Dungeon Crawl Stone Soup version 0.33-a0-41-gb3de7b944d (webtiles) character file. Game seed: 17969973907380726564 32 7999 the Conjurer (level 3, 25/25 HPs) Began as an Octopode Wanderer on Sept 1, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:01:14 (1239 turns). 7999 the Conjurer (Octopode Wanderer) Turns: 1239, Time: 00:01:15 Health: 25/25 AC: 1 Str: 11 XL: 3 Next: 27% Magic: 2/4 EV: 12 Int: 18 God: Gold: 51 SH: 0 Dex: 9 Spells: 3/4 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . c - +0 hat rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 hat (worn) Scrolls d - a scroll of fog {unknown} e - a scroll of identify {unknown} Potions b - 3 potions of curing f - a potion of attraction {unknown} Skills: * Level 2.7 Fighting - Level 2.0 Dodging - Level 1.3 Stealth - Level 1.0 Spellcasting - Level 3.3 Conjurations - Level 2.0 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 32% N/A 9% 1 Static Discharge Conj/Air 12% 3-4/arc 16% 2 Summon Ice Beast Ice/Summ 4% N/A 36% 3 Flame Wave Conj/Fire 6% 2d5 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aim: an endoplasm (wandering, hasn't noticed you, 100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm quivers. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You see here an adder corpse. Found a stone staircase leading down. The endoplasm jiggles. The endoplasm freezes you. You are frozen. You hit the endoplasm. You kill the endoplasm! No target in view! No target in view! Magic restored. HP restored. A quokka comes into view. A quokka is nearby! A quokka is nearby! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (100% to hit) The magic dart hits the quokka. The quokka is moderately wounded. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (moderately wounded, 100% to hit) The magic dart hits the quokka but does no damage. The quokka is moderately wounded. Saving game... please wait. Welcome back, 7999 the Octopode Wanderer. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ....#.###.# #........ ..#.#...#.# #........ ........#.# #........ #.......#.# #...).... ######..#.######........ #.......#.#...†......... .....#.##.#.####........ #.##.#....#.####........ ...#.##<....#...@....... ##.#.########....#.##### ..<#.. ..........# ###### ####...r### .....>. #####..# #..# #..# You could see a quokka. Vanquished Creatures An adder (D:2) 3 endoplasms A giant cockroach (D:1) A goblin (D:1) 5 jackals (D:1) 2 quokkas (D:1) 2 bats (D:1) A frilled lizard (D:1) 2 kobolds 3 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 7999 the Octopode Wanderer began the quest for the Orb. 0 | D:1 | 7999 set off with the following items: a +0 club, a potion | of curing, a +0 hat; and the following spells available to | memorise: Magic Dart, Summon Small Mammal, Static | Discharge, Summon Ice Beast, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 3 | D:1 | Learned a level 1 spell: Magic Dart 173 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/3 1180 | D:2 | Reached XP level 3. HP: 15/25 MP: 1/4 1239 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_spirals, layout_basic D:2: layout_basic, basic_altar, shapermc_ecumenical_altar_rom_forum Skill XL: | 1 2 | ---------------+-------+----- Fighting | 2 | 2.7 Dodging | | 2.0 Stealth | | 1.3 Spellcasting | | 1.0 Conjurations | | 3.3 Summonings | | 2.0 Action || total ---------------------------++------- Melee: Club || 45 Constrict || 10 Tentacles || 6 Cast: Magic Dart || 17 Stab: Sleeping || 2 Armour: Skin || 25 Dodge: Dodged || 39 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1252 | 1212 | 40 | 68 | 996 | 2 | 626.0 | Dungeon | 1252 | 1212 | 40 | 68 | 996 | 2 | 626.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1100 daAuts D:2: 151 daAuts