52hunter the Dungeon (3, 2, D) a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 athame a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) the eel talisman of the Kazoo {rN+} (still there?) [eel talisman] rN+: It protects you from negative energy. a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 0, D) a parchment of Spellspark Servitor (49, 1, D) a manual of Axes a hornet corpse (49, 24, D) a +3 long sword of freezing (unseen) (49, 36, D) the +11 arbalest of the Median {penet, rPois rCorr Str+3} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (49, 37, D) the +5 plate armour of Buraal {rN+ Str+2} rN+: It protects you from negative energy. Str+2: It affects your strength (+2). It cannot be enchanted further. (50, 0, D) a staff of cold (unseen) (50, 1, D) the ring "Dity" {Will+ Int+2} (still there?) [ring of willpower] Will+: It increases your willpower. Int+2: It affects your intelligence (+2). a redback corpse (still there?) (50, 12, D) a +0 short sword (50, 13, D) the +5 flail of the Thieving Lamprey {drain, rElec rPois Will- Int+4} rElec: It insulates you from electricity. rPois: It protects you from poison. Will-: It decreases your willpower. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (50, 24, D) a +1 vampiric falchion (unseen) (50, 36, D) the +5 dagger of Iwegoruat {reap, rElec rCorr Stlth-} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. It cannot be enchanted further. (unseen) (50, 37, D) a +2 war axe of holy wrath (51, 0, D) a lightning rod (4/4) (51, 1, D) the ring "Bucal" {*Corrode rPois rF+ Will+ SInv} (still there?) [ring of willpower] *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. SInv: It lets you see invisible. a hornet corpse (still there?) (51, 12, D) a staff of alchemy (51, 13, D) a staff of earth (51, 19, D) a +0 rapier a +0 robe a ring of wizardry an elf corpse (51, 20, D) a +1 athame of flaming (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (51, 32, D) a +1 sacred scourge of holy wrath a +0 robe (51, 37, D) the +6 dagger "Goebrucs" {venom, rF++} rF++: It greatly protects you from fire. It cannot be enchanted further. (52, 0, D) a +0 mace of concussion (unseen) (52, 1, D) a tin of tremorstones (2/2) (52, 3, D) a redback corpse (52, 7, D) a jumping spider corpse (52, 8, D) Sif Muna's Vademecum on Dimensional Vapour Spells Type Level a - Shock Conjuration/Air 1 b - Maxwell's Portable Piledriver Translocation 3 c - Iskenderun's Mystic Blast Conjuration/Translocation 4 d - Dispersal Translocation 6 (52, 13, D) a +0 leather armour of poison resistance (52, 19, D) a +0 rapier a +0 rapier a +0 leather armour a +0 longbow of freezing a +0 robe a +1 short sword of electrocution an elf corpse (52, 24, D) the lupine talisman of Pathos {rF+} [lupine talisman] rF+: It protects you from fire. (52, 25, D) a +5 hand axe of pain (52, 31, D) a +2 partisan of holy wrath (unseen) (52, 32, D) a +1 flail of flaming (still there?) a +0 sling (still there?) a +0 robe (still there?) a +0 buckler (still there?) (52, 36, D) a +5 trident of venom (unseen) (52, 37, D) a staff of fire (53, 0, D) a staff of necromancy (unseen) (53, 1, D) a parchment of Cigotuvi's Putrefaction (53, 12, D) a +4 falchion of flaming (53, 16, D) a +0 dagger a +0 robe (53, 19, D) a +2 sling of electrocution (still there?) a +0 robe (still there?) a +0 long sword (still there?) a +0 robe (still there?) the ring "Fouf" {rElec rC+ Dex+2} (still there?) [ring of protection from cold] rElec: It insulates you from electricity. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). (53, 20, D) a +0 dagger a +0 robe a +6 ring of dexterity (53, 21, D) a +0 short sword a +0 ring mail an amulet of wildshape an elf corpse (53, 24, D) a +2 orcbow of electrocution (53, 36, D) a +0 glaive of protection (unseen) (53, 37, D) a +2 antimagic quarterstaff (unseen) (54, 0, D) a +2 robe of cold resistance (unseen) (54, 1, D) a +2 antimagic spear (unseen) (54, 13, D) the +5 glaive of Disarray {freeze, ^Contam ^Drain rElec Str+5} ^Contam: It causes magical contamination when unequipped. ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Str+5: It affects your strength (+5). It cannot be enchanted further. (unseen) (54, 36, D) a +0 rapier of electrocution (unseen) (55, 0, D) a lightning rod (4/4) (55, 1, D) a lightning rod (4/4) a wolf spider corpse (55, 13, D) the +3 long sword of Uguokkom {drain, rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (58, 42, D) a +1 athame (still there?) a +0 robe (still there?) an elf corpse (skeletalised by now) (still there?) (59, 36, D) a parchment of Infestation (59, 40, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (59, 41, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (60, 36, D) a staff of necromancy (unseen) (60, 37, D) a +0 shortbow of freezing (60, 40, D) a +0 dagger a +0 longbow a +0 leather armour (60, 41, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (61, 4, D) a ball python corpse (skeletalised by now) (61, 12, D) a river rat corpse (skeletalised by now) (61, 16, D) the +7 war axe "Teodgh" {holy, rElec rF- rCorr} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (61, 36, D) a +3 chain mail of poison resistance (61, 37, D) the +8 halberd "Jaydopah" {flame, rC- rN++} rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. It cannot be enchanted further. (61, 40, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (61, 42, D) a +3 dire flail of protection (still there?) a +0 rapier (still there?) a +0 robe (still there?) an elf corpse (skeletalised by now) (still there?) (62, 0, D) a +0 heavy long sword (62, 1, D) a +1 hand axe of venom (62, 4, D) a water moccasin corpse (skeletalised by now) (62, 9, D) a staff of cold (62, 11, D) a river rat corpse (skeletalised by now) (62, 16, D) a staff of alchemy (62, 19, D) a +2 heavy halberd (unseen) (62, 21, D) a +4 hand axe (still there?) a +0 robe (still there?) (62, 26, D) a ring of flight (62, 27, D) a +4 scale mail of cold resistance (63, 4, D) an adder corpse (skeletalised by now) (63, 5, D) an adder corpse (skeletalised by now) (63, 8, D) a staff of earth (unseen) (63, 11, D) a bullfrog corpse (skeletalised by now) (63, 16, D) the eel talisman of Meatballs {Str-4 Dex+3} [eel talisman] Str-4: It affects your strength (-4). Dex+3: It affects your dexterity (+3). (63, 17, D) the +0 robe of Refuge {rF+ rC- rN++ Archmagi} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (63, 26, D) a staff of alchemy (63, 29, D) a +0 dagger a +0 robe a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (63, 30, D) a black bear corpse (skeletalised by now) (63, 31, D) a +4 spectral quarterstaff a +0 robe a black bear corpse (skeletalised by now) (63, 36, D) a +2 scale mail of archery (63, 37, D) a +1 robe of willpower (64, 16, D) the +5 chain mail of the Imbibing Gods {Str+2 Stlth+} Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (64, 17, D) a +0 short sword of venom (65, 19, D) a +0 trident (67, 0, D) a staff of cold (unseen) (68, 0, D) the +7 flail of Trog, Mashing {heavy, rPois Str+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). It cannot be enchanted further. (68, 3, D) an adder corpse (skeletalised by now) (69, 0, D) a staff of fire (unseen) (69, 3, D) a +0 dire flail a +0 robe (69, 36, D) a staff of earth (unseen) (70, 11, D) a +0 flail a draconian corpse (skeletalised by now) (70, 12, D) a +0 whip (70, 37, D) a +3 ring mail of willpower (unseen) (71, 8, D) a +0 scale mail of cold resistance (71, 11, D) a +0 whip (71, 16, D) a +3 flail of protection (unseen) (71, 17, D) the earth staff of Jogoczom {Int+7 Air Earth} [staff of earth] Int+7: It affects your intelligence (+7). Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. (unseen) (71, 20, D) 6 large rocks a cyclops corpse (skeletalised by now) (71, 26, D) the +0 shortbow "Ryorch" {drain, rPois rN+ Dex+6} rPois: It protects you from poison. rN+: It protects you from negative energy. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (71, 27, D) a +2 long sword of protection (unseen) (71, 37, D) a +5 flail of protection (unseen) (72, 8, D) the +1 broad axe of Yjag {elec, rCorr Int+4 Stlth+} rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (72, 9, D) a +6 ring of intelligence (72, 11, D) a +0 short sword a draconian corpse (skeletalised by now) (72, 12, D) a +0 falchion (72, 17, D) a staff of cold (72, 26, D) the +1 shortbow of Distant Worlds {heavy, rC+ Int+2} rC+: It protects you from cold. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (72, 36, D) a staff of earth (unseen) (73, 1, D) a +3 quick blade of holy wrath (unseen) (73, 16, D) a +2 spectral quarterstaff (unseen) (73, 17, D) a staff of alchemy (unseen) (73, 21, D) a wind drake corpse (skeletalised by now) (73, 22, D) a wind drake corpse (skeletalised by now) a wind drake corpse (skeletalised by now) (73, 26, D) a staff of conjuration (73, 36, D) a staff of cold (unseen) (73, 37, D) a +0 spear of flaming (unseen) (75, 1, D) a +5 shortbow of freezing (unseen) (75, 22, D) a +0 trident