Dungeon Crawl Stone Soup version 0.34-a0-584-gdd7f91d1c4 (webtiles) character file. Game seed: 4523873795014359048 4 52hunter the Conjurer (level 1, 0/10 HPs) Began as a Deep Elf Conjurer on Aug 9, 2025. Frozen to death by an endoplasm (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:14 (111 turns). 52hunter the Conjurer (Deep Elf Conjurer) Turns: 111, Time: 00:00:14 Health: 0/10 AC: 2 Str: 4 XL: 1 Next: 58% Magic: 1/6 EV: 11 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions g - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 3.4 Spellcasting + Level 4.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 46% 2d6 2% 2 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits the jackal. You kill the jackal! A jackal comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a jackal (wandering, hasn't noticed you, 100% to hit) The magic dart hits the jackal. The jackal is moderately wounded. The jackal barks! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is moderately wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal. The jackal is heavily wounded. The jackal barely misses you. The endoplasm jiggles. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! The endoplasm freezes you. You are frozen. Ouch! That really hurt! The endoplasm attacks as it pursues you! The endoplasm hits you. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You die... #.# #.# #.# #.# #.## #.# #.%# ###.# ##.## ###...# ####♣♣...# †.#.### <..#♣....♣ #.#)# ...#♣....♣ #.#.# ...#♣....♣ ###.#@# '#.#..#''# #...J.# <#.#..#..# ###.### ##'#..#..# #. .....♣#..# #. .....♣#''# .. .######..# ## ##..'....# #...###### You could see an endoplasm. Vanquished Creatures 2 jackals (D:1) A ball python (D:1) 2 kobolds (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 52hunter the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 111 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_5, layout_loops_ring, minmay_hexomino_p4 Action || total ---------------------------++------- Cast: Magic Dart || 11 Armour: Robe || 1 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 111 | 111 | 0 | 0 | 93 | 1 | 111.0 | Dungeon | 111 | 111 | 0 | 0 | 93 | 1 | 111.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 111 daAuts