ASCIIPhilia the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (36, 1, D) a book of Callings (37, 1, D) a book of Wicked Creation (38, 1, D) a staff of air (unseen) (39, 1, D) Vokleih's Precepts of the Snowflakes Spells Type Level a - Freeze Ice 1 b - Freezing Cloud Conjuration/Ice/Air 5 c - Metabolic Englaciation Hexes/Ice 5 d - Polar Vortex Ice 9 (unseen) (39, 4, D) 5 large rocks a stone giant corpse (40, 1, D) a +1 heavy glaive (unseen) (41, 1, D) a staff of fire (unseen) (41, 4, D) an iron dragon corpse (42, 1, D) a +1 ring mail of willpower (unseen) (42, 3, D) 3 large rocks (49, 0, D) a staff of earth (unseen) (49, 36, D) a +3 scale mail of cold resistance (unseen) (49, 37, D) a +3 giant club (50, 13, D) a +0 orcbow a +0 morningstar a +0 plate armour (50, 14, D) a +0 giant club a +0 glaive a +0 plate armour an ogre corpse (50, 24, D) a +4 chain mail of poison resistance (50, 25, D) a staff of cold (unseen) (50, 36, D) a +0 heavy hand axe (unseen) (50, 37, D) a staff of death (unseen) (51, 0, D) a staff of alchemy (unseen) (51, 13, D) a +0 glaive a +0 plate armour (51, 14, D) a +0 trident a +0 chain mail (51, 24, D) a staff of fire {!a} (51, 25, D) a +5 battleaxe of electrocution (unseen) (51, 36, D) a +0 eveningstar of draining (51, 37, D) the +4 Cigotuvi's embrace {Corpsefed rMiasma ^Drain rN+} Corpsefed: It gathers nearby corpses to temporarily increase the armour it provides. rMiasma: It protects you from foul pestilence. rN+: It protects you from negative energy. ^Drain: It drains your maximum health when unequipped. (unseen) (52, 0, D) a +1 plate armour of fire resistance (52, 1, D) a +0 morningstar of protection (52, 12, D) the +0 ring mail "Vikk" {Str+4 Dex+4 SInv} Str+4: It affects your strength (+4). Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. (52, 13, D) a +0 giant spiked club (52, 24, D) the death talisman of Bad Feelings {+Blink rC+ Int+3} [talisman of death] Int+3: It affects your intelligence (+3). rC+: It protects you from cold. +Blink: It lets you blink. (52, 25, D) a +7 plate armour of ponderousness (unseen) (53, 0, D) a staff of alchemy (unseen) (53, 5, D) a +1 battleaxe of freezing (unseen) (53, 12, D) a staff of death {!a} a +0 dagger (53, 13, D) a +1 heavy dire flail a boomerang a +0 plate armour the +3 hand cannon of Foul Odours {penet, rPois Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. (53, 25, D) a +3 long sword of draining (unseen) (53, 36, D) the +6 long sword of Xenelef {elec, Fly rElec Str-3 Stlth+} Str-3: It affects your strength (-3). rElec: It insulates you from electricity. Fly: It grants you flight. Stlth+: It makes you more stealthy. (53, 37, D) a +4 orcbow of freezing (unseen) (54, 0, D) a +0 war axe of freezing (unseen) (54, 1, D) a +0 robe (54, 3, D) a +1 battleaxe of freezing (still there?) a frost giant corpse (still there?) (54, 13, D) a +0 glaive a +0 chain mail a +0 dire flail the +0 crystal plate armour of the Black Moon {Harm Rampage rPois Int-3} Int-3: It affects your intelligence (-3). rPois: It protects you from poison. Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. a +0 dagger a +0 robe an orc corpse an orc corpse (54, 15, D) a +0 halberd a +0 plate armour an orc corpse (54, 24, D) a +4 battleaxe of distortion (55, 0, D) a +3 hand axe of venom (unseen) (55, 12, D) a +0 plate armour (55, 13, D) the +5 broad axe of Kaoch {freeze, rC- rN+ Dex+4} Dex+4: It affects your dexterity (+4). rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. (61, 26, D) a staff of fire (unseen) (61, 36, D) a +3 sling of flaming (61, 37, D) a staff of air {!a} (62, 4, D) a shapeshifter corpse (skeletalised by now) (62, 16, D) a +1 triple crossbow of freezing (still there?) a ball python corpse (skeletalised by now) (still there?) (62, 17, D) a +2 spear of flaming (62, 18, D) a water moccasin corpse (skeletalised by now) (63, 0, D) the +8 great sword of the Scroll {heavy, rN++} rN++: It greatly protects you from negative energy. (unseen) (63, 16, D) a staff of earth {!a} (63, 17, D) the +8 quarterstaff "Ympiorun" {antimagic, rN+ Will+ SInv} rN+: It protects you from negative energy. Will+: It increases your willpower. SInv: It lets you see invisible. (63, 18, D) a +0 short sword a naga corpse (skeletalised by now) (63, 20, D) a +0 club a +0 robe a naga corpse (skeletalised by now) (63, 27, D) 2 scrolls of brand weapon (63, 37, D) a +4 scale mail of poison resistance (unseen) (64, 17, D) a staff of earth {!a} (64, 20, D) a water moccasin corpse (skeletalised by now) (64, 26, D) a +0 scimitar of draining (64, 27, D) a granite talisman (65, 17, D) a ball python corpse (skeletalised by now) (65, 21, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (68, 2, D) a +0 long sword a +0 scale mail (69, 2, D) a +0 arbalest a +0 dire flail a +0 animal skin a yaktaur corpse (skeletalised by now) (69, 8, D) a +0 short sword (69, 36, D) the staff of Objectivity {rF+ rCorr Str-5 Dex+3 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-5: It affects your strength (-5). Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (70, 9, D) a +2 vampiric rapier (unseen) (70, 36, D) a blade talisman (71, 8, D) a +2 ring mail of willpower (71, 9, D) a +0 short sword a +0 ring mail an orc corpse (skeletalised by now) (71, 10, D) a +0 hand axe (71, 11, D) a +0 trident (71, 16, D) a wand of paralysis (4) (71, 17, D) a ring of protection from cold (71, 26, D) a +0 falchion of draining (unseen) (71, 27, D) the Quarto of Injurious Voltage Spells Type Level a - Foxfire Conjuration/Fire 1 b - Iskenderun's Mystic Blast Conjuration/Translocation 4 c - Iskenderun's Battlesphere Conjuration 5 d - Magnavolt Earth/Air 7 (unseen) (71, 36, D) the +2 orcbow "Keblanko" {antimagic, Str+4 Int+4 SInv Stlth+} Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (71, 37, D) the +8 morningstar "Syonygi" {flame, Dex+6} Dex+6: It affects your dexterity (+6). (72, 10, D) a +0 dagger a +0 robe (72, 16, D) a +1 scale mail of fire resistance (unseen) (72, 17, D) +0 swamp dragon scales (72, 26, D) a book of Spatial Translocations (72, 27, D) a wand of warping (3) (72, 32, D) a +0 arbalest (72, 36, D) a +0 flail of draining (unseen) (72, 37, D) a +1 halberd of venom (73, 16, D) a +0 chain mail of cold resistance (unseen) (73, 17, D) a +1 shortbow of freezing (unseen) (73, 26, D) a scroll of brand weapon (73, 27, D) a +2 trident of venom (unseen) (73, 36, D) a +2 broad axe of electrocution (unseen) (74, 26, D) a +0 dagger a +0 robe