52hunter the Dungeon (1, 19, D) Sif Muna's Cyclopedia of the Discharge and Arson Spells Type Level a - Static Discharge Conjuration/Air 2 b - Volatile Blastmotes Fire/Translocation 3 c - Iskenderun's Mystic Blast Conjuration/Translocation 4 d - Iskenderun's Battlesphere Conjuration/Forgecraft 4 e - Fireball Conjuration/Fire 5 (2, 15, D) a lightning rod (4/4) (2, 16, D) a +4 ring of slaying (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a ring of resist corrosion (3, 15, D) a +2 plate armour of cold resistance (unseen) (3, 16, D) a staff of alchemy (unseen) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 14, D) a +3 hand axe of freezing (unseen) (4, 15, D) a phial of floods (4, 16, D) the +9 falchion of Superiority {drain, *Slow rElec rN+} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (4, 17, D) +0 ice dragon scales (5, 16, D) the ring of Ascent {*Slow rC++ rN+ SInv} [ring of see invisible] *Slow: It may slow you when you take damage. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. SInv: It lets you see invisible. (unseen) (5, 22, D) the +7 falchion "Tongij" {flame, rF+ Dex+2} rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (6, 15, D) a +4 ring of protection (6, 16, D) a +3 dire flail of protection (still there?) a +2 hand axe of sundering (still there?) (6, 20, D) a +4 hand axe of freezing (unseen) (6, 21, D) a +4 quarterstaff of pain (unseen) (6, 24, D) a book of Battle My Sojourn through Swampland Sif Muna's Almanac of Parabolic Breath Spells Type Level a - Apportation Translocation 1 b - Momentum Strike Conjuration/Translocation 2 c - Swiftness Air 3 d - Gell's Gavotte Translocation 6 e - Malign Gateway Summoning/Translocation 7 (7, 14, D) 4 scrolls of enchant armour (7, 15, D) a +1 kite shield of protection (unseen) (7, 16, D) a staff of conjuration (unseen) (7, 19, D) a death scarab corpse (8, 14, D) a staff of alchemy (unseen) (8, 15, D) the air staff of Guile {rElec Str+4 Dex-5 Stlth+ Air} [staff of air] rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. (unseen) (8, 16, D) a ring of willpower (9, 14, D) a +1 partisan of freezing (unseen) (9, 15, D) the amulet of Komieguy {Faith MP+4 Dex+3} [amulet of faith] Faith: It allows you to gain divine favour quickly. MP+4: It affects your magic capacity (+4). Dex+3: It affects your dexterity (+3). (unseen) (9, 16, D) a lightning rod (4/4) (9, 17, D) the ring of Jaidisum {rElec Will+ rCorr Str+4} (still there?) [ring of willpower] rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). a death scarab corpse (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman the eel talisman of Compression {rPois rC- rN++ Slay-2} [eel talisman] rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). a lupine talisman an inkwell talisman a quill talisman (10, 16, D) a +4 partisan of freezing (unseen) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (11, 16, D) the +7 chain mail "Otenwik" {Death, rF+ Will+ Str-5} rF+: It protects you from fire. Will+: It increases your willpower. Str-5: It affects your strength (-5). It cannot be enchanted further. (unseen) (12, 16, D) the +0 plate armour of Katwaal {+Blink Dex+4} +Blink: It lets you blink. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (19, 0, D) a staff of alchemy (19, 16, D) a staff of air (19, 17, D) a parchment of Mephitic Cloud (19, 18, D) a +0 giant club (19, 33, D) a +4 ring of protection an amulet of regeneration an amulet of dissipation a ring of willpower a ring of wizardry a +4 ring of protection a ring of resist corrosion a ring of see invisible a ring of wizardry a ring of protection from cold a ring of flight a ring of poison resistance a +6 ring of strength a +6 ring of dexterity a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +4 ring of slaying a +0 vampiric dagger (20, 0, D) a blade talisman (20, 17, D) the fire staff "Plog" {rPois rF+ Str-5 Stlth+ Tloc Fire} [staff of fire] rPois: It protects you from poison. rF+: It protects you from fire. Str-5: It affects your strength (-5). Stlth+: It makes you more stealthy. Tloc: It increases the power of your Translocations spells. Fire: It increases the power of your Fire spells. (20, 34, D) a hellephant corpse (21, 1, D) a +1 spectral giant club (21, 3, D) a polar bear corpse (skeletalised by now) (21, 16, D) a +2 morningstar of protection (21, 17, D) a staff of fire (21, 32, D) the +0 ring mail of Yxkoz {Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. (21, 34, D) a +3 glaive of venom (22, 0, D) a staff of air (22, 1, D) the +3 mace of Adverse Possession {flame, *Rage +Blink rN+ Dex+6} *Rage: It berserks you when you make melee attacks (+20% chance). +Blink: It lets you blink. rN+: It protects you from negative energy. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (22, 16, D) a +3 trident of flaming (22, 17, D) a parchment of Starburst (22, 18, D) a caustic shrike corpse (skeletalised by now) (22, 23, D) a caustic shrike corpse (skeletalised by now) (22, 34, D) a +1 quarterstaff of draining a torpor snail corpse (23, 0, D) a parchment of Nazja's Percussive Tempering (23, 1, D) a +0 helmet of intelligence (23, 16, D) a parchment of Infestation (23, 21, D) a +0 dire flail an iron giant corpse (skeletalised by now) (23, 32, D) a +5 morningstar of protection (23, 33, D) a +1 hand axe of electrocution (23, 34, D) a +0 trident of freezing a +0 robe a spriggan corpse a catoblepas corpse (23, 36, D) a catoblepas corpse (24, 0, D) a parchment of Diamond Sawblades (24, 1, D) a +0 falchion 4 darts of disjunction a polar bear corpse (skeletalised by now) (24, 6, D) a +2 battleaxe of freezing a frost giant corpse (skeletalised by now) (24, 17, D) a +0 scale mail of positive energy (24, 18, D) a +1 hand axe of electrocution (24, 20, D) a +2 lajatang of speed (24, 21, D) a +2 morningstar of flaming (24, 22, D) a caustic shrike corpse (skeletalised by now) (24, 32, D) a staff of necromancy (24, 33, D) a +0 quarterstaff (24, 34, D) a ring of resist corrosion (25, 0, D) a parchment of Passage of Golubria (25, 1, D) a +2 scale mail of cold resistance (25, 16, D) the +6 orcbow of Ogrukias {antimagic, Fly rCorr Dex-5 SInv} Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. It cannot be enchanted further. (25, 17, D) a staff of necromancy (25, 18, D) a staff of cold (25, 20, D) a +0 giant club an iron giant corpse (skeletalised by now) (25, 22, D) a caustic shrike corpse (skeletalised by now) (25, 32, D) a parchment of Gell's Gavotte (25, 33, D) the +9 athame "Fimbulwinter" {freeze, IceDoom Bane rF- rC++} IceDoom: Whenever you deal cold damage to an enemy without rCold∞, you inflict some doom upon it. Sufficient doom upon those who do not defy fate as you do will eventually result in long amounts of slowing, weakness, vitrification, blinding, or heavy draining. Bane: It inflicts you with a random bane when you equip it. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. It cannot be enchanted further. (25, 34, D) a +6 ring of intelligence (25, 37, D) a sewage sovereign corpse (25, 39, D) a torpor snail corpse (26, 0, D) a talisman of death (26, 32, D) a parchment of Silence (26, 34, D) the +7 plate armour of Leaves {rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (26, 37, D) a sewage sovereign corpse (26, 40, D) a catoblepas corpse (26, 41, D) a hydra corpse a dire elephant corpse (27, 0, D) the +1 war axe of Broken Luck {pain, +Blink rPois} +Blink: It lets you blink. rPois: It protects you from poison. It cannot be enchanted further. (27, 1, D) a +0 war axe of draining (27, 32, D) a +2 long sword of holy wrath (27, 34, D) the +1 robe "Camp" {rElec Str+3} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). It cannot be enchanted further. a +2 leather armour of positive energy a torpor snail corpse (27, 38, D) a hellephant corpse (27, 39, D) a caustic shrike corpse (27, 41, D) a dire elephant corpse (28, 0, D) a +2 orcbow of freezing (28, 1, D) a parchment of Dimensional Bullseye (28, 17, D) a staff of necromancy (28, 32, D) a +6 ring of strength (29, 0, D) a parchment of Forge Monarch Bomb (29, 1, D) a +6 ring of intelligence (29, 16, D) the +4 quarterstaff of the Skies Above {elec, rElec rC+ Str+3} rElec: It insulates you from electricity. rC+: It protects you from cold. Str+3: It affects your strength (+3). It cannot be enchanted further. (29, 17, D) a staff of earth (29, 32, D) a staff of earth (29, 33, D) a +0 short sword of freezing (34, 28, D) a +2 antimagic halberd (unseen) (35, 0, D) a +1 dagger of venom (35, 14, D) a +1 flail of holy wrath (unseen) (35, 15, D) a +0 dagger (still there?) a +0 robe (still there?) a +1 sling of draining (still there?) an orc corpse (skeletalised by now) (still there?) (36, 1, D) a +2 great sword of freezing (36, 15, D) the +6 flail of the Vendetta {flame, Str+3 SInv} Str+3: It affects your strength (+3). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (36, 29, D) a +3 spear of flaming (37, 1, D) a +0 flail of protection (37, 14, D) a +5 mace of protection (37, 15, D) the +4 scimitar of Charmed Responsibility {valour, ^Fragile rC++ Dex+5} ^Fragile: It will be destroyed if unequipped. rC++: It greatly protects you from cold. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (unseen) (37, 17, D) a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) (37, 28, D) the +0 fire dragon scales of Lugonu's Approval {rF++ rC- Dex+6 Slay+2} rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Dex+6: It affects your dexterity (+6). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. (37, 29, D) the +3 orcbow of Vomp {drain, rElec rPois rF- Int+5} rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (38, 0, D) a ring of flight (38, 1, D) a +2 robe (38, 14, D) a +4 flail of concussion (38, 15, D) a +4 long sword of holy wrath (unseen) (38, 16, D) a +0 mace a +0 plate armour an orc corpse (skeletalised by now) (38, 21, D) a +0 flail of protection (still there?) a +0 chain mail (still there?) (38, 28, D) a ring of resist corrosion (38, 29, D) a +4 long sword of holy wrath (39, 0, D) a +1 dire flail of holy wrath (39, 14, D) the +10 morningstar of the Howling King {freeze, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (39, 20, D) a +0 short sword a +0 plate armour an orc corpse (skeletalised by now) (39, 21, D) a +0 great sword (still there?) a +4 chain mail (still there?) (40, 0, D) a +1 robe of willpower (40, 1, D) a parchment of Irradiate (40, 14, D) a staff of air (unseen) (40, 15, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (40, 16, D) a +0 giant club a +0 troll leather armour a troll corpse (skeletalised by now) (40, 21, D) a +4 battleaxe 3 boomerangs a +0 chain mail a +0 short sword a +0 chain mail an orc corpse (skeletalised by now) (40, 29, D) a +2 great mace of protection (unseen) (41, 0, D) a +2 ring mail of cold resistance (41, 1, D) a parchment of Forge Blazeheart Golem (41, 14, D) a staff of cold (unseen) (41, 16, D) a +0 broad axe a +0 chain mail an orc corpse (skeletalised by now) (41, 20, D) a warg corpse (skeletalised by now) (41, 28, D) a parchment of Cigotuvi's Putrefaction (41, 29, D) a staff of earth (42, 0, D) a +1 plate armour of fire resistance (42, 14, D) a staff of alchemy (unseen) (42, 15, D) a +3 arbalest (still there?) a +0 heavy hand axe (still there?) a kobold corpse (skeletalised by now) (still there?) (42, 16, D) a +0 giant spiked club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (42, 28, D) a +0 short sword of venom (unseen) (42, 29, D) a parchment of Hoarfrost Cannonade (43, 14, D) a staff of earth (unseen) (43, 15, D) a +0 dagger a +0 robe a ring of protection from cold (43, 28, D) the conjuration staff of Ravage {rPois Int+5 Conj} [staff of conjuration] rPois: It protects you from poison. Int+5: It affects your intelligence (+5). Conj: It increases the power of your Conjurations spells. (unseen) (43, 29, D) a +1 chain mail of cold resistance (unseen) (44, 28, D) a +4 arbalest of freezing (unseen) (49, 0, D) a +2 chain mail of command (49, 24, D) the +6 partisan of the Heavens {venom, Int-2 Dex-4 SInv Stlth+} Int-2: It affects your intelligence (-2). Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. (49, 36, D) a +3 scimitar of electrocution (49, 41, D) a +0 trident (50, 0, D) a staff of necromancy (50, 1, D) a +0 dagger a +0 robe a staff of air an elf corpse (skeletalised by now) (50, 13, D) a +4 glaive a +0 chain mail a +3 orcbow of freezing a human corpse (skeletalised by now) (50, 16, D) a +1 demon trident of flaming the +9 plate armour "Jobraibe" {rF+} rF+: It protects you from fire. It cannot be enchanted further. (50, 24, D) a +1 spear of freezing (50, 36, D) a +2 leather armour of poison resistance (50, 37, D) a maw talisman (51, 1, D) a +0 rapier a +0 robe a +5 chain mail of ponderousness an elf corpse (skeletalised by now) (51, 3, D) a +0 rapier a +0 rapier a +0 leather armour (51, 7, D) a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) (51, 12, D) a +0 chain mail (51, 13, D) a +2 ring mail of poison resistance (51, 15, D) the +11 longbow "Inib" {freeze, +Blink rF+} +Blink: It lets you blink. rF+: It protects you from fire. It cannot be enchanted further. a +0 glaive of flaming a +0 plate armour (51, 28, D) a +3 whip of holy wrath a +0 robe (52, 0, D) a +0 pair of boots of stealth (52, 1, D) a +1 plate armour of fire resistance (52, 4, D) a +0 short sword a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (52, 5, D) a +2 short sword of holy wrath a +0 robe an elf corpse (skeletalised by now) (52, 7, D) a +0 rapier a +0 rapier a +0 leather armour a ring of poison resistance a +0 rapier a +0 robe a +4 rapier a +0 robe an elf corpse (skeletalised by now) (52, 19, D) a +2 demon whip of flaming a +2 plate armour of cold resistance a +0 demon whip a +0 chain mail a ring of see invisible a human corpse (skeletalised by now) (52, 24, D) a +4 heavy quarterstaff (52, 25, D) the +6 sling of Rollomm {drain, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (52, 28, D) a +2 whip of holy wrath a +0 robe (52, 32, D) a +3 whip of holy wrath a +0 robe (52, 37, D) the +6 scimitar of the Kissing Gods {venom, ^Fragile Int+5 Dex+4} ^Fragile: It will be destroyed if unequipped. Int+5: It affects your intelligence (+5). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (52, 40, D) a +0 trident (52, 44, D) a +1 vampiric scythe (53, 0, D) a +2 scale mail of death (53, 25, D) the +9 falchion of Doomed Purpose {drain, rC- Str-3 Int+8 Stlth+} rC-: It makes you vulnerable to cold. Str-3: It affects your strength (-3). Int+8: It affects your intelligence (+8). Stlth+: It makes you more stealthy. It cannot be enchanted further. (54, 6, D) a +0 short sword a +3 heavy orcbow a +0 robe an elf corpse (skeletalised by now) (54, 12, D) a +0 chain mail (54, 13, D) a +4 spear of flaming (54, 25, D) a +0 longbow a +0 flail of flaming a +0 robe a ring of resist corrosion a ring of see invisible (54, 36, D) a +1 whip of draining (55, 1, D) a staff of conjuration (55, 12, D) a +0 quarterstaff of draining (55, 13, D) a +0 chain mail of poison resistance (55, 24, D) a +0 heavy spear (59, 30, D) a wind drake corpse (skeletalised by now) (59, 36, D) a +0 war axe of freezing (unseen) (59, 43, D) a swamp dragon corpse (skeletalised by now) (60, 30, D) a hippogriff corpse (skeletalised by now) (60, 36, D) a +0 leather armour (60, 37, D) a +5 orcbow of flaming (60, 43, D) a death drake corpse (skeletalised by now) a swamp drake corpse (skeletalised by now) (61, 0, D) a +2 falchion of protection (61, 8, D) a +8 plate armour of ponderousness (unseen) (61, 32, D) a wind drake corpse (skeletalised by now) (61, 37, D) a staff of necromancy (61, 40, D) a rime drake corpse (skeletalised by now) (61, 42, D) a hydra corpse (skeletalised by now) (61, 44, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (62, 0, D) the +9 battleaxe of Dant {drain, ^Fragile Str+5} ^Fragile: It will be destroyed if unequipped. Str+5: It affects your strength (+5). It cannot be enchanted further. (62, 4, D) a wolf corpse (skeletalised by now) (62, 8, D) a +0 glaive of protection (unseen) (62, 9, D) the +0 ring mail "Ikayv" {Fly rF- rC++ Dex+2} Fly: It grants you flight. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (62, 16, D) the +5 broad axe "Gushro" {freeze, *Noise rF+ rCorr Dex+3} *Noise: It may make a loud noise when swung. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (62, 17, D) a staff of necromancy (62, 19, D) a +0 shortbow a centaur corpse (skeletalised by now) (62, 21, D) a +0 orcbow a centaur corpse (skeletalised by now) (62, 26, D) a staff of cold (62, 27, D) a parchment of Iskenderun's Mystic Blast (62, 36, D) a +7 shortbow of freezing (62, 37, D) a +2 robe of willpower (62, 42, D) a swamp drake corpse (skeletalised by now) a hydra corpse (skeletalised by now) (63, 26, D) a +6 ring of dexterity (63, 36, D) a +4 quarterstaff of speed (63, 37, D) a +1 morningstar of holy wrath (64, 16, D) a ring of poison resistance (64, 17, D) the +2 buckler of Inquiry {Reflect, Harm rC+ rN++ Dex-3} Harm: It increases damage dealt and taken. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (unseen) (64, 19, D) a +0 trident (64, 20, D) 6 large rocks a cyclops corpse (skeletalised by now) (64, 21, D) a wind drake corpse (skeletalised by now) (65, 19, D) a wind drake corpse (skeletalised by now) (66, 19, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (69, 0, D) the +6 quarterstaff of Wyrd {rebuke, rN+ Str+3} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (69, 36, D) a +2 plate armour of willpower (unseen) (70, 8, D) the +0 golden dragon scales "Muhyganash" {rElec rPois rF+ rC+ Dex+2} rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (70, 39, D) a +0 short sword a +0 ring mail (70, 41, D) a +0 long sword a +0 robe a +0 rapier a +0 robe an elf corpse (skeletalised by now) (71, 10, D) a +0 war axe a naga corpse (skeletalised by now) (71, 17, D) a staff of cold (71, 23, D) a shapeshifter skeleton (71, 27, D) a staff of conjuration (71, 30, D) a +0 trident (71, 36, D) a +2 robe of cold resistance (71, 41, D) a +2 trident of distortion (72, 8, D) a staff of fire (unseen) (72, 9, D) a +5 whip of venom (unseen) (72, 11, D) an adder corpse (skeletalised by now) (72, 16, D) a staff of earth (72, 17, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. It cannot be enchanted further. (72, 26, D) a +1 hand axe of flaming (72, 30, D) a +0 trident (72, 36, D) a staff of air (unseen) (72, 38, D) a +0 short sword a +0 scale mail (72, 41, D) a +2 heavy battleaxe (unseen) (73, 17, D) a +3 long sword of electrocution (73, 27, D) a +7 eveningstar of protection (73, 36, D) a staff of earth (unseen) (73, 37, D) a +0 spectral lajatang (unseen) (73, 39, D) a +0 long sword a +0 robe (73, 40, D) a +0 long sword a +0 leather armour (74, 2, D) a +0 short sword a +0 robe