52hunter the Dungeon (0, 52, D) a +0 dagger a +0 longbow a +0 leather armour a +0 shortbow a +0 robe a +1 vampiric short sword (1, 32, D) a parchment of Alistair's Intoxication (1, 33, D) the +6 short sword of Duty {pain, *Noise Will- Str+5 Dex+3} *Noise: It may make a loud noise when swung. Will-: It decreases your willpower. Str+5: It affects your strength (+5). Dex+3: It affects your dexterity (+3). (unseen) (1, 34, D) the +7 falchion of Aggoup {heavy, rElec Str+3 Int+3} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (unseen) (1, 50, D) a +6 ring of strength (1, 52, D) a +0 long sword a +0 robe an amulet of faith a +0 longbow a +0 leather armour a parchment of Summon Ice Beast an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (2, 14, D) an amulet of the acrobat (2, 16, D) a +2 scale mail of cold resistance (2, 17, D) a +0 scimitar (2, 32, D) a +2 antimagic broad axe (unseen) (2, 33, D) a staff of fire (unseen) (2, 34, D) a +2 heavy battleaxe (unseen) (2, 50, D) a +0 short sword (2, 51, D) a staff of earth (2, 52, D) a +0 longbow (still there?) a +0 leather armour (still there?) a +0 glaive of holy wrath (still there?) a ring of magical power (still there?) an elf corpse (skeletalised by now) (still there?) (2, 53, D) a +0 short sword (still there?) a +0 longbow (still there?) a +3 leather armour (still there?) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a +2 robe of willpower (unseen) (3, 15, D) a +2 spear of venom (3, 16, D) a +0 dire flail (still there?) the +0 plate armour of Indemnity {rC+ Will+ Str+2} (still there?) rC+: It protects you from cold. Will+: It increases your willpower. Str+2: It affects your strength (+2). (3, 32, D) the +10 shortbow "Jutass" {antimagic, rN++} rN++: It greatly protects you from negative energy. (unseen) (3, 33, D) the air staff of Zuesyps {^Drain rElec rF+ Dex+3 Air} [staff of air] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). Air: It increases the power of your Air spells. (unseen) (3, 34, D) a staff of earth (unseen) (3, 51, D) a +0 short sword (3, 52, D) a +2 whip of venom (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) a staff of necromancy (still there?) (3, 53, D) the alchemy staff of Qaeroac {rPois Int+5 Alch} (still there?) [staff of alchemy] rPois: It protects you from poison. Int+5: It affects your intelligence (+5). Alch: It increases the power of your Alchemy spells. a +0 robe (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales (4, 14, D) a +0 long sword a parchment of Dragon's Call (4, 15, D) a Necronomicon (4, 16, D) a +0 flail +0 shadow dragon scales a white draconian corpse (skeletalised by now) (4, 32, D) a +0 buckler of fire resistance (unseen) (4, 34, D) the +7 bardiche "Fumpiosch" {freeze, rC+ Dex+4} rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). (unseen) (4, 50, D) a +0 short sword of speed (unseen) (4, 51, D) a spider talisman (4, 52, D) a +0 long sword (still there?) a +0 robe (still there?) a +0 long sword (still there?) a +0 robe (still there?) a +3 battleaxe of freezing (still there?) a ring of see invisible (still there?) an elf corpse (skeletalised by now) (still there?) (4, 53, D) a +0 short sword a +0 longbow a +0 ring mail an elf corpse (skeletalised by now) (5, 14, D) a staff of earth (still there?) a storm dragon corpse (skeletalised by now) (still there?) (5, 15, D) the +8 plate armour of the Bagpipe {rF+} rF+: It protects you from fire. (5, 16, D) a +1 dagger of venom (unseen) (5, 18, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (5, 22, D) Sif Muna's Verses on Icy Energy Spells Type Level a - Freeze Ice 1 b - Static Discharge Conjuration/Air 2 c - Mephitic Cloud Conjuration/Alchemy/Air 3 d - Ozocubu's Refrigeration Ice 7 (5, 32, D) a staff of cold (unseen) (5, 33, D) a +2 plate armour of cold resistance (5, 34, D) a ring of protection from fire (5, 50, D) a staff of air (unseen) (5, 51, D) the +3 rapier "Qocirph" {venom, Fly rF+} Fly: It grants you flight. rF+: It protects you from fire. (5, 52, D) the +12 glaive of Prune {freeze, Prune} (still there?) Prune: It halves damage taken while paralysed, petrified or unconscious. a +0 leather armour (still there?) a +0 shortbow (still there?) a +0 long sword (still there?) a +0 robe (still there?) a +0 sling of freezing (still there?) (6, 15, D) a +1 dagger of freezing (unseen) (6, 16, D) a +0 glaive (still there?) the ring of Verr {Fly AC+4 Int+2} (still there?) [ring of protection] Fly: It grants you flight. AC+4: It affects your AC (+4). Int+2: It affects your intelligence (+2). a yellow draconian corpse (skeletalised by now) (still there?) (6, 17, D) a +0 halberd a red draconian corpse (skeletalised by now) (6, 32, D) +2 steam dragon scales (6, 33, D) a +3 ring mail of fire resistance (6, 34, D) a +2 short sword of protection (unseen) (6, 50, D) the +4 orcbow of the Blessed Realm {heavy, rF+ Int+3 SInv} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (unseen) (6, 52, D) a +1 broad axe of electrocution (still there?) a +0 robe (still there?) a +0 long sword (still there?) a +0 leather armour (still there?) a +0 shortbow (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) a staff of cold (still there?) an elf corpse (skeletalised by now) (still there?) (6, 53, D) a +0 rapier a +0 rapier a +0 leather armour a +0 short sword a +0 robe an elf corpse (skeletalised by now) (6, 60, D) a book of Geomancy Sif Muna's Volume of Minerals and Violence Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Sandblast Earth 1 c - Stone Arrow Conjuration/Earth 3 d - Brom's Barrelling Boulder Conjuration/Earth 4 e - Irradiate Conjuration/Alchemy 5 f - Starburst Conjuration/Fire 6 g - Spellspark Servitor Conjuration/Forgecraft 7 a book of Geomancy a book of Geomancy (7, 14, D) a +1 hand axe of electrocution (7, 15, D) a +0 hand axe (still there?) the +1 sling of Valuable Assets {antimagic, rF+ rC+ Str+2} (still there?) rF+: It protects you from fire. rC+: It protects you from cold. Str+2: It affects your strength (+2). (7, 16, D) the necromancy staff of Hacking and Slashing {+Blink rN+ Str+3 SInv Necro Air} [staff of necromancy] +Blink: It lets you blink. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. (unseen) (7, 32, D) a staff of cold (unseen) (7, 34, D) the +10 arbalest "Frog's Foe" {freeze, rPois rC- Dex+3} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Dex+3: It affects your dexterity (+3). (unseen) (7, 42, D) a book of the Grave Acveem's Lectures on Transposed Arson Spells Type Level a - Volatile Blastmotes Fire/Translocation 3 b - Inner Flame Hexes/Fire 3 c - Maxwell's Portable Piledriver Translocation 3 d - Forge Monarch Bomb Fire/Forgecraft 6 e - Manifold Assault Translocation 7 f - Disjunction Translocation 8 (7, 51, D) a +0 long sword (7, 52, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) a ring of magical power (still there?) a staff of alchemy (still there?) an elf corpse (skeletalised by now) (still there?) (7, 53, D) a +0 dagger a +0 robe (8, 14, D) the +3 salamander hide armour {Flames, rFlCloud rF++ rC-- Fire} Flames: It surrounds you with flame clouds. rFlCloud: It grants immunity to flame clouds. rF++: It greatly protects you from fire. rC--: It makes you very vulnerable to cold. Fire: It increases the power of your Fire spells. (8, 15, D) a Grand Grimoire (8, 16, D) a +6 longbow (unseen) (8, 17, D) a +0 short sword (8, 32, D) a +1 sling of flaming (unseen) (8, 33, D) the conjuration staff of Eternal Vigilance {rF+ Conj Air} [staff of conjuration] rF+: It protects you from fire. Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. (8, 52, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 scimitar (still there?) a +0 robe (still there?) a +0 longbow (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) a +2 scale mail of cold resistance (still there?) (8, 53, D) a +0 scimitar (still there?) a +0 shortbow (still there?) a +0 scale mail (still there?) the amulet "Jofuin" {Wildshape rElec Str+2} (still there?) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5) rElec: It insulates you from electricity. Str+2: It affects your strength (+2). (9, 14, D) a +0 glaive of flaming (unseen) (9, 15, D) the +0 mace "Killer Bee's Bane" {pain, rPois Int+3 Stlth+} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (unseen) (9, 16, D) a +2 scimitar of protection (still there?) a staff of earth (still there?) (9, 17, D) a +0 glaive (9, 18, D) a +0 trident a yellow draconian corpse (skeletalised by now) (9, 32, D) a staff of alchemy (unseen) (9, 33, D) a parchment of Plasma Beam (9, 34, D) a +1 scale mail of cold resistance (9, 50, D) a +1 cloak of willpower (9, 51, D) a parchment of Cause Fear (9, 52, D) a +0 longbow a +0 leather armour a +0 long sword a +0 leather armour a parchment of Hoarfrost Cannonade an elf corpse (skeletalised by now) (9, 53, D) a +0 short sword a +0 shortbow a +0 robe (9, 54, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman the blade talisman of the Tormentor {*Silence rPois rN+++ Int+4} [blade talisman] *Silence: It may silence you when you take damage. rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. Int+4: It affects your intelligence (+4). a lupine talisman an inkwell talisman a quill talisman (10, 14, D) a +2 morningstar of draining (unseen) (10, 15, D) a +0 battleaxe (still there?) a staff of air (still there?) a purple draconian corpse (skeletalised by now) (still there?) (10, 16, D) a +0 long sword (still there?) a staff of earth (still there?) a red draconian corpse (skeletalised by now) (still there?) (10, 51, D) a condenser vane (10, 52, D) a +2 hand axe of electrocution (still there?) a +0 robe (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) a +4 heavy flail (still there?) an elf corpse (skeletalised by now) (still there?) an elf corpse (skeletalised by now) (still there?) (10, 55, D) a +0 heavy great sword (still there?) a +0 scale mail (still there?) an elf corpse (skeletalised by now) (still there?) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (11, 14, D) a parchment of Confusing Touch (11, 15, D) a +5 ring of evasion (11, 16, D) a +0 long sword a ring of resist corrosion a green draconian corpse (skeletalised by now) (11, 17, D) a +0 flail a green draconian corpse (skeletalised by now) (11, 32, D) a +2 robe (11, 33, D) a staff of air (11, 50, D) a parchment of Bombard (11, 51, D) the +2 pair of gloves "Pysh" {Harm Str+4 SInv} Harm: It increases damage dealt and taken. Str+4: It affects your strength (+4). SInv: It lets you see invisible. (11, 52, D) a +0 dagger a +0 ring mail an amulet of the acrobat a +0 rapier a +0 robe a manual of Ranged Weapons an elf corpse (skeletalised by now) (11, 53, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) the ring "Coaffot" {Fly rElec rPois MP+4 Str-2} (still there?) [ring of flight] Fly: It grants you flight. rElec: It insulates you from electricity. rPois: It protects you from poison. MP+4: It affects your magic capacity (+4). Str-2: It affects your strength (-2). (12, 14, D) a parchment of Sculpt Simulacrum (12, 15, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (12, 16, D) the +9 trident "Paschaam" {venom, rC+ Dex+5} rC+: It protects you from cold. Dex+5: It affects your dexterity (+5). (unseen) (12, 32, D) a +2 robe of resistance (unseen) (12, 33, D) a +2 dagger of freezing (12, 34, D) an amulet of faith (12, 50, D) a +0 long sword (12, 52, D) a ring of flight (12, 56, D) a +0 rapier a +0 scale mail (13, 32, D) a +4 battleaxe of flaming (unseen) (13, 34, D) the orb "Cezummao" {Energy, Will+} Will+: It increases your willpower. (13, 52, D) a +0 scimitar of electrocution (still there?) a +2 heavy spear (still there?) (13, 53, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 robe of resistance (still there?) a +0 shortbow (still there?) a +2 short sword of speed (still there?) a +0 leather armour (still there?) (14, 50, D) a condenser vane (14, 51, D) a +0 leather armour (14, 52, D) a +5 battleaxe of electrocution (unseen) (14, 53, D) a +0 short sword a +0 ring mail (18, 48, D) a staff of air (unseen) (18, 49, D) a +1 great mace of holy wrath (unseen) (18, 50, D) a parchment of Ozocubu's Refrigeration a salamander corpse (skeletalised by now) (19, 0, D) a +2 heavy great sword (unseen) (19, 1, D) a +1 robe (19, 16, D) a +5 morningstar of protection (unseen) (19, 17, D) a staff of air (unseen) (19, 32, D) a +3 leather armour of poison resistance (unseen) (19, 33, D) a +2 heavy orcbow (unseen) (19, 48, D) a staff of alchemy (unseen) (19, 50, D) a storm talisman (20, 0, D) a parchment of Martyr's Knell (20, 16, D) a +2 robe of willpower (unseen) (20, 17, D) a +1 dire flail of protection (unseen) (20, 33, D) a +3 chain mail of fire resistance (20, 48, D) a +1 falchion of holy wrath (unseen) (20, 49, D) a +1 ring mail of cold resistance (unseen) (20, 50, D) a parchment of Haunt (20, 51, D) a +0 demon whip (21, 0, D) a parchment of Summon Cactus Giant (21, 1, D) a book of Decay (21, 16, D) the maw talisman of Birdsong {-Tele rElec rPois rC+} [maw talisman] -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. (unseen) (21, 32, D) a +2 falchion of electrocution (21, 33, D) an amulet of alchemy (21, 48, D) a +1 demon whip of venom (unseen) (21, 49, D) a +1 demon whip of venom (unseen) (21, 50, D) a +0 vampiric battleaxe (still there?) a sack of spiders (still there?) (21, 51, D) a +0 vampiric demon whip (still there?) a +5 ring of evasion (still there?) (21, 53, D) a +2 demon whip of draining (unseen) (22, 0, D) a staff of fire (22, 1, D) a staff of air (22, 17, D) a parchment of Death's Door (22, 20, D) a +0 halberd (22, 32, D) the +8 falchion of Futen {elec, Fly Will- Str+4 Int+4} Fly: It grants you flight. Will-: It decreases your willpower. Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). (22, 33, D) a staff of alchemy (unseen) (22, 34, D) a staff of alchemy (unseen) (22, 48, D) a +4 chain mail of willpower (unseen) (22, 49, D) a +1 arbalest of flaming (unseen) (22, 50, D) a +6 ring of intelligence (22, 52, D) a +2 heavy war axe (unseen) (22, 53, D) a +0 demon whip of flaming (unseen) (22, 54, D) a hellephant corpse (skeletalised by now) (23, 0, D) a +3 leather armour of fire resistance (23, 1, D) a +0 mace of protection (unseen) (23, 16, D) a staff of alchemy (23, 17, D) a +3 spectral giant club (23, 18, D) a staff of necromancy (unseen) (23, 21, D) a +0 short sword a yellow draconian skeleton (23, 32, D) a staff of earth (23, 33, D) a +2 crystal plate armour (unseen) (23, 34, D) a +4 flail of protection (unseen) (23, 48, D) a +0 scale mail of willpower (unseen) (23, 50, D) the +10 orcbow "Tormentor" {drain, Fly rF++ Will+++ Int-4} Fly: It grants you flight. rF++: It greatly protects you from fire. Will+++: It greatly increases your willpower. Int-4: It affects your intelligence (-4). (unseen) (23, 51, D) a +1 great sword of flaming (unseen) (24, 0, D) a +2 vampiric glaive (24, 1, D) a +0 trident of venom (unseen) (24, 16, D) a parchment of Discord (24, 18, D) a +0 scimitar (still there?) a +0 scimitar of electrocution (still there?) a black draconian skeleton (still there?) (24, 19, D) a +0 trident (24, 21, D) a +12 club of pain (24, 31, D) a ring of magical power a ring of poison resistance a ring of positive energy an amulet of the acrobat an amulet of faith an amulet of dissipation a ring of protection from cold a +4 ring of slaying a +5 ring of evasion a ring of protection from fire a ring of flight a ring of protection from cold a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an amulet of magic regeneration a ring of wizardry the +5 ring mail of the Nightingale {rElec Will- Regen+ Stlth-} rElec: It insulates you from electricity. Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. Stlth-: It makes you less stealthy. the +1 scale mail "Beafruu" {Death, rElec Regen+ MP+7} rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. MP+7: It affects your magic capacity (+7). a +3 tower shield +5 storm dragon scales a +5 crystal plate armour a ring of protection from fire (24, 33, D) a staff of earth (unseen) (24, 34, D) a +2 hand axe of flaming (unseen) (24, 48, D) a +0 flail of protection (unseen) (24, 49, D) a staff of earth (unseen) (24, 50, D) a staff of air (unseen) (24, 52, D) a +2 demon whip of venom (still there?) the ring "Matt" {rC+ MP+9 Int+2} (still there?) [ring of magical power] rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). Int+2: It affects your intelligence (+2). (25, 0, D) a parchment of Yara's Violent Unravelling (25, 1, D) the +4 quarterstaff of Massacring {spect, Int+2 Dex+3} Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). (unseen) (25, 16, D) a +2 scale mail of cold resistance (25, 17, D) a +2 orcbow of flaming (unseen) (25, 21, D) a +0 broad axe (25, 32, D) a +2 chain mail of poison resistance (25, 33, D) a staff of earth (unseen) (25, 34, D) a staff of earth (unseen) (25, 48, D) a +1 demon whip of flaming (unseen) (25, 49, D) a +1 demon whip of electrocution (unseen) (25, 50, D) the +1 morningstar of Dismay {antimagic, Str+3} (still there?) Str+3: It affects your strength (+3). a +5 dagger of venom (still there?) (26, 0, D) a +2 robe of willpower (26, 17, D) a staff of alchemy (26, 20, D) a +0 flail (26, 32, D) a +0 halberd of freezing (26, 33, D) the +4 ring mail of Good Intentions {rF+ Regen+ Slay-4} rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). (26, 34, D) a +0 robe (26, 48, D) a +2 halberd of venom (unseen) (26, 49, D) a +1 great sword of venom (unseen) (26, 50, D) a staff of alchemy (unseen) (26, 53, D) a +1 glaive of flaming (still there?) +0 fire dragon scales (still there?) an oni corpse (skeletalised by now) (still there?) (26, 54, D) a +3 glaive of flaming (still there?) +0 fire dragon scales (still there?) an oni corpse (skeletalised by now) (still there?) (27, 0, D) a book of the Dragon (27, 1, D) a +6 whip of venom (unseen) (27, 16, D) a parchment of Manifold Assault (27, 18, D) a +0 war axe a purple draconian skeleton (27, 19, D) a +0 halberd (27, 20, D) a +0 short sword a white draconian skeleton (27, 33, D) a +4 scale mail of willpower (unseen) (27, 48, D) the +2 rapier of the Nexus {chaos, rN+} rN+: It protects you from negative energy. (27, 49, D) the +2 hand axe of Stickiness {freeze, rPois} rPois: It protects you from poison. (unseen) (27, 50, D) a +1 demon whip of venom (still there?) a +2 cloak of air (still there?) (27, 51, D) a +1 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (27, 53, D) a +0 demon whip of pain (still there?) a ring of willpower (still there?) a +2 demon whip of draining (still there?) (28, 0, D) the +0 arbalest of the Puffball {flame, Int-5 Dex+4} Int-5: It affects your intelligence (-5). Dex+4: It affects your dexterity (+4). (28, 1, D) a staff of necromancy (unseen) (28, 16, D) a +2 dagger of venom (28, 17, D) a +0 shortbow of draining (28, 18, D) a +0 hand axe a purple draconian skeleton (28, 20, D) a +0 partisan (28, 48, D) a staff of earth (28, 49, D) a +2 scale mail of willpower (unseen) (28, 50, D) a +2 rapier of venom (unseen) (28, 51, D) a +2 demon whip of flaming (unseen) (28, 52, D) a +6 great mace of protection (still there?) a hell hog corpse (skeletalised by now) (still there?) (29, 1, D) the +3 great mace "Zeifelaj" {flame, rC+ Int+3} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (unseen) (29, 17, D) a +4 chain mail of poison resistance (29, 33, D) a +0 vampiric spear (unseen) (29, 48, D) the +6 short sword of Cytemne {vamp, *Slow rElec rN+++ Dex-5} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. Dex-5: It affects your dexterity (-5). (29, 51, D) a +0 demon whip of venom (30, 48, D) a +3 scale mail of cold resistance (30, 49, D) a +1 spear of pain (unseen) (30, 50, D) the air staff of Pagrokik {rElec rF+ Str+2 Air} [staff of air] rElec: It insulates you from electricity. rF+: It protects you from fire. Str+2: It affects your strength (+2). Air: It increases the power of your Air spells. (30, 51, D) a +0 antimagic demon whip (still there?) a ring of flight (still there?) (31, 48, D) the +2 scale mail of Context {SInv} SInv: It lets you see invisible. (31, 50, D) a +4 trident of protection (31, 51, D) a +3 glaive of flaming (still there?) +2 fire dragon scales (still there?) a +2 glaive of flaming (still there?) +2 fire dragon scales (still there?) an oni corpse (skeletalised by now) (still there?) (31, 52, D) a +1 demon whip of freezing (unseen) (31, 53, D) a +1 glaive of flaming (still there?) +2 fire dragon scales (still there?) an oni corpse (skeletalised by now) (still there?) (32, 48, D) a staff of necromancy (32, 49, D) a +6 ring of intelligence (32, 50, D) the +1 ring mail of Shadows and Fog {rC+ Slay-4 Stlth+} rC+: It protects you from cold. Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). Stlth+: It makes you more stealthy. (33, 48, D) a parchment of Sticky Flame (33, 49, D) a staff of air (unseen) (34, 28, D) a +3 ring mail of poison resistance (unseen) (34, 30, D) a +0 cloak of corrosion resistance a sphinx marauder corpse (skeletalised by now) (34, 49, D) a staff of air (34, 50, D) a +4 mace of holy wrath (unseen) (35, 0, D) a staff of necromancy (unseen) (35, 15, D) a +2 arbalest of electrocution (unseen) (35, 28, D) a +1 short sword of protection (unseen) (35, 29, D) a +0 cloak a +0 trident the +1 quarterstaff of Meomoq {flame, rC+} rC+: It protects you from cold. a merfolk corpse (skeletalised by now) (35, 30, D) a +1 trident of venom (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (36, 0, D) the +11 bardiche "Beetlebane" {freeze, rPois rN++ Int-4} rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Int-4: It affects your intelligence (-4). (36, 14, D) a +1 halberd of protection (36, 15, D) a +0 scimitar a +0 robe a staff of necromancy (36, 28, D) a +4 short sword of speed (unseen) (36, 29, D) a +1 cloak of air (37, 0, D) the alchemy staff of Urisik {rElec rPois Str+2 Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. Str+2: It affects your strength (+2). Alch: It increases the power of your Alchemy spells. (37, 1, D) a +3 heavy shortbow (unseen) (37, 14, D) a +5 scimitar a +0 robe a +0 great mace of protection (37, 16, D) a +0 dagger a +0 robe (37, 29, D) a water nymph corpse (skeletalised by now) (37, 30, D) a +0 trident a +0 robe a merfolk corpse (skeletalised by now) (38, 0, D) the +4 sling of Awathueff {drain, rElec rPois rN++ Will-} rElec: It insulates you from electricity. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. (38, 1, D) a +6 rapier of protection (unseen) (38, 14, D) the +7 rapier of Sloth {heavy, Str+3 Int+2} Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). (38, 15, D) a +0 antimagic dagger a +0 robe a parchment of Dispersal (38, 16, D) a +0 mace (38, 18, D) a +0 dagger a +0 robe (38, 28, D) a +1 battleaxe of flaming (still there?) a manticore corpse (skeletalised by now) (still there?) (38, 29, D) a +2 vampiric trident a +0 leather armour a +5 spear of venom a merfolk corpse (skeletalised by now) (38, 30, D) a +1 demon trident of electrocution (still there?) a +0 robe (still there?) a snapping turtle corpse (skeletalised by now) (still there?) (38, 31, D) a +2 trident of protection (still there?) a +0 leather armour (still there?) (38, 48, D) a riddle talisman (38, 49, D) a granite talisman (38, 50, D) a parchment of Lee's Rapid Deconstruction (39, 1, D) a +5 plate armour a +2 robe (39, 14, D) a +4 morningstar of holy wrath (unseen) (39, 15, D) a +3 halberd (39, 28, D) the +6 halberd of Raatset {speed, Str+7} Str+7: It affects your strength (+7). (unseen) (39, 29, D) a snapping turtle corpse (skeletalised by now) (39, 48, D) a staff of necromancy (39, 49, D) a +0 partisan of freezing (unseen) (40, 0, D) the +1 robe of Decompression {rC+ Int+5 Dex-3} rC+: It protects you from cold. Int+5: It affects your intelligence (+5). Dex-3: It affects your dexterity (-3). (40, 1, D) a ring of protection from cold (40, 14, D) a staff of cold (unseen) (40, 16, D) a +0 flail a +0 war axe (40, 18, D) a +0 battleaxe a +0 plate armour (40, 28, D) a +3 halberd of pain (40, 29, D) a maw talisman (40, 30, D) a sea snake corpse (skeletalised by now) (40, 48, D) the +7 captain's cutlass {speed, disarm} (40, 49, D) a +0 quarterstaff (40, 50, D) a +2 short sword of draining (40, 51, D) a hydra corpse (40, 52, D) a caustic shrike corpse (41, 14, D) a +2 trident of protection (unseen) (41, 15, D) a staff of earth (unseen) (41, 16, D) a +0 dagger a +0 robe (41, 28, D) the +2 ring mail "Oggituvo" {Rampage} Rampage: It bestows one free step when moving towards enemies. (41, 29, D) a +2 trident of protection (still there?) a +2 robe of willpower (still there?) a +0 spear (still there?) a +3 chain mail of cold resistance (still there?) a merfolk corpse (skeletalised by now) (still there?) a merfolk corpse (skeletalised by now) (still there?) (41, 30, D) a snapping turtle corpse (skeletalised by now) (41, 49, D) a +2 heavy falchion (unseen) (41, 50, D) a +1 hand axe of flaming (unseen) (41, 52, D) a +2 antimagic lajatang (still there?) a +0 robe (still there?) (42, 1, D) a parchment of Yara's Violent Unravelling (42, 14, D) a parchment of Borgnjor's Vile Clutch (42, 15, D) a +0 dagger (still there?) a +0 robe (still there?) a staff of fire (still there?) (42, 29, D) a +1 heavy war axe (unseen) (42, 48, D) a +3 bardiche of venom (unseen) (42, 49, D) the +0 plate armour "Cion" {rN+ Stlth+} rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (42, 51, D) a +0 quarterstaff a +0 robe (43, 14, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. (unseen) (43, 15, D) an amulet of dissipation (43, 28, D) a staff of fire (unseen) (43, 29, D) a staff of earth (unseen) (43, 48, D) a ring of poison resistance (43, 49, D) a parchment of Vampiric Draining (43, 50, D) a +1 whip of electrocution (43, 53, D) a dire elephant corpse a hellephant corpse (44, 28, D) a +1 dagger of speed (unseen) (44, 48, D) a +1 heavy scimitar (unseen) (44, 49, D) a parchment of Disjunction (44, 51, D) a staff of cold (unseen) (44, 52, D) a hydra corpse (44, 53, D) a hellephant corpse (44, 59, D) a hellephant corpse (45, 48, D) the necromancy staff of Severance {rPois rC- rN+ Str-2 Conj Necro} [staff of necromancy] rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Str-2: It affects your strength (-2). Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. (unseen) (45, 49, D) a +8 chain mail of ponderousness (unseen) (45, 50, D) a +2 shortbow of freezing (45, 51, D) a +5 plate armour of ponderousness (still there?) a hydra corpse (still there?) a skyshark corpse (still there?) (46, 48, D) a parchment of Disjunction (46, 49, D) a +1 mace of protection (unseen) (46, 50, D) a staff of cold (46, 51, D) a +3 long sword of draining (unseen) (46, 52, D) a hydra corpse (47, 48, D) a parchment of Irradiate (47, 50, D) a condenser vane (47, 51, D) a +0 quarterstaff (still there?) a +0 robe (still there?) the earth staff "Goblinslayer" {Dex+4 Earth} (still there?) [staff of earth] Dex+4: It affects your dexterity (+4). Earth: It increases the power of your Earth spells. a spriggan corpse (still there?) (47, 52, D) a torpor snail corpse a skyshark corpse a torpor snail corpse (47, 53, D) a +2 rapier of electrocution (still there?) a +0 robe (still there?) the ring of Yrimp {rN+ rCorr} (still there?) [ring of positive energy] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. a spriggan corpse (still there?) (48, 33, D) 4 large rocks (48, 49, D) a staff of fire (48, 50, D) a phantom mirror (48, 51, D) the +0 helmet of Space {rF+ rC+ Int-5 Dex+3} rF+: It protects you from fire. rC+: It protects you from cold. Int-5: It affects your intelligence (-5). Dex+3: It affects your dexterity (+3). (unseen) (48, 54, D) a caustic shrike corpse a caustic shrike corpse (48, 57, D) a hellephant corpse (49, 0, D) a +0 pair of boots of flying (49, 37, D) a +2 war axe of electrocution (unseen) (49, 48, D) a phantom mirror (49, 49, D) a +0 leather armour of cold resistance (49, 50, D) a +0 quarterstaff (49, 51, D) a +4 heavy war axe (still there?) a +0 robe (still there?) (49, 52, D) a skyshark corpse (49, 54, D) a caustic shrike corpse (50, 1, D) the conjuration staff "Janguist" {rF+ Int+2 Conj Ice} [staff of conjuration] rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. (50, 24, D) the necromancy staff "Gomuisme" {rPois rN+ Int+4 Dex-5 Hexes Necro} [staff of necromancy] rPois: It protects you from poison. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Dex-5: It affects your dexterity (-5). Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. (50, 29, D) 6 large rocks a cyclops corpse (skeletalised by now) (50, 32, D) a troll corpse (skeletalised by now) (50, 33, D) a +0 giant club (50, 36, D) a +6 ring of strength (50, 37, D) a +1 sling of draining (50, 48, D) a +0 great sword of protection (50, 49, D) a +6 giant spiked club (50, 50, D) a +0 quarterstaff (50, 52, D) a +0 spectral quarterstaff (still there?) a +0 robe (still there?) a spriggan corpse (still there?) (51, 0, D) a +3 whip of draining (unseen) (51, 1, D) a ring of wizardry (51, 12, D) a +0 hand axe of draining (51, 13, D) an amulet of guardian spirit (51, 16, D) a +2 scimitar of protection (still there?) a +0 robe (still there?) an amulet of magic regeneration (still there?) (51, 17, D) a staff of conjuration (unseen) (51, 24, D) a ring of resist corrosion (51, 25, D) a +5 great sword of electrocution (unseen) (51, 30, D) 4 large rocks (51, 31, D) a +0 giant club a +0 giant club (51, 35, D) 4 darts of disjunction a +0 falchion a +0 leather armour (51, 36, D) a +2 whip of draining (51, 48, D) a parchment of Anguish (51, 49, D) a +1 heavy shortbow (51, 50, D) a +1 pair of boots of stealth (unseen) (51, 51, D) a torpor snail corpse (52, 0, D) a +1 battleaxe of distortion (unseen) (52, 1, D) a +7 battleaxe of freezing (52, 13, D) a spider talisman (52, 16, D) a +0 battleaxe a +0 robe a +0 dagger a +0 robe a human corpse (skeletalised by now) (52, 24, D) a +2 scimitar of protection (52, 25, D) a +4 dire flail of protection (unseen) (52, 30, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) a troll corpse (skeletalised by now) (52, 48, D) a staff of earth (52, 49, D) a staff of air (52, 50, D) a +1 pair of boots of rampaging (unseen) (52, 53, D) a hellephant corpse (53, 0, D) a +0 robe (53, 12, D) a staff of fire (unseen) (53, 15, D) a +0 glaive (still there?) a +0 hand axe (still there?) a +2 robe of willpower (still there?) an amulet of alchemy (still there?) (53, 16, D) a +0 scimitar a +0 falchion of holy wrath a +0 robe a human corpse (skeletalised by now) (53, 17, D) a +3 battleaxe (still there?) a +0 robe (still there?) (53, 25, D) the +10 whip "Peokybbi" {heavy, rPois rF+++ Str-2 Int-5} rPois: It protects you from poison. rF+++: It renders you almost immune to fire. Str-2: It affects your strength (-2). Int-5: It affects your intelligence (-5). (unseen) (53, 30, D) a troll corpse (skeletalised by now) (53, 36, D) a parchment of Iskenderun's Mystic Blast (53, 37, D) the +5 falchion of Neyckam {heavy, *Rage rC+ Str+2 SInv} *Rage: It berserks you when you make melee attacks (+20% chance). rC+: It protects you from cold. Str+2: It affects your strength (+2). SInv: It lets you see invisible. (unseen) (53, 48, D) a +5 ring of evasion (53, 50, D) a staff of conjuration (unseen) (53, 51, D) a hydra corpse (54, 0, D) a +6 ring of strength (54, 16, D) a +0 war axe a +0 robe (54, 24, D) the +10 falchion "Camuer Eczu" {freeze, Will+ Str+2} Will+: It increases your willpower. Str+2: It affects your strength (+2). (unseen) (54, 27, D) 4 large rocks a cyclops corpse (skeletalised by now) (54, 36, D) a staff of earth (unseen) (54, 49, D) a +2 long sword of venom (unseen) (55, 0, D) a +3 rapier of protection (unseen) (55, 12, D) a parchment of Summon Horrible Things (55, 13, D) a +0 dagger (55, 24, D) a +3 glaive of venom (unseen) (56, 24, D) a +0 giant spiked club (58, 40, D) a +0 war axe (still there?) a +3 sling of freezing (still there?) a +2 plate armour of fire resistance (still there?) an orc corpse (skeletalised by now) (still there?) (58, 47, D) a +1 scale mail of positive energy (unseen) (58, 49, D) a +3 falchion of flaming (unseen) (59, 37, D) a +0 plate armour (59, 47, D) the +6 scale mail "Ummit" {rPois rN+ rCorr Int-2} rPois: It protects you from poison. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). (59, 48, D) a +2 mace of holy wrath (59, 49, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. (unseen) (60, 31, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (60, 37, D) a staff of earth (unseen) (60, 47, D) the inkwell talisman of Resilience {Rampage rN+} [inkwell talisman] Rampage: It bestows one free step when moving towards enemies. rN+: It protects you from negative energy. (60, 48, D) a staff of necromancy (unseen) (60, 49, D) a staff of air (61, 0, D) a +2 ring mail of willpower (61, 16, D) a +2 robe (61, 26, D) a +0 dagger (61, 28, D) a +1 partisan of venom (still there?) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (61, 29, D) a +0 dagger a +0 robe a ring of positive energy a spriggan corpse (skeletalised by now) (61, 36, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). (61, 47, D) a ring of flight (61, 48, D) a +1 short sword of electrocution (unseen) (61, 49, D) a +6 ring of intelligence (61, 51, D) a +0 broad axe a +0 robe a culicivora corpse a demonic crawler corpse (62, 0, D) a spider talisman (62, 9, D) a staff of earth (62, 10, D) a +0 long sword (62, 16, D) a staff of alchemy (62, 17, D) a +1 spectral giant spiked club (62, 19, D) a +0 glaive a naga corpse (skeletalised by now) (62, 20, D) a +0 dire flail (62, 30, D) a black bear corpse (skeletalised by now) (62, 31, D) a wolf corpse (skeletalised by now) (62, 38, D) a +0 dagger a +0 robe (62, 41, D) a +0 war axe a +0 arbalest a +1 plate armour of death an orc corpse (skeletalised by now) (62, 42, D) a +0 trident a +0 chain mail a warg corpse (skeletalised by now) (62, 43, D) a +0 dire flail a +0 chain mail a +0 antimagic hand axe a +0 plate armour of willpower (62, 49, D) a +0 sling of flaming (unseen) (62, 50, D) a spark wasp corpse (62, 51, D) a ghost moth corpse (63, 0, D) a staff of conjuration (63, 8, D) a +0 sling of freezing (unseen) (63, 16, D) a +2 hand axe of flaming (63, 20, D) a black mamba corpse (skeletalised by now) (63, 21, D) a water moccasin corpse (skeletalised by now) (63, 26, D) a staff of alchemy (63, 27, D) an amulet of alchemy (63, 30, D) a +0 quarterstaff a +0 robe (63, 36, D) a +0 chain mail (63, 41, D) 5 large rocks (63, 43, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (63, 44, D) a +0 glaive a +0 chain mail an orc corpse (skeletalised by now) (63, 47, D) the +1 plate armour "Vauqoo" {rPois} rPois: It protects you from poison. (unseen) (63, 48, D) a +1 falchion of protection (63, 49, D) the +0 cloak of Nurhycof {rF- rCorr Str-3 Dex+7} rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). Dex+7: It affects your dexterity (+7). (63, 50, D) a +4 falchion of protection (unseen) (64, 16, D) a +2 shortbow of draining (unseen) (64, 17, D) a +3 shortbow of electrocution (unseen) (64, 19, D) an adder corpse (skeletalised by now) (64, 20, D) a water moccasin corpse (skeletalised by now) (64, 21, D) a water moccasin corpse (skeletalised by now) (64, 47, D) a parchment of Iskenderun's Battlesphere (64, 49, D) a +2 pair of boots of flying (64, 50, D) a +3 leather armour of cold resistance (unseen) (64, 52, D) a demonic crawler corpse (64, 54, D) a broodmother corpse (65, 26, D) a parchment of Summon Hydra (65, 47, D) a ring of protection from cold (65, 48, D) a staff of cold (unseen) (65, 49, D) a ring of poison resistance (65, 50, D) the +5 orcbow of Plunder {heavy, rElec rF- Dex+3} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Dex+3: It affects your dexterity (+3). (unseen) (66, 48, D) an amulet of faith (66, 49, D) a ring of protection from fire (66, 50, D) a +2 robe of willpower (unseen) (66, 51, D) a +0 heavy glaive (unseen) (67, 0, D) the +5 falchion of Goesmiod {venom, rN+} rN+: It protects you from negative energy. (67, 47, D) a phantom mirror (67, 48, D) a parchment of Leda's Liquefaction (67, 50, D) the fire staff of the Telling Seeker {rPois rF+ rC- rN+ Fire Alch} [staff of fire] rPois: It protects you from poison. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. (unseen) (68, 0, D) a staff of fire (68, 47, D) a +1 robe of positive energy (unseen) (68, 48, D) an amulet of alchemy (68, 49, D) a parchment of Fugue of the Fallen (68, 50, D) the +10 glaive "Jymuny" {heavy, ^Drain rElec rF- Str+6} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Str+6: It affects your strength (+6). (unseen) (68, 51, D) a ghost moth corpse (68, 53, D) a ghost moth corpse (69, 36, D) a +6 rapier of venom (69, 47, D) a +4 spectral quarterstaff (unseen) (69, 48, D) a parchment of Forge Blazeheart Golem (69, 49, D) a parchment of Animate Dead (69, 50, D) a +4 ring of slaying (70, 9, D) a +4 chain mail of fire resistance (unseen) (70, 37, D) the alchemy staff "Lifebane" {rPois Str+4 Dex-5 Earth Alch} [staff of alchemy] rPois: It protects you from poison. Str+4: It affects your strength (+4). Dex-5: It affects your dexterity (-5). Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (70, 39, D) a +0 trident (70, 40, D) a +0 dire flail a purple draconian corpse (skeletalised by now) (70, 41, D) a +0 hand axe (70, 42, D) a +0 whip (70, 47, D) the necromancy staff of Cheese {^Drain rN++ Str+4 Necro} [staff of necromancy] ^Drain: It drains your maximum health when unequipped. rN++: It greatly protects you from negative energy. Str+4: It affects your strength (+4). Necro: It increases the power of your Necromancy spells. (unseen) (70, 48, D) a +2 robe of fire resistance (unseen) (70, 49, D) a +5 ring of evasion (70, 50, D) a jumping spider corpse (71, 8, D) a +2 ring mail of positive energy (71, 19, D) a +0 short sword a +0 ring mail an orc corpse (skeletalised by now) (71, 36, D) a +1 broad axe of freezing (71, 37, D) the fire staff of Zin's Whim {rPois rF+ rC++ rN+ Dex-3 Fire} [staff of fire] rPois: It protects you from poison. rF+: It protects you from fire. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Dex-3: It affects your dexterity (-3). Fire: It increases the power of your Fire spells. (71, 40, D) a +0 short sword a +2 heavy hand axe a red draconian corpse (skeletalised by now) (71, 47, D) a +4 ring mail of willpower (unseen) (71, 48, D) a parchment of Infestation (71, 49, D) a parchment of Sandblast (72, 8, D) a staff of fire (72, 17, D) a +4 dagger of speed (unseen) (72, 18, D) a +0 war axe (72, 19, D) a +0 whip a +0 leather armour a +0 club (72, 26, D) a staff of conjuration (72, 27, D) a staff of conjuration (unseen) (72, 36, D) a +6 ring of strength (72, 40, D) a +0 dagger (72, 41, D) a +0 broad axe (72, 42, D) a +0 dagger (72, 47, D) a +2 chain mail of cold resistance (unseen) (72, 48, D) the +6 arbalest "Damnation" {damnation} (unseen) (72, 49, D) a +5 hand axe of flaming (73, 16, D) a +3 morningstar of venom (unseen) (73, 17, D) a staff of fire (unseen) (73, 19, D) a +0 long sword a +0 orcbow a +0 plate armour (73, 26, D) a +3 plate armour of willpower (73, 30, D) a +0 glaive (73, 37, D) a parchment of Eringya's Noxious Bog (73, 47, D) a +3 ring mail of poison resistance (unseen) (73, 48, D) a parchment of Sculpt Simulacrum (74, 18, D) a +0 glaive a +0 plate armour an orc corpse (skeletalised by now) (74, 47, D) a +0 scimitar of protection (unseen) (74, 48, D) a +2 hand axe of venom (74, 49, D) a +2 plate armour of poison resistance (75, 1, D) a +2 heavy flail (unseen) (75, 48, D) a ring of poison resistance (75, 49, D) the +2 plate armour of Philately {rCorr} rCorr: It protects you from acid and corrosion.