Seeded DCSS version 0.35-a0-380-gef065ebc68 (webtiles) character file. Game seed: 1264409475489671264 (custom seed) 52 52hunter the Poker (level 3, -1/27 HPs) Began as a Merfolk Gladiator on May 24, 2026. Slain by Grinder (10 damage) ... on level 3 of the Dungeon. The game lasted 00:01:56 (1714 turns). 52hunter the Poker (Merfolk Gladiator) Turns: 1714, Time: 00:01:57 Health: -1/27 AC: 6 Str: 16 XL: 3 Next: 85% Magic: 3/3 EV: 12 Int: 7 God: Gold: 1807 SH: 0 Dex: 15 Spells: 2/2 levels left rFire . . . (100%) h - +4 bardiche (flame) rCold . . . (100%) [offhand occupied] rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) g - +1 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 1807 gold pieces. Inventory: Hand Weapons a - a +0 trident h - a +4 bardiche of flaming (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) f - a +0 buckler g - a +1 pair of gloves (worn) Jewellery i - a ring of magical power Scrolls c - 5 scrolls of identify {unknown} e - a scroll of noise {unknown} k - 2 scrolls of revelation {unknown} Potions d - a potion of moonshine {unknown} f - 2 potions of curing {unknown} j - a potion of heal wounds {unknown} Skills: - Level 2.1 Fighting + Level 6.8 Polearms - Level 2.0 Throwing - Level 4.0 Dodging You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 50% 1 Magic Dart Conj 0% 1d3 50% 1 Construct Spike Launche Frge 0% 2d3 65% 2 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16274 Altars: Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You barely miss the jackal. The jackal barely misses you. x2 You closely miss the jackal. The jackal barely misses you. x2 You closely miss the jackal. The jackal barely misses you. The jackal closely misses you. You slash the jackal! You burn the jackal. You kill the jackal! Grinder gestures at you. Pain shoots through your body! You barely miss Grinder. Grinder hits you. You writhe in agony. You hit Grinder. You burn Grinder. Grinder is lightly wounded. Grinder hits you. You writhe in agony. Grinder misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You completely miss Grinder. Grinder is lightly wounded. Grinder barely misses you. You completely miss Grinder. Grinder is lightly wounded. Grinder hits you. Grinder says, "My boss said I was rubbish. His entrails said otherwise." Grinder closely misses you. You hit Grinder. You burn Grinder. Grinder is lightly wounded. Grinder blinks! You slash Grinder! You burn Grinder! Grinder is almost dead. The jackal closely misses you. Grinder barely misses you. Grinder gestures at you. You suddenly lose the ability to move! The jackal bites you. The jackal bites you but does no damage. Grinder barely misses you. You can act again. Unknown command. You hit Grinder. You burn Grinder. Grinder is almost dead. The jackal bites you. The jackal barely misses you. Grinder hits you. You writhe in agony! You die... Grinder says, "Now the real fun starts!" .. .. ## .# #.# .. .# .... ##. .#....ยง #.. .#.... #.####.... #.#h#h.# #.@#...# ####5###..# ####...## ##.# # #.....## ... #.##.##.#.# .### #.......##.# #. .#..#.#.####.#.# . #.....###......# .# ###..#.#.####### You could see Grinder and a jackal. Vanquished Creatures An adder (D:2) 2 dart slugs 3 ribbon worms 4 endoplasms 4 hobgoblins A jackal (D:3) 3 quokkas 4 ball pythons 2 bats A frilled lizard (D:1) 5 goblins 4 kobolds 4 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 52hunter the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 73 | D:1 | Reached skill level 5 in Polearms 78 | D:1 | Reached XP level 2. HP: 10/22 MP: 2/2 806 | D:2 | Reached skill level 6 in Polearms 806 | D:2 | Reached XP level 3. HP: 27/27 MP: 3/3 1608 | D:2 | Identified 3 scrolls of acquirement 1608 | D:2 | Acquired a +4 bardiche of flaming 1609 | D:2 | Acquired 734 gold pieces 1610 | D:2 | Acquired 951 gold pieces 1699 | D:3 | Encountered Grinder 1712 | D:3 | Paralysed by Grinder for 2.5 turns 1714 | D:3 | Slain by Grinder Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_single_pillar, layout_loops_ring D:2: layout_basic D:3: layout_loops_ring, lemuel_crystal_altar, old_standard_altar, uniq_grinder Skill XL: | 1 2 | ---------------+-------+----- Polearms | 5 6 | 6.8 Fighting | | 2.1 Throwing | | 2.0 Dodging | | 4.0 Action || total ---------------------------++------- Attack: Normal || 131 Melee: Trident || 115 Bardiche || 16 Read: Acquirement || 3 Stab: Sleeping || 5 Armour: Leather armour || 45 Dodge: Dodged || 68 Block: Buckler || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1724 | 1643 | 81 | 75 | 1255 | 3 | 574.7 | Dungeon | 1724 | 1643 | 81 | 75 | 1255 | 3 | 574.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 968 daAuts D:1: 698 daAuts D:3: 56 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+