52hunter the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (9, 0, D) a +0 falchion (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (19, 1, D) the +5 quarterstaff "Haamet" {venom, Int+2 Stlth+} Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (19, 16, D) a +4 sling of flaming (unseen) (19, 17, D) the alchemy staff "Vify" {^Drain rPois rF- rC++ Int+2 Alch} [staff of alchemy] ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Int+2: It affects your intelligence (+2). Alch: It increases the power of your Alchemy spells. (unseen) (20, 0, D) the +4 long sword of Cataclysm {pain, +Blink Str+3} +Blink: It lets you blink. Str+3: It affects your strength (+3). It cannot be enchanted further. (20, 16, D) the +2 flail of True Grit {pain, rC+ Stlth+} rC+: It protects you from cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (20, 17, D) the ring of the Kappa {Will+ Str+6} [ring of strength] Will+: It increases your willpower. Str+6: It affects your strength (+6). (unseen) (21, 0, D) a +4 heavy orcbow (21, 1, D) a staff of necromancy (unseen) (21, 16, D) a phantom mirror (21, 17, D) a +6 chain mail of ponderousness (unseen) (22, 1, D) a staff of alchemy (unseen) (22, 16, D) the +0 plate armour of the Blind Marksman {Harm *Slow rF+++ rC++} Harm: It increases damage dealt and taken. *Slow: It may slow you when you take damage. rF+++: It renders you almost immune to fire. rC++: It greatly protects you from cold. It cannot be enchanted further. (unseen) (22, 17, D) a parchment of Eringya's Noxious Bog (22, 23, D) Sif Muna's Spellbook of Generative Bewitchment Spells Type Level a - Call Imp Summoning 2 b - Sigil of Binding Hexes 3 c - Anguish Hexes/Necromancy 4 d - Summon Forest Summoning/Translocation 5 e - Summon Cactus Giant Summoning 6 Dun Zewk's Compilation of the Snow-white Tesseract Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Lesser Beckoning Translocation 2 c - Ozocubu's Armour Ice 3 d - Dispersal Translocation 6 e - Splinterfrost Shell Ice/Forgecraft 7 a book of the Grave (23, 1, D) a staff of alchemy (unseen) (23, 16, D) a parchment of Permafrost Eruption (23, 17, D) a ring of flight (23, 18, D) the +9 short sword "Aceonul" {devious, Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (unseen) (24, 0, D) a +2 ring mail of fire resistance (24, 1, D) a +6 ring of intelligence (24, 9, D) a book of Unlife (24, 16, D) a +0 scale mail of cold resistance (unseen) (24, 17, D) a staff of earth (unseen) (24, 18, D) a +1 ring mail of poison resistance (unseen) (25, 0, D) a parchment of Passage of Golubria (25, 1, D) a +0 mace of protection (25, 16, D) a +6 ring of dexterity (25, 17, D) a +1 leather armour of willpower (unseen) (25, 18, D) a +4 mace of protection (unseen) (26, 0, D) a ring of willpower (26, 1, D) a +4 ring of slaying (26, 16, D) a ring of poison resistance (26, 17, D) a manual of Throwing (27, 0, D) a staff of air (27, 1, D) a staff of earth (unseen) (27, 16, D) a staff of earth (unseen) (27, 17, D) a staff of earth (unseen) (28, 1, D) a +3 plate armour of poison resistance (unseen) (28, 16, D) a staff of air (unseen) (28, 17, D) a staff of air (unseen) (29, 0, D) a +4 halberd of venom (unseen) (29, 16, D) a +1 chain mail of command (unseen) (29, 17, D) a parchment of Forge Phalanx Beetle (35, 0, D) the +0 scimitar of Ragnarok {antimagic, *Noise +Blink Fly Dex+3} *Noise: It may make a loud noise when swung. +Blink: It lets you blink. Fly: It grants you flight. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (35, 14, D) a riddle talisman (35, 15, D) a +0 long sword a +0 robe a +3 glaive of venom (35, 29, D) a +3 scale mail of fire resistance (36, 0, D) an orb of guile (unseen) (36, 14, D) a +0 long sword (36, 15, D) a +7 dagger of holy wrath a +0 robe a +0 buckler a spore talisman (36, 29, D) a staff of necromancy a bullfrog corpse (37, 0, D) a parchment of Hellfire Mortar (37, 1, D) a staff of fire (37, 14, D) a +0 short sword (37, 15, D) a +0 long sword a +0 ring mail a +2 mace of protection an elf corpse (37, 16, D) a +4 falchion of freezing a +0 scale mail an elf corpse (37, 28, D) the +5 glaive of the Guard {elec, spectral} It cannot be enchanted further. (37, 29, D) the +4 flail of Uxuth {speed, +Blink Fly rC+} +Blink: It lets you blink. Fly: It grants you flight. rC+: It protects you from cold. It cannot be enchanted further. a bullfrog corpse (37, 30, D) a cane toad corpse (38, 1, D) a staff of alchemy (38, 15, D) the fire staff "Enkemepn" {rF+ rC+ Int+4 Fire} [staff of fire] rF+: It protects you from fire. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Fire: It increases the power of your Fire spells. a +0 shortbow a +0 leather armour a +0 longbow a +0 leather armour a ring of poison resistance an elf corpse (38, 21, D) a +0 long sword a +1 heavy sling a +0 leather armour (38, 28, D) a +3 long sword of holy wrath (38, 29, D) a staff of air a komodo dragon corpse (38, 31, D) a komodo dragon corpse (39, 0, D) a +2 ring mail of fire resistance (39, 14, D) a +2 scimitar (39, 15, D) a +0 rapier a +1 robe of cold resistance a +2 helmet of ice (39, 16, D) a +2 battleaxe of pain a +0 scale mail a +0 shortbow a +0 dagger a +0 leather armour (39, 28, D) a +3 dagger of venom (39, 29, D) a parchment of Iskenderun's Mystic Blast (39, 30, D) a hydra corpse (40, 14, D) a spider talisman (40, 15, D) a +0 dagger a +0 shortbow the +2 robe of the Sun {rElec Int+3 Dex+2 Slay-5} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). It cannot be enchanted further. a +0 long sword a +0 robe a +2 antimagic shortbow (40, 29, D) a bullfrog corpse (41, 0, D) a fortress talisman (41, 1, D) a +1 halberd of entangling (unseen) (41, 14, D) a +0 leather armour (41, 15, D) a +3 great sword of electrocution (41, 16, D) a +4 war axe of freezing (41, 28, D) a +2 antimagic shortbow (41, 29, D) the +5 war axe "Diriump" {flame, rPois} rPois: It protects you from poison. It cannot be enchanted further. (41, 30, D) a black mamba corpse (41, 31, D) an elephant corpse (42, 0, D) a staff of fire (unseen) (42, 1, D) the +9 sling of Tergiversation {drain, rPois rCorr} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (42, 14, D) a ring of poison resistance (42, 15, D) the +8 rapier "Ygreiph" {antimagic, rC+ Str+3 Int-3 Dex+5} rC+: It protects you from cold. Str+3: It affects your strength (+3). Int-3: It affects your intelligence (-3). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (42, 16, D) a +4 battleaxe of draining a +0 short sword a +0 robe an elf corpse (42, 29, D) a staff of earth (42, 30, D) a wyvern corpse (43, 15, D) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. It cannot be enchanted further. (43, 28, D) a staff of air (43, 29, D) a +2 trident of freezing (44, 28, D) a +2 long sword of holy wrath (48, 1, D) a +5 battleaxe of flaming a +0 chain mail (49, 0, D) a parchment of Forge Lightning Spire (49, 3, D) a ring of protection from fire a +4 ring of protection a ring of willpower an amulet of regeneration an amulet of reflection a ring of protection from fire a +4 ring of protection a ring of protection from cold a ring of positive energy a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight an amulet of dissipation a +4 ring of slaying a +2 great sword of flaming (49, 12, D) a +0 heavy war axe (unseen) (49, 24, D) a +0 sling of freezing (49, 36, D) the +3 leather armour of Daikkop {rC+} rC+: It protects you from cold. It cannot be enchanted further. (49, 37, D) a parchment of Alistair's Intoxication (49, 43, D) a +3 athame of flaming a +0 ring mail (49, 44, D) a +0 long sword a +0 robe (50, 0, D) the +2 ring mail of Zuosh {Rampage MP+9 Int-2 Dex+2} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. MP+9: It affects your magic capacity (+9). Int-2: It affects your intelligence (-2). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (50, 2, D) a +0 great sword of flaming (50, 12, D) a +2 morningstar of protection (unseen) (50, 25, D) a parchment of Freezing Cloud (50, 37, D) a staff of conjuration (50, 42, D) a +0 short sword a +0 robe (51, 0, D) a +0 demon blade (51, 1, D) a +5 mace of concussion a +0 plate armour quicksilver dragon scales a human corpse (skeletalised by now) (51, 3, D) a +0 great sword of flaming a fire giant corpse (skeletalised by now) (51, 12, D) the +8 partisan of the Scapegrace {drain, rPois Int+3 Dex+2} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (51, 19, D) a hell hog corpse (skeletalised by now) (51, 20, D) a +1 broad axe of draining (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) a hell hog corpse (skeletalised by now) (still there?) (51, 24, D) a +0 plate armour of fire resistance (51, 25, D) a staff of air (51, 30, D) a +0 flail (51, 31, D) a +0 mace (51, 36, D) a +6 ring of intelligence (51, 40, D) a +0 long sword a +0 robe (51, 42, D) a +1 vampiric long sword a +0 robe a +6 short sword of flaming an elf corpse (skeletalised by now) (51, 43, D) a +0 short sword a +0 robe a +3 war axe of sundering (51, 44, D) a +0 long sword a +0 robe (52, 2, D) a +1 great sword of flaming a +2 great sword of flaming a fire giant corpse (skeletalised by now) (52, 3, D) a hell hog corpse (skeletalised by now) (52, 17, D) a +1 great sword of flaming (unseen) (52, 18, D) a hell hog corpse (skeletalised by now) (52, 19, D) a +2 great mace of distortion (still there?) a +0 chain mail (still there?) (52, 24, D) a +2 war axe of venom (52, 29, D) a +0 flail a +0 short sword (52, 30, D) a +0 whip a +1 robe of fire resistance (52, 36, D) a +4 shortbow of flaming (52, 37, D) a +1 shortbow of draining (53, 1, D) a +5 demon trident of draining a +0 chain mail a +1 tower shield of protection a lupine talisman (53, 12, D) a +1 short sword of electrocution (53, 13, D) a +4 chain mail of command (53, 25, D) a +4 whip of distortion (53, 29, D) a +0 partisan (53, 30, D) a +0 short sword (53, 36, D) the +2 quarterstaff of Utic Qio {drain, rF+ rCorr Dex+3} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (53, 40, D) a +0 longbow a +0 short sword a +0 leather armour (54, 0, D) a staff of alchemy (54, 1, D) a staff of conjuration (54, 2, D) a +1 great sword of flaming (54, 13, D) the +3 leather armour of Pixovar {-Tele rF+ rCorr Int+2} -Tele: It prevents most forms of teleportation. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (54, 17, D) a +2 great sword of flaming (54, 24, D) a +3 plate armour of poison resistance (54, 25, D) a +3 chain mail of fire resistance (54, 36, D) a staff of alchemy (55, 0, D) the +1 chain mail of Conatus {+Inv MP-5 Str+5} +Inv: It lets you turn invisible. MP-5: It affects your magic capacity (-5). Str+5: It affects your strength (+5). It cannot be enchanted further. (55, 1, D) the +3 war axe "Rysas" {sunder, Str+4 Dex+3} Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (55, 24, D) a +5 whip of electrocution (60, 37, D) the +2 scimitar of Nukosis {heavy, rCorr Int+2} rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (61, 0, D) the +10 trident "Rour" {speed, Str+4 Dex+3} Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (61, 3, D) a +0 shortbow (61, 8, D) a staff of air (unseen) (61, 16, D) the +3 dagger "Moocs" {vamp, *Noise rElec Str+4 Dex+3} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (61, 26, D) the earth staff "Ykkitish" {rElec rF+ Dex+3 Tloc Earth} [staff of earth] rElec: It insulates you from electricity. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). Tloc: It increases the power of your Translocations spells. Earth: It increases the power of your Earth spells. (unseen) (61, 35, D) a +0 leather armour 4 darts of disjunction (61, 36, D) a +3 ring mail of positive energy (62, 0, D) a +4 glaive of holy wrath (62, 1, D) the +6 morningstar of Fortitude {concuss, *Rage Str+3 Stlth+} *Rage: It berserks you when you make melee attacks (+20% chance). Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (62, 3, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (62, 16, D) a staff of alchemy (unseen) (62, 17, D) the +0 ring mail "Xuecazos" {rPois rF+++ rC- Dex-4} rPois: It protects you from poison. rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (unseen) (62, 19, D) a +0 dagger a +0 robe of positive energy a +0 long sword a +0 orcbow a +0 chain mail an orc corpse (skeletalised by now) (62, 20, D) a +0 dire flail a +0 plate armour an orc corpse (skeletalised by now) (62, 27, D) a +0 lajatang of electrocution (unseen) (62, 31, D) a yak corpse (skeletalised by now) (63, 0, D) a +2 falchion of holy wrath (unseen) (63, 2, D) a +0 orcbow (63, 8, D) the conjuration staff "Tuxa" {rElec Dex+6 Conj} [staff of conjuration] rElec: It insulates you from electricity. Dex+6: It affects your dexterity (+6). Conj: It increases the power of your Conjurations spells. (unseen) (63, 16, D) the +8 morningstar "Umac" {freeze, *Rage rC- rN++ Int+2} *Rage: It berserks you when you make melee attacks (+20% chance). rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (63, 17, D) the necromancy staff of Wocs {^Contam rPois rC+ rN+ Str+2 Necro} [staff of necromancy] ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Necro: It increases the power of your Necromancy spells. (unseen) (63, 18, D) a +0 glaive (still there?) a +10 plate armour of ponderousness (still there?) (63, 19, D) a +0 glaive a +0 plate armour (63, 28, D) a jackal corpse (skeletalised by now) (63, 30, D) a river rat corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (63, 37, D) the +1 robe "Irruy" {*Corrode rF++ rC+ Int+3} *Corrode: It may corrode you when you take damage. rF++: It greatly protects you from fire. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (64, 4, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (64, 19, D) a +0 short sword a +0 chain mail (64, 20, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (64, 26, D) a +1 leather armour of fire resistance (64, 27, D) the +8 war axe of Otruscha {flame, Fly Will- Int+7 SInv} Fly: It grants you flight. Will-: It decreases your willpower. Int+7: It affects your intelligence (+7). SInv: It lets you see invisible. It cannot be enchanted further. (67, 0, D) a +0 great sword of flaming (69, 36, D) a +3 leather armour of poison resistance (unseen) (70, 37, D) a staff of cold (unseen) (70, 39, D) a +0 dagger (70, 40, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (70, 41, D) a +0 scimitar a +0 plate armour an orc corpse (skeletalised by now) (71, 16, D) a +3 orcbow of flaming (unseen) (71, 17, D) the +9 whip of Hoxkip {speed, rElec rPois Int+2 Dex-5} rElec: It insulates you from electricity. rPois: It protects you from poison. Int+2: It affects your intelligence (+2). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (unseen) (71, 20, D) a +0 short sword (71, 21, D) a +0 whip a +0 leather armour an orc corpse (skeletalised by now) (71, 36, D) the +3 rapier of the Endless March {freeze, Dex+5} Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (71, 37, D) a parchment of Hoarfrost Cannonade (71, 38, D) a +0 whip a +0 leather armour (71, 40, D) a +0 club a +0 leather armour a +0 whip a +0 ring mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (72, 8, D) a +2 vampiric halberd (unseen) (72, 16, D) a staff of conjuration (72, 20, D) a +0 whip a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (72, 26, D) a +1 sling of flaming (72, 27, D) a parchment of Freezing Cloud (72, 29, D) a +0 halberd a +0 robe a naga corpse (skeletalised by now) (72, 30, D) a water moccasin corpse (skeletalised by now) (72, 31, D) a black mamba corpse (skeletalised by now) (72, 40, D) a +0 scimitar a +0 plate armour an orc corpse (skeletalised by now) (72, 41, D) a +0 dagger of protection (still there?) an orc corpse (skeletalised by now) (still there?) (73, 16, D) a +0 buckler of poison resistance (unseen) (73, 17, D) the +0 ring mail of Death's Door {*Slow rElec rPois SInv} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (73, 20, D) a +0 club an orc corpse (skeletalised by now) (73, 21, D) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (73, 27, D) a staff of necromancy (unseen) (73, 29, D) a +0 halberd a naga corpse (skeletalised by now) (73, 36, D) a +2 morningstar of protection (unseen) (73, 37, D) a +2 plate armour of fire resistance (unseen) (73, 40, D) a +0 falchion a +0 scale mail an orc corpse (skeletalised by now) (75, 1, D) an eel talisman