52hunter the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (59, 36, D) a book of Beasts (59, 37, D) a +0 dagger of venom (unseen) (59, 43, D) a +0 robe (60, 36, D) a parchment of Gell's Gavotte (60, 37, D) a staff of conjuration (unseen) (61, 0, D) a +3 chain mail of ponderousness (unseen) (61, 2, D) the +8 quarterstaff of Magnificence {spect, rF+ MP+4} (still there?) rF+: It protects you from fire. MP+4: It affects your magic capacity (+4). a +0 leather armour (still there?) an elf corpse (still there?) (61, 8, D) a staff of alchemy (unseen) (61, 9, D) a +0 spear a +0 robe (61, 36, D) a +2 kite shield of corrosion resistance (unseen) (61, 37, D) a +1 robe of cold resistance (unseen) (61, 43, D) the +1 rapier of Idaruili {distort, *Noise rN+ rCorr SInv} (still there?) *Noise: It may make a loud noise when swung. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. a +0 robe (still there?) (61, 44, D) Sif Muna's Quarto of Resurrection and Toxicants Spells Type Level a - Gloom Hexes/Necromancy 3 b - Petrify Alchemy/Earth 4 c - Curse of Agony Necromancy 5 d - Fulsome Fusillade Conjuration/Alchemy 8 e - Infestation Necromancy 8 (62, 0, D) a +0 rapier (62, 1, D) the +2 arbalest of the Peculiar Beasts {flame, ^Drain Fly rN+ Dex+2} ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). (unseen) (62, 2, D) a +0 rapier a +0 robe an elf corpse (62, 8, D) the +1 triple crossbow "Gufish" {heavy, Str+3 Int+2} Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). (62, 9, D) a staff of earth (62, 16, D) a +2 heavy glaive (62, 19, D) a +0 spear a spriggan corpse (62, 20, D) a +2 short sword of draining (still there?) a +0 robe (still there?) a wolf corpse (still there?) a spriggan corpse (still there?) (62, 26, D) a staff of air (unseen) (62, 27, D) the +11 plate armour of Infinity {Fly Str+3} Fly: It grants you flight. Str+3: It affects your strength (+3). (62, 36, D) a staff of alchemy (unseen) (62, 37, D) a phantom mirror (63, 8, D) a +2 mace of draining (unseen) (63, 17, D) a staff of necromancy (63, 19, D) a staff of air a +0 robe (63, 26, D) a staff of conjuration (63, 27, D) a staff of conjuration (unseen) (63, 37, D) a manual of Maces & Flails (64, 3, D) a +0 long sword (still there?) a +0 robe (still there?) the ring "Awergheng" {rC+ rN+ Str+6 Int-3 Dex-5} (still there?) [ring of protection from cold] rC+: It protects you from cold. rN+: It protects you from negative energy. Str+6: It affects your strength (+6). Int-3: It affects your intelligence (-3). Dex-5: It affects your dexterity (-5). an elf corpse (still there?) (64, 16, D) a +0 short sword (64, 19, D) a +0 spear (still there?) a +2 ring mail of cold resistance (still there?) a spriggan corpse (still there?) (64, 20, D) a +0 short sword a +0 robe a spriggan corpse (64, 26, D) the +7 partisan "Liojouq" {holy, *Slow Str+3 Int+8} *Slow: It may slow you when you take damage. Str+3: It affects your strength (+3). Int+8: It affects your intelligence (+8). (unseen) (64, 27, D) a +2 falchion of protection (unseen) (65, 26, D) a +4 scimitar of holy wrath (unseen) (70, 36, D) a +1 spectral quarterstaff (70, 40, D) a rime drake corpse (71, 27, D) a +2 flail of pain (unseen) (71, 30, D) a +4 mace of protection (unseen) (71, 36, D) a staff of earth (71, 37, D) the +3 short sword of Chagrin {antimagic, Fly rF+ Dex+4 SInv} Fly: It grants you flight. rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. (unseen) (72, 8, D) a +2 plate armour of command (72, 9, D) a staff of alchemy (unseen) (72, 20, D) an iguana corpse (72, 36, D) a +6 ring of strength (72, 37, D) a staff of alchemy (unseen) (73, 1, D) the +7 trident "Bonoqod" {pain, rC+ SInv} (still there?) rC+: It protects you from cold. SInv: It lets you see invisible. a +0 trident (still there?) (73, 16, D) a +6 ring of strength (73, 19, D) a river rat corpse (73, 20, D) a bullfrog corpse (73, 26, D) a staff of earth (unseen) (73, 27, D) a +2 longbow of draining (unseen) (73, 37, D) a +3 chain mail of fire resistance (unseen) (74, 2, D) a +0 trident 2 boomerangs