52hunter the Dungeon (0, 50, D) a +1 great sword of holy wrath (unseen) (0, 52, D) a +0 club a +0 longbow a ring of protection from cold a satyr corpse (skeletalised by now) (1, 33, D) a +0 hand axe of electrocution (unseen) (1, 34, D) the +12 bardiche "Zeepangose" {freeze, rElec rC+ rN+ Dex-2} rElec: It insulates you from electricity. rC+: It protects you from cold. rN+: It protects you from negative energy. Dex-2: It affects your dexterity (-2). (unseen) (1, 50, D) a +0 leather armour (1, 51, D) a +0 heavy spear (1, 52, D) the +8 mithril axe "Arga" {speed, Will+} Will+: It increases your willpower. (1, 53, D) a wind drake corpse (skeletalised by now) (2, 14, D) a ring of flight (2, 15, D) a staff of air (unseen) (2, 16, D) a parchment of Summon Forest (2, 32, D) a parchment of Conjure Ball Lightning (2, 33, D) a parchment of Hellfire Mortar (2, 34, D) a +4 orcbow of freezing (unseen) (2, 52, D) a +0 halberd of flaming 3 silver javelins a +0 leather armour a +0 cloak a +1 scale mail of command a merfolk corpse (skeletalised by now) (2, 54, D) a +0 trident a +0 leather armour a ring of willpower (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a staff of necromancy (unseen) (3, 15, D) a parchment of Magic Dart (3, 16, D) a +3 great sword of holy wrath (unseen) (3, 33, D) a staff of fire (3, 34, D) a +1 robe of resistance (3, 51, D) a staff of air (unseen) (3, 52, D) a +0 heavy spear 2 silver javelins the +0 ring mail of a volcano {rPois rF+ Will+} rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. the +3 shortbow of the Morning {elec, *Corrode rF+ Dex+4} *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). a +0 spear a +1 heavy spear 3 javelins a +0 leather armour the +1 buckler of Follow the Leader {Stlth+} Stlth+: It makes you more stealthy. a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a parchment of Nazja's Percussive Tempering (4, 15, D) a +6 rapier of protection (4, 16, D) a parchment of Inner Flame (4, 33, D) a parchment of Maxwell's Capacitive Coupling (4, 34, D) a +2 chain mail of death (4, 50, D) a +6 scimitar of electrocution (4, 52, D) a +0 spear a +3 longbow a satyr corpse (skeletalised by now) (4, 53, D) a +1 spear of pain (still there?) 2 silver javelins (still there?) a +0 leather armour (still there?) a ring of resist corrosion (still there?) a +0 rapier (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (5, 16, D) a +1 vampiric whip (5, 32, D) a staff of air (5, 33, D) a +1 arbalest of electrocution (5, 34, D) a staff of fire (5, 35, D) a +1 demon blade of venom (still there?) a +0 ring mail (still there?) (5, 51, D) a staff of conjuration (5, 52, D) a +0 cloak a staff of cold a sphinx marauder corpse (skeletalised by now) (5, 53, D) a +0 trident a +3 leather armour of cold resistance (5, 54, D) a sea snake corpse (skeletalised by now) (5, 55, D) a +0 trident of venom a +0 robe a sea snake corpse (skeletalised by now) a sea snake corpse (skeletalised by now) (6, 14, D) a +0 vampiric scimitar (6, 15, D) the necromancy staff of the Inquisitive Xenops {rC+ rN+ Str+5 SInv Necro} [staff of necromancy] rC+: It protects you from cold. rN+: It protects you from negative energy. Str+5: It affects your strength (+5). SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. (6, 33, D) a parchment of Sticky Flame (6, 34, D) a +2 triple crossbow of flaming (6, 50, D) Maxwell's Memoranda (6, 51, D) a staff of earth (6, 52, D) a +7 spear of venom 2 silver javelins a +0 leather armour a +0 rapier a +0 robe the +8 Vampire's Tooth {megavamp} a merfolk corpse (skeletalised by now) (6, 53, D) a +0 demon trident of freezing (still there?) a +0 robe (still there?) (6, 54, D) a +0 cloak a sphinx marauder corpse (skeletalised by now) (7, 13, D) a ring of willpower an amulet of alchemy a +4 ring of slaying a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a ring of resist corrosion an amulet of the acrobat (7, 14, D) a parchment of Disjunction (7, 15, D) a +1 heavy war axe (7, 16, D) a staff of earth (7, 32, D) a parchment of Magnavolt (7, 34, D) a parchment of Dispersal (7, 35, D) a +0 glaive a +0 chain mail a demonspawn corpse (skeletalised by now) (7, 52, D) a +0 rapier a +0 robe a +5 heavy spear a merfolk corpse (skeletalised by now) (7, 53, D) a +1 rapier of holy wrath (still there?) a +0 robe (still there?) a +0 cloak (still there?) a +2 rapier of venom (still there?) a +0 robe (still there?) an amulet of the acrobat (still there?) a merfolk corpse (skeletalised by now) (still there?) a sphinx marauder corpse (skeletalised by now) (still there?) a merfolk corpse (skeletalised by now) (still there?) (7, 55, D) a +2 rapier of protection (still there?) a +0 robe (still there?) (8, 14, D) a staff of air (8, 16, D) a staff of fire (8, 33, D) a +2 robe of cold resistance (8, 34, D) a parchment of Dispersal (8, 52, D) a +2 great mace of protection (9, 14, D) a +0 plate armour of fire resistance (9, 15, D) a +1 robe of positive energy (9, 16, D) a staff of fire (9, 33, D) a parchment of Summon Cactus Giant (9, 34, D) the +4 rapier "Goblinslayer" {venom, ^Contam rN+ rCorr SInv} ^Contam: It causes magical contamination when unequipped. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (9, 35, D) a cognitogaunt corpse (skeletalised by now) (9, 50, D) a +0 spear (9, 54, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) the spider talisman of the Trombone {rC++} (still there?) [spider talisman] rC++: It greatly protects you from cold. a serpent talisman (still there?) the blade talisman of Least Resistance {rElec rC+ Dex+2} (still there?) [blade talisman] rElec: It insulates you from electricity. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (10, 14, D) a +2 plate armour of poison resistance (10, 15, D) a parchment of Sticky Flame (10, 32, D) a +4 vampiric trident (10, 33, D) a +1 sling of freezing (10, 34, D) a parchment of Leda's Liquefaction (10, 50, D) a staff of fire (unseen) (10, 51, D) a staff of necromancy (10, 52, D) a +5 heavy spear 3 javelins the +16 shadow dragon scales of the Gate {Rampage rC- rN++ Stlth+} Rampage: It bestows one free step when moving towards enemies. rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. Stlth+: It makes you more stealthy. the orb "Kial Xaomo" {Energy, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. a +1 war axe of electrocution 2 silver javelins a +0 leather armour a +0 cloak a merfolk corpse (skeletalised by now) a sphinx marauder corpse (skeletalised by now) (10, 53, D) a manticore corpse (skeletalised by now) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (11, 15, D) a parchment of Chain Lightning (11, 32, D) a staff of conjuration (11, 34, D) a staff of necromancy (11, 50, D) a +0 spear (11, 51, D) a +2 spear of venom (11, 52, D) a +0 partisan of venom a +0 leather armour the +8 autumn katana {manifold assault} a +0 spear 6 silver javelins a +0 leather armour a +0 ring mail of fire resistance (11, 53, D) a wind drake corpse (skeletalised by now) (12, 14, D) a +3 heavy flail (unseen) (12, 15, D) the cold staff of Doors {rElec rC+ rN+ Int+3 Dex-3 Ice} [staff of cold] rElec: It insulates you from electricity. rC+: It protects you from cold. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). Ice: It increases the power of your Ice spells. (unseen) (12, 16, D) the +7 hand axe of the Whelk {freeze, rElec Int+4} rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). (unseen) (12, 32, D) a parchment of Arcjolt (12, 33, D) the air staff "Beastslayer" {rElec rC+++ Int+6 Air} [staff of air] rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. Int+6: It affects your intelligence (+6). Air: It increases the power of your Air spells. (unseen) (12, 34, D) a staff of fire (12, 50, D) a +0 trident (12, 52, D) a staff of earth (12, 53, D) a +2 heavy great mace (still there?) a +2 robe of fire resistance (still there?) (13, 32, D) a staff of necromancy (unseen) (13, 33, D) a staff of fire (unseen) (13, 34, D) the +1 double sword of Hubris {freeze, rElec Will+ Str-3 Dex+4} rElec: It insulates you from electricity. Will+: It increases your willpower. Str-3: It affects your strength (-3). Dex+4: It affects your dexterity (+4). (13, 51, D) a parchment of Dispel Undead (13, 52, D) a +1 vampiric spear (still there?) a silver javelin (still there?) a +0 leather armour (still there?) a parchment of Vhi's Electric Charge (still there?) a merfolk corpse (skeletalised by now) (still there?) (13, 53, D) a +0 spear (still there?) the ring of the Mage {Wiz Archmagi} (still there?) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Archmagi: It increases the power of your magical spells. a snapping turtle corpse (skeletalised by now) (still there?) (14, 50, D) a +0 leather armour (14, 51, D) a +3 chain mail of archery (unseen) (18, 49, D) a parchment of Summon Seismosaurus Egg (18, 50, D) a +0 helmet of intelligence (unseen) (19, 0, D) a +2 hand axe of flaming (unseen) (19, 1, D) a parchment of Bombard (19, 4, D) a basilisk corpse (skeletalised by now) (19, 16, D) a parchment of Sigil of Binding (19, 33, D) a +1 robe of willpower (unseen) (19, 36, D) a +0 quarterstaff a +0 robe an amulet of the acrobat a spriggan corpse (skeletalised by now) (19, 48, D) a +1 scimitar of holy wrath (unseen) (19, 49, D) a +1 hand axe of electrocution (still there?) a glowing shapeshifter corpse (still there?) (19, 50, D) a staff of necromancy (unseen) (20, 0, D) a staff of fire (unseen) (20, 2, D) a water moccasin corpse (skeletalised by now) (20, 3, D) a cane toad corpse (skeletalised by now) a komodo dragon corpse (skeletalised by now) (20, 16, D) the +5 spear of Watchfulness {freeze, rF+ rN+} rF+: It protects you from fire. rN+: It protects you from negative energy. (20, 17, D) a parchment of Disjunction (20, 19, D) a +4 scimitar of flaming (unseen) (20, 32, D) a staff of fire (unseen) (20, 33, D) a +4 sling of freezing (unseen) (20, 49, D) the +11 dire flail of a Thousand Knives {flame, Str+3 Int+3 Dex+2} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (unseen) (20, 50, D) a +4 scale mail of command (unseen) (21, 0, D) a +2 mace of holy wrath (unseen) (21, 1, D) a wyvern corpse (skeletalised by now) (21, 16, D) a +0 mace of protection (21, 17, D) a staff of conjuration (21, 18, D) a +0 scythe (still there?) a +0 scimitar of holy wrath (still there?) a +0 robe (still there?) a +2 great sword of electrocution (still there?) a +2 scale mail of poison resistance (still there?) a storm talisman (still there?) the human skeleton of Sigmund (still there?) the tengu skeleton of Sojobo (still there?) (21, 19, D) a +2 broad axe of venom (still there?) 4 javelins (still there?) a +0 ring mail (still there?) the orc skeleton of Urug (still there?) (21, 24, D) a +0 mace of protection (still there?) a +2 longbow of flaming (still there?) a +0 barding (still there?) the centaur corpse of Nessos (skeletalised by now) (still there?) (21, 33, D) a +2 spectral quarterstaff (still there?) a +0 robe (still there?) 4 potions of haste (still there?) a spriggan corpse (skeletalised by now) (still there?) (21, 34, D) a parchment of Yara's Violent Unravelling (21, 37, D) a hellephant corpse (skeletalised by now) (21, 38, D) a dire elephant corpse (skeletalised by now) (21, 48, D) a +1 vampiric long sword (21, 51, D) a glowing shapeshifter corpse (21, 52, D) a +3 glaive of freezing (unseen) (22, 0, D) a +1 mace of protection (unseen) (22, 1, D) a cane toad corpse (skeletalised by now) (22, 2, D) a komodo dragon corpse (skeletalised by now) (22, 4, D) a rime drake corpse (skeletalised by now) (22, 18, D) a +3 battleaxe of draining (still there?) +0 shadow dragon scales (still there?) (22, 19, D) a +0 morningstar a +2 scale mail of willpower the human skeleton of Kirke (22, 32, D) a parchment of Fortress Blast (22, 34, D) a parchment of Cause Fear (22, 48, D) the +3 great mace "Lakiq" {freeze, rPois rN++ Will+} rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. (22, 49, D) a +1 leather armour of poison resistance (unseen) (22, 50, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} (still there?) rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). a glowing shapeshifter corpse (still there?) (22, 51, D) a glowing shapeshifter corpse (23, 0, D) a +1 robe of positive energy (23, 1, D) a staff of earth (23, 4, D) a water moccasin corpse (skeletalised by now) (23, 32, D) the +5 rapier "Teufikudd" {flame, ^Contam rN+ Will+ Str+3} ^Contam: It causes magical contamination when unequipped. rN+: It protects you from negative energy. Will+: It increases your willpower. Str+3: It affects your strength (+3). (23, 33, D) a +1 ring mail of poison resistance (23, 34, D) a +0 quarterstaff a +0 robe a ring of flight a spriggan corpse (skeletalised by now) (23, 36, D) a +0 quarterstaff a +0 robe (23, 37, D) a hydra corpse (skeletalised by now) (23, 48, D) the fire staff "Benuw" {rF+ Str+4 Dex-5 Fire} [staff of fire] rF+: It protects you from fire. Str+4: It affects your strength (+4). Dex-5: It affects your dexterity (-5). Fire: It increases the power of your Fire spells. (23, 49, D) a +3 chain mail of command (unseen) (23, 50, D) the air staff "Ysaedot" {rElec Str+6 Air Earth} [staff of air] rElec: It insulates you from electricity. Str+6: It affects your strength (+6). Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. (unseen) (24, -1, D) a +3 scale mail of command a +1 chain mail of poison resistance a +2 leather armour of willpower (24, 0, D) a +0 battleaxe of freezing (24, 1, D) a +3 battleaxe of flaming (24, 17, D) the earth staff of Moderation {Int-4 Stlth+ Necro Fire Earth} [staff of earth] Int-4: It affects your intelligence (-4). Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. (24, 18, D) a +1 battleaxe of draining a +2 chain mail of willpower a maw talisman a +1 chain mail of fire resistance (24, 23, D) the serpent talisman of Otimih {rN+} (still there?) [serpent talisman] rN+: It protects you from negative energy. the guardian serpent skeleton of Aizul (still there?) (24, 24, D) the orb of Dispater {+Damnation *Corrode AC+5} +Damnation: It grants the ability to hurl damnation at the cost of health and magic, with strength depending on Evocations skill. *Corrode: It may corrode you when you take damage. AC+5: It affects your AC (+5). (24, 32, D) a +1 antimagic sling (24, 33, D) a staff of cold (24, 34, D) a parchment of Borgnjor's Vile Clutch (24, 36, D) a +2 spectral quarterstaff (still there?) a +1 robe of willpower (still there?) (24, 40, D) a hellephant corpse (skeletalised by now) (24, 47, D) a glowing shapeshifter corpse (24, 48, D) a ring of protection from fire (24, 49, D) the conjuration staff "Xilat" {^Fragile Str+3 Int+2 Conj} [staff of conjuration] ^Fragile: It will be destroyed if unequipped. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). Conj: It increases the power of your Conjurations spells. (unseen) (24, 50, D) a +3 mace of holy wrath (still there?) a glowing shapeshifter corpse (still there?) (24, 52, D) a glowing shapeshifter corpse a glowing shapeshifter corpse (24, 53, D) a glowing shapeshifter corpse (24, 54, D) a book of Party Tricks a book of Misfortune a book of Scorching Sif Muna's Anthology of Torrid Direction Spells Type Level a - Apportation Translocation 1 b - Momentum Strike Conjuration/Translocation 2 c - Iskenderun's Mystic Blast Conjuration/Translocation 4 d - Ignition Fire 8 a book of Scorching a book of Misfortune (25, 0, D) a parchment of Summon Ice Beast (25, 1, D) a staff of air (25, 16, D) a +2 plate armour of fire resistance (25, 18, D) a +1 rapier of electrocution a +0 cloak a +0 pair of gloves a +2 glaive of venom the human skeleton of Nikola (25, 20, D) a +1 short sword of draining (still there?) 4 curare-tipped darts (still there?) a wand of iceblast (4) (still there?) the kobold skeleton of Sonja (still there?) (25, 22, D) +2 fire dragon scales {Xtahua} the fire dragon skeleton of Xtahua (25, 23, D) a +1 eudemon blade of holy wrath a +0 tower shield (25, 32, D) a parchment of Starburst (25, 33, D) a +2 halberd of distortion (25, 34, D) a hydra corpse (skeletalised by now) (25, 48, D) a ring of flight a glowing shapeshifter corpse (25, 49, D) a +2 ring mail of poison resistance (unseen) (25, 50, D) a +7 heavy quarterstaff (still there?) a glowing shapeshifter corpse (still there?) a glowing shapeshifter corpse (still there?) (25, 53, D) a glowing shapeshifter corpse (25, 54, D) a glowing shapeshifter corpse (25, 56, D) a glowing shapeshifter corpse (26, 0, D) a +2 plate armour of fire resistance (26, 1, D) a parchment of Spellspark Servitor a water moccasin corpse (skeletalised by now) (26, 2, D) a bullfrog corpse (skeletalised by now) (26, 16, D) a parchment of Kiss of Death (26, 17, D) a parchment of Lee's Rapid Deconstruction (26, 32, D) a +0 quarterstaff (26, 34, D) a parchment of Forge Monarch Bomb (26, 35, D) a hydra corpse (skeletalised by now) (26, 37, D) a +3 vampiric falchion (still there?) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (26, 38, D) a catoblepas corpse (skeletalised by now) (26, 50, D) a glowing shapeshifter corpse (26, 52, D) a glowing shapeshifter corpse (27, 0, D) a +6 ring of strength (27, 1, D) a +1 cloak of stealth (27, 2, D) a yak corpse (skeletalised by now) (27, 17, D) a +3 plate armour of fire resistance (27, 18, D) a +0 halberd a +0 arbalest a +0 chain mail the orc skeleton of Saint Roka (27, 32, D) a staff of fire (unseen) (27, 34, D) a staff of conjuration (unseen) (27, 48, D) a +4 vampiric double sword a glowing shapeshifter corpse (27, 49, D) a +2 vampiric trident (27, 50, D) a +0 hand axe of venom (unseen) (28, 0, D) the +4 long sword of Iconoclasm {freeze, Dex+3} Dex+3: It affects your dexterity (+3). (28, 1, D) a +0 heavy quarterstaff (still there?) a bullfrog corpse (skeletalised by now) (still there?) a blink frog corpse (skeletalised by now) (still there?) (28, 3, D) a bullfrog corpse (skeletalised by now) (28, 16, D) a +0 rapier (28, 17, D) a +0 pair of gloves of hurling (28, 18, D) a +1 battleaxe of electrocution a +0 leather armour (28, 32, D) a +3 plate armour of poison resistance (unseen) (28, 33, D) a +1 leather armour of cold resistance (unseen) (28, 48, D) a +0 heavy hand cannon a glowing shapeshifter corpse (28, 49, D) a staff of fire (unseen) (28, 50, D) a parchment of Orb of Destruction a glowing shapeshifter corpse (28, 52, D) a glowing shapeshifter corpse (29, 0, D) a +1 shortbow of flaming (unseen) (29, 1, D) a parchment of Lee's Rapid Deconstruction (29, 32, D) a staff of necromancy (unseen) (29, 33, D) a staff of fire (unseen) (29, 35, D) a hellephant corpse (skeletalised by now) (29, 48, D) a +1 mace of protection (29, 49, D) a staff of necromancy (unseen) (29, 50, D) a +3 heavy sling (unseen) (29, 51, D) a glowing shapeshifter corpse (30, 50, D) a +3 leather armour of poison resistance (unseen) (31, 48, D) the fortress talisman of the Dancing Gods {Fly Str+3} [fortress talisman] Fly: It grants you flight. Str+3: It affects your strength (+3). (31, 49, D) a staff of alchemy (unseen) (31, 50, D) a ring of resist corrosion (32, 48, D) a +2 heavy mace (32, 49, D) a +3 long sword of holy wrath (unseen) (32, 50, D) the +2 short sword of the Sky {freeze, rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. (33, 49, D) a staff of fire (33, 50, D) a staff of air (34, 15, D) a +0 heavy trident (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (34, 48, D) a parchment of Maxwell's Portable Piledriver (34, 49, D) a +2 scale mail of resonance (unseen) (35, 0, D) a +4 heavy dire flail (unseen) (35, 14, D) a parchment of Disjunction (35, 15, D) a staff of necromancy (unseen) (35, 16, D) a manticore corpse (skeletalised by now) (35, 28, D) a +0 dagger (35, 29, D) a ring of resist corrosion (35, 30, D) a +1 spectral club (still there?) a +0 robe (still there?) the human corpse of Jessica (skeletalised by now) (still there?) (35, 32, D) 10 large rocks the cyclops corpse of Polyphemus (skeletalised by now) (36, 1, D) the +1 leather armour of Histrionic Life {Rampage Regen+ Slay+2} Rampage: It bestows one free step when moving towards enemies. Regen+: It increases your rate of health regeneration. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (36, 14, D) a +0 robe (36, 17, D) a +2 spear of venom a silver javelin a +0 leather armour a merfolk corpse (skeletalised by now) (36, 19, D) a +0 rapier a +0 robe (36, 28, D) a parchment of Malign Gateway (36, 29, D) a staff of air a +0 robe the +8 halberd "Ynick" {freeze, rElec rC- rCorr Dex+3} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (36, 30, D) a +4 trident of freezing (still there?) a +0 plate armour (still there?) a +0 tower shield (still there?) (37, 0, D) a +1 rapier of venom (37, 1, D) a +0 antimagic hand axe (37, 17, D) a +0 trident a merfolk corpse (skeletalised by now) (37, 28, D) the +0 pair of gloves of the gadgeteer {Gadgeteer Wandboost ^Fragile} Gadgeteer: Your evocable items recharge 30% faster and wands have a 30% chance to not spend a charge. Wandboost: Your wands are more powerful. ^Fragile: It will be destroyed if unequipped. (37, 29, D) a staff of earth (37, 31, D) a +0 dagger a +0 robe the human corpse of Josephine (skeletalised by now) (38, 0, D) a +0 spear of flaming (38, 1, D) a staff of fire (38, 3, D) a +0 mace (38, 14, D) a +0 scale mail of resonance (38, 15, D) a +3 spectral quarterstaff (38, 17, D) a +1 heavy trident (still there?) a +0 plate armour of archery (still there?) a +0 trident of distortion (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) a merfolk corpse (skeletalised by now) (still there?) (38, 29, D) a +0 hat of see invisible a parchment of Awaken Armour (38, 30, D) a +0 short sword a +0 leather armour (38, 48, D) a ring of protection from fire (38, 49, D) a staff of fire (unseen) (38, 50, D) a parchment of Silence (39, 0, D) a staff of air (unseen) (39, 1, D) the +8 war axe of the Foremost Xalams {venom, ^Fragile rF+ SInv Stlth+} ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (39, 2, D) a +0 war axe (39, 16, D) a sea snake corpse (skeletalised by now) (39, 17, D) a +2 heavy trident (still there?) a +0 robe (still there?) a +0 trident (still there?) a merfolk corpse (skeletalised by now) (still there?) (39, 30, D) a +0 dagger a +0 robe (39, 48, D) the +3 orcbow "Jellybane" {flame, rElec rF- rCorr Int+6} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Int+6: It affects your intelligence (+6). (unseen) (39, 49, D) a +2 scale mail of cold resistance (unseen) (39, 50, D) a +0 cloak of poison resistance (unseen) (40, 0, D) a staff of fire (unseen) (40, 14, D) the air staff of the Green God {rElec Dex+4 Air} [staff of air] rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). Air: It increases the power of your Air spells. (40, 16, D) a merfolk corpse (skeletalised by now) (40, 17, D) a +1 rapier of venom (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (40, 28, D) a +3 mace of draining (40, 29, D) a staff of conjuration (40, 48, D) a +2 sling of freezing (unseen) (40, 49, D) a staff of necromancy (unseen) (40, 50, D) a +1 ring mail of fire resistance (unseen) (41, 0, D) a +0 trident 4 scrolls of enchant weapon (41, 1, D) a +2 heavy flail (unseen) (41, 30, D) a +4 scimitar of flaming (still there?) a ring of protection from fire (still there?) (41, 48, D) a staff of conjuration (unseen) (41, 49, D) a +1 shortbow of freezing (unseen) (41, 50, D) the +1 quarterstaff "Pooneb" {venom, Str+2 Int+4} Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). (unseen) (42, 0, D) a staff of earth (unseen) (42, 1, D) a +2 heavy glaive (unseen) (42, 15, D) +2 ice dragon scales (42, 16, D) a +1 scimitar of holy wrath (still there?) a +0 leather armour (still there?) (42, 17, D) a +0 trident a +0 robe a merfolk corpse (skeletalised by now) (42, 30, D) a +0 sling a +0 quarterstaff the +5 scale mail of Autumn {^Contam rPois Regen+ Str+2} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. Str+2: It affects your strength (+2). the human corpse of Joseph (skeletalised by now) (42, 48, D) the earth staff of Wazutam {Stlth+ Necro Earth} [staff of earth] Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. (unseen) (42, 50, D) a staff of necromancy (unseen) (43, 14, D) a +2 trident of venom (unseen) (43, 15, D) a +2 ring mail of willpower (unseen) (43, 28, D) a +0 leather armour (43, 29, D) a staff of conjuration (unseen) (43, 30, D) the +6 short sword of Exquisite Torment {freeze, rPois rC- rN++ Str+3} (still there?) rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. Str+3: It affects your strength (+3). a +5 heavy spear (still there?) a +0 leather armour (still there?) Sprozz's Atlas of Spellsmithing (still there?) Spells Type Level a - Launch Clockwork Bee Forgecraft 3 b - Awaken Armour Earth/Forgecraft 4 the goblin corpse of Sprozz (skeletalised by now) (still there?) (43, 48, D) the +3 ring mail of Qezupihi {rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. (43, 49, D) the +6 dagger of Hygoahio {drain, rC+ Str+3 Int-5 SInv} rC+: It protects you from cold. Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. (43, 50, D) a parchment of Borgnjor's Vile Clutch (44, 28, D) a +0 trident (44, 48, D) a +2 chain mail of cold resistance (44, 49, D) a +1 pair of gloves of dexterity (44, 50, D) +0 swamp dragon scales (44, 51, D) a staff of conjuration (unseen) (45, 48, D) a +5 rapier of draining (45, 49, D) a parchment of Platinum Paragon (45, 50, D) a +1 robe of willpower (unseen) (45, 51, D) a +2 heavy orcbow (unseen) (46, 48, D) a parchment of Enfeeble (46, 49, D) a staff of fire (unseen) (46, 50, D) a parchment of Diamond Sawblades (46, 51, D) a +2 kite shield of fire resistance (unseen) (47, 48, D) a +4 war axe of electrocution (47, 49, D) a +0 robe of fire resistance (unseen) (47, 50, D) a +2 triple crossbow of freezing (unseen) (47, 51, D) a +6 giant club (48, 48, D) a ring of flight (48, 49, D) a parchment of Plasma Beam (49, 0, D) a parchment of Summon Horrible Things (49, 1, D) a +1 scimitar of flaming (still there?) a +0 shortbow of flaming (still there?) (49, 12, D) the +1 hand axe of the Lesser Evil {spect, +Blink rPois rC-} +Blink: It lets you blink. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. (49, 24, D) a +0 trident (49, 25, D) a manticore corpse (skeletalised by now) (49, 36, D) a staff of conjuration (unseen) (49, 50, D) a +1 shortbow of flaming (50, 0, D) the +2 dagger "Nealat" {venom, rC+ rCorr} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (unseen) (50, 1, D) the +2 war axe of Purpose {holy, Str+2 Int+3 Dex+4} Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). (50, 2, D) a +1 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (50, 12, D) the earth staff of Circular Logic {Int+2 Earth} [staff of earth] Int+2: It affects your intelligence (+2). Earth: It increases the power of your Earth spells. (50, 25, D) a +0 spear a javelin a +0 leather armour an amulet of regeneration (50, 37, D) a ring of flight (50, 48, D) a +1 helmet of intelligence (50, 49, D) a +2 sling of freezing (50, 50, D) the +5 robe of Night {Dark Will+ SInv} Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. Will+: It increases your willpower. SInv: It lets you see invisible. (unseen) (51, 0, D) a +3 flail of draining (unseen) (51, 1, D) the +6 sling "Ugao" {drain, rCorr Str+2 Int+3} rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). (51, 3, D) a hell hog corpse (skeletalised by now) (51, 12, D) a +1 spear of venom (51, 13, D) an adder corpse (skeletalised by now) (51, 14, D) a +0 short sword a +0 robe (51, 21, D) a +0 war axe a naga corpse (skeletalised by now) (51, 25, D) a +0 spear (still there?) a javelin (still there?) a +0 leather armour (still there?) the ring "Xaoh" {Str+3 Dex+6} (still there?) [ring of dexterity] Str+3: It affects your strength (+3). Dex+6: It affects your dexterity (+6). a merfolk corpse (skeletalised by now) (still there?) (51, 28, D) a +3 heavy flail (still there?) a +0 leather armour (still there?) (51, 35, D) an amulet of the acrobat a ring of protection from cold a +4 ring of slaying a +6 ring of strength a +6 ring of dexterity a ring of flight a +6 ring of intelligence a +0 falchion a +0 leather armour (51, 36, D) a +1 war axe of venom (unseen) (51, 48, D) a parchment of Dragon's Call (51, 49, D) a +2 heavy morningstar (51, 50, D) a +4 scale mail of fire resistance (unseen) (52, 1, D) a +4 scimitar of flaming (still there?) a ring of willpower (still there?) a staff of conjuration (still there?) (52, 2, D) a +0 scimitar of flaming (unseen) (52, 3, D) a hell hog corpse (skeletalised by now) (52, 12, D) a +0 trident (52, 13, D) a +0 spear (52, 14, D) a +0 club (52, 16, D) a +0 scimitar a naga corpse (skeletalised by now) (52, 18, D) the +6 mace "Peto" {heavy, rC+ Str+4 Int+3} rC+: It protects you from cold. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). (52, 20, D) an adder corpse (skeletalised by now) (52, 25, D) a +0 trident a +2 chain mail of command a merfolk corpse (skeletalised by now) (52, 26, D) a +1 spear of venom 2 javelins a +0 leather armour (52, 28, D) a snapping turtle corpse (skeletalised by now) (52, 36, D) a +3 shortbow of freezing (unseen) (52, 48, D) a staff of cold (52, 49, D) a +0 falchion of flaming (52, 50, D) a +2 short sword of speed (unseen) (53, 2, D) a +2 great sword of flaming (53, 3, D) a hell hog corpse (skeletalised by now) (53, 20, D) a +0 war axe (53, 21, D) an adder corpse (skeletalised by now) (53, 25, D) a staff of air (still there?) a water nymph corpse (skeletalised by now) (still there?) (53, 36, D) the +8 rapier "Peliri" {protect, *Noise ^Fragile rCorr Str+6} *Noise: It may make a loud noise when swung. ^Fragile: It will be destroyed if unequipped. rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). (unseen) (53, 48, D) the +3 ring mail of the Ecumenical Temple {Dex+2 Slay+2} Dex+2: It affects your dexterity (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (unseen) (53, 49, D) a staff of necromancy (53, 50, D) the +5 glaive of the Guard {elec, spectral} (unseen) (54, 0, D) a parchment of Brom's Barrelling Boulder (54, 2, D) a +2 scimitar of flaming (still there?) a ring of magical power (still there?) (54, 24, D) a +0 troll leather armour (54, 25, D) a +2 trident of protection (still there?) a +0 leather armour (still there?) a +2 buckler of protection (still there?) (54, 36, D) a +4 falchion of protection (unseen) (54, 48, D) a book of Spontaneous Combustion (55, 2, D) a +4 scimitar of flaming (still there?) the +2 golden dragon scales of Ashenzari's Respect {rPois rF+ rC+ MP+7 Slay+3 SInv Stlth+} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. MP+7: It affects your magic capacity (+7). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (55, 13, D) a +3 chain mail of fire resistance (unseen) (55, 24, D) a +4 chain mail of death (58, 39, D) a +0 heavy battleaxe (unseen) (58, 47, D) a +2 arbalest of freezing (unseen) (58, 48, D) a manual of Staves (58, 49, D) a scroll of brand weapon (58, 50, D) a +0 demon whip (59, 36, D) a +7 sling of flaming (unseen) (59, 37, D) the +0 sling "Ulau" {drain, rF++ rN++ Dex+3} rF++: It greatly protects you from fire. rN++: It greatly protects you from negative energy. Dex+3: It affects your dexterity (+3). (59, 47, D) 4 potions of haste (59, 48, D) a parchment of Animate Dead (59, 49, D) a +1 great sword of flaming (still there?) a staff of necromancy (still there?) a fire giant corpse (still there?) (59, 51, D) a +2 demon whip of electrocution (unseen) (60, 37, D) a +0 trident (still there?) a +1 scale mail of poison resistance (still there?) (60, 38, D) a +0 dire flail (60, 47, D) a staff of cold (unseen) (60, 48, D) the +4 scale mail of Absence {rPois rF- Int+3 Stlth+} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (unseen) (60, 49, D) a parchment of Anguish (60, 52, D) a +2 demon whip of venom (unseen) (61, 0, D) a medusa talisman (61, 2, D) a +0 mace a +0 leather armour an orc corpse (skeletalised by now) (61, 16, D) a +0 flail (61, 18, D) a +2 partisan of protection a +0 ring mail an orc corpse (skeletalised by now) (61, 26, D) a +6 ring of dexterity (61, 36, D) the +6 dagger of Severance {flame, Str+3} Str+3: It affects your strength (+3). (61, 39, D) a ghoul corpse (skeletalised by now) a shadow dragon corpse (skeletalised by now) (61, 47, D) a scarf of repulsion (unseen) (61, 48, D) a manual of Axes (61, 49, D) a parchment of Borgnjor's Revivification (62, 0, D) a +2 war axe of flaming a +0 dagger (62, 1, D) a +0 club a +0 dagger an orc corpse (skeletalised by now) (62, 2, D) a staff of earth a +0 robe an orc corpse (skeletalised by now) (62, 12, D) a hell hound corpse (skeletalised by now) (62, 16, D) a +0 dagger (62, 19, D) a +3 short sword of venom a +0 robe (62, 26, D) an amulet of wildshape (62, 27, D) a staff of earth (unseen) (62, 31, D) an adder corpse (skeletalised by now) (62, 36, D) a staff of air (unseen) (62, 37, D) a +3 spectral quarterstaff (still there?) a shapeshifter corpse (skeletalised by now) (still there?) (62, 47, D) the amulet of Ephemeral Luck {Dissipate +Inv rC+ Str+3} [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. +Inv: It lets you turn invisible. rC+: It protects you from cold. Str+3: It affects your strength (+3). (unseen) (62, 48, D) a +4 ring of protection (62, 49, D) a +3 short sword of distortion (unseen) (63, 8, D) a +4 heavy flail (unseen) (63, 17, D) a +0 club a +6 ring of dexterity a parchment of Alistair's Walking Alembic (63, 20, D) a +0 flail a +0 plate armour a +1 dagger of electrocution a +0 robe an orc corpse (skeletalised by now) (63, 26, D) the +4 trident "Ithruen" {flame, rF+ rCorr Int-4 Dex+3} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). (63, 27, D) a +2 sling of flaming (unseen) (63, 30, D) a +0 flail a naga corpse (skeletalised by now) (63, 31, D) a black mamba corpse (skeletalised by now) (63, 36, D) a +0 orcbow of flaming (unseen) (63, 37, D) a staff of earth (unseen) (63, 47, D) a lightning rod (4/4) (63, 48, D) a Gell's gravitambourine (2/2) (63, 49, D) a +2 helmet of ice (unseen) (63, 50, D) a +3 glaive of flaming (still there?) +2 fire dragon scales (still there?) a manual of Ranged Weapons (still there?) an oni corpse (still there?) (64, 18, D) a +0 short sword a +0 chain mail of resonance (64, 20, D) a +0 club (64, 30, D) a water moccasin corpse (skeletalised by now) (64, 31, D) a +0 trident (64, 47, D) a Gell's gravitambourine (2/2) (64, 48, D) the +2 leather armour of Sloth {*Corrode rC+ Will+ Slay+3} *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. Will+: It increases your willpower. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (unseen) (64, 49, D) a scroll of brand weapon (64, 50, D) a +2 great sword of flaming (still there?) the +2 cloak of the Bakunawa {*Slow Fly rElec} (still there?) *Slow: It may slow you when you take damage. Fly: It grants you flight. rElec: It insulates you from electricity. a fire giant corpse (still there?) (65, 48, D) a parchment of Sigil of Binding (65, 49, D) a +2 cloak of air (unseen) (65, 50, D) a +2 demon whip of venom (still there?) a ring of flight (still there?) the alchemy staff of the Middle {rPois rC+ Str+3 Earth Alch} (still there?) [staff of alchemy] rPois: It protects you from poison. rC+: It protects you from cold. Str+3: It affects your strength (+3). Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (66, 48, D) a parchment of Fulminant Prism (66, 49, D) a +0 demon whip of draining (66, 50, D) a +3 glaive of flaming +0 fire dragon scales a +0 demon whip the +8 giant spiked club "Zuuvvok" {venom, *Rage rPois rN+ Str+2} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). an oni corpse (66, 51, D) a +1 whip of holy wrath (66, 53, D) a +0 great sword of flaming a fire giant corpse (67, 0, D) a +1 sling of freezing (unseen) (67, 48, D) a phantom mirror (67, 49, D) a +0 demon whip (still there?) an amulet of alchemy (still there?) the +1 dagger of Duty {heavy, rElec rF+ Str+5} (still there?) rElec: It insulates you from electricity. rF+: It protects you from fire. Str+5: It affects your strength (+5). (67, 50, D) a +3 antimagic demon whip (still there?) the ring of Dim Light {rElec rF++ Str+6 Int-4 Slay+2} (still there?) [ring of strength] rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Str+6: It affects your strength (+6). Int-4: It affects your intelligence (-4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). a parchment of Sticky Flame (still there?) (67, 52, D) a +1 demon whip of venom (still there?) the orb "Qeasch" {Mayhem, rElec rPois SInv} (still there?) rElec: It insulates you from electricity. rPois: It protects you from poison. SInv: It lets you see invisible. (68, 0, D) a staff of earth (68, 47, D) a parchment of Curse of Agony (68, 48, D) a staff of necromancy (unseen) (68, 49, D) the +2 long sword "Etumneuclo" {vamp, rElec Dex+2} rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). (unseen) (68, 50, D) a +3 antimagic great sword (unseen) (68, 52, D) a +2 glaive of flaming (still there?) +0 fire dragon scales (still there?) an oni corpse (still there?) (69, 0, D) the +0 quarterstaff of Xoewej {freeze, rN+ Int+3} rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (unseen) (69, 36, D) a +5 sling of flaming (unseen) (69, 48, D) a +0 demon whip of freezing (unseen) (69, 49, D) a +0 great sword of flaming (unseen) (69, 50, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} (still there?) *Noise: It may make a loud noise when swung. Fly: It grants you flight. rC+: It protects you from cold. a +2 cloak of corrosion resistance (still there?) a fire giant corpse (still there?) (69, 51, D) a +3 glaive of flaming (still there?) +2 fire dragon scales (still there?) an oni corpse (still there?) (70, 9, D) the +6 broad axe of Integrity {freeze, rF- rN+ SInv} rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. SInv: It lets you see invisible. (70, 36, D) a +0 flail (70, 37, D) a +0 dagger (70, 39, D) a +0 trident of venom (still there?) a draconian corpse (skeletalised by now) (still there?) (70, 40, D) a +0 scimitar a black draconian corpse (skeletalised by now) (70, 41, D) a +0 mace (70, 47, D) the +0 chain mail of Vegrotoa {Str-4 Int+4} Str-4: It affects your strength (-4). Int+4: It affects your intelligence (+4). (unseen) (70, 48, D) a +0 glaive of venom (unseen) (70, 49, D) a +3 bardiche of flaming (still there?) +0 fire dragon scales (still there?) a parchment of Irradiate (still there?) a hell hog corpse (still there?) (70, 50, D) a +1 demon whip of electrocution (unseen) (70, 51, D) a +1 great sword of flaming (still there?) a fire giant corpse (still there?) (71, 8, D) a +3 plate armour of poison resistance (71, 10, D) a ball python corpse (skeletalised by now) (71, 11, D) a ball python corpse (skeletalised by now) (71, 17, D) the +2 great mace of Dusk {vamp, rElec rC+} rElec: It insulates you from electricity. rC+: It protects you from cold. (unseen) (71, 20, D) a +0 spectral quarterstaff (still there?) a +0 robe (still there?) a +6 ring of dexterity (still there?) (71, 21, D) a wolf corpse (skeletalised by now) (71, 22, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (71, 39, D) a +0 trident a draconian corpse (skeletalised by now) (71, 40, D) a +0 short sword (71, 47, D) a scroll of brand weapon (71, 48, D) a staff of necromancy (unseen) (71, 49, D) the earth staff of Doysuged {rCorr Str+3 Stlth+ Earth} [staff of earth] rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. (unseen) (71, 52, D) a hellephant corpse (71, 53, D) a hell hog corpse (72, 11, D) a water moccasin corpse (skeletalised by now) (72, 20, D) a +0 spear (72, 21, D) a black bear corpse (skeletalised by now) (72, 26, D) a +1 vampiric partisan (72, 27, D) a +1 flail of draining (unseen) (72, 29, D) the +2 orcbow "Fohoicoga" {heavy, rPois} rPois: It protects you from poison. (72, 36, D) a +0 hand axe (72, 40, D) a +0 short sword (still there?) a +0 heavy battleaxe (still there?) a draconian corpse (skeletalised by now) (still there?) (72, 41, D) a +0 mace a ring of poison resistance (72, 42, D) a +4 shortbow of flaming (unseen) (72, 47, D) 4 potions of heal wounds (72, 48, D) a parchment of Flame Wave (72, 49, D) a sanguine talisman (73, 16, D) a +1 heavy spear (unseen) (73, 21, D) a +2 vampiric rapier (still there?) a +0 robe (still there?) a +6 ring of strength (still there?) a spriggan corpse (skeletalised by now) (still there?) (73, 26, D) a staff of conjuration (unseen) (73, 47, D) a +1 heavy flail (unseen) (73, 49, D) a staff of fire (still there?) a salamander corpse (still there?) (74, 47, D) a +3 sling of draining (unseen) (74, 48, D) a +1 heavy mace (unseen) (74, 49, D) a +2 great sword of flaming (still there?) the ring "Guisch Pisar" {Will++ Dex+3 SInv Stlth-} (still there?) [ring of see invisible] Will++: It greatly increases your willpower. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. a +1 heavy hand axe (still there?) a fire giant corpse (still there?)