Seeded DCSS version 0.35-a0-380-gef065ebc68 (webtiles) character file. Game seed: 1264409475489671264 (custom seed) 31 52hunter the Poker (level 3, -1/27 HPs) Began as a Merfolk Gladiator on May 24, 2026. Frozen to death by an endoplasm (2 damage) ... on level 2 of the Dungeon. The game lasted 00:01:02 (858 turns). 52hunter the Poker (Merfolk Gladiator) Turns: 858, Time: 00:01:02 Health: -1/27 AC: 4 Str: 16 XL: 3 Next: 22% Magic: 3/3 EV: 11 Int: 7 God: Gold: 53 SH: 4 Dex: 15 Spells: 2/2 levels left rFire . . . (100%) a - +0 trident rCold . . . (100%) f - +0 buckler rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 53 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) f - a +0 buckler (worn) Scrolls c - 3 scrolls of identify {unknown} e - a scroll of noise {unknown} h - 3 scrolls of acquirement {unknown} Potions d - a potion of moonshine {unknown} f - 2 potions of curing {unknown} j - a potion of heal wounds {unknown} Skills: - Level 2.1 Fighting + Level 6.2 Polearms - Level 2.0 Throwing - Level 4.0 Dodging You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 0% 2d3 75% 2 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11136 Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the ribbon worm. The ribbon worm is severely wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The endoplasm barely misses you. You disentangle yourself. You block the endoplasm's attack. The ribbon worm barely misses you. You hit the ribbon worm. The ribbon worm is severely wounded. The endoplasm barely misses you. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * You hit the ribbon worm. The ribbon worm is severely wounded. The endoplasm hits you but does no damage. The ribbon worm bites you! * * * LOW HITPOINT WARNING * * * You hit the ribbon worm. The ribbon worm is almost dead. The endoplasm hits you but does no damage. You hit the ribbon worm. You kill the ribbon worm! The endoplasm hits you but does no damage. You completely miss the endoplasm. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm hits you but does no damage. You hit the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You die... #.#.#............ #.#.#.##########).. #.#.#.. ......)... #.#.############.#. #.#................ ###.###.....######.#. #.....'†....+ #... #.#.###.....# ##.. #.@.......# #... #.J.......# #.## #.........# #.# .......###### #.# +........# #)# #........# #.# #........# #.# .......... #.# .###...... #.# You could see an endoplasm. Vanquished Creatures A ribbon worm (D:2) 2 dart slugs 3 endoplasms (D:1) 2 hobgoblins (D:1) 3 quokkas 4 ball pythons 2 bats A frilled lizard (D:1) 4 goblins 4 kobolds 3 rats (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 52hunter the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 41 | D:1 | Reached skill level 5 in Polearms 92 | D:1 | Reached XP level 2. HP: 13/22 MP: 2/2 794 | D:2 | Reached skill level 6 in Polearms 794 | D:2 | Reached XP level 3. HP: 27/27 MP: 3/3 853 | D:2 | HP: 1/27 [ribbon worm (7)] 858 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_single_pillar, layout_loops_ring D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Polearms | 5 6 | 6.2 Fighting | | 2.1 Throwing | | 2.0 Dodging | | 4.0 Action || total ---------------------------++------- Attack: Normal || 105 Melee: Trident || 105 Stab: Sleeping || 3 Armour: Leather armour || 50 Dodge: Dodged || 43 Block: Buckler || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 862 | 827 | 35 | 59 | 555 | 2 | 431.0 | Dungeon | 862 | 827 | 35 | 59 | 555 | 2 | 431.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 679 daAuts D:2: 183 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+