9stopf Level 1 of the Dungeon (0, 0, D:1) a +2 mace of holy wrath (7, -16, D:1) a bat corpse (skeletalised by now) (7, 2, D:1) a +0 rapier (10, 7, D:1) a +0 spear (17, 1, D:1) a +0 ring mail (20, -6, D:1) 4 poisoned darts (24, -7, D:1) a bat skeleton (25, -13, D:1) a +0 short sword 5 stones (32, 4, D:1) a +0 whip (33, 8, D:1) a bat skeleton (35, -25, D:1) 2 javelins (35, -15, D:1) a +0 dagger (39, 7, D:1) a +0 club a kobold corpse (skeletalised by now) (41, 6, D:1) 9 stones (45, 14, D:1) 7 stones Level 2 of the Dungeon (13, -33, D:2) a +0 leather armour (15, -27, D:2) an adder skeleton (22, -16, D:2) a +0 club (22, -3, D:2) a +0 ring mail (22, 1, D:2) a quill talisman (25, 0, D:2) a bat corpse (skeletalised by now) (26, 1, D:2) a quokka corpse (skeletalised by now) (27, 1, D:2) a +0 scale mail (31, 8, D:2) 5 atropa-tipped darts (39, -33, D:2) 2 javelins (40, -31, D:2) a +0 hand axe Level 3 of the Dungeon (34, 22, D:3) a +0 club a goblin skeleton (34, 41, D:3) a bat corpse (skeletalised by now) (35, 22, D:3) a +0 dagger (36, 22, D:3) a quokka skeleton (39, 31, D:3) a hobgoblin corpse (skeletalised by now) (40, 22, D:3) a +0 ring mail (42, 7, D:3) a bat corpse (skeletalised by now) (48, 44, D:3) a jackal corpse (skeletalised by now) (52, 29, D:3) an orb of mayhem Level 4 of the Dungeon (4, -30, D:4) a hound corpse (skeletalised by now) (8, -6, D:4) a quokka skeleton (22, -30, D:4) a +0 scale mail (24, -10, D:4) a +0 ring mail (25, -1, D:4) an adder skeleton (28, -15, D:4) a +0 ring mail (30, -19, D:4) a +0 whip (35, 6, D:4) a +0 glaive (36, -31, D:4) a hound skeleton (36, 10, D:4) a +0 trident an orc corpse (skeletalised by now) (37, 9, D:4) a +0 club 4 stones (38, 4, D:4) a +0 whip 2 stones a black bear corpse (skeletalised by now) (41, -36, D:4) a +0 robe (41, -35, D:4) a hobgoblin corpse (skeletalised by now) (44, -27, D:4) an amulet of faith (44, 20, D:4) a parchment of Call Canine Familiar (45, -28, D:4) a hound skeleton (58, 6, D:4) a hound skeleton Level 5 of the Dungeon (0, 0, D:5) a hound skeleton (1, 0, D:5) a +0 whip a gnoll skeleton (1, 2, D:5) a +0 short sword (21, -21, D:5) a +0 whip (23, -7, D:5) a +0 robe a +0 dagger (23, 29, D:5) an adder corpse (skeletalised by now) (26, 22, D:5) a +0 whip (29, 20, D:5) a +0 robe (31, 19, D:5) a +0 club a +0 mace an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (31, 20, D:5) a +0 dagger a +0 ring mail an orc corpse (skeletalised by now) an adder corpse (skeletalised by now) (36, 11, D:5) a +0 leather armour a +0 club an orc skeleton (38, -3, D:5) a +0 war axe (44, 5, D:5) a +0 whip (52, 8, D:5) an adder corpse (skeletalised by now) Level 6 of the Dungeon (4, 1, D:6) a +3 flail a +0 ring mail the human skeleton of Edmund (4, 7, D:6) a +0 flail (7, 4, D:6) a +0 flail (13, 3, D:6) a +0 hand axe (19, 29, D:6) a potion of mutation a potion of moonshine a potion of berserk rage 5 scrolls of identify (20, 1, D:6) a wellspring talisman (22, -8, D:6) an orb of mesmerism (23, -19, D:6) an adder corpse (skeletalised by now) (24, -19, D:6) a +0 giant club (32, 4, D:6) a +0 dagger (33, 2, D:6) a +0 club a +0 leather armour (34, 15, D:6) a water moccasin corpse (skeletalised by now) (39, 1, D:6) 4 poisoned darts (46, -19, D:6) a +2 trident of draining a +2 robe of willpower Level 7 of the Dungeon [Shop] Bikhlith's Weapon Emporium a +0 scimitar (84 gold) 2 silver javelins (252 gold) a +0 short sword (42 gold) a +0 war axe (49 gold) a +0 sling (21 gold) a +0 scimitar of holy wrath (179 gold) a +0 trident (49 gold) a +0 spear (42 gold) 6 poisoned darts (50 gold) [Shop] Plog's Weapon Shoppe a +0 club (9 gold) the +6 dagger of the Enchanting Augurer {flame, ^Contam rElec Dex+3 Stlth+} (919 gold) ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 sling (27 gold) 2 atropa-tipped darts (32 gold) a +0 war axe (63 gold) the +2 shortbow of Ihunin {antimagic, Int+7 Dex-5 SInv Stlth+} (669 gold) Int+7: It affects your intelligence (+7). Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 rapier (99 gold) a +0 war axe (63 gold) the +7 falchion "Honaush" {holy, rF+ Int+3 Stlth-} (1067 gold) rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Stlth-: It makes you less stealthy. It cannot be enchanted further. (0, 0, D:7) a potion of moonshine (9, -18, D:7) a +0 trident an orc skeleton (9, -8, D:7) a +0 club (11, 4, D:7) a +0 flail (11, 5, D:7) a +0 halberd a gnoll corpse (skeletalised by now) (12, 3, D:7) a +0 whip a +0 leather armour (13, 4, D:7) a +0 club (15, 19, D:7) a ring of see invisible (16, -9, D:7) a parchment of Foxfire (16, 16, D:7) a +0 leather armour (20, 11, D:7) a +0 hand axe an orc skeleton (20, 12, D:7) a +0 leather armour a +0 flail a +0 flail an orc skeleton (21, 11, D:7) 3 boomerangs a +0 mace a +4 whip a +0 robe a +0 dagger a +0 hand axe an orc skeleton (22, 11, D:7) a +0 plate armour a +0 short sword an orc skeleton (23, 9, D:7) a +0 giant club an ogre skeleton (24, -19, D:7) a +0 spear (26, -19, D:7) a +0 orcbow (30, 11, D:7) a ring of positive energy (31, -5, D:7) a +0 short sword a +0 leather armour an orc skeleton (31, -4, D:7) a +0 dagger a +0 robe a +0 club (32, 16, D:7) a +0 trident (34, 17, D:7) a +0 rapier (40, -9, D:7) a +0 quarterstaff Level 8 of the Dungeon the Ecumenical Temple