52hunter the Dungeon (0, 50, D) the +1 scimitar of Impermanence {freeze, ^Contam rElec rC++ Int+3} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (0, 51, D) a staff of air (0, 52, D) a +0 scimitar a +0 shortbow a +0 robe a +0 longbow a +0 leather armour a +1 shortbow of electrocution a naga corpse (skeletalised by now) an elf corpse (skeletalised by now) (0, 53, D) a +0 orcbow (1, 51, D) a staff of necromancy (1, 52, D) a +0 longbow a +0 leather armour (2, 16, D) a +0 long sword a +0 leather armour a +2 sling of flaming an elf corpse (skeletalised by now) (2, 17, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (2, 32, D) a +2 whip of electrocution (2, 33, D) a +0 robe (2, 34, D) a +0 plate armour a +0 battleaxe the +0 robe "Quhoumn" {Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (2, 36, D) a +0 plate armour a +0 bardiche (2, 52, D) a staff of alchemy a +0 orcbow a +0 longbow a +0 leather armour a +2 cloak of corrosion resistance a centaur corpse (skeletalised by now) an elf corpse (skeletalised by now) (2, 53, D) a +0 arbalest a +3 heavy dire flail a +0 barding of fire resistance (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a +0 long sword (3, 15, D) a +2 glaive of flaming a +0 longbow a +0 scale mail a +0 long sword (3, 16, D) a +0 longbow a +0 leather armour a +1 heavy arbalest an elf corpse (skeletalised by now) (3, 35, D) a +0 athame a +0 leather armour of poison resistance a human corpse (skeletalised by now) (3, 51, D) a +0 longbow a +0 battleaxe a +0 robe a +1 chain mail of fire resistance (3, 53, D) a +0 war axe a +0 arbalest a naga corpse (skeletalised by now) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 15, D) the +6 short sword of Ojadur {freeze, Str+5} Str+5: It affects your strength (+5). It cannot be enchanted further. a +0 longbow a +0 robe a +2 chain mail of cold resistance (4, 16, D) a +0 longbow a +0 leather armour (4, 18, D) a +4 glaive of distortion (4, 32, D) a parchment of Olgreb's Toxic Radiance (4, 34, D) a +4 heavy quarterstaff (4, 50, D) a parchment of Summon Horrible Things (4, 51, D) 4 large rocks a parchment of Alistair's Walking Alembic a cyclops corpse (skeletalised by now) (4, 52, D) a +0 arbalest a +0 arbalest a +2 hand axe of flaming a yaktaur corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (4, 53, D) 5 large rocks (5, 14, D) a +0 scimitar (5, 15, D) the +2 pair of boots "Daix Bya" {-Tele Dex+5} -Tele: It prevents most forms of teleportation. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (5, 16, D) a +0 scimitar of flaming a +0 robe a +0 short sword a +0 ring mail a +2 short sword of speed an elf corpse (skeletalised by now) (5, 17, D) a +2 scimitar a +0 robe a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (5, 32, D) a +4 shortbow (5, 33, D) a +3 hand axe of freezing (5, 34, D) a +0 halberd a +6 great sword of draining (5, 37, D) a +0 chain mail a +0 long sword (5, 40, D) a +0 plate armour a +0 glaive a +0 heavy shortbow (5, 50, D) a parchment of Magnavolt (5, 52, D) the +7 bardiche of the Poles {protect, rElec rPois Str+3 Int+2} rElec: It insulates you from electricity. rPois: It protects you from poison. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). It cannot be enchanted further. a +0 arbalest a +3 antimagic halberd a +0 orcbow a +0 orcbow a yaktaur corpse (skeletalised by now) a centaur corpse (skeletalised by now) (5, 53, D) 3 large rocks (6, 15, D) a +0 shortbow a +0 scimitar a +0 leather armour a book of Blood an elf corpse (skeletalised by now) (6, 16, D) a +2 morningstar of draining a +0 leather armour a +3 war axe of flaming the +4 chain mail of the Big Bang {Ponderous, rC+ Dex+3} rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. an elf corpse (skeletalised by now) (6, 17, D) a +0 rapier a +0 leather armour a ring of magical power an elf corpse (skeletalised by now) (6, 34, D) a +0 robe a staff of alchemy (6, 35, D) a +0 dire flail (6, 37, D) a +2 robe of fire resistance a +2 halberd of entangling (6, 50, D) a parchment of Infestation (6, 52, D) a +0 longbow a +0 leather armour a +0 spear a javelin a +0 leather armour a +8 scimitar of holy wrath an elf corpse (skeletalised by now) (6, 53, D) 3 large rocks (7, 15, D) a +1 arbalest of freezing a +3 mace of protection a +0 leather armour an elf corpse (skeletalised by now) (7, 16, D) a +2 sling of freezing a +4 scimitar a +0 robe a +1 robe of willpower an elf corpse (skeletalised by now) (7, 17, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (7, 20, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (7, 32, D) a staff of fire (7, 34, D) a +0 short sword a parchment of Death Channel (7, 37, D) a +0 scimitar (7, 39, D) a +2 robe of fire resistance (7, 40, D) a +1 war axe of venom (7, 50, D) a parchment of Fireball (7, 52, D) a +0 shortbow a staff of necromancy a +0 orcbow 4 large rocks a parchment of Hoarfrost Cannonade a centaur corpse (skeletalised by now) a centaur corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (7, 53, D) a +0 shortbow (7, 60, D) a book of Hexes a book of the Dragon a book of Hexes (8, 14, D) a staff of earth (8, 15, D) a +0 short sword (8, 16, D) a +0 long sword a +0 robe a +3 vampiric morningstar an elf corpse (skeletalised by now) (8, 17, D) a +0 rapier a +0 ring mail (8, 32, D) a +4 ring of slaying (8, 33, D) a cognitogaunt corpse (skeletalised by now) (8, 34, D) a +0 dire flail a +2 helmet of intelligence a cognitogaunt corpse (skeletalised by now) (8, 52, D) a +0 spear 3 javelins a +0 leather armour a +0 shortbow a dragon-coil talisman a centaur corpse (skeletalised by now) (8, 53, D) the fire staff of Misconduct {rPois rF+ Tloc Fire} [staff of fire] rPois: It protects you from poison. rF+: It protects you from fire. Tloc: It increases the power of your Translocations spells. Fire: It increases the power of your Fire spells. a +0 orcbow (9, 14, D) a staff of necromancy (9, 15, D) a +0 scimitar a +0 ring mail (9, 16, D) a +0 scimitar a +0 robe an elf corpse (skeletalised by now) (9, 18, D) a +0 rapier a +0 rapier a +0 leather armour a +2 falchion a +0 robe an elf corpse (skeletalised by now) (9, 32, D) a +1 dagger of holy wrath (9, 33, D) a +1 pair of gloves of infusion (9, 38, D) a +0 dire flail (9, 52, D) a +0 dire flail a +0 arbalest a +0 orcbow a +0 longbow a +0 leather armour a parchment of Manifold Assault an elf corpse (skeletalised by now) (9, 53, D) a +0 orcbow (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) the eel talisman "Xiek" {Fly rF- Int+8 Dex-2} (still there?) [eel talisman] Fly: It grants you flight. rF-: It makes you vulnerable to fire. Int+8: It affects your intelligence (+8). Dex-2: It affects your dexterity (-2). a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (10, 16, D) a +0 short sword a +0 robe the +1 scimitar of Articulation {pain, Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (10, 17, D) a +0 long sword a +0 shortbow a +1 leather armour of willpower an elf corpse (skeletalised by now) (10, 18, D) a +0 quick blade a +0 quick blade a +0 leather armour an elf corpse (skeletalised by now) (10, 33, D) a staff of necromancy (10, 34, D) a +0 chain mail a +0 great mace a parchment of Conjure Ball Lightning (10, 35, D) a +0 plate armour a +1 partisan (10, 51, D) a parchment of Static Discharge (10, 52, D) the +10 broad axe of Righteous Fury {sunder, rC+ Dex+4 Stlth+} rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. 2 silver javelins a +0 leather armour a +0 longbow a +0 leather armour a +0 spear a javelin a +0 leather armour 4 large rocks the +2 plate armour "Lapregia" {rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (10, 53, D) a +0 arbalest (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (11, 14, D) a +0 robe (11, 15, D) a +0 long sword (11, 16, D) a +0 quarterstaff of holy wrath a +0 scale mail the +12 partisan of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. It cannot be enchanted further. an elf corpse (skeletalised by now) (11, 17, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (11, 32, D) a staff of earth (11, 33, D) a parchment of Irradiate (11, 34, D) a staff of fire (11, 36, D) a +0 robe a +0 dagger a human corpse (skeletalised by now) (11, 50, D) a +1 spear of venom (11, 51, D) a staff of conjuration (11, 52, D) the air staff "Umuxegha" {rElec Dex+4 Air} [staff of air] rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). Air: It increases the power of your Air spells. a +0 shortbow a +0 orcbow a staff of alchemy 3 large rocks a parchment of Maxwell's Capacitive Coupling a centaur corpse (skeletalised by now) a cyclops corpse (skeletalised by now) (12, 15, D) a parchment of Infestation (12, 16, D) a +0 hand axe of freezing (12, 32, D) a parchment of Flame Wave (12, 34, D) the cold staff "Piufoubb" {rElec rC+ rCorr Str-4 Ice} [staff of cold] rElec: It insulates you from electricity. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). Ice: It increases the power of your Ice spells. (12, 52, D) 3 large rocks a staff of fire (12, 53, D) a +5 spear of venom 3 javelins a +0 leather armour a merfolk corpse (skeletalised by now) (13, 16, D) a +0 longbow a +0 leather armour (13, 34, D) a ring of flight (13, 35, D) a +0 robe a +0 dagger a +0 dire flail (13, 50, D) a +2 ring mail of willpower (13, 52, D) a +0 longbow a +0 leather armour a +0 longbow a +0 leather armour a +4 scale mail of death an elf corpse (skeletalised by now) (14, 50, D) a staff of necromancy (14, 51, D) a parchment of Infestation (14, 52, D) 4 large rocks a +0 arbalest a +1 pair of boots of flying a cyclops corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (18, 48, D) a +3 antimagic spear (18, 49, D) the +3 quarterstaff "Qamnocro" {drain, rPois Int+3} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (19, 1, D) a staff of earth an elephant corpse (skeletalised by now) (19, 17, D) a +0 spear (19, 18, D) a +0 trident a +0 robe a naga corpse (skeletalised by now) (19, 32, D) a +0 dagger (19, 33, D) a +1 flail of draining (19, 35, D) a +2 quarterstaff of pain a +0 shortbow a +0 leather armour (19, 48, D) a +6 ring of strength (19, 50, D) a wind drake corpse (skeletalised by now) (20, 1, D) a +2 antimagic hand axe a +0 animal skin a spriggan corpse (skeletalised by now) (20, 17, D) a +2 scale mail of resonance (20, 18, D) the +1 orcbow "Duwi Zics" {drain, Int+4 Stlth+} Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 hand axe (20, 19, D) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. It cannot be enchanted further. a salamander corpse (skeletalised by now) (20, 32, D) a +0 short sword (20, 33, D) a staff of fire (20, 34, D) a +4 morningstar of draining a +0 shortbow a +0 leather armour (20, 36, D) a +2 hand axe of venom (20, 48, D) a parchment of Stone Arrow (20, 50, D) a +0 robe the +5 scale mail of Wasted Space {Harm rC- Will+ Dex+4} Harm: It increases damage dealt and taken. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (20, 52, D) a +0 robe a ring of magical power (21, 0, D) a staff of fire (21, 1, D) a +0 rapier a +0 animal skin the +2 pair of boots of Xioji {MP+5 Dex+3} MP+5: It affects your magic capacity (+5). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a spriggan corpse (skeletalised by now) (21, 3, D) a +0 robe (21, 17, D) a +6 ring of intelligence (21, 18, D) a guardian serpent corpse (skeletalised by now) a salamander corpse (skeletalised by now) (21, 32, D) a staff of conjuration (21, 33, D) a +0 hat of willpower (21, 34, D) a +0 short sword a +0 robe a +0 rapier a +0 robe an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (21, 48, D) a parchment of Summon Ice Beast (21, 50, D) the +7 rapier of Indignation {devious, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (22, 0, D) a +1 short sword of venom (22, 1, D) a +7 shortbow (22, 3, D) a +0 robe a spriggan corpse (skeletalised by now) (22, 16, D) a +3 short sword of draining (22, 18, D) a +0 spear a +0 robe (22, 32, D) a parchment of Teleport Other (22, 33, D) a staff of earth (22, 34, D) a +2 heavy hand axe a +0 long sword a +0 leather armour a +0 longbow a +0 leather armour a ring of magical power an elf corpse (skeletalised by now) (22, 48, D) a +0 scimitar of draining (22, 50, D) a +0 robe a spriggan corpse (skeletalised by now) (22, 51, D) a +0 robe (23, 1, D) a staff of alchemy (23, 16, D) the +2 scale mail of Exclusion {Will+ Slay+2} Will+: It increases your willpower. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. (23, 18, D) a +0 shortbow a +0 war axe a +0 robe a +0 club a +0 robe a parchment of Sphinx Sisters a naga corpse (skeletalised by now) (23, 19, D) a +0 scimitar a +0 robe (23, 33, D) a +0 long sword (23, 34, D) a +0 long sword a +0 robe a +1 war axe of sundering an elf corpse (skeletalised by now) (23, 50, D) a +2 sling of freezing a +3 quick blade of distortion a +0 robe a serpent talisman (24, 0, D) a +3 plate armour of resonance (unseen) (24, 1, D) a +3 chain mail of fire resistance a yak corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (24, 15, D) a +4 ring of slaying an amulet of regeneration an amulet of wildshape a ring of poison resistance a ring of magical power a ring of protection from fire a ring of protection from cold an amulet of reflection a +5 ring of evasion a +4 ring of protection an amulet of faith a +5 ring of evasion a ring of resist corrosion a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a ring of willpower a +4 ring of protection a +2 robe of positive energy a +0 ring mail of fire resistance (24, 16, D) a +1 morningstar of concussion (24, 17, D) a parchment of Arcjolt (24, 18, D) a +0 arbalest a +0 mace the cold staff "Orual" {rElec rC+ Int+5 Stlth- Ice} [staff of cold] rElec: It insulates you from electricity. rC+: It protects you from cold. Int+5: It affects your intelligence (+5). Stlth-: It makes you less stealthy. Ice: It increases the power of your Ice spells. (24, 19, D) a +2 dire flail of venom a +0 robe a +0 partisan a salamander corpse (skeletalised by now) (24, 33, D) a +1 short sword of venom (24, 35, D) a +4 war axe of freezing a +0 robe a +4 scimitar a +0 robe an elf corpse (skeletalised by now) (24, 37, D) a +0 rapier a +0 rapier a +0 leather armour a ring of flight (24, 38, D) a +0 rapier a +0 rapier a +0 leather armour (24, 48, D) a +6 ring of dexterity (24, 49, D) a +0 leather armour of positive energy (25, 0, D) the +3 trident of Laceration {flame, rF- rC++} rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. It cannot be enchanted further. (25, 1, D) the +2 chain mail of the Barnacle {Harm} Harm: It increases damage dealt and taken. It cannot be enchanted further. (25, 16, D) a +0 club (25, 17, D) a staff of alchemy (25, 18, D) a +2 leather armour of positive energy a salamander corpse (skeletalised by now) (25, 19, D) a +0 halberd a salamander corpse (skeletalised by now) (25, 32, D) a +2 rapier of draining (25, 34, D) a +4 orcbow a +0 short sword a +0 robe a staff of alchemy (25, 35, D) a +0 longbow a +0 leather armour (25, 37, D) a +1 rapier of draining a +0 robe (25, 48, D) a +3 falchion of protection (25, 49, D) a parchment of Freezing Cloud (25, 50, D) a staff of fire (25, 53, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (26, 1, D) a +3 leather armour of cold resistance (unseen) (26, 2, D) a black mamba corpse (skeletalised by now) (26, 17, D) a +2 ring mail of poison resistance (26, 19, D) a +2 rapier of speed a +0 robe an orb of pyromania a naga corpse (skeletalised by now) (26, 32, D) a +2 chain mail of cold resistance (26, 33, D) a +0 short sword (26, 34, D) a +4 giant club (26, 35, D) a +0 long sword a +0 scale mail an elf corpse (skeletalised by now) (26, 36, D) a shapeshifter corpse (skeletalised by now) (26, 37, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (26, 48, D) a parchment of Magnavolt (26, 49, D) a +1 cloak of stealth (26, 50, D) a +4 ring of slaying (26, 52, D) a storm dragon corpse (skeletalised by now) (26, 54, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (26, 58, D) Sif Muna's Tome of Fabrication and Orogeny Spells Type Level a - Sandblast Earth 1 b - Construct Spike Launcher Forgecraft 2 c - Forge Lightning Spire Air/Forgecraft 4 d - Leda's Liquefaction Alchemy/Earth 4 e - Borgnjor's Vile Clutch Necromancy/Earth 5 f - Spellspark Servitor Conjuration/Forgecraft 7 g - Lehudib's Crystal Spear Conjuration/Earth 8 h - Shatter Earth 9 Sif Muna's Almanac of Collective Geomancy Spells Type Level a - Call Canine Familiar Summoning 3 b - Bombard Conjuration/Earth 6 c - Permafrost Eruption Ice/Earth 6 d - Hellfire Mortar Fire/Earth/Forgecraft 7 e - Malign Gateway Summoning/Translocation 7 f - Shatter Earth 9 Sif Muna's Notes on Rocky Stolen Souls Spells Type Level a - Borgnjor's Vile Clutch Necromancy/Earth 5 b - Hellfire Mortar Fire/Earth/Forgecraft 7 c - Borgnjor's Revivification Necromancy 8 d - Shatter Earth 9 Jonez's Catalogue of the Petrous Flock Spells Type Level a - Martyr's Knell Necromancy/Summoning 4 b - Borgnjor's Vile Clutch Necromancy/Earth 5 c - Summon Forest Summoning/Translocation 5 d - Bombard Conjuration/Earth 6 e - Malign Gateway Summoning/Translocation 7 f - Summon Horrible Things Summoning 8 g - Shatter Earth 9 (27, 0, D) a parchment of Airstrike (27, 1, D) a +0 robe (still there?) a +1 heavy hand cannon (still there?) (27, 32, D) a +1 ring mail of cold resistance (27, 33, D) a +0 short sword (27, 34, D) a staff of necromancy a +0 shortbow a +0 leather armour a +0 longbow a +0 dagger a +0 leather armour a +1 leather armour of positive energy an elf corpse (skeletalised by now) (27, 35, D) a +2 scimitar a +0 robe (27, 48, D) the conjuration staff "Sunk" {rC+ Str-5 Int+3 Conj} [staff of conjuration] rC+: It protects you from cold. Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). Conj: It increases the power of your Conjurations spells. (27, 49, D) a staff of cold (27, 50, D) a +0 robe a staff of fire a spriggan corpse (skeletalised by now) (27, 51, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (28, 0, D) a +7 arbalest (unseen) (28, 1, D) the +4 quarterstaff of Corruption {vamp, rCorr Dex+3} rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (28, 2, D) a polar bear corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (28, 16, D) a dragon-coil talisman (28, 18, D) a +0 shortbow of flaming the +2 great mace "Uwkos" {spect, ^Fragile Fly Dex+2} ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (28, 32, D) a +0 leather armour (28, 33, D) a +2 scale mail of willpower (28, 34, D) a +0 longbow the +8 plate armour of Ezaocs {^Drain rN+ Stlth+} ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. a staff of conjuration a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (28, 48, D) the +0 plate armour of the Seven of Pentacles {+Inv Will+ rCorr} +Inv: It lets you turn invisible. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (28, 49, D) a staff of air (28, 50, D) a parchment of Iskenderun's Battlesphere (28, 51, D) a +0 robe (28, 52, D) a +2 antimagic trident a +0 robe (29, 0, D) a +2 leather armour of poison resistance (unseen) (29, 1, D) the +8 short sword of Cruel Justice {venom, rC++ Int+2} rC++: It greatly protects you from cold. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (29, 16, D) a +0 short sword (29, 18, D) a +1 glaive of venom a +0 halberd a +0 robe (29, 32, D) a +0 short sword (29, 33, D) a staff of cold (29, 34, D) the +5 scythe "Finisher" {speed, execute} It cannot be enchanted further. a +0 robe an elf corpse (skeletalised by now) (29, 48, D) a parchment of Passwall (29, 50, D) a +4 ring of slaying (29, 51, D) a +0 robe (29, 54, D) a titan corpse (skeletalised by now) (30, 1, D) a black mamba corpse (skeletalised by now) (30, 48, D) a parchment of Forge Phalanx Beetle (30, 49, D) a +2 plate armour of cold resistance (30, 50, D) a +0 robe a staff of earth a spriggan corpse (skeletalised by now) (32, 48, D) a +2 chain mail of willpower (32, 49, D) a +3 quarterstaff of speed (32, 50, D) the +8 athame of a ziggurat {vamp, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (32, 52, D) a titan corpse (skeletalised by now) (33, 48, D) the +12 rapier of Kiuh {freeze, rElec Dex+4} rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (33, 49, D) an orb of mesmerism (33, 50, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (34, 28, D) a +0 robe of cold resistance (unseen) (34, 29, D) a hell hog corpse (skeletalised by now) (34, 30, D) a +2 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (34, 48, D) a ring of resist corrosion (34, 50, D) a +1 dagger of speed (35, 14, D) a staff of air (35, 15, D) a +2 orcbow of freezing (35, 29, D) a staff of alchemy (35, 30, D) a +0 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (36, 1, D) a +2 ring mail of fire resistance (unseen) (36, 2, D) a +2 demon blade of distortion (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (36, 14, D) a +2 trident of venom (36, 15, D) a staff of alchemy (36, 28, D) a staff of air (36, 29, D) a +4 ring mail of willpower (37, 0, D) a +2 troll leather armour (37, 1, D) a +1 great sword of draining (still there?) a +0 plate armour (still there?) an amulet of dissipation (still there?) a human corpse (skeletalised by now) (still there?) (37, 14, D) a +5 flail of concussion (37, 28, D) the +8 hand axe of Slime {protect, Str+3 Dex+2} Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (38, 0, D) a +0 chain mail (38, 3, D) a +2 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (38, 4, D) a +5 scimitar (still there?) a +0 chain mail (still there?) (38, 14, D) a +2 ring mail of cold resistance (38, 15, D) the +6 hand axe of Daring {freeze, Fly rC+} Fly: It grants you flight. rC+: It protects you from cold. It cannot be enchanted further. (38, 28, D) a +0 chain mail (38, 29, D) a +1 mace of protection (38, 48, D) a +4 longbow (38, 49, D) a +0 short sword of venom (38, 50, D) a +0 ring mail of poison resistance (39, 0, D) the air staff of the Breathing Madman {rElec Dex+3 Conj Tloc Air} [staff of air] rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. (39, 1, D) a +5 heavy demon blade (still there?) a +0 chain mail (still there?) a +1 scimitar of flaming (still there?) a hell hog corpse (skeletalised by now) (still there?) a human corpse (skeletalised by now) (still there?) (39, 2, D) a +0 great sword of flaming (still there?) a +3 great sword (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (39, 3, D) a +3 heavy great sword the +0 pearl dragon scales "Biyzyce" {rN+ Will++ Dex-2} rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Dex-2: It affects your dexterity (-2). It cannot be enchanted further. a human corpse (skeletalised by now) (39, 14, D) a staff of necromancy (39, 15, D) the +3 rapier "Byruuj" {drain, *Noise Fly Str+3 Dex+3} *Noise: It may make a loud noise when swung. Fly: It grants you flight. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (39, 28, D) the +5 short sword "Pophoib" {speed, rElec Str+2 Int-5 Dex+3} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Int-5: It affects your intelligence (-5). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (39, 29, D) a +0 glaive the +8 plate armour of Love and Death {*Corrode rF+ rN+} *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. a human corpse (skeletalised by now) (39, 30, D) a +2 great sword of flaming a fire giant corpse (skeletalised by now) (39, 31, D) a +3 great sword of flaming (39, 48, D) the +4 war axe "Otraerr" {freeze, rF+} rF+: It protects you from fire. It cannot be enchanted further. (39, 50, D) a +2 vampiric dagger (40, 0, D) a +2 dire flail of holy wrath (40, 1, D) a +4 spear of venom (unseen) (40, 3, D) a +1 great sword of flaming (unseen) (40, 4, D) a +1 antimagic scimitar (still there?) a +0 chain mail (still there?) (40, 5, D) a +2 great sword of flaming (unseen) (40, 29, D) the +10 executioner's axe of Emulur {freeze, rC+ Str-4 SInv} rC+: It protects you from cold. Str-4: It affects your strength (-4). SInv: It lets you see invisible. It cannot be enchanted further. (40, 32, D) a +4 great sword of flaming (40, 48, D) a +4 plate armour of command (40, 49, D) a staff of conjuration (40, 50, D) a staff of fire (40, 53, D) +0 pearl dragon scales a pearl dragon corpse (skeletalised by now) (41, 0, D) a +1 partisan (unseen) (41, 1, D) the +3 scale mail of the Great Game {Rampage *Silence +Blink rCorr} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. *Silence: It may silence you when you take damage. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (41, 14, D) a +6 battleaxe of electrocution (41, 15, D) a +2 hand cannon of freezing (41, 29, D) the +8 falchion "Viuqoy" {valour, rElec Str+2} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). It cannot be enchanted further. (41, 30, D) a +2 great sword of flaming (41, 48, D) a +2 robe of fire resistance (41, 49, D) a staff of air (41, 50, D) a parchment of Plasma Beam (42, 0, D) a staff of fire (unseen) (42, 1, D) a parchment of Detonation Catalyst (42, 14, D) a staff of cold (42, 15, D) the +1 chain mail "Ucraps" {Ponderous, *Slow +Blink rPois Dex-2} *Slow: It may slow you when you take damage. +Blink: It lets you blink. rPois: It protects you from poison. Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (42, 28, D) a parchment of Fire Storm (42, 29, D) a +0 morningstar of protection (42, 30, D) a +3 great sword a +0 plate armour (42, 48, D) a +4 war axe of draining (42, 49, D) a parchment of Shatter (42, 50, D) a +0 ring mail (43, 14, D) a +6 ring of intelligence (43, 15, D) a staff of alchemy (43, 28, D) a staff of cold (43, 29, D) a +3 spectral quarterstaff a hell hog corpse (skeletalised by now) (43, 48, D) a parchment of Splinterfrost Shell (43, 49, D) a staff of necromancy (43, 52, D) a +0 glaive a +1 scale mail of fire resistance a demonspawn corpse (skeletalised by now) (44, 48, D) a +2 spear of freezing (44, 49, D) a +0 ring mail (44, 50, D) a +1 morningstar of freezing (44, 52, D) a cognitogaunt corpse (skeletalised by now) (45, 48, D) a +4 ring of slaying (45, 50, D) a +1 demon whip of pain (45, 51, D) a +2 great sword of holy wrath (46, 48, D) a +3 dagger of venom (46, 49, D) a +0 flail of protection (46, 50, D) a +1 scale mail of cold resistance (46, 51, D) the +11 war axe "Raogo" {sunder, rPois rF+ rC+ rN+} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. (46, 52, D) a +6 mace of protection the +3 leather armour of the Mind {rPois} rPois: It protects you from poison. It cannot be enchanted further. a +0 kite shield a demonspawn corpse (skeletalised by now) (46, 54, D) a +2 sacred scourge of holy wrath a +0 robe (47, 48, D) a parchment of Detonation Catalyst (47, 49, D) a +2 robe (47, 50, D) the +8 great sword of Crusades {flame, *Slow Str+2 Int+4 Dex-5} *Slow: It may slow you when you take damage. Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (47, 51, D) a +6 ring of dexterity (48, 49, D) the +5 morningstar "Haxt" {flame, Will+ Dex+4} Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (48, 50, D) a staff of cold (48, 51, D) a +2 scale mail of fire resistance (48, 52, D) a +2 antimagic demon whip a +0 leather armour a demonspawn corpse (skeletalised by now) (49, 0, D) a staff of alchemy (49, 1, D) a +0 glaive of protection (49, 24, D) a +6 quarterstaff of draining (49, 41, D) a +0 trident (49, 48, D) a +3 heavy spear (49, 49, D) the +6 athame of the Onslaught {devious, +Blink rN+ Will+ Int+3} +Blink: It lets you blink. rN+: It protects you from negative energy. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (50, 1, D) a staff of conjuration (50, 12, D) a +0 mace of protection (50, 13, D) a +4 heavy great sword a water moccasin corpse (skeletalised by now) (50, 24, D) a staff of earth (50, 25, D) a parchment of Curse of Agony (50, 37, D) a +2 heavy dire flail (unseen) (50, 42, D) a +1 heavy great mace a +0 ring mail (50, 49, D) the +0 giant spiked club of Divine Honour {freeze, Fly rN+ Stlth+} Fly: It grants you flight. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. (50, 50, D) an amulet of reflection (51, 0, D) a parchment of Sandblast (51, 1, D) a +6 orcbow a +0 great mace a +0 chain mail a +8 chain mail of ponderousness (51, 3, D) a +3 battleaxe a +0 plate armour (51, 13, D) a +0 glaive of freezing (51, 25, D) a staff of air (51, 32, D) a komodo dragon corpse (skeletalised by now) (51, 33, D) a blink frog corpse (skeletalised by now) (51, 36, D) a parchment of Orb of Destruction (51, 37, D) a ring of resist corrosion (51, 48, D) a +1 orcbow of electrocution (51, 49, D) a parchment of Inner Flame (51, 50, D) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. It cannot be enchanted further. (52, 12, D) a parchment of Manifold Assault (52, 16, D) a water moccasin corpse (skeletalised by now) (52, 17, D) a yak corpse (skeletalised by now) (52, 23, D) 4 darts of disjunction a +0 falchion a +0 leather armour (52, 24, D) a staff of necromancy (52, 30, D) a basilisk corpse (skeletalised by now) (52, 32, D) a cane toad corpse (skeletalised by now) (52, 37, D) a +1 falchion of flaming (unseen) (52, 42, D) a +0 scimitar (still there?) a +1 hand axe of flaming (still there?) a +0 long sword (still there?) (52, 49, D) an amulet of wildshape (52, 50, D) a book of Fire (53, 0, D) a +2 ring mail of cold resistance (53, 1, D) a +0 athame a +0 robe a human corpse (skeletalised by now) (53, 2, D) a +1 mace a +0 robe (53, 12, D) +0 ice dragon scales (53, 13, D) a staff of alchemy (53, 15, D) a yak corpse (skeletalised by now) (53, 24, D) a +1 heavy spear (53, 25, D) the +0 whip "Hiloapt" {freeze, rC- rCorr Str+3 Int+5} rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). It cannot be enchanted further. (53, 36, D) the +4 halberd of Myrockon {flame, Str+6 Int-2 Dex+4} Str+6: It affects your strength (+6). Int-2: It affects your intelligence (-2). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (53, 37, D) a staff of cold (unseen) (53, 49, D) the fire staff "Poloroi" {rF+ SInv Fire Earth} [staff of fire] rF+: It protects you from fire. SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. (53, 50, D) the +1 plate armour "Xeewnoe" {rCorr Str+6} rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). It cannot be enchanted further. (54, 1, D) the fire staff of Destruction {rF+ Int+3 Forge Fire} [staff of fire] rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. (54, 2, D) a +0 whip a +0 robe a human corpse (skeletalised by now) (54, 13, D) the +5 falchion "Ruwydaoh" {heavy, rC+ Dex+4} rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a water moccasin corpse (skeletalised by now) (54, 14, D) a +0 robe a spriggan corpse (skeletalised by now) (54, 24, D) a parchment of Lesser Beckoning (54, 25, D) a staff of alchemy (54, 48, D) a +4 chain mail of fire resistance (54, 49, D) a +2 scimitar of freezing (54, 50, D) a +2 dagger of venom (55, 1, D) the +3 arbalest "Impslayer" {elec, rElec rF+ rN+ SInv} rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. (55, 2, D) a +0 battleaxe (55, 12, D) a +2 eveningstar of holy wrath (58, 48, D) a +4 great mace of protection (58, 49, D) a ring of see invisible (59, 37, D) a +2 quick blade of draining (59, 40, D) a +0 battleaxe a +0 plate armour (59, 47, D) the +1 robe of the Cichlid {rN+ Dex+5 Slay+4 Archmagi} rN+: It protects you from negative energy. Dex+5: It affects your dexterity (+5). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (59, 48, D) a +1 robe of willpower (60, 30, D) a +0 scimitar (60, 31, D) a +4 great sword (still there?) a +0 robe (still there?) (60, 36, D) a staff of necromancy (60, 37, D) a staff of earth (60, 48, D) a parchment of Frozen Ramparts (60, 51, D) +0 storm dragon scales a storm dragon corpse (60, 52, D) +0 storm dragon scales a storm dragon corpse (60, 53, D) a titan corpse (61, 4, D) a human corpse (skeletalised by now) (61, 16, D) a staff of alchemy (unseen) (61, 30, D) a +0 mace a +0 robe (61, 36, D) a parchment of Maxwell's Capacitive Coupling (61, 39, D) a +0 giant club (61, 41, D) a +0 hand axe a +0 chain mail a +0 short sword a +0 plate armour (61, 42, D) a +0 short sword a +0 chain mail an orc corpse (skeletalised by now) (61, 47, D) a +0 robe (61, 48, D) a +0 robe of positive energy (61, 51, D) a +2 robe of cold resistance a +0 buckler of reflection a staff of alchemy a +0 robe a spriggan corpse a spriggan corpse a wind drake corpse (62, 1, D) a staff of air (62, 3, D) a human corpse (skeletalised by now) (62, 8, D) a staff of alchemy (62, 9, D) the +1 shortbow "Dipuff" {drain, Will+ Int+4} Will+: It increases your willpower. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (62, 11, D) a +0 giant club a +0 giant club (62, 17, D) a +1 chain mail of archery (unseen) (62, 26, D) a +2 mace of protection (62, 30, D) a +0 hand axe (62, 36, D) a +1 falchion of valour (62, 41, D) a +0 great mace a +0 chain mail a +0 dire flail a +0 dire flail (62, 47, D) a +0 orcbow of electrocution (62, 48, D) a parchment of Forge Phalanx Beetle (62, 49, D) a parchment of Conjure Ball Lightning (62, 52, D) the +2 Maxwell's thermic engine {flame, freeze, rev} It cannot be enchanted further. a +0 robe (63, 3, D) a human corpse (skeletalised by now) (63, 11, D) a +0 giant spiked club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (63, 16, D) the inkwell talisman "Ruimafeq" {rF- rN++ Int-2 Stlth+} [inkwell talisman] rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. Int-2: It affects your intelligence (-2). Stlth+: It makes you more stealthy. (63, 27, D) a staff of cold (unseen) (63, 36, D) a +1 antimagic quarterstaff (63, 37, D) a +0 heavy spear (63, 40, D) a +0 trident a +0 plate armour an orc corpse (skeletalised by now) (63, 41, D) a +0 war axe a +0 plate armour an orc corpse (skeletalised by now) (63, 42, D) a +0 long sword a +0 robe an orc corpse (skeletalised by now) (63, 47, D) a +5 glaive of venom (63, 48, D) a parchment of Fire Storm (63, 49, D) the +13 sword of the Dread Knight {decimate ^Drain *Silence Will+} ^Drain: It drains your maximum health when unequipped. *Silence: It may silence you when you take damage. Will+: It increases your willpower. It cannot be enchanted further. (63, 51, D) a titan corpse a titan corpse a wind drake corpse a wind drake corpse (64, 16, D) a staff of air (unseen) (64, 17, D) the +4 sling of Reason {heavy, rF+ Int+3 Dex+3 Stlth-} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. It cannot be enchanted further. (unseen) (64, 26, D) a +6 sling of draining (64, 27, D) the conjuration staff "Uzxanoiv" {Conj Tloc} [staff of conjuration] Conj: It increases the power of your Conjurations spells. Tloc: It increases the power of your Translocations spells. (64, 47, D) a +0 plate armour of command (64, 49, D) a parchment of Permafrost Eruption (64, 51, D) a +0 robe (65, 26, D) a parchment of Teleport Other (65, 49, D) a +2 battleaxe of freezing (65, 50, D) a +3 chain mail of command (65, 51, D) the +2 quarterstaff "Gittohic" {freeze, Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. a +0 robe a titan corpse a storm dragon corpse a wind drake corpse (65, 52, D) +0 storm dragon scales a +0 heavy flail a +0 robe a ring of willpower a storm dragon corpse (66, 51, D) a staff of alchemy a titan corpse a wind drake corpse (66, 52, D) a +0 robe a spriggan corpse (67, 0, D) a +1 athame of speed (unseen) (67, 47, D) a +1 chain mail of cold resistance (67, 48, D) a +3 demon trident of electrocution (67, 50, D) a scarf of shadows (67, 51, D) a wind drake corpse (67, 52, D) a wind drake corpse a titan corpse (68, 2, D) a +4 mace a +0 robe (68, 47, D) the +0 pair of boots of Calculation {Stlth+} Stlth+: It makes you more stealthy. It cannot be enchanted further. (68, 48, D) a staff of earth (68, 49, D) a +3 ring mail of cold resistance (69, 49, D) the +5 ring mail of the Lizard {rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. (69, 50, D) a staff of cold (69, 51, D) a +1 trident of protection a +0 robe a spriggan corpse (70, 9, D) the +1 trident of the Bustard {entangle, Str+4 Dex+6} Str+4: It affects your strength (+4). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (unseen) (70, 11, D) a wolf corpse (skeletalised by now) (70, 36, D) a +2 glaive of venom (70, 37, D) a staff of necromancy (unseen) (70, 41, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (70, 42, D) a +0 long sword a +0 ring mail a +0 dagger a +0 scale mail an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (70, 49, D) a +2 ring mail of willpower (71, 8, D) a +2 antimagic quarterstaff (71, 11, D) a +0 vampiric short sword a +0 robe (71, 16, D) a +0 heavy flail (unseen) (71, 17, D) a staff of conjuration (71, 26, D) the +1 chain mail "Xyfrioc" {MP+5} MP+5: It affects your magic capacity (+5). It cannot be enchanted further. (71, 27, D) a staff of air (71, 37, D) a +1 flail of venom (unseen) (71, 41, D) a +0 dagger (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) a +2 heavy trident (still there?) an elf corpse (skeletalised by now) (still there?) (71, 47, D) the +3 scale mail of Loss {rC++ Will- Int+4 SInv} rC++: It greatly protects you from cold. Will-: It decreases your willpower. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. It cannot be enchanted further. (71, 48, D) a +2 chain mail of cold resistance (71, 51, D) a staff of cold a +0 robe a wind drake corpse (72, 9, D) a staff of necromancy (unseen) (72, 11, D) a black bear corpse (skeletalised by now) (72, 16, D) a +1 flail of venom (72, 20, D) a +0 glaive (72, 27, D) the +2 short sword of Past Mistakes {elec, ^Fragile rCorr Int+2} ^Fragile: It will be destroyed if unequipped. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (72, 32, D) a +0 dagger a +0 robe (72, 37, D) a +0 vampiric short sword (unseen) (72, 39, D) a +0 longbow a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (72, 47, D) a parchment of Animate Dead (72, 48, D) a +6 ring of intelligence (72, 49, D) a +2 scale mail of poison resistance (72, 51, D) a +0 robe (73, 16, D) a +1 scimitar of holy wrath (unseen) (73, 17, D) a +0 spectral quarterstaff (unseen) (73, 19, D) a +0 trident (73, 26, D) a +0 battleaxe of draining (73, 27, D) the +6 long sword of Mecsup {venom, rN++} rN++: It greatly protects you from negative energy. It cannot be enchanted further. (73, 31, D) a catoblepas corpse (skeletalised by now) (73, 36, D) a +2 lajatang of venom (unseen) (73, 40, D) a +5 glaive of flaming (73, 47, D) the air staff of Friendship {rElec rPois Int+2 Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. Int+2: It affects your intelligence (+2). Air: It increases the power of your Air spells. (73, 48, D) a parchment of Tukima's Dance (73, 49, D) a +2 heavy orcbow (73, 52, D) a titan corpse (74, 49, D) a +2 falchion of freezing (75, 1, D) a staff of necromancy (unseen) (75, 41, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (75, 47, D) an amulet of magic regeneration (75, 49, D) a book of Necromancy