52hunter the Dungeon (3, 2, D) a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 athame a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (34, 28, D) a parchment of Fulsome Fusillade (35, 0, D) a ring of see invisible (35, 14, D) a +0 spear (35, 15, D) a +1 athame of freezing (unseen) (35, 28, D) a scroll of fog (35, 29, D) a ring of magical power (36, 0, D) a staff of conjuration (36, 1, D) a +4 demon trident of pain (still there?) a +0 chain mail (still there?) a parchment of Forge Phalanx Beetle (still there?) (36, 14, D) the +5 dagger of Winter {drain, +Blink} +Blink: It lets you blink. It cannot be enchanted further. (unseen) (36, 15, D) a +3 antimagic longbow (still there?) a wind drake corpse (still there?) (36, 28, D) a parchment of Bombard (36, 29, D) the alchemy staff of Freezing Judgement {rPois Str+5 Int+3 Necro Alch} [staff of alchemy] rPois: It protects you from poison. Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. (unseen) (37, 0, D) a parchment of Forge Lightning Spire (37, 1, D) the +0 spear "Gaeceja" {speed, Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (37, 14, D) a +0 rapier (37, 15, D) a +0 spear (still there?) a +1 ring mail of positive energy (still there?) a merfolk corpse (still there?) (37, 17, D) a +0 morningstar of holy wrath (still there?) 2 javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) (37, 19, D) a +0 trident of protection (still there?) a +1 leather armour of poison resistance (still there?) a merfolk corpse (still there?) (37, 28, D) the ring of the Inquisitive Nights {Fly Wiz Dex+3 Slay-3} [ring of wizardry] Fly: It grants you flight. Wiz: It increases the success rate of your magical spells. Dex+3: It affects your dexterity (+3). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). (unseen) (37, 29, D) a +2 quarterstaff of distortion (unseen) (37, 31, D) a Grand Grimoire Sif Muna's Papyrus of the Mirage and Combustion Spells Type Level a - Scorch Fire 2 b - Volatile Blastmotes Fire/Translocation 3 c - Martyr's Knell Necromancy/Summoning 4 d - Malign Gateway Summoning/Translocation 7 Sif Muna's Codex of Coordinates and Damage Spells Type Level a - Teleport Other Translocation 3 b - Rending Blade Conjuration/Forgecraft 4 c - Arcjolt Conjuration/Air 5 d - Summon Forest Summoning/Translocation 5 e - Conjure Ball Lightning Conjuration/Air 6 f - Manifold Assault Translocation 7 g - Disjunction Translocation 8 (38, 0, D) a +6 hand axe of pain (38, 2, D) a +4 demon whip a +0 chain mail (38, 14, D) a +1 plate armour of cold resistance (unseen) (38, 15, D) a staff of conjuration (still there?) a wind drake corpse (still there?) (38, 16, D) a +1 rapier of speed (still there?) a +0 robe (still there?) a +0 rapier of flaming (still there?) a +0 robe (still there?) a merfolk corpse (still there?) (38, 28, D) a staff of earth (unseen) (38, 29, D) a +2 robe of positive energy (unseen) (38, 31, D) +0 ice dragon scales an ice dragon corpse (39, 0, D) a +4 war axe a +0 plate armour the +1 rapier of Guile {spect, Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (39, 15, D) the +8 sling of the Iron City of Dis {freeze, rF+ Str+2} rF+: It protects you from fire. Str+2: It affects your strength (+2). It cannot be enchanted further. a +0 vampiric spear 2 javelins a +0 leather armour (39, 16, D) a manticore corpse (39, 17, D) a +2 demon trident of flaming (still there?) a +0 robe (still there?) a merfolk corpse (still there?) (39, 28, D) a staff of cold (unseen) (39, 29, D) a +2 partisan of freezing (still there?) a rime drake corpse (still there?) (40, 0, D) a staff of cold (40, 1, D) a +5 scimitar of flaming a +0 plate armour (40, 15, D) a +1 short sword of draining (unseen) (40, 17, D) a +2 trident of flaming a +0 robe (40, 28, D) a sack of spiders (40, 29, D) a ring of protection from cold (40, 30, D) a polar bear corpse (41, -1, D) a +2 scimitar of pain (still there?) a +0 chain mail (still there?) (41, 1, D) a +5 glaive (still there?) a +0 plate armour (still there?) a +1 long sword of freezing (still there?) a human corpse (still there?) (41, 14, D) a +0 trident (41, 15, D) a +2 spear of venom 2 javelins a +0 leather armour the +1 leather armour "Iklyih" {+Inv Str+3} +Inv: It lets you turn invisible. Str+3: It affects your strength (+3). It cannot be enchanted further. a merfolk corpse (41, 28, D) a +3 ring mail of positive energy (unseen) (41, 29, D) a +0 falchion of holy wrath (unseen) (42, 1, D) a staff of air (unseen) (42, 14, D) a parchment of Plasma Beam (42, 17, D) a +5 long sword of electrocution (still there?) a merfolk corpse (still there?) (42, 28, D) 4 potions of heal wounds (42, 29, D) a parchment of Mercury Arrow a rime drake corpse (43, 14, D) a +2 buckler of positive energy (unseen) (43, 15, D) a snapping turtle corpse (43, 28, D) a +1 battleaxe of sundering (unseen) (43, 29, D) an amulet of dissipation (44, 28, D) a +4 short sword of speed (unseen) (47, 41, D) a +0 arbalest (48, 19, D) a +2 great sword of flaming (still there?) a fire giant corpse (still there?) (48, 20, D) a +0 great sword of flaming (still there?) a fire giant corpse (still there?) (49, 1, D) a +2 robe of fire resistance (unseen) (49, 21, D) a +2 great sword of flaming (still there?) a fire giant corpse (still there?) (49, 24, D) a staff of earth (49, 36, D) a +6 ring of intelligence (49, 37, D) the necromancy staff of Winter {rC- rN++ Int+5 Necro} [staff of necromancy] rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. Int+5: It affects your intelligence (+5). Necro: It increases the power of your Necromancy spells. (49, 40, D) a +0 glaive a +0 plate armour a human corpse (49, 41, D) a +1 great sword (still there?) a +0 chain mail (still there?) a human corpse (still there?) (49, 43, D) a +0 long sword a +0 chain mail a +0 kite shield (50, 1, D) a parchment of Forge Monarch Bomb (50, 12, D) a +0 mace of protection (50, 13, D) a +1 whip of venom (unseen) (50, 18, D) a +4 long sword of flaming (still there?) a +0 chain mail (still there?) (50, 20, D) a +4 battleaxe of flaming (still there?) a +2 plate armour of command (still there?) a +0 great sword of flaming (still there?) (50, 21, D) a +4 great mace (still there?) a +2 arbalest of electrocution (still there?) a +0 chain mail (still there?) a human corpse (still there?) (50, 24, D) a +2 robe of willpower (50, 36, D) a ring of flight (50, 37, D) a +5 morningstar of protection (50, 40, D) 4 large rocks (50, 41, D) 2 large rocks a +0 dire flail a +0 plate armour a stone giant corpse a human corpse (skeletalised by now) (51, 0, D) a ring of see invisible (51, 1, D) a +2 robe of cold resistance (still there?) a hell hog corpse (still there?) (51, 2, D) a +1 great sword (still there?) a +0 plate armour (still there?) a hell hog corpse (still there?) a human corpse (still there?) (51, 3, D) a +1 great sword of flaming (still there?) a fire giant corpse (still there?) (51, 12, D) a +2 scale mail of command (51, 33, D) a water moccasin corpse (51, 36, D) a +3 heavy shortbow (51, 37, D) a +1 whip of electrocution (51, 42, D) a +1 great mace (still there?) a +0 chain mail (still there?) a +0 long sword (still there?) a +0 plate armour (still there?) a human corpse (still there?) (51, 43, D) a +0 war axe a +0 chain mail a human corpse (52, 1, D) a +5 demon trident a +0 chain mail (52, 3, D) a +2 great sword of flaming a fire giant corpse (52, 12, D) a +0 plate armour (52, 13, D) a staff of fire (52, 25, D) a ring of see invisible (52, 29, D) a +1 great sword of holy wrath (still there?) a +0 robe (still there?) a naga corpse (still there?) (52, 32, D) a guardian serpent corpse (52, 33, D) a guardian serpent corpse (52, 36, D) a +1 scale mail of willpower (53, 0, D) a +1 heavy flail (53, 1, D) a staff of necromancy (53, 3, D) a +1 great sword of flaming (still there?) a fire giant corpse (still there?) (53, 12, D) a +1 flail of venom (53, 13, D) a staff of alchemy (53, 24, D) the +1 scale mail of the Mind {SInv} SInv: It lets you see invisible. It cannot be enchanted further. (53, 31, D) a +0 spear a +0 robe (53, 32, D) a +0 war axe a +0 battleaxe a black mamba corpse (53, 36, D) a dragon-coil talisman (53, 37, D) a +2 mace of holy wrath (54, 1, D) a +1 falchion of electrocution a hell hog corpse (54, 4, D) a +1 demon trident (still there?) a +2 chain mail of cold resistance (still there?) a human corpse (still there?) (54, 12, D) a +2 spectral giant spiked club (54, 13, D) a +3 scale mail of command (54, 25, D) a +2 great mace of protection (unseen) (54, 32, D) a black mamba corpse (54, 36, D) the necromancy staff of Melee {rElec rN+ rCorr Int-5 Necro Earth} [staff of necromancy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. (55, 0, D) a staff of air (55, 1, D) a staff of fire (55, 24, D) a +0 long sword (56, 15, D) a +5 heavy glaive (still there?) a +0 plate armour (still there?) a human corpse (still there?) (59, 37, D) a +6 ring of intelligence (60, 37, D) a staff of conjuration (unseen) (61, 8, D) a +0 leather armour (61, 16, D) a wellspring talisman (61, 21, D) a staff of necromancy (still there?) a +0 robe (still there?) a +0 buckler (still there?) a spriggan corpse (skeletalised by now) (still there?) (61, 22, D) a wolf corpse (skeletalised by now) (61, 33, D) a mongrel wurm corpse (skeletalised by now) (61, 36, D) a +2 cloak of poison resistance (61, 37, D) the -1 buckler "Ereohyew" {^Drain rPois rN+ Str+2} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (62, 0, D) a +1 chain mail of resonance (62, 1, D) the +0 ring mail of Raewk {Rampage rElec rF- rC-} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC-: It makes you vulnerable to cold. It cannot be enchanted further. (62, 11, D) a +0 trident (62, 12, D) a hell hound corpse (skeletalised by now) (62, 16, D) the air staff "Quggafaumm" {rElec rCorr Int+6 Air} [staff of air] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int+6: It affects your intelligence (+6). Air: It increases the power of your Air spells. (unseen) (62, 17, D) a +4 heavy morningstar (unseen) (62, 21, D) a wolf corpse (skeletalised by now) (62, 36, D) a staff of fire (unseen) (62, 37, D) a parchment of Fireball (63, 2, D) a shapeshifter corpse (skeletalised by now) (63, 16, D) a +0 heavy long sword (unseen) (63, 22, D) a wolf corpse (skeletalised by now) (63, 27, D) an orb of glass (63, 31, D) an orb of glass (63, 33, D) a sea snake corpse (skeletalised by now) (63, 36, D) the serpent talisman "Lail" {rC+ Int+4 Stlth+} [serpent talisman] rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. (unseen) (63, 37, D) a parchment of Maxwell's Portable Piledriver (64, 17, D) a +0 dagger (64, 21, D) a wolf corpse (skeletalised by now) (67, 0, D) a +1 heavy hand axe (unseen) (67, 3, D) a +0 trident a merfolk corpse (skeletalised by now) (67, 4, D) a +0 trident a merfolk corpse (skeletalised by now) (68, 2, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (69, 0, D) a ring of flight (70, 8, D) a +0 heavy battleaxe (70, 10, D) a +0 flail an orc corpse (skeletalised by now) (70, 11, D) a +1 antimagic short sword (still there?) a +0 leather armour (still there?) (70, 36, D) a +3 plate armour of fire resistance (70, 37, D) a staff of conjuration (70, 40, D) a bullfrog corpse (skeletalised by now) (70, 41, D) a jackal corpse (skeletalised by now) (71, 8, D) the fire staff of the Scapegrace {rF+ SInv Fire} [staff of fire] rF+: It protects you from fire. SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. (71, 10, D) a +0 short sword (71, 11, D) a +0 hand axe a +0 flail an orc corpse (skeletalised by now) (71, 22, D) a +0 rapier (still there?) a +1 robe of willpower (still there?) a +0 buckler (still there?) a spriggan corpse (skeletalised by now) (still there?) (71, 27, D) the +0 short sword of Syepo {venom, *Corrode +Blink rF+++ rN+} *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. rF+++: It renders you almost immune to fire. rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (71, 36, D) a +4 heavy sling (unseen) (71, 37, D) a +2 scale mail of command (71, 40, D) a komodo dragon corpse (skeletalised by now) (72, 9, D) a +4 halberd of protection (unseen) (72, 16, D) a +0 falchion (72, 21, D) a +0 rapier a +0 robe a +0 rapier a +0 robe a +0 buckler a +2 spectral quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (72, 36, D) a +0 halberd of venom (unseen) (72, 41, D) a wolf corpse (skeletalised by now) (73, 3, D) a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (73, 16, D) the +4 flail of Zassyss {concuss, rC+ Will+} rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (73, 22, D) a wolf corpse (skeletalised by now) (73, 26, D) the earth staff of Daring {Str+3 Earth} [staff of earth] Str+3: It affects your strength (+3). Earth: It increases the power of your Earth spells. (unseen) (73, 27, D) a +3 plate armour of poison resistance (unseen) (73, 36, D) a parchment of Momentum Strike (73, 37, D) a staff of air (unseen) (74, 3, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (75, 1, D) the +0 plate armour of the Quinotaur {*Corrode rN+++ Will+ Dex-2} *Corrode: It may corrode you when you take damage. rN+++: It renders you almost immune to negative energy. Will+: It increases your willpower. Dex-2: It affects your dexterity (-2). It cannot be enchanted further.