Dungeon Crawl Stone Soup version 0.34.0 (webtiles) character file. Game seed: 7591331294448231578 1675 9stopf the Magician (level 8, -1/50 HPs) Began as a Deep Elf Warper on Feb 9, 2026. Was a Follower of Vehumet. Slain by Jeremiah the harpy (3 damage) ... on level 6 of the Dungeon. The game lasted 00:11:11 (5729 turns). 9stopf the Magician (Deep Elf Warper) Turns: 5729, Time: 00:11:12 Health: -1/50 AC: 4 Str: 8 XL: 8 Next: 70% Magic: 12/19 EV: 12 Int: 21 God: Vehumet [*.....] Gold: 382 SH: 0 Dex: 14 Spells: 15/19 levels left rFire . . . (100%) n - +4 short sword (venom) rCold + . . (50%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) e - +0 hat rElec . (100%) k - +0 cloak {Stlth+} rCorr . (100%) (no gloves) SInv . (no boots) Will ..... a - amulet of dissipation Stlth ++++ i - ring of protection from cold HPRegen 0.28/turn m - ring of wizardry MPRegen 0.32/turn %: wizardry (x1) @: on blink cooldown A: magic regeneration a: Renounce Religion (0%) You were on level 6 of the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 382 gold pieces. Inventory: Hand Weapons n - a +4 short sword of venom (weapon) Missiles c - 4 darts of disjunction (quivered) f - 6 poisoned darts j - 4 datura-tipped darts Armour b - a +0 leather armour (worn) e - a +0 hat (worn) k - a +0 cloak of stealth (worn) Magical Staves l - a staff of cold Jewellery a - an amulet of dissipation (worn) d - a ring of flight i - a ring of protection from cold (worn) m - a ring of wizardry (worn) Wands p - a wand of polymorph (13) Scrolls b - a scroll of blinking I - a scroll of immolation e - 4 scrolls of identify {unknown} h - 4 scrolls of poison {unknown} j - 2 scrolls of vulnerability {unknown} k - 4 scrolls of fog {unknown} m - a scroll of noise {unknown} o - a scroll of teleportation {unknown} W - 2 scrolls of brand weapon c - a scroll of fear {unknown} d - a scroll of enchant weapon {unknown} Potions c - a potion of curing f - a potion of moonshine {unknown} l - a potion of attraction {unknown} n - a potion of enlightenment {unknown} p - a potion of invisibility {unknown} q - 2 potions of brilliance {unknown} s - a potion of heal wounds {unknown} t - a potion of might {unknown} Skills: + Level 5.6 Fighting - Level 2.0 Short Blades - Level 1.0 Throwing + Level 2.4 Armour + Level 4.7 Dodging + Level 4.9 Stealth + Level 6.3 Spellcasting - Level 3.2 Translocations - Level 5.0 Fire Magic + Level 1.7 Evocations You had 15 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Scorch Fire 54% 2d7 1% 2 F - Blink Tloc 40% N/A 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 40% N/A 2% 2 Maxwell's Portable Pile Tloc 20% (3-9)d4 4% 3 Teleport Other Tloc 20% N/A 4% 3 Kiss of Death Conj/Necr 24% 2d7 5% 1 Soul Splinter Necr 24% N/A 5% 1 Construct Spike Launche Frge 12% 2d3 9% 2 Ensorcelled Hibernation Hex/Ice 12% N/A 9% 2 Call Canine Familiar Summ 6% N/A 16% 3 Vampiric Draining Necr 6% 2d6 16% 3 Vhi's Electric Charge Tloc/Air 26% N/A 26% 4 Iskenderun's Battlesphe Conj/Frge 6% 2d7 45% 4 Petrify Alch/Erth 3% N/A 45% 4 Maxwell's Capacitive Co Air 3% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:4 The Realm of Zot is guarded by orbs of entropy. Altars: Dithmenos Elyvilon Kikubaaqudgha Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Vehumet Wu Jian Xom Zin The Shining One Shops: D:2 ? Annotations: D:2 2 transporters D:6 Jeremiah Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Jeremiah shouts! Aiming: Polymorph Press: ? - help, Shift-Dir - straight line Aim: Jeremiah, wielding a +4 vampiric trident, wearing a +0 robe, wearing an orb of energy and carrying a wand of polymorph (will become a komodo dragon, a harpy, or an elephant, chance to affect: 36%) Jeremiah evaporates and reforms as a harpy! You encounter Jeremiah the harpy. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Jeremiah. Jeremiah is lightly wounded. Jeremiah's fire resistance burns away. You hear an angry hiss. x2 Jeremiah claws you but does no damage. Jeremiah claws you. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Jeremiah. Jeremiah is burned terribly! Jeremiah is moderately wounded. You encounter a water moccasin. Jeremiah claws you! Jeremiah misses you. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Jeremiah. Jeremiah is burned terribly! Jeremiah is heavily wounded. Jeremiah completely misses you. Jeremiah claws you. Jeremiah claws you! * * * LOW HITPOINT WARNING * * * Jeremiah claws you. * * * LOW HITPOINT WARNING * * * You feel better. Jeremiah barely misses you. Jeremiah claws you. * * * LOW HITPOINT WARNING * * * Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. Found a stone staircase leading down. Jeremiah claws you. * * * LOW HITPOINT WARNING * * * Jeremiah claws you. * * * LOW HITPOINT WARNING * * * Jeremiah claws you. * * * LOW HITPOINT WARNING * * * Jeremiah claws you. You die... Jeremiah asks, "What happened? Did... did you die?" #.... ##..... #######..... . ## ##.#..##... .> #..#.....#..# ..# #...........# .. ........$..)####.#... .....#....§