Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 16754648037416295502 16 93gyuk2 the Conjurer (level 2, -2/15 HPs) Began as a Deep Elf Conjurer on Oct 17, 2026. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:02:20 (1467 turns). 93gyuk2 the Conjurer (Deep Elf Conjurer) Turns: 1467, Time: 00:02:21 Health: -2/15 AC: 3 Str: 4 XL: 2 Next: 41% Magic: 0/8 EV: 11 Int: 22 God: Gold: 44 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) b - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: lethally poisoned (-2 -> -15) A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 44 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 cloak (worn) Magical Staves c - a staff of earth Jewellery d - a ring of resist corrosion Scrolls c - a scroll of poison {unknown} e - a scroll of enchant armour {unknown} h - a scroll of identify {unknown} k - a scroll of amnesia {unknown} Potions g - a potion of magic d - 2 potions of moonshine {unknown} f - a potion of curing {unknown} j - a potion of heal wounds {unknown} Skills: + Level 2.8 Dodging + Level 2.8 Stealth + Level 3.3 Spellcasting * Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 26% 2d7 7% 2 Freeze Ice 12% 1d3 12% 1 Fulminant Prism Conj/Alch 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Ignite Poison Fire/Alch 3% N/A 75% 4 Sticky Flame Fire/Alch 3% 2d4 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (lightly wounded, 66% to hit) You miscast Searing Ray. Nothing appears to happen. You stop channelling your searing ray. The adder bites you. You are poisoned. The adder poisons you! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (lightly wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. You feel sick. The adder bites you. x2 You are more poisoned. The adder poisons you! You feel sick. You feel sick. You feel sick. The adder completely misses you. You feel sick. The adder attacks as it pursues you! The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 66% to hit) The searing ray hits the adder. You kill the adder! (Press . to maintain the ray.) You die... #.## #.#.# # ##....### .#### #....... ..'... #......# ..#### .. #.# # .###.# ..##.# # #.##@# #.#.##.# #.#:##.# #.# #......# ##.## ###.#########...## #.# ##.##..... ##### #.# ##...##... #.... #.###.....##.# #.### #..........#.####.# There were no monsters in sight! Vanquished Creatures An adder (D:2) A dart slug (D:1) 2 endoplasms (D:1) A hobgoblin (D:1) A quokka (D:2) A ball python (D:2) 2 bats (D:1) 2 frilled lizards (D:2) 3 goblins (D:2) A kobold (D:1) 3 rats (D:2) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 93gyuk2 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 435 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 438 | D:1 | Learned a level 2 spell: Searing Ray 1467 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_peaceful_grave, layout_loops_ring, minmay_misc_feat_tower, minmay_misc_feat_columns D:2: layout_loops_corners, corexii_corridor_pit Action || total ---------------------------++------- Cast: Magic Dart || 27 Searing Ray || 6 Armour: Robe || 6 Dodge: Dodged || 2