wrath (unseen) (25, 49, D) a +0 vampiric hand axe (unseen) (25, 50, D) a staff of earth {!a} (26, 0, D) the +5 shortbow of Terra Cotta {freeze, ^Drain rPois Int+5} Int+5: It affects your intelligence (+5). rPois: It protects you from poison. ^Drain: It drains your maximum health when unequipped. (26, 18, D) a +1 scimitar of flaming a +1 heavy flail a +0 scale mail the human skeleton of Edmund (26, 19, D) the +4 robe of the Morning Star {rElec rF+ Slay+3} Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). rF+: It protects you from fire. rElec: It insulates you from electricity. a +3 trident of freezing a +2 lajatang of distortion a +2 robe of positive energy a ring of poison resistance the merfolk skeleton of Ilsuiw (26, 20, D) a +4 rapier of electrocution (still there?) a +2 cloak of stealth (still there?) a +0 pair of gloves (still there?) the human skeleton of Nikola (still there?) (26, 32, D) a +0 robe (26, 33, D) a +1 vampiric lajatang a +0 robe a +0 dagger a +0 robe a book of Blood a human corpse (skeletalised by now) (26, 34, D) a staff of fire (unseen) (26, 35, D) a +0 scimitar a +0 robe (26, 48, D) a +0 heavy war axe (26, 49, D) a +1 pair of boots of rampaging (27, 0, D) a +2 robe of positive energy the +4 great sword "Rudghoj" {flame, ^Contam rCorr Dex+4 SInv} Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. (27, 1, D) a ring of poison resistance (27, 16, D) a +3 flail of draining (27, 19, D) a +0 dagger a +0 robe the orc skeleton of Nergalle (27, 32, D) a staff of alchemy {!a} (27, 33, D) a +0 long sword (27, 48, D) a +6 ring of dexterity (27, 49, D) an amulet of the acrobat (27, 50, D) the +1 robe of Baldness {Regen+} Regen+: It increases your rate of health regeneration. (28, 0, D) a +2 scimitar of freezing (28, 1, D) a +2 demon whip of pain (28, 16, D) a staff of conjuration {!a} (28, 17, D) a +2 leather armour of cold resistance (28, 32, D) the staff of Xaniro {Fly rN+ Str+3 Int+5 Dex-5 Necro, !a} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). Dex-5: It affects your dexterity (-5). rN+: It protects you from negative energy. Fly: It grants you flight. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (28, 33, D) the +0 scale mail of Beauty {rF+} rF+: It protects you from fire. (unseen) (28, 36, D) a +0 robe (28, 48, D) a book of Flames (28, 50, D) an amulet of guardian spirit (29, 16, D) the staff of Action {rElec rC+ Dex+5 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+5: It affects your dexterity (+5). rC+: It protects you from cold. rElec: It insulates you from electricity. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (29, 17, D) a staff of death (unseen) (29, 32, D) a +1 orcbow of flaming (unseen) (29, 33, D) a +0 arbalest of electrocution (unseen) (29, 48, D) the +0 ring mail "Qageon" {rC+ Dex+2} Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. (unseen) (29, 49, D) the staff "Zyasotar" {rElec Int+3 Dex+6 Conj Tloc Air, !a} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). rElec: It insulates you from electricity. Conj: It increases the power of your Conjurations spells. Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (29, 50, D) a +6 vampiric glaive (30, 0, D) the +1 pair of boots of Pride {-Cast rF++ rC+ rN+} rF++: It greatly protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. -Cast: It prevents spellcasting. (30, 48, D) a staff of conjuration {!a} (30, 50, D) a ring of protection from cold (31, 49, D) Great Wizards, Vol. VII (31, 50, D) a book of Storms (32, 48, D) a staff of air (unseen) (32, 49, D) the ring "Dicecvam" {rF+ rN+ Int-2 Slay+2} [ring of positive energy] Int-2: It affects your intelligence (-2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rF+: It protects you from fire. rN+: It protects you from negative energy. (32, 50, D) the staff of Ascent {rElec rC+ Str+2 Air, !a} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). rC+: It protects you from cold. rElec: It insulates you from electricity. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (33, 48, D) a book of Spontaneous Combustion (33, 49, D) a staff of alchemy (unseen) (34, 48, D) a +1 longbow of draining (unseen) (34, 49, D) a +1 hand axe of draining (unseen) (34, 50, D) a +1 spectral lajatang (unseen) (35, 14, D) a +2 great sword of electrocution (unseen) (36, 0, D) the +0 robe of Submission {rCorr} rCorr: It protects you from acid and corrosion. a phantom mirror (36, 1, D) a +1 scale mail of poison resistance (unseen) (36, 14, D) a +0 spear of distortion (unseen) (36, 28, D) a +2 halberd a +0 arbalest a yaktaur corpse (skeletalised by now) (37, 0, D) a +1 spectral lajatang (37, 1, D) a staff of air (unseen) (37, 14, D) a +0 hand axe a +0 leather armour a wand of iceblast (4) (37, 15, D) a +0 war axe a +0 robe (37, 31, D) a +0 arbalest the +6 quick blade of Untimely Demise {flame, Int+7 Dex+2} Int+7: It affects your intelligence (+7). Dex+2: It affects your dexterity (+2). a +1 great mace a +0 chain mail a yaktaur corpse (skeletalised by now) a human corpse (skeletalised by now) (37, 32, D) a +1 great mace of draining a +0 plate armour (38, 0, D) a +0 trident of flaming (38, 1, D) the +5 scale mail "Soytryc" {+Blink rF+ Int-3} Int-3: It affects your intelligence (-3). rF+: It protects you from fire. +Blink: It lets you blink. (unseen) (38, 15, D) a +0 rapier of venom (38, 29, D) 3 large rocks {=f} a +0 arbalest a yaktaur corpse (skeletalised by now) (38, 30, D) 4 large rocks {=f} (38, 31, D) a +0 glaive of protection a +0 plate armour (38, 32, D) a +0 great sword a +0 plate armour (38, 48, D) the +4 robe of Folly {Brill Will-∞ Int+8} Brill: It increases the power of your magical spells and halves their MP cost (rounding up). Will-∞: It reduces your willpower to zero. Int+8: It affects your intelligence (+8). (unseen) (38, 49, D) a +2 chain mail of willpower (39, 0, D) the +0 ring mail of Repulsion {+Blink rElec rF- Str+4} Str+4: It affects your strength (+4). rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. +Blink: It lets you blink. (39, 1, D) a staff of earth (unseen) (39, 14, D) a ring of see invisible (39, 28, D) the +7 battleaxe of Uxaory {heavy, rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. (39, 29, D) a staff of air {!a} (39, 30, D) 5 large rocks (39, 49, D) a scroll of brand weapon (39, 50, D) a +1 pair of boots of flying (40, 0, D) a ring of resist corrosion a ring of positive energy a ring of flight a ring of ice a ring of ice a ring of protection from cold (40, 1, D) a +1 whip of electrocution (unseen) (40, 15, D) a +0 scale mail of fire resistance (unseen) (40, 29, D) the +12 flail of the Candle {spect, Fly Will+} Will+: It increases your willpower. Fly: It grants you flight. a +0 arbalest a yaktaur corpse (skeletalised by now) (40, 30, D) a +2 vampiric broad axe a +0 chain mail a human corpse (skeletalised by now) (40, 33, D) a +0 battleaxe a +0 plate armour a +0 long sword a +0 chain mail a human corpse (skeletalised by now) (40, 48, D) a +1 longbow of freezing (unseen) (40, 50, D) the +4 quarterstaff "Ninel" {drain, rCorr Str-2 Dex+2} Str-2: It affects your strength (-2). Dex+2: It affects your dexterity (+2). rCorr: It protects you from acid and corrosion. (41, 0, D) a +1 great mace of protection (unseen) (41, 15, D) a maw talisman (41, 28, D) a +2 long sword of protection (41, 33, D) a +1 great mace a +0 plate armour a human corpse (skeletalised by now) (41, 34, D) a +2 great sword a +0 plate armour a human corpse (skeletalised by now) (41, 48, D) a book of Cantrips (41, 50, D) a +2 leather armour of cold resistance (42, 0, D) a +6 quarterstaff of speed (unseen) (42, 1, D) a +2 heavy longbow (unseen) (42, 14, D) a staff of conjuration (unseen) (42, 28, D) a +2 ring mail of fire resistance (42, 29, D) a +3 leather armour of fire resistance (42, 34, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (42, 49, D) a book of the Moon (42, 50, D) an amulet of the acrobat (43, 14, D) a staff of air (unseen) (43, 28, D) a staff of air {!a} (43, 29, D) a staff of earth {!a} (43, 33, D) a +0 long sword a +0 chain mail a human corpse (skeletalised by now) (43, 48, D) the +5 short sword of Ruytoutu {venom, rF+ Int+2} Int+2: It affects your intelligence (+2). rF+: It protects you from fire. (unseen) (43, 49, D) a staff of air (unseen) (43, 50, D) a +3 hand axe of freezing (44, 28, D) a staff of earth {!a} (44, 48, D) a +2 long sword of venom (unseen) (44, 49, D) a +1 scimitar of holy wrath (unseen) (44, 50, D) +1 pearl dragon scales (44, 51, D) a ring of fire (45, 48, D) Great Wizards, Vol. VII (45, 49, D) a staff of alchemy {!a} (46, 49, D) a +2 spectral quarterstaff (46, 51, D) a +2 halberd of protection (47, 48, D) a book of Unlife (47, 49, D) a +3 plate armour of fire resistance (unseen) (47, 50, D) a +2 chain mail of fire resistance (47, 51, D) a +5 ring of evasion (48, 48, D) a +6 ring of strength (48, 49, D) 4 scrolls of enchant weapon (48, 50, D) a staff of death {!a} (48, 51, D) a wand of mindburst (2) (49, 1, D) a staff of fire (unseen) (49, 11, D) a +0 spear of distortion (still there?) 2 silver javelins (still there?) a +0 leather armour (still there?) (49, 12, D) a staff of cold (unseen) (49, 36, D) +0 acid dragon scales a staff of alchemy {!a} an acid dragon corpse (skeletalised by now) (49, 37, D) a +2 battleaxe of freezing (unseen) (49, 48, D) a staff of air {!a} (49, 49, D) a +2 scale mail of cold resistance (unseen) (49, 50, D) the granite talisman of the Armoured One {rCorr} [granite talisman] rCorr: It protects you from acid and corrosion. (50, 0, D) a +2 robe of fire resistance (50, 1, D) the +8 rapier "Ufud" {heavy, *Rage rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (unseen) (50, 12, D) the staff of Kuek {*Slow rElec rCorr Str+2 Summ Air, !a} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (50, 13, D) a +1 broad axe of electrocution (unseen) (50, 48, D) a staff of air {!a} (50, 49, D) a +3 great mace of protection (unseen) (50, 50, D) a +3 scale mail of cold resistance (51, 13, D) a +0 spear (still there?) a silver javelin (still there?) a +0 leather armour (still there?) a +0 falchion of holy wrath (still there?) (51, 24, D) a +2 scimitar of distortion (51, 25, D) a +0 war axe a +0 chain mail a +0 battleaxe a +0 plate armour a wand of iceblast (3) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (51, 26, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (51, 27, D) a +0 giant club a +0 giant club (51, 37, D) +0 ice dragon scales a staff of alchemy {!a} a hydra corpse (skeletalised by now) an ice dragon corpse (skeletalised by now) (51, 38, D) +0 fire dragon scales +0 ice dragon scales a fire dragon corpse (skeletalised by now) an ice dragon corpse (skeletalised by now) (51, 48, D) a ring of flight (51, 49, D) a +0 vampiric demon whip (unseen) (51, 50, D) a +2 spear of flaming (52, 11, D) a wind drake corpse (skeletalised by now) (52, 12, D) a +0 trident a +2 ring mail of fire resistance a merfolk corpse (skeletalised by now) (52, 13, D) a +4 ring of protection a +4 ring of protection a +6 ring of dexterity the -1 pair of gloves "Belaon" {rPois Str+5 Slay-3} Str+5: It affects your strength (+5). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). rPois: It protects you from poison. a +6 ring of dexterity the +5 eveningstar of Valour {antimagic, rPois} rPois: It protects you from poison. (52, 15, D) a +4 trident of venom (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (52, 16, D) a +2 heavy trident (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (52, 24, D) a granite talisman (52, 25, D) the +4 short sword "Ucedd" {freeze, rC+ rCorr} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (unseen) (52, 29, D) a +2 great sword (still there?) a +0 plate armour (still there?) (52, 37, D) a +2 robe of fire resistance (52, 38, D) an ice dragon corpse (skeletalised by now) (52, 48, D) a book of Armaments (52, 49, D) a +2 plate armour of poison resistance (unseen) (53, 0, D) a staff of alchemy (unseen) (53, 12, D) a +0 spear a +0 longbow a +4 vampiric great sword a satyr corpse (skeletalised by now) (53, 13, D) a staff of conjuration (unseen) (53, 14, D) a +0 vampiric spear (still there?) a javelin (still there?) a +0 leather armour (still there?) a +0 trident (still there?) 3 boomerangs (still there?) a merfolk corpse (skeletalised by now) (still there?) (53, 24, D) a +3 kite shield a +3 buckler a +0 robe (53, 25, D) a +1 battleaxe of flaming (unseen) (53, 27, D) a +0 dagger (still there?) a +0 robe of resistance (still there?) an orc corpse (skeletalised by now) (still there?) (53, 30, D) a +1 heavy great mace a +0 chain mail (53, 36, D) +0 acid dragon scales the +0 scale mail "Osast" {rC- rCorr Str+4 Dex-2} Str+4: It affects your strength (+4). Dex-2: It affects your dexterity (-2). rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. an acid dragon corpse (skeletalised by now) (53, 49, D) a +2 robe of willpower (54, 0, D) a +2 shortbow of flaming (unseen) (54, 12, D) a +0 robe a snapping turtle corpse (skeletalised by now) (54, 13, D) a staff of death (unseen) (54, 24, D) a +0 leather armour of fire resistance (54, 29, D) a +0 dire flail a +0 chain mail an orc corpse (skeletalised by now) (54, 48, D) a staff of alchemy (unseen) (54, 49, D) a book of Cantrips (54, 50, D) a +3 heavy broad axe (unseen) (55, 0, D) a staff of alchemy (unseen) (55, 1, D) a +3 heavy great sword (unseen) (55, 14, D) a +1 trident of freezing (still there?) a throwing net (still there?) a +2 plate armour of willpower (still there?) a merfolk corpse (skeletalised by now) (still there?) (55, 24, D) a +0 rapier of venom (unseen) (55, 28, D) a +0 dagger a +0 robe (58, 47, D) a storm talisman (58, 48, D) a +1 bardiche of freezing (unseen) (58, 49, D) a +2 chain mail of fire resistance (unseen) (59, 48, D) a +0 spear of pain (unseen) (59, 49, D) an amulet of magic regeneration (60, 36, D) a flux talisman (60, 47, D) a +1 great sword of freezing (60, 48, D) a +3 war axe of electrocution (unseen) (60, 49, D) a +2 great sword of venom (unseen) (61, 12, D) a +0 club (61, 19, D) a +0 long sword a +0 ring mail a human corpse (skeletalised by now) (61, 26, D) a +1 robe of positive energy (61, 28, D) a +2 battleaxe of distortion (still there?) a +0 short sword (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) (61, 29, D) a +0 long sword a +0 dagger a +0 robe (61, 36, D) a staff of air {!a} (61, 48, D) a staff of earth {!a} (61, 49, D) a +6 ring of intelligence (62, 0, D) a granite talisman (62, 11, D) a +0 falchion (62, 16, D) a +1 short sword of venom (62, 18, D) a +0 hand cannon of electrocution (unseen) (62, 21, D) a +1 glaive of freezing (still there?) a +2 plate armour of fire resistance (still there?) a +0 shortbow (still there?) (62, 47, D) the Octavo of the Salvo Spells Type Level a - Static Discharge Conjuration/Air 2 b - Fulminant Prism Conjuration/Alchemy 4 (62, 48, D) a wand of paralysis (5) (62, 50, D) a ghost moth corpse (62, 51, D) a ghost moth corpse (63, 8, D) the +9 hand axe of the Pariah {flame, Str+7} Str+7: It affects your strength (+7). (63, 10, D) a +0 short sword a draconian corpse (skeletalised by now) (63, 12, D) a +0 hand axe (63, 16, D) the +7 sling "Vidghomp" {drain, +Blink Int+3 Stlth+} Int+3: It affects your intelligence (+3). +Blink: It lets you blink. Stlth+: It makes you more stealthy. (63, 17, D) a staff of earth {!a} (63, 19, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (63, 27, D) a +2 chain mail of cold resistance (63, 30, D) a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) (63, 37, D) the staff of Wu Jian, Lusting {*Slow rF- rC+ Str+5 Fire Ice, !a} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+5: It affects your strength (+5). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. *Slow: It may slow you when you take damage. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (63, 47, D) the +7 shortbow "Xaosatu" {heavy, ^Drain rElec rPois Int+3} Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. rPois: It protects you from poison. ^Drain: It drains your maximum health when unequipped. (unseen) (63, 48, D) an amulet of magic regeneration (63, 49, D) a ring of resist corrosion (63, 50, D) a +2 plate armour of fire resistance (unseen) (64, 16, D) a ring of see invisible (64, 17, D) a +0 robe of fire resistance (64, 19, D) a +0 long sword a +0 scale mail a human corpse (skeletalised by now) (64, 47, D) a +2 scimitar of holy wrath (unseen) (64, 48, D) a staff of alchemy {!a} (64, 49, D) a ring of ice (64, 50, D) the scarf of Kuofar {shadows, rElec rC+++ Int-5 Dex-4} Int-5: It affects your intelligence (-5). Dex-4: It affects your dexterity (-4). rC+++: It renders you almost immune to cold. rElec: It insulates you from electricity. (65, 48, D) the +2 orcbow of Qoihucro {heavy, ^Drain Int+9} Int+9: It affects your intelligence (+9). ^Drain: It drains your maximum health when unequipped. (65, 49, D) a +3 flail of protection (unseen) (65, 50, D) the ring of the Queen {rElec rF++ rN+ Will+ Int-4} [ring of willpower] Int-4: It affects your intelligence (-4). rF++: It greatly protects you from fire. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. (66, 49, D) a +2 pair of boots of flying (unseen) (66, 50, D) a +3 vampiric dagger a hornet corpse (66, 51, D) the +11 spear "Vukynkul" {freeze, rF- rN++ Int-3 Dex+3} Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. (unseen) (67, 0, D) a +1 demon trident of electrocution (67, 1, D) a +0 scimitar a +0 robe (67, 47, D) a wand of digging (4) (67, 48, D) the +1 hat of the Loofah {Stlth+} Stlth+: It makes you more stealthy. (67, 49, D) a +4 sling of freezing (67, 51, D) a demonic crawler corpse (68, 0, D) a ball python corpse (skeletalised by now) (68, 47, D) a manual of Fighting {!d} (68, 48, D) a +2 rapier of venom (unseen) (68, 49, D) a staff of air {!a} (68, 50, D) the orb "Ducsolat" {light, *Slow SInv Air Alchemy} SInv: It lets you see invisible. *Slow: It may slow you when you take damage. Air: It increases the power of your Air spells. Alchemy: It increases the power of your Alchemy spells. (unseen) (69, 48, D) the +4 morningstar of the Purse {freeze, rPois Dex+3} Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. (69, 49, D) a book of Lightning (69, 50, D) a +2 demon trident of freezing (still there?) a demonic crawler corpse (still there?) (70, 47, D) a book of Battle (70, 48, D) a staff of air (unseen) (70, 49, D) a staff of cold {!a} (70, 52, D) a ghost moth corpse (71, 16, D) a +0 dagger of freezing (71, 26, D) a +3 broad axe of flaming (71, 37, D) a +1 chain mail of willpower (unseen) (71, 49, D) the +5 falchion of World's End {protect, rN+ Int+3} Int+3: It affects your intelligence (+3). rN+: It protects you from negative energy. (unseen) (72, 36, D) a ring of see invisible (72, 37, D) a +2 vampiric dagger (unseen) (72, 47, D) a +2 rapier of electrocution (72, 48, D) a +2 short sword of venom (unseen) (72, 49, D) the ring "Toal" {rCorr Slay+4} [ring of resist corrosion] Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). rCorr: It protects you from acid and corrosion. (73, 16, D) a +2 hand axe of flaming (unseen) (73, 17, D) a +5 heavy mace (unseen) (73, 26, D) a +1 robe (73, 36, D) a +3 dire flail of venom (unseen) (73, 37, D) a staff of fire {!a} (73, 47, D) the +1 shortbow "Munah" {freeze, Dex+6 Stlth+} Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. (73, 49, D) a +0 shortbow of freezing (unseen) (74, 47, D) a staff of fire {!a} (74, 49, D) a +0 plate armour of cold resistance (unseen) (75, 47, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. (75, 48, D) a +0 war axe of distortion (75, 49, D) the +5 chain mail of Follow the Leader {rN+} rN+: It protects you from negative energy. (unseen)