Seeded DCSS version 0.35-a0-567-g28ce492bd5 (webtiles) character file. Game seed: 7839709131685586390 (custom seed) 36 52hunter the Vexing (level 3, 0/26 HPs) Began as a Formicid Hexslinger on June 24, 2026. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:00:55 (1145 turns). 52hunter the Vexing (Formicid Hexslinger) Turns: 1145, Time: 00:00:55 Health: 0/26 AC: 2 Str: 12 XL: 3 Next: 57% Magic: 1/4 EV: 11 Int: 12 God: Gold: 50 SH: 0 Dex: 18 Spells: 2/4 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ c - ring of wizardry HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: wizardry (x1) @: lethally poisoned (0 -> -12), weak-willed A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%), Shaft Self (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) Jewellery c - a ring of wizardry (worn) Scrolls p - a scroll of poison c - a scroll of acquirement {unknown} d - a scroll of vulnerability {unknown} e - a scroll of torment {unknown} Potions f - 2 potions of enlightenment {unknown} j - 2 potions of lignification {unknown} k - a potion of attraction {unknown} Skills: - Level 1.1 Fighting + Level 3.4 Ranged Weapons - Level 1.7 Dodging - Level 1.1 Spellcasting - Level 4.0 Hexes - Level 1.0 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 20% 2d2 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 40% N/A 2% 1 Sigil of Binding Hex 10% N/A 7% 3 Inner Flame Hex/Fire 6% N/A 13% 3 Cause Fear Hex 5% N/A 22% 4 Dimensional Bullseye Hex/Tloc 2% N/A 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10827 Altars: Shops: D:1 :(? Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You feel sick. The adder closely misses you. The adder bites you. You shoot a sling bullet. The sling bullet barely misses the adder. A giggling sprite leaps out and smacks the adder with its own tail. You kill the adder! You feel sick. The adder bites you but does no damage. The adder bites you. You are more poisoned. The adder poisons you! You shoot a sling bullet. The sling bullet closely misses the adder. You feel very sick. The adder bites you. The adder barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet hits the adder! The adder is severely wounded. A giggling sprite leaps out and makes the adder trip over its own tail. The adder is almost dead. The jinxing sprites lose interest in you. You feel sick. The adder misses you. You shoot a sling bullet. The sling bullet closely misses the adder. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! You shoot a sling bullet. The sling bullet closely misses the adder. * * * LOW HITPOINT WARNING * * * You feel sick. The adder seems less drained. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! You shoot a sling bullet. The sling bullet hits the adder! You kill the adder! You die... #......## #......# #......# ######......##### .....)..........# ######......###.# ##########.#######. .........†...... ########@###.##. #....†# #.###.# ... ... #.... #..#. #..).. There were no monsters in sight! Vanquished Creatures 2 adders (D:2) 3 endoplasms (D:1) 4 hobgoblins (D:1) 2 quokkas (D:1) 5 bats 4 frilled lizards 4 goblins 6 kobolds 2 rats (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 52hunter the Formicid Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 101 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 104 | D:1 | Learned a level 2 spell: Jinxbite 136 | D:1 | Reached skill level 4 in Hexes 535 | D:1 | Reached XP level 3. HP: 26/26 MP: 1/4 567 | D:1 | Found Ocleiw's Magic Scroll Shop. 783 | D:1 | Found Kyoj's Weapon Shoppe. 784 | D:1 | Found Waog Xedd's Book Emporium. 1145 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_loops_ring, serial_shops, nicolae_shop_swords_in_saltire, shop, nicolae_shop_relaxation, serial_bayou_ford_a, st_stairs_10 D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Hexes | 4 | 4.0 Ranged Weapons | 3 | 3.4 Fighting | | 1.1 Dodging | | 1.7 Spellcasting | | 1.1 Fire Magic | | 1.0 Action || total ---------------------------++------- Fire: Sling || 56 Cast: Jinxbite || 15 Armour: Robe || 15 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1172 | 1127 | 45 | 0 | 985 | 2 | 586.0 | Dungeon | 1172 | 1127 | 45 | 0 | 985 | 2 | 586.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 938 daAuts D:2: 233 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+