52hunter the Dungeon (0, 50, D) a +0 trident of freezing (0, 51, D) a +0 robe (0, 52, D) a +2 glaive of pain (1, 17, D) a +0 hand axe (1, 32, D) a +2 whip of draining (unseen) (1, 33, D) a staff of necromancy (unseen) (1, 34, D) a +0 whip of freezing (unseen) (1, 50, D) a +2 spear of entangling (1, 51, D) a staff of cold (1, 52, D) the earth staff of Animal Spirits {Air Earth} [staff of earth] Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. a glowing shapeshifter corpse (skeletalised by now) (2, 14, D) the +10 Black Knight's barding {Ponderous, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. (2, 15, D) a +0 halberd (2, 16, D) the +8 glaive "Vunkaem" {vamp, Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a parchment of Spellspark Servitor (2, 17, D) a +0 hand axe (2, 32, D) a parchment of Bombard (2, 50, D) the air staff "Horol" {+Blink rElec Dex-3 Forge Fire Air} [staff of air] +Blink: It lets you blink. rElec: It insulates you from electricity. Dex-3: It affects your dexterity (-3). Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. (2, 53, D) a glowing shapeshifter corpse (skeletalised by now) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a parchment of Launch Clockwork Bee (3, 15, D) a staff of air (3, 16, D) a +0 glaive a black draconian corpse (skeletalised by now) (3, 18, D) a +0 scimitar (3, 32, D) a staff of conjuration (unseen) (3, 34, D) a +0 flail a +0 scimitar a +1 war axe of freezing a staff of earth a black draconian corpse (skeletalised by now) a yellow draconian corpse (skeletalised by now) (3, 36, D) a +3 heavy hand axe (still there?) a +0 cloak (still there?) a yellow draconian corpse (skeletalised by now) (still there?) (3, 52, D) a staff of cold (3, 55, D) a glowing shapeshifter corpse (skeletalised by now) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +0 dagger (4, 15, D) a +0 short sword (4, 16, D) a staff of conjuration the +1 robe of Cumol {rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. It cannot be enchanted further. a purple draconian corpse (skeletalised by now) (4, 17, D) a +0 scimitar a +0 halberd a purple draconian corpse (skeletalised by now) (4, 32, D) a +3 spear of venom (4, 33, D) the alchemy staff of the Abyss {+Blink rPois Str+6 Alch} [staff of alchemy] +Blink: It lets you blink. rPois: It protects you from poison. Str+6: It affects your strength (+6). Alch: It increases the power of your Alchemy spells. (4, 35, D) a ring of willpower an amulet of wildshape an amulet of dissipation a ring of willpower a ring of wizardry a ring of magical power a ring of magical power a ring of protection from cold a +4 ring of protection a +5 ring of evasion an amulet of chemistry a +5 ring of evasion a +4 ring of protection a +4 ring of slaying a ring of wizardry an amulet of reflection a ring of protection from cold a +6 ring of strength a +6 ring of dexterity a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a ring of flight (4, 50, D) the necromancy staff of Butchery {rElec rN+++ rCorr Str-4 Necro} [staff of necromancy] rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). Necro: It increases the power of your Necromancy spells. (4, 52, D) the +9 scimitar "Efuzuw" {freeze, rPois Str+3 Stlth+} rPois: It protects you from poison. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. a glowing shapeshifter corpse (skeletalised by now) (5, 15, D) a +0 short sword (5, 16, D) a +0 scimitar a +0 short sword a +0 cloak a ring of magical power a white draconian corpse (skeletalised by now) (5, 17, D) a staff of earth a +0 cloak a +0 dire flail a purple draconian corpse (skeletalised by now) (5, 32, D) the +5 rapier of Fedhas, Sheltering {holy, Stlth+} Stlth+: It makes you more stealthy. It cannot be enchanted further. (5, 33, D) a +0 flail (5, 34, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. It cannot be enchanted further. (5, 35, D) a ring of resist corrosion a ring of wizardry a +6 ring of intelligence an amulet of faith the -2 pair of boots "Nafohen" {Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. +0 acid dragon scales a +0 leather armour of cold resistance a green draconian corpse (skeletalised by now) (5, 36, D) a storm dragon corpse (skeletalised by now) (5, 50, D) a +4 arbalest of freezing (5, 51, D) the +0 chain mail of the Known World {rC+ Dex+6 Slay-2} rC+: It protects you from cold. Dex+6: It affects your dexterity (+6). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). It cannot be enchanted further. (5, 52, D) a ring of flight a +4 ring of protection a ring of magical power a glowing shapeshifter corpse (skeletalised by now) (5, 58, D) a glowing shapeshifter corpse (skeletalised by now) (6, 14, D) a +2 scale mail of positive energy (6, 15, D) the eel talisman of Foolhardiness {rPois Int+3} [eel talisman] rPois: It protects you from poison. Int+3: It affects your intelligence (+3). (6, 16, D) a +0 halberd a +2 heavy hand axe a +0 cloak a black draconian corpse (skeletalised by now) (6, 17, D) a +0 scimitar a +0 battleaxe a yellow draconian corpse (skeletalised by now) a purple draconian corpse (skeletalised by now) (6, 35, D) a +0 short sword a white draconian corpse (skeletalised by now) (6, 50, D) a +0 sling of flaming (6, 51, D) a staff of conjuration (6, 52, D) a glowing shapeshifter corpse (skeletalised by now) (6, 54, D) a glowing shapeshifter corpse (skeletalised by now) (7, 14, D) a +0 flail (7, 16, D) a +0 plate armour of cold resistance (7, 17, D) a +1 broad axe of flaming a +0 halberd a +0 trident a red draconian corpse (skeletalised by now) (7, 18, D) a +0 heavy war axe (7, 22, D) the +1 lajatang of War {antimagic, rPois rF++ Int-5 Dex+3} rPois: It protects you from poison. rF++: It greatly protects you from fire. Int-5: It affects your intelligence (-5). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a green draconian corpse (skeletalised by now) (7, 33, D) a staff of cold (7, 34, D) a +0 glaive (7, 38, D) a +2 great sword of distortion a red draconian corpse (skeletalised by now) (7, 50, D) a parchment of Ignite Poison (7, 60, D) Ycetahou's Anthology of Collective Frost Spells Type Level a - Freeze Ice 1 b - Summon Forest Summoning/Translocation 5 c - Sculpt Simulacrum Ice/Alchemy 6 d - Haunt Necromancy/Summoning 7 e - Summon Hydra Summoning 7 a book of Callings (8, 14, D) a +1 robe of resistance (8, 16, D) a +2 scimitar of holy wrath a red draconian corpse (skeletalised by now) (8, 17, D) a +0 long sword a ring of flight a +0 war axe a green draconian corpse (skeletalised by now) (8, 34, D) a +1 glaive of entangling (8, 35, D) a +0 battleaxe +0 storm dragon scales a black draconian corpse (skeletalised by now) a storm dragon corpse (skeletalised by now) (8, 50, D) a +3 dire flail of protection (8, 51, D) a parchment of Malign Gateway (9, -1, D) a +0 buckler a +0 scale mail a +0 long sword (9, 15, D) a +0 short sword (9, 16, D) a +0 halberd a +1 orcbow of freezing (9, 17, D) a +0 cloak a +0 mace a +2 heavy flail (9, 33, D) a parchment of Sculpt Simulacrum (9, 34, D) a +0 mace a ring of wizardry (9, 35, D) a +0 trident a green draconian corpse (skeletalised by now) (9, 37, D) quicksilver dragon scales a quicksilver dragon corpse (skeletalised by now) (9, 51, D) a +3 scale mail of willpower (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman the eel talisman "Lonupef" {Str+3} [eel talisman] Str+3: It affects your strength (+3). the lupine talisman "Yxzez" {rC+ Str+2 Int-3 SInv} [lupine talisman] rC+: It protects you from cold. Str+2: It affects your strength (+2). Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. an inkwell talisman a quill talisman (10, 14, D) a +0 hand axe (10, 15, D) a parchment of Eringya's Surprising Crocodile (10, 16, D) a +5 heavy shortbow (10, 17, D) a +0 dire flail (10, 32, D) a +2 robe of willpower (10, 33, D) the +0 long sword of Sagrell {freeze, rF+} rF+: It protects you from fire. It cannot be enchanted further. (10, 34, D) a staff of cold (10, 35, D) a +0 glaive a +0 battleaxe a +0 long sword a red draconian corpse (skeletalised by now) a green draconian corpse (skeletalised by now) (10, 36, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (10, 42, D) Sif Muna's Elucidation of Venom and Machining Spells Type Level a - Detonation Catalyst Fire/Alchemy 5 b - Forge Monarch Bomb Fire/Forgecraft 6 c - Spellspark Servitor Conjuration/Forgecraft 7 d - Diamond Sawblades Forgecraft 7 (10, 51, D) a staff of conjuration (10, 52, D) the +9 halberd of Dishonour {flame, rPois rF+ SInv} rPois: It protects you from poison. rF+: It protects you from fire. SInv: It lets you see invisible. It cannot be enchanted further. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (11, 15, D) a staff of conjuration (11, 16, D) a +1 spear of freezing a +2 long sword of flaming a +2 cloak a +0 kite shield the +6 shortbow of the Sea {antimagic, Will+ Dex+3} Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a black draconian corpse (skeletalised by now) (11, 17, D) a +0 scimitar a black draconian corpse (skeletalised by now) (11, 32, D) a staff of fire (11, 34, D) a +0 short sword a +6 ring of strength a ring of wizardry a storm dragon corpse (skeletalised by now) a white draconian corpse (skeletalised by now) (11, 36, D) a +0 cloak a green draconian corpse (skeletalised by now) (11, 50, D) a +1 pair of boots of stealth (12, 14, D) a +0 tower shield a +2 long sword (12, 15, D) a +0 scimitar (12, 17, D) the +1 quarterstaff of Naururih {heavy, ^Drain Int+6 SInv} ^Drain: It drains your maximum health when unequipped. Int+6: It affects your intelligence (+6). SInv: It lets you see invisible. It cannot be enchanted further. a +0 cloak (12, 33, D) a staff of fire (12, 34, D) a staff of cold (12, 35, D) the +5 mace of Bewafoit {concuss, *Rage Int+4 Dex+3} *Rage: It berserks you when you make melee attacks (+20% chance). Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a white draconian corpse (skeletalised by now) (12, 50, D) the +4 great sword of Wost {freeze, rElec rC- Dex+3} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (12, 51, D) a +1 mace of holy wrath (12, 52, D) a staff of air a chonchon corpse (skeletalised by now) (13, 32, D) a +2 robe of positive energy (13, 33, D) a +0 scimitar (13, 34, D) a ring of protection from cold (13, 50, D) a +2 vampiric scimitar (13, 51, D) a +2 chain mail of cold resistance (13, 52, D) the +2 hand axe "Oxziugar" {venom, rPois Dex+2} rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a glowing shapeshifter corpse (skeletalised by now) (14, 50, D) a parchment of Haunt (14, 51, D) a +4 scimitar of holy wrath (14, 52, D) a parchment of Dispel Undead a glowing shapeshifter corpse (skeletalised by now) (18, 33, D) a +0 longbow a +0 partisan a naga corpse (skeletalised by now) (18, 48, D) a staff of earth (18, 49, D) the +8 arbalest of Exquisite Death {elec, rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (18, 50, D) the +3 dire flail of Turmoil {protect, rF++ Dex-4} rF++: It greatly protects you from fire. Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (19, 1, D) a +1 flail of distortion (still there?) a +0 plate armour (still there?) a ring of wizardry (still there?) a +0 mace (still there?) a +0 plate armour (still there?) an amulet of the acrobat (still there?) an orc corpse (skeletalised by now) (still there?) (19, 2, D) a +0 long sword a +0 arbalest a +0 chain mail (19, 16, D) a staff of air (unseen) (19, 17, D) the +1 scale mail of the Vestibule of Hell {rN+ Will+} rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (19, 32, D) a +1 spear of freezing (19, 33, D) a +0 longbow a +2 glaive of venom a +0 barding of flying a +7 orcbow of draining (19, 49, D) the +0 arbalest "Kypaun" {elec, rN+ Will++ Str-4 Int+2} rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Str-4: It affects your strength (-4). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (19, 50, D) a +1 heavy great sword (20, 0, D) the alchemy staff of Wicked Prudence {rElec rPois Str-2 Stlth- Conj Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. Str-2: It affects your strength (-2). Stlth-: It makes you less stealthy. Conj: It increases the power of your Conjurations spells. Alch: It increases the power of your Alchemy spells. (unseen) (20, 16, D) a +0 hand axe (20, 17, D) a +0 hand axe (20, 32, D) a +0 spear (20, 33, D) a +0 arbalest a kobold corpse (skeletalised by now) (20, 35, D) a +0 shortbow a centaur corpse (skeletalised by now) (20, 48, D) a +4 rapier of speed (20, 49, D) a staff of earth (20, 50, D) a staff of cold (21, 1, D) a +0 arbalest a parchment of Arcjolt (21, 3, D) a +0 dire flail a +0 dire flail an ettin corpse (skeletalised by now) (21, 16, D) a +0 quarterstaff of draining (unseen) (21, 20, D) a +2 morningstar of protection (still there?) a +0 animal skin (still there?) a wand of mindburst (8) (still there?) a spriggan corpse (skeletalised by now) (still there?) an eleionoma corpse (skeletalised by now) (still there?) (21, 21, D) a +4 rapier of venom (still there?) a +0 animal skin (still there?) a spriggan corpse (skeletalised by now) (still there?) (21, 32, D) the +7 glaive "Osea" {spect, ^Contam Int+3 SInv Stlth+} ^Contam: It causes magical contamination when unequipped. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. (21, 33, D) a +3 great sword of flaming 2 javelins a +0 leather armour a +0 longbow a +0 leather armour a +2 heavy sling a merfolk corpse (skeletalised by now) an elf corpse (skeletalised by now) (21, 34, D) a +0 longbow a +0 halberd a staff of fire (21, 48, D) a +0 glaive of venom a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (21, 49, D) a +6 glaive of venom (21, 50, D) a storm talisman (22, 1, D) a +0 giant club an ogre corpse (skeletalised by now) (22, 3, D) 4 large rocks (22, 16, D) a +2 rapier of protection (unseen) (22, 17, D) a parchment of Diamond Sawblades (22, 19, D) a +0 club a +0 longbow (22, 33, D) the +2 morningstar "Waatats" {flame, rC++} rC++: It greatly protects you from cold. It cannot be enchanted further. a +0 orcbow a +0 orcbow the +9 morningstar "Tuaxt" {freeze, Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. a centaur corpse (skeletalised by now) a centaur corpse (skeletalised by now) (22, 34, D) a staff of fire (22, 48, D) the +1 leather armour of Theory {rElec rC- MP+8 Int+5} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. MP+8: It affects your magic capacity (+8). Int+5: It affects your intelligence (+5). It cannot be enchanted further. (22, 50, D) a glowing shapeshifter corpse (skeletalised by now) (23, 0, D) a +0 hand axe (23, 1, D) a +2 trident of protection a +0 plate armour a +0 flail the +0 troll leather armour "Ofee" {Fly Regen+ MP+11 Str-2 Int+3} Fly: It grants you flight. Regen+: It increases your rate of health regeneration. MP+11: It affects your magic capacity (+11). Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). It cannot be enchanted further. an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (23, 2, D) a +1 dagger of venom (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) (23, 16, D) a +0 robe (23, 17, D) an orb of guile (23, 20, D) an eleionoma corpse (skeletalised by now) (23, 32, D) a parchment of Fulsome Fusillade (23, 33, D) a +0 arbalest the +3 arbalest of the Moon {chaos, ^Drain rPois rCorr Dex-5} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex-5: It affects your dexterity (-5). It cannot be enchanted further. a kobold corpse (skeletalised by now) (23, 34, D) a +0 shortbow a +4 trident of protection (23, 35, D) 5 large rocks a stone giant corpse (skeletalised by now) (23, 48, D) a sack of spiders (23, 49, D) the +0 whip of True Grit {vamp, Will+} Will+: It increases your willpower. It cannot be enchanted further. (23, 50, D) a parchment of Frozen Ramparts a glowing shapeshifter corpse (skeletalised by now) (23, 51, D) a glowing shapeshifter corpse (skeletalised by now) (24, 0, D) a +0 war axe (24, 1, D) a +6 scimitar of freezing (still there?) a +0 chain mail (still there?) a +0 arbalest (still there?) a +0 great sword (still there?) a +0 plate armour (still there?) a +2 antimagic dagger (still there?) an orc corpse (skeletalised by now) (still there?) (24, 16, D) a staff of alchemy (unseen) (24, 17, D) a staff of air (24, 18, D) a staff of cold (unseen) (24, 19, D) a +3 flail of draining (still there?) a +1 robe (still there?) a +0 buckler (still there?) (24, 21, D) a +0 vampiric demon whip (still there?) a +0 robe (still there?) a +2 buckler (still there?) a spriggan corpse (skeletalised by now) (still there?) (24, 23, D) a dire elephant corpse (skeletalised by now) (24, 24, D) a caustic shrike corpse (skeletalised by now) (24, 33, D) a +2 trident of flaming a +0 orcbow a +0 orcbow a centaur corpse (skeletalised by now) a centaur corpse (skeletalised by now) (24, 34, D) a +0 arbalest a +1 ring mail of positive energy a yaktaur corpse (skeletalised by now) (24, 35, D) a +0 orcbow a centaur corpse (skeletalised by now) (24, 48, D) a parchment of Inner Flame (24, 49, D) the conjuration staff of Causality {rElec Conj} [staff of conjuration] rElec: It insulates you from electricity. Conj: It increases the power of your Conjurations spells. (24, 50, D) a glowing shapeshifter corpse (skeletalised by now) (25, 0, D) a sanguine talisman (25, 1, D) a +0 giant spiked club (still there?) the +6 dagger of Youthful Indiscretion {flame, rElec} (still there?) rElec: It insulates you from electricity. It cannot be enchanted further. (25, 2, D) a +4 orcbow of freezing (still there?) a +0 halberd (still there?) a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) (25, 17, D) a +0 glaive of freezing (25, 18, D) a +0 demon whip of electrocution (still there?) a +0 robe (still there?) a +0 buckler (still there?) a +1 bardiche of venom (still there?) a spriggan corpse (skeletalised by now) (still there?) (25, 21, D) a +0 rapier a +0 animal skin a spriggan corpse (skeletalised by now) (25, 33, D) a +0 orcbow a +0 arbalest the earth staff "Demonslayer" {rPois Int+5 Earth} [staff of earth] rPois: It protects you from poison. Int+5: It affects your intelligence (+5). Earth: It increases the power of your Earth spells. a centaur corpse (skeletalised by now) (25, 34, D) a +1 plate armour of command (25, 35, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (25, 48, D) a +0 long sword of holy wrath (25, 49, D) a staff of air (25, 51, D) a glowing shapeshifter corpse (skeletalised by now) (25, 52, D) a glowing shapeshifter corpse (skeletalised by now) (26, 1, D) a +4 halberd of flaming (unseen) (26, 3, D) a +0 giant spiked club a +0 giant club a two-headed ogre corpse (skeletalised by now) (26, 17, D) a parchment of Infestation (26, 18, D) a +0 war axe a +0 animal skin a wand of quicksilver (8) a spriggan corpse (skeletalised by now) an eleionoma corpse (skeletalised by now) (26, 20, D) a +4 arbalest of freezing (still there?) a +0 quarterstaff (still there?) a +0 animal skin (still there?) a wand of quicksilver (8) (still there?) a spriggan corpse (skeletalised by now) (still there?) an eleionoma corpse (skeletalised by now) (still there?) (26, 21, D) a +4 flail of protection (still there?) a +0 robe (still there?) a +0 buckler (still there?) a +2 flail of protection (still there?) a +0 robe (still there?) a +2 buckler (still there?) (26, 23, D) a caustic shrike corpse (skeletalised by now) (26, 33, D) a +0 arbalest a +6 ring of dexterity (26, 34, D) 4 large rocks a +2 scimitar of holy wrath a cyclops corpse (skeletalised by now) (26, 35, D) a +0 orcbow (26, 48, D) the +6 sling of the Howling One {heavy, rElec Str+2 Int-4 Dex+5} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Int-4: It affects your intelligence (-4). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (26, 49, D) a parchment of Plasma Beam a glowing shapeshifter corpse (skeletalised by now) (26, 54, D) a glowing shapeshifter corpse (skeletalised by now) (27, 1, D) a +0 trident (still there?) a +0 ring mail (still there?) a staff of cold (still there?) an orc corpse (skeletalised by now) (still there?) (27, 2, D) a +0 scimitar a +0 chain mail an orc corpse (skeletalised by now) (27, 16, D) a +4 plate armour of fire resistance (27, 17, D) a parchment of Summon Seismosaurus Egg (27, 18, D) a +0 robe a spriggan corpse (skeletalised by now) (27, 32, D) a +4 plate armour of fire resistance (27, 33, D) a +0 shortbow a +0 dire flail a +2 battleaxe of flaming (27, 34, D) 2 large rocks a +0 shortbow a parchment of Borgnjor's Vile Clutch a centaur corpse (skeletalised by now) (27, 35, D) a +0 orcbow (27, 48, D) a +2 flail of draining (27, 51, D) a glowing shapeshifter corpse (skeletalised by now) (28, 1, D) a +1 great sword of flaming (still there?) a +0 robe (still there?) a +0 arbalest (still there?) a +4 trident of entangling (still there?) an orc corpse (skeletalised by now) (still there?) a kobold corpse (skeletalised by now) (still there?) (28, 2, D) a +0 dagger a +0 robe (28, 33, D) a +1 war axe of freezing (28, 34, D) a +0 spear a silver javelin a +0 leather armour (28, 48, D) a +4 chain mail of ponderousness (28, 49, D) the +11 halberd of Integrity {venom, +Blink Will+ rCorr} +Blink: It lets you blink. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a glowing shapeshifter corpse (skeletalised by now) (28, 52, D) a ring of protection from cold a ring of flight a +4 ring of protection a ring of protection from cold a +6 ring of strength a glowing shapeshifter corpse (skeletalised by now) (28, 55, D) a glowing shapeshifter corpse (skeletalised by now) (29, 0, D) a +3 dagger of flaming (unseen) (29, 16, D) a +0 hand axe of freezing (unseen) (29, 32, D) the +1 glaive "Gexaochoavo" {flame, rPois Will+ Dex+2} rPois: It protects you from poison. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (29, 33, D) a +0 orcbow the +6 glaive "Aggooz" {chaos, Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a staff of air a centaur corpse (skeletalised by now) (29, 34, D) 4 large rocks (29, 48, D) a staff of necromancy (29, 49, D) a staff of alchemy (30, 49, D) a glowing shapeshifter corpse (skeletalised by now) (31, 48, D) a +8 heavy broad axe (31, 49, D) a +1 heavy quarterstaff (31, 50, D) a +1 pair of boots of earth (32, 48, D) a parchment of Enfeeble a glowing shapeshifter corpse (skeletalised by now) (32, 49, D) a staff of cold (32, 50, D) a glowing shapeshifter corpse (skeletalised by now) (33, 48, D) a staff of alchemy a glowing shapeshifter corpse (skeletalised by now) (33, 49, D) a sack of spiders (33, 50, D) a +0 cloak of poison resistance (34, 28, D) the +9 shortbow "Appuib" {holy, rPois Str+4 Dex-5} rPois: It protects you from poison. Str+4: It affects your strength (+4). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (unseen) (34, 30, D) a bullfrog corpse (skeletalised by now) (34, 48, D) a +1 whip of electrocution (34, 49, D) a staff of cold (34, 51, D) a glowing shapeshifter corpse (skeletalised by now) (35, 0, D) a +1 scale mail of fire resistance (35, 14, D) a staff of conjuration (35, 15, D) a +0 spear of entangling 2 silver javelins a +0 leather armour a +1 pair of boots of rampaging (35, 29, D) a parchment of Animate Dead (36, 0, D) a +1 robe (36, 1, D) an acid dragon corpse (skeletalised by now) (36, 14, D) a parchment of Haunt (36, 15, D) a +1 quick blade of flaming (36, 17, D) a +4 vampiric trident (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (36, 28, D) a +1 whip of electrocution (36, 29, D) a +2 scale mail of fire resistance (unseen) (37, 0, D) a parchment of Iskenderun's Mystic Blast (37, 1, D) a parchment of Gell's Gavotte (37, 15, D) a staff of conjuration (37, 16, D) a +1 rapier of draining (still there?) a +0 robe (still there?) a +6 ring of strength (still there?) a +2 trident of protection (still there?) a +0 robe (still there?) (37, 17, D) a +3 vampiric spear (still there?) 2 javelins (still there?) a +0 leather armour (still there?) (37, 29, D) the +2 plate armour of Spaghetti {-Tele Int+4} -Tele: It prevents most forms of teleportation. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (unseen) (38, 1, D) a parchment of Rending Blade (38, 2, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (38, 3, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (38, 15, D) the +4 shortbow of Faleon {drain, rElec rN+ Str+2} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). It cannot be enchanted further. a +0 spear 2 silver javelins a +0 leather armour a parchment of Hellfire Mortar a merfolk corpse (skeletalised by now) (38, 31, D) a komodo dragon corpse (skeletalised by now) (38, 48, D) a +0 short sword (38, 50, D) a +0 short sword (39, 0, D) a parchment of Sculpt Simulacrum (39, 1, D) a staff of conjuration (still there?) a rime drake corpse (skeletalised by now) (still there?) (39, 4, D) a hydra corpse (skeletalised by now) (39, 15, D) a +0 spear a silver javelin a +0 leather armour a +6 ring of strength a merfolk corpse (skeletalised by now) (39, 16, D) a +0 trident (39, 28, D) a water moccasin corpse (skeletalised by now) (39, 29, D) +0 steam dragon scales (39, 30, D) a water moccasin corpse (skeletalised by now) (39, 31, D) a water moccasin corpse (skeletalised by now) (39, 48, D) a parchment of Yara's Violent Unravelling (39, 49, D) the fire staff "Tevugg" {rF+ Int-2 SInv Hexes Fire} [staff of fire] rF+: It protects you from fire. Int-2: It affects your intelligence (-2). SInv: It lets you see invisible. Hexes: It increases the power of your Hexes spells. Fire: It increases the power of your Fire spells. (39, 50, D) a parchment of Sculpt Simulacrum (39, 51, D) a +7 battleaxe of freezing a +0 robe (40, 0, D) a +4 mace of protection (unseen) (40, 1, D) a +3 mace of draining (unseen) (40, 14, D) a staff of earth (40, 15, D) a +2 quarterstaff of draining (40, 16, D) a +0 spear 3 javelins a +0 leather armour (40, 29, D) a +1 dagger of flaming (40, 31, D) a cane toad corpse (skeletalised by now) (40, 48, D) a staff of conjuration (40, 50, D) a sack of spiders (40, 51, D) a +0 long sword a +0 robe an elf corpse (40, 52, D) a +2 broad axe of freezing a +0 leather armour (40, 57, D) a +0 rapier a +0 leather armour an elf corpse (41, 0, D) a +1 mace of draining (unseen) (41, 1, D) a +1 dagger of venom (unseen) (41, 15, D) a +2 trident of pain (41, 16, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (41, 17, D) a manticore corpse (skeletalised by now) (41, 48, D) a +0 short sword (41, 49, D) a parchment of Olgreb's Toxic Radiance (41, 51, D) a +0 long sword a +0 leather armour a +0 dagger a +0 longbow a +0 leather armour an elf corpse (42, 0, D) a +1 heavy partisan (unseen) (42, 1, D) a +0 robe (42, 14, D) a staff of earth (42, 15, D) a staff of conjuration (42, 16, D) a +0 trident a +0 leather armour (42, 28, D) the cold staff "Alaat" {^Drain rC+ Str-3 Dex+6 Necro Ice} [staff of cold] ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. Str-3: It affects your strength (-3). Dex+6: It affects your dexterity (+6). Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. a bullfrog corpse (skeletalised by now) (42, 29, D) the +7 demon trident "Trog's Righteous Anger" {freeze, rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (42, 49, D) a parchment of Forge Monarch Bomb (42, 50, D) a parchment of Manifold Assault (42, 51, D) a +0 longbow a +0 leather armour (42, 52, D) a +0 rapier a +0 robe a +0 dagger a +0 robe an elf corpse an elf corpse (42, 55, D) a +0 rapier a +0 rapier a +0 leather armour (43, 15, D) a staff of necromancy (43, 22, D) a +0 devious rapier (still there?) a +0 robe (still there?) (43, 28, D) the +0 leather armour of the Heavens {rC- rN+ Will++} rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. It cannot be enchanted further. a blink frog corpse (skeletalised by now) (43, 29, D) a +0 flail of protection (unseen) (43, 48, D) a parchment of Chain Lightning (43, 49, D) a parchment of Maxwell's Capacitive Coupling (43, 50, D) a +0 long sword a +0 robe an elf corpse (43, 51, D) a +0 shortbow a +0 dagger a +0 leather armour a staff of conjuration a +0 robe an elf corpse an elf corpse (44, 28, D) a +1 robe of willpower (44, 48, D) a parchment of Starburst (44, 49, D) a +0 long sword (44, 50, D) a parchment of Silence (44, 51, D) a +0 short sword a +0 robe a +0 longbow a +0 leather armour (44, 52, D) a +0 rapier a +0 rapier a +0 leather armour a +0 short sword a +0 robe an elf corpse an elf corpse (45, 49, D) a +0 short sword (45, 50, D) a +0 spear of freezing (45, 51, D) a +0 antimagic war axe a +0 ring mail a +0 vampiric long sword a +0 shortbow a +0 robe the +3 mace of Valuable Assets {heavy, Str+5 Int+3 Dex-5} Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. a +0 robe a +1 pair of boots of rampaging an elf corpse an elf corpse (45, 52, D) a +0 short sword a +0 robe an elf corpse (45, 56, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (45, 58, D) Sif Muna's Disquisition on Ashen Transmutation Spells Type Level a - Awaken Armour Earth/Forgecraft 4 b - Alistair's Intoxication Alchemy 5 c - Detonation Catalyst Fire/Alchemy 5 d - Magnavolt Earth/Air 7 e - Shatter Earth 9 Jumuvod's Almanac of Arenous Mechanisms Spells Type Level a - Construct Spike Launcher Forgecraft 2 b - Iskenderun's Battlesphere Conjuration/Forgecraft 4 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Forge Monarch Bomb Fire/Forgecraft 6 e - Lehudib's Crystal Spear Conjuration/Earth 8 f - Shatter Earth 9 (45, 59, D) Mokem's Teachings on Force and Topomancy Spells Type Level a - Mercury Arrow Conjuration/Alchemy 2 b - Freezing Cloud Conjuration/Ice/Air 5 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Magnavolt Earth/Air 7 e - Lehudib's Crystal Spear Conjuration/Earth 8 f - Shatter Earth 9 Plog's Folio of the Rocks Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Brom's Barrelling Boulder Conjuration/Earth 4 c - Permafrost Eruption Ice/Earth 6 d - Shatter Earth 9 Sif Muna's Incunable of Coarse Orientation Spells Type Level a - Iskenderun's Mystic Blast Conjuration/Translocation 4 b - Dispersal Translocation 6 c - Gell's Gavotte Translocation 6 d - Manifold Assault Translocation 7 e - Shatter Earth 9 Sif Muna's Teachings on Geology and Distance Spells Type Level a - Maxwell's Portable Piledriver Translocation 3 b - Dispersal Translocation 6 c - Malign Gateway Summoning/Translocation 7 d - Lehudib's Crystal Spear Conjuration/Earth 8 e - Shatter Earth 9 (45, 64, D) a +4 ring of slaying a ring of wizardry a ring of protection from cold (46, 51, D) a +1 scimitar of flaming a +0 leather armour a +0 short sword a +0 robe of willpower an elf corpse (46, 52, D) a +3 dire flail of protection (46, 53, D) a +2 short sword of holy wrath a +0 robe (47, 48, D) a staff of air (47, 50, D) a +0 leather armour (47, 51, D) a +3 orcbow of flaming a +2 trident of protection a +0 robe a +2 longbow of freezing a +0 leather armour a +0 long sword a +0 ring mail a staff of necromancy an elf corpse (47, 52, D) a +0 long sword a +0 robe an elf corpse (47, 53, D) a +0 short sword a +0 shortbow the +2 ring mail of Ykass {*Corrode rElec rN+++ Dex-5} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. Dex-5: It affects your dexterity (-5). It cannot be enchanted further. an elf corpse (48, 48, D) a parchment of Detonation Catalyst (48, 49, D) a staff of conjuration (48, 50, D) a +0 robe (48, 51, D) a +2 rapier of draining a +0 shortbow a +0 leather armour a +0 rapier a +0 robe a +0 long sword a +0 robe the +7 chain mail of Loaturu {rC+} rC+: It protects you from cold. It cannot be enchanted further. an elf corpse an elf corpse an elf corpse (48, 53, D) a +0 short sword a +0 leather armour (48, 55, D) a +4 mace of protection (48, 56, D) a +0 long sword a +0 leather armour an elf corpse (49, 1, D) a +4 plate armour of death (49, 12, D) a +1 battleaxe of freezing (49, 36, D) a staff of fire (unseen) (49, 42, D) a +0 dagger a +0 robe a wand of flame (15) the elf corpse of Dowan (skeletalised by now) (49, 43, D) a +2 longbow of flaming (still there?) a +0 barding (still there?) the centaur corpse of Nessos (skeletalised by now) (still there?) (49, 49, D) a +0 short sword (49, 50, D) a parchment of Searing Ray (49, 51, D) a +0 scimitar a +0 shortbow a +0 robe (49, 52, D) a +0 long sword a +0 leather armour a +3 heavy halberd an elf corpse (50, 0, D) a +3 sling of freezing (unseen) (50, 13, D) a wellspring talisman (50, 40, D) a +3 short sword of electrocution a +2 cloak of stealth (50, 48, D) a +0 long sword (50, 49, D) +2 ice dragon scales (50, 50, D) a +0 short sword a +0 leather armour an elf corpse (51, 0, D) a staff of cold (51, 1, D) a staff of cold (51, 12, D) a +3 war axe of sundering (51, 13, D) a parchment of Flame Wave (51, 25, D) a staff of necromancy (51, 36, D) a +0 short sword (51, 37, D) the air staff "Demonbane" {rElec Dex+5 Tloc Air} [staff of air] rElec: It insulates you from electricity. Dex+5: It affects your dexterity (+5). Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. (51, 42, D) the human corpse of Kirke (skeletalised by now) (51, 43, D) the serpent talisman of the Fiddle {rN+ MP+10 Str+2 Dex+4} [serpent talisman] rN+: It protects you from negative energy. MP+10: It affects your magic capacity (+10). Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). the guardian serpent corpse of Aizul (skeletalised by now) (51, 44, D) a +0 troll leather armour {Pargi} the troll corpse of Pargi (skeletalised by now) (51, 48, D) a parchment of Maxwell's Capacitive Coupling (51, 49, D) a sack of spiders (51, 50, D) a +0 dagger a +0 leather armour a +3 scale mail of fire resistance (51, 51, D) a +1 long sword of protection a +0 leather armour a +0 shortbow a +0 short sword a +0 leather armour an elf corpse (51, 53, D) a +0 scimitar a +0 robe (52, 0, D) a staff of earth (52, 1, D) a staff of earth (52, 25, D) a +1 long sword of protection (52, 30, D) a staff of fire (52, 36, D) the +1 dagger of Popular Demand {devious, *Noise Fly Str+2} *Noise: It may make a loud noise when swung. Fly: It grants you flight. Str+2: It affects your strength (+2). It cannot be enchanted further. (52, 37, D) a parchment of Ozocubu's Armour (52, 48, D) a parchment of Forge Monarch Bomb (52, 51, D) a +0 long sword a +0 scale mail a +0 dagger a +0 ring mail a +6 quarterstaff of distortion a +0 robe an elf corpse (53, 0, D) a +1 spectral quarterstaff (53, 1, D) a +3 leather armour of cold resistance (53, 12, D) a staff of conjuration (53, 13, D) a parchment of Eringya's Noxious Bog (53, 24, D) a +8 plate armour of ponderousness (53, 25, D) the +8 whip "Awkafaro" {heavy, Bane rPois rCorr Dex-5} Bane: It inflicts you with a random bane when you equip it. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (53, 31, D) the +7 hand axe "Gadd" {flame, ^Fragile rCorr Str-3 Int+8} ^Fragile: It will be destroyed if unequipped. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). Int+8: It affects your intelligence (+8). It cannot be enchanted further. (unseen) (53, 37, D) a +2 heavy morningstar (53, 48, D) a +0 long sword (53, 49, D) a staff of cold (53, 50, D) a +0 short sword (53, 51, D) the +7 mace "Leimoog" {holy, SInv Stlth+} SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 robe a +3 spear of venom a +0 robe an elf corpse (54, 3, D) a +1 demon trident of venom (still there?) a +0 chain mail (still there?) a ring of positive energy (still there?) (54, 12, D) a +2 leather armour of willpower (54, 13, D) a staff of earth (54, 24, D) a +3 morningstar of holy wrath (54, 25, D) a parchment of Forge Monarch Bomb (54, 48, D) a +2 pair of boots of stealth (54, 49, D) a +1 ring mail of fire resistance (54, 50, D) a +0 rapier (55, 0, D) a staff of conjuration (unseen) (55, 1, D) the +5 long sword "Dragon's Death" {pain, ^Drain rCorr Int+3 Dex+4} ^Drain: It drains your maximum health when unequipped. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (55, 12, D) a parchment of Plasma Beam (55, 24, D) a +6 ring of dexterity (58, 47, D) the eel talisman of the Wheelwright {rF++ rN+ Stlth+} [eel talisman] rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (unseen) (58, 48, D) a +0 robe (58, 49, D) 5 large rocks (still there?) a +2 robe (still there?) (59, 36, D) a staff of cold (unseen) (59, 41, D) a +0 halberd a +0 robe (59, 48, D) a staff of conjuration (unseen) (59, 49, D) a +0 short sword (still there?) the +0 scale mail "Ulimol" {Command, Will+ Str+3} (still there?) Will+: It increases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. a staff of cold (still there?) (60, 42, D) a +0 dagger a +0 robe (60, 43, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (60, 44, D) a +0 great sword a +0 chain mail (60, 47, D) the necromancy staff "Heesaokk" {rElec rN+ Necro} [staff of necromancy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. (unseen) (60, 48, D) a +0 war axe (60, 49, D) 4 large rocks a +4 ring of slaying a stone giant corpse (60, 50, D) a +0 great mace a +0 plate armour a +0 long sword a +0 robe (61, 2, D) a +0 club a +0 ring mail an orc corpse (skeletalised by now) (61, 16, D) the fire staff of a Billion Yaks {+Blink rF+ rC+ Fire} [staff of fire] +Blink: It lets you blink. rF+: It protects you from fire. rC+: It protects you from cold. Fire: It increases the power of your Fire spells. (unseen) (61, 18, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (61, 32, D) a catoblepas corpse (skeletalised by now) (61, 37, D) a parchment of Gell's Gavotte (61, 42, D) a +0 great mace a +0 chain mail (61, 47, D) a +2 scale mail of positive energy (unseen) (61, 48, D) a +2 vampiric short sword (unseen) (61, 49, D) 5 large rocks (still there?) a +3 hand axe of freezing (still there?) a stone giant corpse (still there?) (61, 50, D) a +2 partisan of entangling (still there?) a +0 plate armour (still there?) a +0 kite shield (still there?) an orc corpse (still there?) (61, 51, D) 5 large rocks a stone giant corpse (62, 0, D) a +2 morningstar of protection (62, 2, D) a +0 hand axe an orc corpse (skeletalised by now) (62, 3, D) a +0 hand axe an orc corpse (skeletalised by now) (62, 8, D) a staff of air (62, 9, D) a +2 flail of holy wrath (62, 16, D) a +0 trident of flaming (unseen) (62, 17, D) a +2 halberd of entangling (unseen) (62, 19, D) a wind drake corpse (skeletalised by now) (62, 20, D) a +0 trident a throwing net a merfolk corpse (skeletalised by now) (62, 26, D) the +8 halberd "Cittis" {flame, rPois rF+ rCorr Dex-5} rPois: It protects you from poison. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (62, 27, D) a +3 leather armour of willpower (62, 30, D) a +4 flail (62, 43, D) a +0 robe (62, 47, D) a +4 falchion of valour (unseen) (62, 48, D) a staff of air (unseen) (62, 49, D) the riddle talisman of the Grey Skies {Rampage Int+5} (still there?) [riddle talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Int+5: It affects your intelligence (+5). a moth of wrath corpse (still there?) (62, 50, D) 9 large rocks a stone giant corpse (62, 51, D) the +1 orcbow of Grontol {drain, rPois Str+3 Int+4 Dex-2} (still there?) rPois: It protects you from poison. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. a +3 war axe of electrocution (still there?) a +0 plate armour (still there?) (63, 0, D) a +1 battleaxe of freezing (63, 2, D) a +0 war axe an orc corpse (skeletalised by now) (63, 8, D) a staff of air (63, 17, D) a +3 heavy battleaxe (63, 18, D) a +0 trident (63, 19, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 26, D) the +7 mace "Mud Pie of Death" {protect, Str+6} Str+6: It affects your strength (+6). It cannot be enchanted further. a basilisk corpse (skeletalised by now) (63, 37, D) the +7 dagger "Doetyonk" {venom, *Noise Int+5} *Noise: It may make a loud noise when swung. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (63, 41, D) a +0 trident (63, 47, D) a staff of alchemy (unseen) (63, 49, D) a +0 arbalest (still there?) a +0 great sword (still there?) a +0 plate armour of fire resistance (still there?) an amulet of dissipation (still there?) an orc corpse (still there?) (63, 50, D) a +0 great sword (still there?) a +0 plate armour (still there?) 3 large rocks (still there?) a +3 vampiric long sword (still there?) a stone giant corpse (still there?) (64, 16, D) a +3 falchion of protection (unseen) (64, 17, D) a +2 orcbow of draining (unseen) (64, 18, D) a +0 vampiric trident (still there?) a throwing net (still there?) (64, 19, D) a +0 trident a boomerang (64, 26, D) the +2 leather armour of Time Monsters {Fly Dex+5} Fly: It grants you flight. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (64, 47, D) a +0 short sword (64, 48, D) a parchment of Cause Fear (64, 49, D) a +1 double sword of electrocution (still there?) a +0 chain mail (still there?) a +0 dagger (still there?) a +0 robe (still there?) a +0 dagger (still there?) a +0 robe (still there?) a parchment of Orb of Destruction (still there?) an orc corpse (still there?) an orc corpse (still there?) an orc corpse (still there?) (64, 50, D) a +0 trident a +0 ring mail a parchment of Volatile Blastmotes an orc corpse (65, 26, D) a staff of air (unseen) (65, 47, D) the +2 spear "Xumu" {flame, rElec rF+ Stlth+} rElec: It insulates you from electricity. rF+: It protects you from fire. Stlth+: It makes you more stealthy. It cannot be enchanted further. (65, 48, D) a +0 battleaxe (65, 49, D) a +0 dire flail a +0 ring mail a parchment of Irradiate an orc corpse (65, 50, D) a +3 dire flail (still there?) a +1 plate armour of willpower (still there?) a +1 great mace of draining (still there?) a +1 chain mail of cold resistance (still there?) a staff of alchemy (still there?) an orc corpse (still there?) an orc corpse (still there?) (66, 49, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rC+: It protects you from cold. It cannot be enchanted further. a +0 arbalest a +0 chain mail a +2 dire flail a +2 plate armour of cold resistance the +5 battleaxe "Hedoagh" {sunder, rPois Will+ Str+3 Dex-5} rPois: It protects you from poison. Will+: It increases your willpower. Str+3: It affects your strength (+3). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. a +0 chain mail a +2 sling of draining an orc corpse (66, 50, D) a +2 great mace of protection (66, 51, D) a juggernaut corpse (66, 53, D) a +0 battleaxe a +0 chain mail a juggernaut corpse an orc corpse (66, 55, D) a juggernaut corpse (67, 0, D) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. (unseen) (67, 3, D) a +0 hand axe a draconian corpse (skeletalised by now) (67, 47, D) a staff of earth (67, 48, D) a +5 falchion of protection (67, 49, D) a +0 battleaxe (still there?) a +0 plate armour (still there?) a +1 shortbow of flaming (still there?) an orc corpse (still there?) (67, 50, D) a +5 great mace of concussion (still there?) a +3 chain mail of fire resistance (still there?) a staff of cold (still there?) an orc corpse (still there?) (67, 51, D) a +0 great sword (still there?) a +0 chain mail (still there?) a +0 dagger (still there?) a +1 robe of positive energy (still there?) a ring of positive energy (still there?) an orc corpse (still there?) an orc corpse (still there?) (68, 0, D) a staff of alchemy (unseen) (68, 3, D) a +0 whip a draconian corpse (skeletalised by now) (68, 48, D) a +0 dagger (68, 49, D) a +2 broad axe (still there?) a +2 robe of willpower (still there?) a +2 partisan of pain (still there?) a +0 plate armour (still there?) 4 potions of heal wounds (still there?) (68, 50, D) 4 large rocks a stone giant corpse (69, 3, D) a +0 flail a draconian corpse (skeletalised by now) (69, 36, D) a +0 spectral quarterstaff (unseen) (69, 47, D) the +0 scale mail "Tatohill" {+Inv rPois rC- rN+} +Inv: It lets you turn invisible. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (69, 48, D) a parchment of Lee's Rapid Deconstruction (69, 49, D) a +0 scimitar a +0 leather armour a scroll of fog (69, 50, D) the +1 scimitar of Tergiversation {drain, ^Fragile rPois rF++ Int+8} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rF++: It greatly protects you from fire. Int+8: It affects your intelligence (+8). It cannot be enchanted further. (unseen) (69, 51, D) a +2 vampiric halberd (still there?) a +0 plate armour (still there?) 3 large rocks (still there?) a stone giant corpse (still there?) (70, 8, D) a +4 long sword of flaming (70, 9, D) the +2 arbalest of Hiposeu {penet, Fly Str+2} Fly: It grants you flight. Str+2: It affects your strength (+2). It cannot be enchanted further. (70, 36, D) a +2 mace of protection (70, 37, D) a staff of necromancy (unseen) (70, 39, D) a +0 scimitar of flaming (unseen) (70, 47, D) a +2 scimitar of draining (unseen) (70, 48, D) a +0 dagger (70, 49, D) a staff of necromancy (still there?) a +0 robe (still there?) a parchment of Fugue of the Fallen (still there?) an orc corpse (still there?) (70, 50, D) a +2 long sword of holy wrath (still there?) a +0 chain mail (still there?) a +0 tower shield (still there?) a +2 great sword of holy wrath (still there?) a +0 plate armour (still there?) a +0 battleaxe (still there?) a +0 robe (still there?) an orc corpse (still there?) an orc corpse (still there?) an orc corpse (still there?) (71, 8, D) a +6 ring of intelligence (71, 17, D) a +1 battleaxe of venom (unseen) (71, 30, D) a basilisk corpse (skeletalised by now) a yak corpse (skeletalised by now) (71, 31, D) a river rat corpse (skeletalised by now) (71, 36, D) a staff of alchemy (71, 39, D) a hell hound corpse (skeletalised by now) (71, 40, D) a +1 scimitar of flaming a hell hog corpse (skeletalised by now) (71, 47, D) a +1 ring mail of fire resistance (unseen) (71, 48, D) a staff of cold (unseen) (71, 49, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} (still there?) Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). It cannot be enchanted further. a +0 plate armour (still there?) the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} (still there?) [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). an orc corpse (still there?) (71, 50, D) a +0 dagger a +0 robe (72, 8, D) +2 ice dragon scales (72, 9, D) a +0 heavy longbow (72, 16, D) a staff of conjuration (unseen) (72, 17, D) the +1 whip of the Mind {drain, Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (72, 20, D) a black bear corpse (skeletalised by now) a wolf corpse (skeletalised by now) (72, 21, D) Zad Uddaoluu's Incunable of Destiny Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - Leda's Liquefaction Alchemy/Earth 4 d - Awaken Armour Earth/Forgecraft 4 e - Lee's Rapid Deconstruction Earth 5 f - Borgnjor's Vile Clutch Necromancy/Earth 5 (72, 30, D) a bullfrog corpse (skeletalised by now) (72, 36, D) a +2 crystal plate armour (72, 47, D) a +0 long sword (72, 48, D) a +2 partisan (unseen) (72, 49, D) a +0 battleaxe (still there?) a +0 plate armour (still there?) a +0 great mace (still there?) a +0 plate armour (still there?) a +3 halberd (still there?) a +0 chain mail (still there?) a +1 leather armour of poison resistance (still there?) an orc corpse (still there?) (72, 50, D) the +2 Maxwell's thermic engine {flame, freeze, rev} (still there?) It cannot be enchanted further. a +2 plate armour of fire resistance (still there?) 3 large rocks (still there?) an orc corpse (still there?) (73, 1, D) a staff of air (unseen) (73, 2, D) a +0 dagger a +0 robe (73, 16, D) a +6 sling of freezing (unseen) (73, 17, D) the cold staff of the Glimmering Gods {rC+ Dex+2 Ice} [staff of cold] rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). Ice: It increases the power of your Ice spells. (unseen) (73, 20, D) a wolf corpse (skeletalised by now) (73, 21, D) a +2 rapier of venom (still there?) a +0 robe (still there?) a +1 buckler of protection (still there?) a spriggan corpse (skeletalised by now) (still there?) (73, 22, D) a wolf corpse (skeletalised by now) (73, 27, D) a staff of alchemy (unseen) (73, 31, D) an iguana corpse (skeletalised by now) (73, 37, D) a staff of fire (unseen) (73, 47, D) a +0 dagger of holy wrath (unseen) (73, 48, D) a staff of earth (unseen) (73, 49, D) a +0 great sword of flaming (still there?) a +0 chain mail (still there?) 5 large rocks (still there?) a staff of cold (still there?) an orc corpse (still there?) a stone giant corpse (still there?) (73, 50, D) a +0 long sword a +0 plate armour an orc corpse (74, 2, D) a +0 scythe a +0 robe (74, 11, D) a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (74, 47, D) a parchment of Tukima's Dance (74, 48, D) a +2 trident of protection (unseen) (74, 49, D) +1 ice dragon scales (unseen) (74, 50, D) a +1 great sword (still there?) a +0 plate armour (still there?) (75, 47, D) a +0 great sword (75, 48, D) a parchment of Summon Horrible Things (75, 49, D) a +0 chain mail of cold resistance (unseen)