ASCIIPhilia Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (1, -1, D:1) a quokka corpse (skeletalised by now) (2, 53, D:1) 5 boomerangs (8, 50, D:1) a +0 robe (10, 26, D:1) a +0 robe (11, 37, D:1) a rat corpse (skeletalised by now) (13, 56, D:1) a jackal corpse (skeletalised by now) (15, 30, D:1) a jackal skeleton (16, 30, D:1) a jackal skeleton (16, 52, D:1) a ball python corpse (skeletalised by now) (18, 30, D:1) a ball python skeleton (24, 32, D:1) a +0 club (26, 29, D:1) a rat corpse (skeletalised by now) (26, 34, D:1) a +0 whip (30, 39, D:1) a +0 club (32, 28, D:1) 7 stones Level 2 of the Dungeon (0, 0, D:2) a ball python corpse (0, 3, D:2) a +0 leather armour (2, -1, D:2) a +0 short sword (2, 3, D:2) a +0 short sword 4 stones (4, 20, D:2) a jackal corpse (skeletalised by now) (5, -10, D:2) an adder corpse (skeletalised by now) (14, 18, D:2) 2 stones a +0 dagger a kobold skeleton (14, 19, D:2) a +0 barding (27, 4, D:2) a +0 sling a +0 short sword a ball python skeleton a kobold skeleton (28, -8, D:2) a +0 short sword a stone (29, 1, D:2) a ball python skeleton (31, 23, D:2) a +2 dagger of electrocution (37, 9, D:2) 4 stones (39, -4, D:2) a +0 quarterstaff (44, 6, D:2) an adder skeleton (44, 7, D:2) a +0 dagger of draining Level 3 of the Dungeon (0, 2, D:3) a +0 short sword a +0 leather armour (1, 1, D:3) a +0 robe