ASCIIPhilia the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (60, 20, D) a wind drake corpse (61, 8, D) a +0 dagger (still there?) a +0 robe (still there?) a staff of cold (still there?) an orc corpse (skeletalised by now) (still there?) (61, 9, D) a +0 short sword an orc corpse (skeletalised by now) (61, 27, D) a wolf corpse (62, 9, D) a +0 flail (62, 10, D) a +0 whip a +0 scale mail an orc corpse (skeletalised by now) (62, 16, D) a staff of earth {!a} (62, 17, D) a staff of cold {!a} (62, 20, D) a +0 trident a merfolk corpse (62, 30, D) a +0 short sword a +0 robe (63, 8, D) a +0 arbalest of flaming (unseen) (63, 16, D) a staff of alchemy {!a} (63, 17, D) a +0 shortbow (63, 19, D) 4 large rocks {=f} (63, 27, D) a +0 short sword (still there?) a +0 robe (still there?) a +4 rapier of venom (still there?) (63, 28, D) a +0 dagger a +0 robe a spriggan corpse (63, 30, D) a +0 spear (still there?) a +2 buckler (still there?) a hornet corpse (still there?) (64, 19, D) 5 large rocks a cyclops corpse (64, 26, D) a +2 heavy spear (64, 27, D) an amulet of guardian spirit (64, 28, D) a +0 dagger a +0 robe (65, 19, D) a +0 trident a merfolk corpse (65, 28, D) a black bear corpse (68, 0, D) a +3 ring mail of positive energy (unseen) (69, 7, D) a +0 shortbow a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (69, 10, D) a +0 short sword a +0 scale mail a +0 buckler (69, 36, D) a ring of see invisible (70, 8, D) +1 storm dragon scales (70, 21, D) a +0 great sword a +0 robe (70, 36, D) a book of the Wilderness (70, 37, D) a wand of light (2) (71, 8, D) +2 fire dragon scales (71, 16, D) a +3 orcbow of freezing (unseen) (71, 26, D) a book of Power (71, 27, D) a +2 plate armour of positive energy (unseen) (71, 36, D) a +5 heavy shortbow (unseen) (71, 37, D) a wand of light (6) (72, 8, D) the +4 halberd "Yrohazes" {drain, Str+3} Str+3: It affects your strength (+3). (72, 9, D) a +3 heavy mace (unseen) (72, 11, D) a +0 short sword a +0 leather armour (72, 16, D) the +6 short sword "Yhyebepp" {freeze, rC+ rCorr Str+2} Str+2: It affects your strength (+2). rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (72, 17, D) a staff of alchemy {!a} (72, 23, D) a +5 dire flail (still there?) a +0 robe (still there?) (72, 27, D) a +4 antimagic spear (unseen) (72, 29, D) a cane toad corpse (skeletalised by now) (72, 36, D) a +1 leather armour of cold resistance (unseen) (72, 37, D) a +1 short sword of draining (unseen) (73, 1, D) a +2 quarterstaff of speed (unseen) (73, 10, D) a +0 short sword a +0 shortbow a +0 leather armour (73, 26, D) a +0 hand cannon of freezing (73, 36, D) the amulet of the Air {Inacc Air Fly rElec RMsl} [amulet of nothing] Inacc: It reduces the accuracy of your attacks and spells. Air: It enhances your air magic. rElec: It insulates you from electricity. Fly: It grants you flight. RMsl: It protects you from missiles. (unseen) (73, 37, D) an amulet of regeneration (74, 28, D) an iguana corpse (skeletalised by now) (75, 1, D) a +0 great mace a +0 scale mail