52hunter Level 1 of the Dungeon (0, 0, D:1) a +0 long sword (5, -9, D:1) a storm talisman (7, -12, D:1) a +0 robe (13, 12, D:1) a quill talisman (14, -14, D:1) a +0 mace (14, 7, D:1) a +0 dagger (14, 19, D:1) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (15, -6, D:1) a +0 club (17, 7, D:1) a +0 mace (18, -6, D:1) a +0 short sword 3 stones a kobold skeleton (19, 4, D:1) a +0 leather armour (19, 21, D:1) a +0 club a goblin corpse (skeletalised by now) (27, -19, D:1) a frilled lizard skeleton (33, 9, D:1) a +0 buckler (35, -1, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (19, 20, D:2) a rat corpse (30, 18, D:2) a ball python corpse (30, 28, D:2) an adder corpse (32, 31, D:2) a +0 robe (38, 10, D:2) a +0 dagger a goblin corpse (41, 9, D:2) a +0 club (41, 20, D:2) a +0 club a goblin corpse (49, 10, D:2) 646 gold pieces the +0 pair of boots of the Eternal Void {rCorr MP+9} rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). It cannot be enchanted further. a manual of Ranged Weapons