52hunter the Dungeon (0, 51, D) a parchment of Splinterfrost Shell (1, 32, D) the orb of the Isitwalangcengce {Pyromania, Dex+3} Dex+3: It affects your dexterity (+3). (1, 33, D) a parchment of Summon Mana Viper (1, 34, D) a staff of conjuration (unseen) (1, 50, D) a staff of earth (unseen) (1, 52, D) a parchment of Grave Claw (2, 14, D) a parchment of Arcjolt (2, 15, D) a staff of alchemy (unseen) (2, 16, D) a staff of earth (unseen) (2, 33, D) a parchment of Jinxbite (2, 50, D) +2 fire dragon scales (2, 51, D) a +3 heavy shortbow (2, 52, D) a +0 scimitar (still there?) a +0 dagger (still there?) a +0 robe (still there?) a +2 robe of willpower (still there?) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a +4 dagger of speed (unseen) (3, 15, D) a staff of earth (3, 32, D) a +0 heavy trident (unseen) (3, 33, D) a +0 vampiric hand axe (unseen) (3, 34, D) a +0 arbalest of freezing (3, 52, D) a +7 heavy partisan (3, 57, D) a +0 scimitar (still there?) the +6 plate armour of the Playwright {rF+} (still there?) rF+: It protects you from fire. (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) a +4 scale mail of positive energy (4, 16, D) a ring of flight (4, 32, D) the +5 trident "Vierhuto" {vamp, Str+3} Str+3: It affects your strength (+3). (unseen) (4, 33, D) a +1 dagger of venom (unseen) (4, 50, D) a parchment of Summon Cactus Giant (4, 51, D) a lightning rod (4/4) (4, 52, D) a +0 dagger (still there?) a +0 robe (still there?) the ring of Shadows {Umbra +Inv Stlth+} (still there?) [ring of stealth] Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. a +2 robe of cold resistance (still there?) the +0 longbow of Sloth {drain, Will+} (still there?) Will+: It increases your willpower. a human skeleton (still there?) (4, 53, D) a +1 battleaxe (still there?) a +0 chain mail (still there?) (4, 54, D) a +1 robe of positive energy (5, 14, D) a +0 rapier of protection (5, 15, D) a +6 vampiric falchion (unseen) (5, 16, D) a parchment of Eringya's Surprising Crocodile (5, 32, D) a +2 short sword of venom (unseen) (5, 33, D) a staff of air (5, 34, D) a +2 heavy orcbow (unseen) (5, 35, D) a +3 sacred scourge of holy wrath (still there?) a +0 robe (still there?) (5, 50, D) a parchment of Rimeblight (5, 52, D) a +0 dagger a +0 robe a parchment of Sculpt Simulacrum a human skeleton (5, 53, D) a +0 scimitar (6, 15, D) a parchment of Flame Wave (6, 16, D) a staff of earth (unseen) (6, 32, D) the +8 hand cannon "Lower" {freeze, Will- Dex+3} Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). (6, 33, D) a +4 ring mail of fire resistance (unseen) (6, 34, D) a parchment of Summon Mana Viper (6, 51, D) a +2 plate armour of fire resistance (6, 52, D) a +2 longbow of draining (unseen) (6, 53, D) a +2 great sword (still there?) a +0 chain mail (still there?) a +4 ring of protection (still there?) (7, 14, D) the +6 ice dragon scales of the Vanishing Knaves {rF- rC++ rN+ Str+2 Slay+5} rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (unseen) (7, 16, D) a ring of willpower (7, 22, D) Sif Muna's Codex of Spelunking Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Awaken Armour Earth/Forgecraft 4 c - Summon Seismosaurus Egg Summoning/Earth 4 d - Lee's Rapid Deconstruction Earth 5 e - Bombard Conjuration/Earth 6 (7, 32, D) a +0 vampiric falchion (7, 33, D) a parchment of Summon Cactus Giant (7, 34, D) a parchment of Arcjolt (7, 49, D) an amulet of alchemy a ring of resist corrosion an amulet of wildshape a +4 ring of slaying an amulet of reflection a ring of willpower a ring of poison resistance an amulet of magic regeneration a ring of protection from fire a ring of protection from fire an amulet of faith a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight an amulet of guardian spirit a +3 tower shield the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +4 chain mail of the Shining Light {Regen+ Int+3 Dex+6} Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). a +0 helmet of sniping a ring of positive energy (7, 50, D) a +0 quarterstaff of pain (7, 52, D) a +0 robe a lightning rod (4/4) (8, 14, D) an amulet of dissipation (8, 15, D) a book of Annihilations (8, 16, D) a +4 ring of slaying (8, 33, D) a +1 scimitar of holy wrath (unseen) (8, 34, D) the +4 spear of Danoame {protect, ^Contam +Blink rPois rN+} ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. rPois: It protects you from poison. rN+: It protects you from negative energy. (unseen) (8, 41, D) Sif Muna's Discursus on the Overcast Curse Spells Type Level a - Magnavolt Earth/Air 7 b - Enfeeble Hexes 7 a book of Necromancy (8, 51, D) a parchment of Summon Ice Beast (8, 52, D) a +0 robe a +6 ring of intelligence (8, 53, D) a +0 dagger a +0 robe a ring of protection from fire (8, 60, D) a +0 long sword a +0 plate armour (9, 14, D) a phantom mirror (9, 15, D) the staff of Darkness {rC+ Stlth+ Conj} [staff of conjuration] rC+: It protects you from cold. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. (9, 16, D) a parchment of Dispel Undead (9, 32, D) a staff of cold (9, 33, D) a +4 long sword of flaming (9, 34, D) a +1 dagger of draining (unseen) (9, 50, D) a staff of alchemy (9, 51, D) the +4 triple sword of Objectivity {antimagic, Str+5} Str+5: It affects your strength (+5). (unseen) (9, 53, D) a +0 dire flail (9, 59, D) a book of Weapons a book of Battle (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) the serpent talisman "Veyzeyt" {Rampage Int+3} (still there?) [serpent talisman] Rampage: It bestows one free step when moving towards enemies. Int+3: It affects your intelligence (+3). a blade talisman (still there?) a lupine talisman (still there?) the inkwell talisman "Forget-Me-Not" {Str-3 Dex+8} (still there?) [inkwell talisman] Str-3: It affects your strength (-3). Dex+8: It affects your dexterity (+8). a quill talisman (still there?) (10, 14, D) a +1 long sword of electrocution (unseen) (10, 15, D) a staff of air (10, 16, D) a staff of alchemy (10, 32, D) a +0 great sword (10, 33, D) a +1 long sword of protection (10, 34, D) a +4 war axe of electrocution (still there?) a +0 chain mail (still there?) a +2 heavy morningstar (still there?) a demonspawn skeleton (still there?) (10, 51, D) a +1 whip of flaming (10, 52, D) a +0 trident (still there?) a +0 glaive (still there?) a +0 plate armour (still there?) a +2 antimagic trident (still there?) (10, 53, D) a cognitogaunt skeleton (10, 54, D) a +2 robe of willpower (unseen) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (11, 14, D) an orb of attunement (unseen) (11, 32, D) a +2 vampiric scimitar (11, 34, D) the +1 scale mail of Bietsot {rN+} rN+: It protects you from negative energy. (unseen) (11, 50, D) the serpent talisman of Lonamp {Harm *Slow rElec Stlth+} [serpent talisman] Harm: It increases damage dealt and taken. *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (11, 51, D) a phantom mirror (11, 52, D) a +1 hand axe of electrocution (unseen) (11, 53, D) a +0 scimitar (12, 14, D) a +2 heavy scimitar (unseen) (12, 15, D) a +0 spectral quarterstaff (unseen) (12, 16, D) a parchment of Lesser Beckoning (12, 32, D) a +2 heavy spear (12, 33, D) a staff of fire (unseen) (12, 50, D) a parchment of Rimeblight (12, 51, D) the +3 leather armour of Resonance {Str+2 Stlth+} Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (12, 52, D) a parchment of Vampiric Draining (12, 53, D) a +2 great mace of draining (still there?) a +0 plate armour (still there?) (13, 32, D) a +0 scale mail of willpower (unseen) (13, 34, D) a parchment of Stone Arrow (13, 50, D) the +0 partisan of the Muttering Hero {antimagic, Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (13, 52, D) a +0 robe (still there?) a +0 pair of boots of flying (still there?) (14, 50, D) a +4 chain mail of cold resistance (unseen) (14, 51, D) a staff of fire (unseen) (14, 52, D) a +0 flail a parchment of Summon Forest (18, 48, D) a parchment of Iskenderun's Battlesphere (18, 49, D) a +2 chain mail of poison resistance (unseen) (18, 50, D) an amulet of guardian spirit (19, 0, D) a staff of cold (unseen) (19, 1, D) a +2 demon blade of pain (unseen) (19, 16, D) a +0 spear (19, 17, D) a staff of fire (unseen) (19, 32, D) a +7 glaive of freezing (unseen) (19, 33, D) a manticore corpse (skeletalised by now) (19, 49, D) a +1 robe (unseen) (19, 50, D) a +0 ring mail of fire resistance (unseen) (20, 0, D) a +5 giant spiked club (20, 1, D) the +4 ice dragon scales "Ucupauc" {rF- rC++ Int+4 Dex-4} rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Int+4: It affects your intelligence (+4). Dex-4: It affects your dexterity (-4). (unseen) (20, 18, D) a +1 vampiric spear (still there?) 2 javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (20, 19, D) a +0 demon trident of venom (still there?) a +0 robe (still there?) (20, 32, D) a staff of air (unseen) (20, 36, D) a +2 trident of protection (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (20, 48, D) a +1 kite shield of cold resistance (20, 50, D) a parchment of Forge Monarch Bomb (21, 1, D) an iron dragon corpse (skeletalised by now) (21, 2, D) a +0 mace (21, 16, D) a staff of fire (unseen) (21, 17, D) a parchment of Detonation Catalyst (21, 18, D) a +0 dagger of venom (still there?) a javelin (still there?) a +0 leather armour (still there?) a +0 rapier of speed (still there?) a +0 robe (still there?) a +6 ring of intelligence (still there?) a merfolk corpse (skeletalised by now) (still there?) (21, 32, D) a snapping turtle corpse (skeletalised by now) (21, 34, D) a +4 trident of protection (still there?) a +0 leather armour (still there?) the staff of Twilight {Int+4 Conj Air} (still there?) [staff of conjuration] Int+4: It affects your intelligence (+4). Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. (21, 35, D) a +2 trident of holy wrath (still there?) a +0 leather armour (still there?) a +0 spear (still there?) a +0 longbow (still there?) a merfolk corpse (skeletalised by now) (still there?) (21, 48, D) a +4 spear of venom (unseen) (21, 50, D) the +0 morningstar of Resourcefulness {flame, Str+2 SInv} Str+2: It affects your strength (+2). SInv: It lets you see invisible. (unseen) (22, 0, D) a parchment of Bombard (22, 1, D) the staff of Debt {rC- rN+++ Dex+4 SInv Necro} [staff of necromancy] rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. (unseen) (22, 16, D) a staff of conjuration (unseen) (22, 18, D) a +1 rapier of venom (still there?) a +0 robe (still there?) a +0 trident (still there?) a +0 robe (still there?) a ring of positive energy (still there?) 5 large rocks (still there?) a cyclops corpse (skeletalised by now) (still there?) (22, 19, D) a +0 vampiric trident (still there?) a +0 robe (still there?) (22, 32, D) a parchment of Diamond Sawblades (22, 33, D) a +0 trident the death talisman "Itoddi" {Rampage +Inv} [talisman of death] Rampage: It bestows one free step when moving towards enemies. +Inv: It lets you turn invisible. a merfolk corpse (skeletalised by now) (22, 34, D) a +3 spear of flaming (still there?) 2 silver javelins (still there?) a +1 leather armour of willpower (still there?) a +3 chain mail of cold resistance (still there?) a merfolk corpse (skeletalised by now) (still there?) (22, 48, D) a +0 falchion of protection (unseen) (22, 50, D) a +4 spectral quarterstaff (23, 1, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. (unseen) (23, 17, D) a parchment of Gell's Gavotte (23, 20, D) a +0 trident of freezing a +0 robe a merfolk corpse (skeletalised by now) (23, 33, D) a harpy corpse (skeletalised by now) (23, 34, D) the staff "Qiureazeu" {rF+ Fire Air} [staff of fire] rF+: It protects you from fire. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. (unseen) (23, 36, D) a +2 trident of freezing (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (23, 39, D) Sif Muna's Catalogue of Evil Distance Spells Type Level a - Apportation Translocation 1 b - Lesser Beckoning Translocation 2 c - Maxwell's Portable Piledriver Translocation 3 d - Teleport Other Translocation 3 e - Iskenderun's Mystic Blast Conjuration/Translocation 4 f - Passage of Golubria Translocation 4 g - Death Channel Necromancy 6 (23, 48, D) a +3 chain mail of willpower (unseen) (23, 49, D) a +1 shortbow of flaming (unseen) (23, 50, D) the +7 falchion of Tension {venom, *Slow rElec rF- Stlth+} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Stlth+: It makes you more stealthy. (24, 0, D) a staff of necromancy (24, 1, D) a +0 mace a +0 flail a parchment of Fulminant Prism (24, 16, D) a +0 trident (24, 18, D) a +0 club a +0 longbow a satyr corpse (skeletalised by now) (24, 19, D) a +0 cloak (24, 20, D) a +5 heavy war axe (still there?) a +0 leather armour (still there?) a +6 ring of strength (still there?) (24, 35, D) a +0 cloak a sphinx marauder corpse (skeletalised by now) (24, 36, D) a +3 trident of protection a +0 robe a merfolk corpse (skeletalised by now) (24, 48, D) a +2 hand axe of electrocution (unseen) (24, 49, D) a staff of conjuration (unseen) (24, 50, D) a +2 dire flail of distortion (25, 0, D) the +1 robe of Vines {NoPotionHeal Regen++++} NoPotionHeal: Its wearer cannot be healed by potions. Regen++++: It increases your rate of health regeneration. (25, 17, D) a +1 spear of pain (unseen) (25, 19, D) a +0 cloak (25, 20, D) a +2 spear of pain (still there?) 3 javelins (still there?) the +0 leather armour of the Shining One's Whim {rF+ rN+ SInv} (still there?) rF+: It protects you from fire. rN+: It protects you from negative energy. SInv: It lets you see invisible. a merfolk corpse (skeletalised by now) (still there?) a manticore corpse (skeletalised by now) (still there?) (25, 22, D) a +3 heavy trident (still there?) a +0 leather armour of willpower (still there?) (25, 32, D) a +0 trident a staff of earth (25, 33, D) a +6 ring of intelligence (25, 34, D) a +6 spear of freezing 3 javelins a +0 leather armour (25, 48, D) a +2 robe (unseen) (25, 49, D) a +1 halberd of pain (unseen) (26, 3, D) 3 large rocks (26, 16, D) a +0 leather armour (26, 18, D) a sea snake corpse (skeletalised by now) (26, 20, D) a +0 demon trident of electrocution (still there?) a +3 leather armour of cold resistance (still there?) (26, 21, D) a +1 mace of protection (still there?) a +0 robe (still there?) (26, 32, D) a +3 whip of venom (26, 33, D) a +0 rapier (still there?) a +0 robe (still there?) a +0 flail of venom (still there?) (26, 35, D) a +0 trident a +0 robe (26, 48, D) a parchment of Petrify (26, 50, D) a +4 ring of protection (27, 0, D) a parchment of Malign Gateway (27, 1, D) a +2 longbow of freezing (unseen) (27, 17, D) a +0 trident (27, 32, D) a +0 spear a javelin a +0 leather armour a +0 long sword of protection (27, 33, D) a +3 trident of flaming a +0 robe the +4 hand axe of Chaos {freeze, rF+ rCorr} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. a merfolk corpse (skeletalised by now) (27, 34, D) a +1 rapier of venom (still there?) a +0 robe (still there?) a staff of fire (still there?) a merfolk corpse (skeletalised by now) (still there?) (27, 36, D) a +4 rapier (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (27, 48, D) a +2 plate armour of cold resistance (27, 57, D) a book of Burglary a book of Death a book of Burglary a book of the Grave (28, 0, D) the +10 morningstar "Ysol" {holy, rPois Dex+3} rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). (unseen) (28, 1, D) the staff of a wizard's laboratory {rN+ MP+7 Hexes Earth} [staff of earth] rN+: It protects you from negative energy. MP+7: It affects your magic capacity (+7). Hexes: It increases the power of your Hexes spells. Earth: It increases the power of your Earth spells. (unseen) (28, 16, D) a staff of fire (unseen) (28, 18, D) a +5 arbalest of draining (still there?) a +0 spear (still there?) a javelin (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (28, 20, D) a harpy corpse (skeletalised by now) (28, 33, D) the +6 scimitar "Ynick" {protect, rN+ Dex+2} rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). (unseen) (28, 34, D) a +0 trident of flaming (still there?) a +0 robe (still there?) a +1 heavy spear (still there?) 3 silver javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (28, 48, D) a sack of spiders (28, 49, D) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rN+: It protects you from negative energy. (unseen) (28, 50, D) a staff of alchemy (29, 0, D) a parchment of Summon Hydra (29, 1, D) a +2 kite shield of cold resistance (unseen) (29, 16, D) a parchment of Awaken Armour (29, 17, D) a parchment of Ignition (29, 33, D) a +0 club (still there?) a +0 longbow (still there?) the staff of Kindness {rElec Int+2 Summ Air} (still there?) [staff of air] rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. (29, 48, D) a parchment of Death Channel (29, 49, D) the maw talisman of the Accordion {rElec Int+2} [maw talisman] rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). (unseen) (29, 50, D) a +2 short sword of draining (30, 48, D) the +3 plate armour of Dice, Bag, and Bottle {^Drain Str+6} ^Drain: It drains your maximum health when unequipped. Str+6: It affects your strength (+6). (30, 49, D) the +1 leather armour "Jeffykh" {Harm +Inv} Harm: It increases damage dealt and taken. +Inv: It lets you turn invisible. (unseen) (30, 50, D) an amulet of dissipation (31, 48, D) an amulet of wildshape (31, 49, D) a parchment of Launch Clockwork Bee (32, 48, D) a staff of necromancy (32, 49, D) a +4 great sword of draining (32, 50, D) a +2 morningstar of protection (unseen) (33, 48, D) a +2 whip of venom (33, 49, D) a +6 ring of intelligence (33, 50, D) a +5 ring of evasion (34, 28, D) the +1 great sword "Ruschud" {flame, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (34, 49, D) a staff of fire (unseen) (34, 50, D) a staff of necromancy (unseen) (35, 2, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (35, 14, D) a +4 hand axe of electrocution (unseen) (35, 15, D) a +1 sling of electrocution (unseen) (35, 28, D) a +3 scale mail of fire resistance (unseen) (35, 29, D) a +5 war axe of flaming (still there?) a +0 plate armour (still there?) a +1 antimagic lajatang (still there?) (36, 1, D) a parchment of Bombard (36, 2, D) a +0 mace a green draconian corpse (skeletalised by now) (36, 14, D) a +2 orcbow of flaming (unseen) (36, 15, D) a +1 dire flail of protection (still there?) a cane toad corpse (skeletalised by now) (still there?) (36, 16, D) a komodo dragon corpse (skeletalised by now) (36, 17, D) a polar bear corpse (skeletalised by now) (36, 28, D) a +3 great mace of flaming (still there?) a +0 chain mail (still there?) the +0 robe of Assuiza {Harm rC+ rN+ Will+} (still there?) Harm: It increases damage dealt and taken. rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. (37, 1, D) a staff of cold (37, 2, D) a +0 scimitar (37, 15, D) a +4 flail of holy wrath (unseen) (37, 28, D) a +1 heavy hand axe (unseen) (37, 29, D) a +5 short sword of protection (37, 31, D) a +0 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (38, 0, D) a +0 halberd (38, 1, D) a +1 chain mail of command (unseen) (38, 2, D) a +0 long sword a red draconian corpse (skeletalised by now) (38, 3, D) a +0 long sword (38, 14, D) a book of the Fortress (38, 15, D) a ring of flight (38, 28, D) a +0 war axe of flaming (still there?) a +0 chain mail (still there?) a +2 orcbow of flaming (still there?) (38, 29, D) a +1 broad axe a +0 plate armour a staff of necromancy a human corpse (skeletalised by now) (38, 31, D) a +1 glaive a +0 chain mail (38, 32, D) a +0 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (38, 48, D) a +0 quarterstaff (38, 50, D) a +6 ring of dexterity (39, 3, D) a +0 short sword a +0 short sword (39, 14, D) a +1 mace of protection (39, 15, D) a yak corpse (skeletalised by now) (39, 17, D) a polar bear corpse (skeletalised by now) (39, 18, D) a wolf corpse (skeletalised by now) (39, 28, D) a staff of necromancy (unseen) (39, 29, D) a +0 longbow of draining (39, 32, D) a +1 great sword of flaming a fire giant corpse (skeletalised by now) (39, 48, D) a staff of fire (unseen) (39, 49, D) the +1 glaive of Doom {drain, Fly rPois rC+ Int+4} Fly: It grants you flight. rPois: It protects you from poison. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). (unseen) (40, 1, D) a staff of necromancy (unseen) (40, 2, D) a +0 war axe an amulet of alchemy a +0 glaive (40, 4, D) the +2 broad axe "Juysenk" {freeze, Dex+2} Dex+2: It affects your dexterity (+2). a white draconian corpse (skeletalised by now) (40, 15, D) a parchment of Arcjolt (40, 28, D) a staff of conjuration (40, 29, D) the +6 falchion of Vetocoh {freeze, rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (40, 31, D) a +0 great sword of flaming (unseen) (40, 48, D) a +0 quarterstaff (40, 51, D) a +0 quarterstaff a +0 robe (40, 52, D) a +0 quarterstaff (still there?) a +0 robe (still there?) the ring of the Red Skies {EV+5 Str+2} (still there?) [ring of evasion] EV+5: It affects your evasion (+5). Str+2: It affects your strength (+2). (40, 54, D) a catoblepas corpse (41, 0, D) a +0 war axe (41, 1, D) a +2 sling of freezing (unseen) (41, 2, D) a +5 rapier of venom (unseen) (41, 3, D) a +0 hand axe (41, 14, D) a staff of fire (41, 15, D) a +2 dagger of flaming a blink frog corpse (skeletalised by now) a polar bear corpse (skeletalised by now) (41, 17, D) a wyvern corpse (skeletalised by now) (41, 28, D) a +2 leather armour of positive energy (41, 29, D) a +2 great sword of flaming a staff of necromancy a fire giant corpse (skeletalised by now) (41, 48, D) a staff of conjuration (41, 49, D) a staff of air (unseen) (41, 50, D) a +0 chain mail of fire resistance (unseen) (41, 51, D) a hydra corpse (skeletalised by now) (41, 52, D) a +1 mace of protection (still there?) a +0 robe (still there?) the amulet of Tiditet {Wildshape rN+ Regen+ rCorr Stlth-} (still there?) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5) rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. a spriggan corpse (skeletalised by now) (still there?) a caustic shrike corpse (skeletalised by now) (still there?) (41, 53, D) a dire elephant corpse (skeletalised by now) (42, 1, D) a parchment of Hellfire Mortar (42, 14, D) a +1 ring mail of fire resistance a +2 scale mail of death a +8 chain mail of ponderousness (42, 15, D) a water moccasin corpse (skeletalised by now) (42, 28, D) a +2 chain mail of willpower (42, 29, D) a +3 scale mail of resonance (42, 31, D) a +2 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (42, 49, D) a +3 plate armour of poison resistance (unseen) (42, 50, D) the +0 chain mail of Least Resistance {rElec Dex+2 Stlth+} rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (42, 51, D) a +0 long sword of flaming (still there?) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (42, 52, D) a caustic shrike corpse (skeletalised by now) (43, 14, D) a +0 vampiric battleaxe (unseen) (43, 28, D) a +2 great sword of flaming (still there?) a +3 shortbow (still there?) a fire giant corpse (skeletalised by now) (still there?) (43, 49, D) an amulet of faith (44, 28, D) a staff of necromancy (unseen) (44, 30, D) a +0 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (44, 48, D) a +2 arbalest of freezing (44, 49, D) a ring of positive energy (44, 50, D) a parchment of Summon Cactus Giant (44, 51, D) a +1 scimitar of holy wrath (still there?) a hydra skeleton (still there?) (44, 53, D) a hydra skeleton (45, 48, D) a staff of cold (45, 49, D) a parchment of Dispel Undead (45, 50, D) the +4 short sword of the Two Names {flame, Fly} Fly: It grants you flight. (45, 51, D) a +1 battleaxe of flaming (still there?) a catoblepas skeleton (still there?) (45, 56, D) a hydra corpse (skeletalised by now) (46, 48, D) a staff of earth (46, 49, D) a staff of alchemy (46, 50, D) a staff of cold (46, 51, D) the +5 whip "Beetlebane" {drain, rF+ Int+3 Dex+2} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). a dire elephant corpse (skeletalised by now) (47, 48, D) a +2 mace of draining (unseen) (47, 49, D) the +10 great sword of the Pill Bug {freeze, *Corrode rElec Str-4 Dex+3} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Str-4: It affects your strength (-4). Dex+3: It affects your dexterity (+3). (unseen) (47, 50, D) a +2 spectral quarterstaff (47, 51, D) the +11 long sword of Goedo Bil {elec, rElec rPois rF- rCorr} (still there?) rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. a +0 robe (still there?) a ring of flight (still there?) a spriggan corpse (skeletalised by now) (still there?) (47, 52, D) a dire elephant corpse (skeletalised by now) a caustic shrike corpse (skeletalised by now) a dire elephant skeleton (48, 48, D) the +3 spear of Equilibrium {flame, Int+6} Int+6: It affects your intelligence (+6). (unseen) (48, 49, D) a +3 rapier of venom (unseen) (48, 51, D) the +1 robe of the Game of Life {Rampage MP+9} Rampage: It bestows one free step when moving towards enemies. MP+9: It affects your magic capacity (+9). (unseen) (48, 52, D) a +0 quarterstaff of speed (still there?) a +0 robe (still there?) a catoblepas skeleton (still there?) (49, 0, D) a staff of alchemy (unseen) (49, 12, D) a staff of fire (unseen) (49, 24, D) the +8 demon trident "Rift" {distort, reach+} (49, 36, D) a +1 heavy mace (unseen) (49, 37, D) a +2 chain mail of death (unseen) (49, 38, D) 5 large rocks (49, 39, D) 4 large rocks a stone giant corpse (skeletalised by now) (49, 48, D) a +3 plate armour of cold resistance (unseen) (49, 49, D) the +6 battleaxe "Buateopp" {spect, ^Fragile rElec Will++ Int-4} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. Will++: It greatly increases your willpower. Int-4: It affects your intelligence (-4). (unseen) (49, 50, D) a sack of spiders (49, 51, D) a catoblepas corpse (skeletalised by now) (49, 52, D) a hydra corpse (skeletalised by now) (50, 0, D) a parchment of Vampiric Draining (50, 1, D) a +2 leather armour of cold resistance (50, 12, D) a +1 great sword of flaming (unseen) (50, 13, D) the +6 scimitar "Ratwef" {vamp, Fly rElec Dex-5 SInv} (still there?) Fly: It grants you flight. rElec: It insulates you from electricity. Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. a +3 great sword (still there?) a +0 chain mail (still there?) a staff of air (still there?) a fire giant corpse (skeletalised by now) (still there?) a human corpse (skeletalised by now) (still there?) (50, 15, D) a hell hog corpse (skeletalised by now) (50, 25, D) a staff of air (still there?) a ball python corpse (skeletalised by now) (still there?) (50, 26, D) a black mamba corpse (skeletalised by now) (50, 37, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (50, 38, D) 4 large rocks a cyclops corpse (skeletalised by now) (50, 48, D) a +0 quarterstaff (50, 49, D) a +0 quarterstaff (50, 50, D) +1 steam dragon scales (50, 51, D) a catoblepas corpse (skeletalised by now) (50, 52, D) a +0 quarterstaff a +0 robe a hellephant corpse (skeletalised by now) (51, 1, D) a +0 halberd a parchment of Forge Monarch Bomb (51, 12, D) the +2 trident of Ezeih {venom, *Rage rElec rF+} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. rF+: It protects you from fire. (unseen) (51, 13, D) a +2 great sword of draining (still there?) a +1 plate armour of willpower (still there?) the +6 quarterstaff "Mud Pie of Death" {flame, ^Drain Will+ Dex+3} (still there?) ^Drain: It drains your maximum health when unequipped. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (51, 15, D) a +1 great sword of flaming (unseen) (51, 26, D) an adder corpse (skeletalised by now) (51, 36, D) a +0 orcbow a +3 scale mail of death a centaur corpse (skeletalised by now) (51, 37, D) a +0 arbalest (51, 48, D) a +6 ring of intelligence (51, 49, D) a quill talisman (51, 50, D) a +0 whip of venom (51, 52, D) a +5 mace of holy wrath (still there?) a +0 robe (still there?) (52, 1, D) the +4 shortbow "Quilodda" {elec, rF+ rN+ Str-5 Dex+2} rF+: It protects you from fire. rN+: It protects you from negative energy. Str-5: It affects your strength (-5). Dex+2: It affects your dexterity (+2). (unseen) (52, 13, D) a parchment of Martyr's Knell a hell hog corpse (skeletalised by now) (52, 15, D) a hell hog corpse (skeletalised by now) (52, 23, D) 4 darts of disjunction a +0 falchion (52, 25, D) a +0 war axe (still there?) a +0 robe (still there?) a staff of earth (still there?) a naga corpse (skeletalised by now) (still there?) a water moccasin corpse (skeletalised by now) (still there?) (52, 28, D) an anaconda corpse (skeletalised by now) (52, 36, D) a +0 shortbow a ring of positive energy (52, 37, D) the +8 pair of quick blades "Gyre" and "Gimble" {protect} a +0 orcbow (52, 48, D) a +1 great mace of holy wrath (unseen) (52, 49, D) the +1 partisan of Gallantry {heavy, Int+3} Int+3: It affects your intelligence (+3). (unseen) (52, 52, D) a dire elephant corpse (skeletalised by now) (53, 0, D) a parchment of Mephitic Cloud (53, 1, D) a +2 scale mail of willpower (53, 13, D) a staff of fire (unseen) (53, 14, D) a +1 great sword of flaming (unseen) (53, 24, D) a +0 flail (53, 25, D) a +3 vampiric hand axe (still there?) a lightning rod (4/4) (still there?) (53, 28, D) a black mamba corpse (skeletalised by now) (53, 36, D) the serpent talisman "Inlidgh" {Int+2} [serpent talisman] Int+2: It affects your intelligence (+2). (unseen) (53, 37, D) a +4 spectral quarterstaff (still there?) a +0 orcbow (still there?) a centaur corpse (skeletalised by now) (still there?) (53, 48, D) a +5 ring of evasion (53, 49, D) a +6 ring of dexterity (53, 50, D) a staff of alchemy (unseen) (53, 52, D) a hydra corpse (skeletalised by now) (54, 12, D) a +4 chain mail of command (54, 13, D) a +0 war axe a +0 plate armour a lightning rod (4/4) (54, 15, D) a hell hog corpse (skeletalised by now) (54, 25, D) a +0 halberd a manual of Polearms a guardian serpent corpse (skeletalised by now) (54, 36, D) 2 large rocks (still there?) a +2 plate armour of command (still there?) a cyclops corpse (skeletalised by now) (still there?) (54, 37, D) a +0 shortbow (54, 48, D) a +5 hand axe of flaming (unseen) (54, 49, D) a staff of air (unseen) (54, 50, D) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. (unseen) (55, 0, D) a parchment of Orb of Destruction (55, 1, D) the riddle talisman of Purpose {rF+ Str+8 Int+2} [riddle talisman] rF+: It protects you from fire. Str+8: It affects your strength (+8). Int+2: It affects your intelligence (+2). (unseen) (55, 13, D) a +2 mace of protection (unseen) (55, 15, D) a hell hog corpse (skeletalised by now) (58, 47, D) a lightning rod (4/4) (58, 49, D) a parchment of Teleport Other (59, 47, D) a +0 robe (59, 49, D) the +0 ring mail of Untruth {rPois Str+4 Int+3} rPois: It protects you from poison. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). (unseen) (59, 50, D) 4 large rocks (still there?) a +2 great sword of distortion (still there?) a +0 chain mail (still there?) an amulet of regeneration (still there?) a +1 vampiric battleaxe (still there?) a +0 chain mail (still there?) a stone giant corpse (still there?) an orc corpse (still there?) (60, 36, D) a +2 chain mail of willpower (60, 47, D) a +0 broad axe of venom (unseen) (60, 48, D) a +1 robe of cold resistance (unseen) (60, 50, D) a +3 long sword of holy wrath (still there?) a +0 chain mail (still there?) a +5 ring of evasion (still there?) 3 large rocks (still there?) an orc corpse (still there?) (61, 0, D) a staff of air (unseen) (61, 2, D) a +0 flail (still there?) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} (still there?) Int+3: It affects your intelligence (+3). Clar: It protects you from confusion, rage, mesmerisation and fear. a +2 falchion of electrocution (still there?) an orc corpse (skeletalised by now) (still there?) (61, 8, D) a staff of air (unseen) (61, 16, D) a ring of flight (61, 26, D) a staff of fire (unseen) (61, 31, D) a hell hog corpse (skeletalised by now) (61, 37, D) a staff of fire (unseen) (61, 47, D) a +2 robe of willpower (unseen) (61, 48, D) a +0 battleaxe (61, 49, D) a +1 scale mail of death (unseen) (61, 50, D) 9 large rocks a stone giant corpse (62, 1, D) a +0 club (62, 2, D) a +5 short sword (62, 8, D) a +2 ring mail of fire resistance (unseen) (62, 17, D) a +4 scale mail of willpower (unseen) (62, 27, D) a +1 ring mail of poison resistance (unseen) (62, 31, D) a hell hound corpse (skeletalised by now) (62, 47, D) a ring of positive energy (62, 49, D) a +3 long sword of freezing (still there?) a +5 sling of draining (still there?) a +0 plate armour (still there?) a parchment of Sublimation of Blood (still there?) (62, 50, D) a +3 war axe of freezing (still there?) a +4 ring mail of positive energy (still there?) a +0 halberd (still there?) the +1 plate armour of Tyemmutu {^Contam rCorr Dex+3 Stlth+} (still there?) ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. a +0 halberd (still there?) a +0 leather armour (still there?) an orc corpse (still there?) an orc corpse (still there?) (63, 0, D) a +0 scale mail (63, 2, D) a +0 whip (63, 16, D) a +3 great sword of venom (63, 17, D) a +0 dagger of pain (63, 26, D) a +2 rapier of draining (63, 38, D) a +0 quarterstaff (still there?) a +2 robe of willpower (still there?) (63, 47, D) a +2 ring mail of positive energy (unseen) (63, 50, D) 4 large rocks (still there?) a +0 battleaxe (still there?) a +0 plate armour (still there?) a staff of cold (still there?) an orc corpse (still there?) (63, 51, D) a +0 great mace a +0 plate armour a ring of resist corrosion a +0 battleaxe a +0 plate armour an orc corpse (64, 16, D) the +2 shadow dragon scales "Ped Oqed" {rC++ Stlth+} rC++: It greatly protects you from cold. Stlth+: It makes you more stealthy. (64, 17, D) a +6 sling of flaming (unseen) (64, 26, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (64, 27, D) a parchment of Orb of Destruction (64, 48, D) a +0 leather armour (64, 49, D) a +9 giant spiked club (64, 50, D) a +0 shortbow of flaming (still there?) a +0 great mace (still there?) a +0 plate armour (still there?) a +5 ring of evasion (still there?) a +0 battleaxe (still there?) a +0 ring mail (still there?) the storm talisman of the Louse {Will++ Int+6} (still there?) [storm talisman] Will++: It greatly increases your willpower. Int+6: It affects your intelligence (+6). an orc corpse (still there?) (64, 51, D) a juggernaut corpse (64, 52, D) a juggernaut corpse (64, 54, D) a juggernaut corpse (65, 48, D) a staff of conjuration (unseen) (65, 50, D) 3 large rocks (still there?) a +1 heavy dire flail (still there?) a +3 plate armour of resonance (still there?) a +4 ring of slaying (still there?) a ring of magical power (still there?) a stone giant corpse (still there?) an orc corpse (still there?) (65, 51, D) a +2 partisan (still there?) a +0 chain mail (still there?) a +0 kite shield (still there?) the ring of Aruesm {rC- rN+ rCorr Dex+3} (still there?) [ring of resist corrosion] rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). a +0 hand axe (still there?) a +0 robe (still there?) (66, 50, D) a +3 heavy shortbow a +0 war axe a +0 chain mail a +0 war axe a +0 plate armour a +0 great sword a +0 plate armour a ring of protection from fire (66, 51, D) 3 large rocks a +4 war axe of freezing a +0 chain mail a +0 halberd a +0 plate armour a staff of conjuration a stone giant corpse an orc corpse (66, 54, D) a juggernaut corpse a juggernaut corpse (67, 0, D) a +0 falchion of electrocution (unseen) (67, 47, D) a staff of fire (67, 48, D) a +1 scale mail of fire resistance (unseen) (67, 49, D) a staff of necromancy (unseen) (67, 50, D) the +9 halberd of Uthra {elec, rPois Will- Str+9 Dex+4} (still there?) rPois: It protects you from poison. Will-: It decreases your willpower. Str+9: It affects your strength (+9). Dex+4: It affects your dexterity (+4). a +0 robe (still there?) a parchment of Confusing Touch (still there?) an orc corpse (still there?) (67, 51, D) a +2 long sword (still there?) a +0 plate armour (still there?) an orc corpse (still there?) (68, 0, D) a +0 heavy glaive (68, 47, D) a +2 chain mail of cold resistance (unseen) (68, 48, D) a staff of fire (unseen) (68, 49, D) a +0 chain mail (68, 50, D) 4 large rocks (still there?) a +0 broad axe (still there?) a +4 chain mail of poison resistance (still there?) a +2 bardiche (still there?) a +0 chain mail (still there?) the +9 scimitar "Cusuig" {flame, ^Fragile rElec Str+3} (still there?) ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). a stone giant corpse (still there?) an orc corpse (still there?) (69, 0, D) a +3 arbalest of draining (unseen) (69, 47, D) a +1 short sword of speed (unseen) (69, 48, D) a +0 dagger (69, 49, D) a +5 great sword of flaming (unseen) (69, 50, D) a +0 long sword (still there?) a +0 ring mail (still there?) a +0 vampiric partisan (still there?) an orc corpse (still there?) (69, 51, D) the +9 dagger of Bigafeoc {freeze, *Corrode rF++ rN+++ Int-5} (still there?) *Corrode: It may corrode you when you take damage. rF++: It greatly protects you from fire. rN+++: It renders you almost immune to negative energy. Int-5: It affects your intelligence (-5). a +0 chain mail (still there?) an amulet of dissipation (still there?) a +3 antimagic orcbow (still there?) a +0 battleaxe (still there?) a +0 plate armour (still there?) 3 large rocks (still there?) a +0 dagger (still there?) a +0 robe (still there?) an orc corpse (still there?) a stone giant corpse (still there?) an orc corpse (still there?) (70, 8, D) +0 acid dragon scales (70, 36, D) a parchment of Hailstorm (70, 42, D) a +0 short sword (70, 48, D) a parchment of Ignition (70, 49, D) a +0 dagger (70, 50, D) a +0 dagger (still there?) a +2 robe of cold resistance (still there?) a ring of positive energy (still there?) a +0 mace of protection (still there?) a +2 robe of positive energy (still there?) an orc corpse (still there?) (70, 51, D) a +2 heavy broad axe (still there?) a +3 plate armour of death (still there?) a +2 war axe (still there?) the +5 chain mail of the Keeping Gods {rN+ Will+ Int+2} (still there?) rN+: It protects you from negative energy. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). an orc corpse (still there?) (71, 16, D) a staff of alchemy (unseen) (71, 26, D) a staff of fire (unseen) (71, 30, D) a +0 mace (71, 31, D) a +2 heavy halberd (unseen) (71, 37, D) a maw talisman (71, 40, D) a +0 glaive a red draconian corpse (skeletalised by now) (71, 41, D) a +0 flail a +0 glaive (71, 47, D) a +0 robe (71, 48, D) a phantom mirror (71, 50, D) 4 large rocks (71, 51, D) a +0 dire flail +0 acid dragon scales (71, 52, D) a juggernaut corpse (72, 8, D) a +3 arbalest (unseen) (72, 9, D) a +1 dagger of venom (unseen) (72, 15, D) a +0 leather armour (72, 26, D) a +0 dire flail (72, 27, D) a +2 plate armour of fire resistance (72, 30, D) a +5 whip of distortion (72, 36, D) a +0 hand axe (72, 37, D) a +1 mace of protection (72, 40, D) a +0 dagger a +6 ring of intelligence a draconian corpse (skeletalised by now) (72, 41, D) a +0 hand axe a draconian corpse (skeletalised by now) (72, 42, D) a +0 battleaxe a yellow draconian corpse (skeletalised by now) (72, 43, D) a +0 hand axe a draconian corpse (skeletalised by now) (72, 47, D) a +0 war axe (72, 49, D) a +1 trident of protection (still there?) a +0 leather armour (still there?) a +0 war axe (still there?) an orc corpse (still there?) (72, 50, D) the +3 morningstar of Skirmishing {flame, Int+3} (still there?) Int+3: It affects your intelligence (+3). a +0 plate armour (still there?) a +1 battleaxe of freezing (still there?) a +0 chain mail (still there?) an amulet of the acrobat (still there?) a +0 morningstar of draining (still there?) a +0 arbalest (still there?) a +0 plate armour (still there?) an orc corpse (still there?) (73, 17, D) the +8 chain mail of Ru, Riding {Rampage rPois Will- Str-3} Rampage: It bestows one free step when moving towards enemies. rPois: It protects you from poison. Will-: It decreases your willpower. Str-3: It affects your strength (-3). (73, 27, D) a +0 whip (73, 30, D) a +0 battleaxe (still there?) a +2 long sword of protection (still there?) a draconian corpse (skeletalised by now) (still there?) (73, 36, D) the spider talisman "Soxe" {+Blink} [spider talisman] +Blink: It lets you blink. (unseen) (73, 41, D) a +5 short sword of speed (unseen) (73, 47, D) a +0 dagger (73, 48, D) a +0 robe (73, 49, D) a +0 war axe (73, 50, D) a +0 glaive (still there?) a +0 plate armour (still there?) a +2 battleaxe of flaming (still there?) a +0 robe (still there?) an orc corpse (still there?) (73, 51, D) 4 large rocks a stone giant corpse (74, 30, D) a +0 club a draconian corpse (skeletalised by now) (74, 47, D) a +0 halberd (74, 49, D) a +0 long sword