52hunter Level 1 of the Dungeon (1, 35, D:1) a +0 short sword a +0 dagger 7 stones a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) a rat corpse (skeletalised by now) (1, 37, D:1) a parchment of Construct Spike Launcher (2, 0, D:1) the felid corpse of 52hunter (skeletalised by now) (7, 4, D:1) a +0 dagger a stone a kobold skeleton (7, 32, D:1) a +0 club a goblin corpse (skeletalised by now) (11, 5, D:1) a hobgoblin skeleton (11, 27, D:1) a +0 buckler (16, 22, D:1) a hobgoblin corpse (skeletalised by now) (18, -1, D:1) a +0 club a kobold corpse (18, 22, D:1) a hobgoblin corpse (skeletalised by now) (19, 22, D:1) a frilled lizard corpse (skeletalised by now) (30, 9, D:1) a ball python corpse (skeletalised by now) a ball python corpse (skeletalised by now) (30, 11, D:1) 2 boomerangs (40, 23, D:1) a +0 ring mail (42, 15, D:1) a +0 dagger of venom (43, 28, D:1) a +0 club a +0 scale mail (43, 29, D:1) a dart slug corpse (44, 27, D:1) a +0 short sword (48, 30, D:1) a parchment of Ozocubu's Armour Level 2 of the Dungeon (10, 11, D:2) a +0 leather armour (12, 7, D:2) a +0 dagger a goblin corpse (15, 8, D:2) a +0 club (18, 20, D:2) a parchment of Foxfire (35, 37, D:2) 10 gold pieces (42, 25, D:2) the +6 sling of the Dwarven Hall {flame, ^Contam Fly rF+ rN+} ^Contam: It causes magical contamination when unequipped. Fly: It grants you flight. rF+: It protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. (42, 26, D:2) a scroll of identify (43, 25, D:2) a scroll of noise (43, 26, D:2) a +0 buckler (44, 25, D:2) a +0 dagger (44, 26, D:2) a potion of enlightenment