52hunter the Dungeon (0, 52, D) the +0 ring mail of Qioqifan {Harm rC+ Int+2} Harm: It increases damage dealt and taken. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). (unseen) (1, 16, D) a +0 antimagic hand axe (still there?) a +0 animal skin (still there?) a spriggan corpse (skeletalised by now) (still there?) (1, 33, D) a ring of protection from fire (1, 34, D) a +0 shortbow of freezing (1, 35, D) a caustic shrike corpse (skeletalised by now) (1, 50, D) a ring of flight (1, 51, D) a +0 dire flail a +2 great mace of protection 6 large rocks an ettin corpse (skeletalised by now) (1, 52, D) the +8 shortbow "Melep" {antimagic, rC++} rC++: It greatly protects you from cold. (unseen) (2, 14, D) the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. (unseen) (2, 15, D) a +3 leather armour of fire resistance (unseen) (2, 16, D) a +0 spear a +0 longbow a ring of poison resistance a satyr corpse (skeletalised by now) (2, 32, D) a +2 chain mail of fire resistance (2, 34, D) a +0 spear of venom (unseen) (2, 50, D) a +0 heavy trident (2, 51, D) 4 large rocks (2, 52, D) a +2 great sword of flaming (still there?) a +4 ring of slaying (still there?) a +0 giant spiked club (still there?) the ring of Natrilef {rPois rC+ rCorr Str+2} (still there?) [ring of poison resistance] rPois: It protects you from poison. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). a fire giant corpse (skeletalised by now) (still there?) (2, 53, D) a +0 dire flail a +0 dire flail an ettin corpse (skeletalised by now) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) the staff "Ucofa" {Str+4 Earth} [staff of earth] Str+4: It affects your strength (+4). Earth: It increases the power of your Earth spells. (unseen) (3, 15, D) the +4 plate armour of Bitterness {rElec rN+ Will+++ Str-2} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Str-2: It affects your strength (-2). (3, 16, D) a +2 scale mail of archery (unseen) (3, 32, D) the +0 chain mail of Youthful Indiscretion {Death, +Blink rPois Slay-5} +Blink: It lets you blink. rPois: It protects you from poison. Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). (3, 33, D) a +0 great mace (still there?) the +4 rapier "Ruawkuni" {freeze, rPois} (still there?) rPois: It protects you from poison. (3, 34, D) a +2 chain mail of cold resistance (unseen) (3, 51, D) a +2 great sword of flaming (still there?) a +0 battleaxe of freezing (still there?) (3, 52, D) a +0 hand axe of venom (unseen) (3, 53, D) 3 large rocks (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a parchment of Teleport Other (4, 15, D) a parchment of Starburst (4, 16, D) a +0 quarterstaff (still there?) a +0 longbow (still there?) a +3 rapier of speed (still there?) a +0 robe (still there?) a +0 buckler (still there?) a +3 vampiric short sword (still there?) a satyr corpse (skeletalised by now) (still there?) a spriggan corpse (skeletalised by now) (still there?) (4, 32, D) a ring of see invisible (4, 33, D) a +4 hand axe of freezing (unseen) (4, 34, D) a +0 giant spiked club (still there?) a +0 heavy war axe (still there?) an iron giant corpse (skeletalised by now) (still there?) (4, 40, D) a caustic shrike corpse (skeletalised by now) (4, 51, D) 2 large rocks the +1 battleaxe of True Grit {freeze, rPois rN++ rCorr Str+2 Int+2} rPois: It protects you from poison. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). a cyclops corpse (skeletalised by now) (4, 53, D) a +0 dire flail a +0 dire flail (5, 14, D) a +0 heavy spear (5, 15, D) a +0 flail (5, 16, D) a staff of conjuration (unseen) (5, 19, D) a caustic shrike corpse (skeletalised by now) (5, 33, D) a +4 heavy quarterstaff (unseen) (5, 34, D) a +5 ring of evasion (5, 36, D) an iron dragon corpse (skeletalised by now) (5, 37, D) a caustic shrike corpse (skeletalised by now) (5, 38, D) a caustic shrike corpse (skeletalised by now) (5, 50, D) a +5 sling of draining (5, 51, D) 4 large rocks (still there?) a +3 great sword of flaming (still there?) an amulet of dissipation (still there?) a fire giant corpse (skeletalised by now) (still there?) (5, 52, D) 4 large rocks a staff of earth (5, 53, D) a +0 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (6, 14, D) a +0 quarterstaff (6, 17, D) the +2 flail of the Thirteen Mouths {flame, rC+ rN++ Stlth-} (still there?) rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Stlth-: It makes you less stealthy. a +0 animal skin (still there?) (6, 19, D) a +0 heavy mace (still there?) a +0 robe (still there?) a ring of wizardry (still there?) (6, 32, D) a +0 dagger of flaming (6, 33, D) a +2 heavy mace (unseen) (6, 34, D) a +2 vampiric partisan (unseen) (6, 50, D) the +6 partisan of Righteous Fury {speed, *Noise MP+5 Int+4 SInv} *Noise: It may make a loud noise when swung. MP+5: It affects your magic capacity (+5). Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. (6, 51, D) a +0 giant club the +9 falchion of the Hated {heavy, ^Fragile rC+ SInv} ^Fragile: It will be destroyed if unequipped. rC+: It protects you from cold. SInv: It lets you see invisible. an iron giant corpse (skeletalised by now) (6, 52, D) a titan corpse (skeletalised by now) (6, 56, D) a +0 giant spiked club an iron giant corpse (skeletalised by now) (7, 16, D) a +3 longbow a +0 club a +0 robe a +4 dagger of venom a spriggan corpse (skeletalised by now) (7, 17, D) a +0 war axe a +0 animal skin a +0 flail a +0 animal skin a spriggan corpse (skeletalised by now) (7, 19, D) a caustic shrike corpse (skeletalised by now) (7, 31, D) a +2 helmet of sniping (7, 33, D) a staff of alchemy (unseen) (7, 34, D) the +2 glaive of Contradiction {heavy, ^Contam rPois rF+ Dex+3} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). (unseen) (7, 51, D) a +0 dire flail (still there?) a +0 dire flail (still there?) the staff "Zuviton" {rElec rN+ Int+2 Fire Air} (still there?) [staff of air] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. an ettin corpse (skeletalised by now) (still there?) (7, 52, D) the +8 falchion of the Sea {heavy, rElec rC- Will++ Dex-3} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. Dex-3: It affects your dexterity (-3). (unseen) (7, 53, D) a +0 dire flail of protection (still there?) a +2 great mace of holy wrath (still there?) a juggernaut corpse (skeletalised by now) (still there?) (7, 55, D) a juggernaut corpse (skeletalised by now) (8, 14, D) a +0 mace of venom (8, 15, D) a talisman of death (8, 16, D) a +2 antimagic hand axe a +0 animal skin a +0 robe a +1 lajatang of pain a +0 robe the +5 flail of Focus {heavy, Bane rPois rF- rC+++} Bane: It inflicts you with a random bane when you equip it. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (8, 17, D) a +3 quarterstaff (still there?) a +0 longbow (still there?) a +0 robe of fire resistance (still there?) a satyr corpse (skeletalised by now) (still there?) (8, 32, D) a +0 heavy flail (8, 33, D) a +3 ring mail of positive energy (8, 50, D) a staff of cold (8, 51, D) 6 large rocks (still there?) a +0 battleaxe of freezing (still there?) a staff of earth (still there?) (8, 52, D) a +2 battleaxe of freezing (still there?) a box of beasts (still there?) (9, 15, D) a +0 robe (9, 16, D) a +2 antimagic rapier (still there?) a +0 animal skin (still there?) a wand of charming (12) (still there?) the +1 cloak of Starlight {*Dazzle EV+4 Stlth--} (still there?) *Dazzle: It may blind those who miss an attack against the wearer in melee combat. EV+4: It affects your evasion (+4). Stlth--: It makes you much less stealthy. an eleionoma corpse (skeletalised by now) (still there?) (9, 17, D) a +0 vampiric rapier +0 acid dragon scales a +0 buckler a spriggan corpse (skeletalised by now) (9, 32, D) a parchment of Summon Cactus Giant (9, 33, D) the +0 robe of Beyond {Harm *Silence rF+ rC+} Harm: It increases damage dealt and taken. *Silence: It may silence you when you take damage. rF+: It protects you from fire. rC+: It protects you from cold. (9, 36, D) a +0 dire flail an iron giant corpse (skeletalised by now) (9, 50, D) a parchment of Detonation Catalyst (9, 51, D) a parchment of Yara's Violent Unravelling (9, 52, D) a +0 great sword of flaming (still there?) the +1 glaive of Songeife {vamp, Str+5} (still there?) Str+5: It affects your strength (+5). a fire giant corpse (skeletalised by now) (still there?) (9, 53, D) a +1 great sword of flaming (still there?) a +0 dire flail (still there?) a +0 dire flail of holy wrath (still there?) (9, 54, D) a +0 battleaxe of freezing (still there?) a juggernaut corpse (skeletalised by now) (still there?) a frost giant corpse (skeletalised by now) (still there?) (9, 56, D) a juggernaut corpse (skeletalised by now) (9, 59, D) Daashroem's Octavo of the Massed Morgue Spells Type Level a - Summon Forest Summoning/Translocation 5 b - Rimeblight Ice/Necromancy 7 c - Haunt Necromancy/Summoning 7 d - Infestation Necromancy 8 e - Death's Door Necromancy 9 Zekk's Incunable of Engineered Wanderlust Spells Type Level a - Blink Translocation 2 b - Forge Blazeheart Golem Fire/Forgecraft 4 c - Alistair's Walking Alembic Alchemy/Forgecraft 5 d - Summon Forest Summoning/Translocation 5 e - Gell's Gavotte Translocation 6 (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) the fortress talisman of the Iron City of Dis {Slay+4} (still there?) [fortress talisman] Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) a blade talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (10, 15, D) a staff of air (10, 16, D) the staff "Xier" {rPois Int+3 Stlth+ Alch} [staff of alchemy] rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. Alch: It increases the power of your Alchemy spells. (unseen) (10, 32, D) the +0 bardiche of the Abyss {freeze, *Noise rElec rF+ Str+2 Dex+3} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rF+: It protects you from fire. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (unseen) (10, 33, D) a +0 giant club an iron giant corpse (skeletalised by now) (10, 34, D) a +0 spear of venom (10, 51, D) a staff of conjuration (10, 52, D) a +0 great mace (still there?) a +0 dire flail of protection (still there?) a +2 spear of distortion (still there?) an ettin corpse (skeletalised by now) (still there?) (10, 53, D) a +2 battleaxe of freezing (unseen) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (11, 14, D) a parchment of Infestation (11, 15, D) the staff of Xietwan {rC+ Fire Ice} [staff of cold] rC+: It protects you from cold. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. (unseen) (11, 16, D) a staff of fire (unseen) (11, 32, D) a +2 short sword of draining (unseen) (11, 33, D) a +4 trident of protection (unseen) (11, 34, D) an iron dragon corpse (skeletalised by now) (11, 50, D) the +8 dagger "Qorauj" {spect, Fly rElec rC- Int+5} Fly: It grants you flight. rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Int+5: It affects your intelligence (+5). (unseen) (11, 51, D) 2 large rocks (still there?) the +5 chain mail of Protective Custody {rElec rN+ Str-5 Dex+4} (still there?) rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str-5: It affects your strength (-5). Dex+4: It affects your dexterity (+4). a cyclops corpse (skeletalised by now) (still there?) (11, 53, D) a +2 battleaxe of freezing (unseen) (12, 14, D) a parchment of Orb of Destruction (12, 16, D) a +0 quick blade of venom (still there?) a +0 robe (still there?) a +5 flail of draining (still there?) a +0 robe (still there?) a +2 buckler (still there?) a +4 ring of protection (still there?) (12, 17, D) a +3 heavy quarterstaff (still there?) a +0 robe (still there?) (12, 32, D) the +0 glaive "Rephuj" {flame, ^Contam rPois Will++ rCorr} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (12, 33, D) a staff of alchemy (unseen) (12, 34, D) a +6 great mace of holy wrath (unseen) (12, 50, D) a staff of alchemy (unseen) (12, 51, D) a +0 dire flail (still there?) a +0 dire flail (still there?) 4 large rocks (still there?) a staff of alchemy (still there?) (13, 32, D) a parchment of Forge Monarch Bomb (13, 33, D) a +2 scale mail of willpower (unseen) (13, 34, D) a parchment of Orb of Destruction (13, 51, D) a +2 heavy dire flail (still there?) a +0 dire flail (still there?) a staff of necromancy (still there?) (13, 52, D) a parchment of Yara's Violent Unravelling (14, 50, D) a staff of alchemy (unseen) (14, 51, D) a +1 great sword of flaming (still there?) a parchment of Sticky Flame (still there?) (14, 52, D) the staff "Yluitipo" {rN+ rCorr Dex+2 Necro Tloc} [staff of necromancy] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). Necro: It increases the power of your Necromancy spells. Tloc: It increases the power of your Translocations spells. (unseen) (15, 52, D) 4 large rocks (18, 48, D) a tin of tremorstones (2/2) (18, 49, D) a +2 scale mail of cold resistance (unseen) (18, 50, D) a parchment of Vhi's Electric Charge (19, 0, D) a parchment of Sculpt Simulacrum (19, 1, D) a staff of conjuration (unseen) (19, 2, D) a wyvern corpse (skeletalised by now) (19, 17, D) a staff of earth (19, 18, D) a glowing shapeshifter corpse (skeletalised by now) (19, 32, D) a +2 chain mail of fire resistance (unseen) (19, 33, D) a parchment of Hellfire Mortar (19, 48, D) a parchment of Haunt (19, 50, D) a +6 ring of dexterity (19, 51, D) a +1 demon trident of draining (still there?) a +0 ring mail (still there?) (20, 0, D) a ring of protection from fire (20, 1, D) a +2 halberd of venom (unseen) (20, 2, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (20, 16, D) a +2 rapier of holy wrath (unseen) (20, 32, D) a +3 rapier of freezing (still there?) a hell hound corpse (skeletalised by now) (still there?) (20, 33, D) a staff of conjuration (unseen) (20, 34, D) a hell hog corpse (skeletalised by now) (20, 35, D) a +2 demon whip of pain (unseen) (20, 48, D) a +4 scimitar of freezing (20, 49, D) a staff of necromancy (20, 50, D) a +0 glaive (still there?) a +0 scale mail (still there?) a +0 shortbow of freezing (still there?) a demonspawn corpse (skeletalised by now) (still there?) (21, 1, D) the +2 dagger of Prescription {heavy, rF+ rN+} rF+: It protects you from fire. rN+: It protects you from negative energy. (unseen) (21, 2, D) +0 steam dragon scales a hydra corpse (skeletalised by now) a steam dragon corpse (skeletalised by now) (21, 16, D) a +0 scimitar of flaming (unseen) (21, 17, D) a staff of earth (21, 19, D) a glowing shapeshifter corpse (skeletalised by now) (21, 33, D) a +3 giant club (21, 34, D) a staff of conjuration (unseen) (21, 48, D) a staff of necromancy (21, 49, D) a +5 heavy war axe (21, 50, D) a staff of cold (unseen) (22, 4, D) an ice dragon corpse (skeletalised by now) (22, 16, D) a +2 halberd of venom (unseen) (22, 17, D) a staff of fire (22, 20, D) a chonchon corpse (skeletalised by now) (22, 32, D) a +1 great sword of flaming (22, 33, D) a staff of earth (unseen) (22, 34, D) a parchment of Volatile Blastmotes a hell hog corpse (skeletalised by now) (22, 35, D) a +1 demon whip of venom (unseen) (22, 48, D) the +8 autumn katana {manifold assault} (22, 49, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). (22, 50, D) a staff of alchemy (unseen) (22, 52, D) a +5 scimitar of holy wrath (still there?) the +1 plate armour "Seafor" {Rampage rF- rN+} (still there?) Rampage: It bestows one free step when moving towards enemies. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. a +0 tower shield (still there?) (23, 1, D) a +1 great mace of draining (still there?) a swamp dragon corpse (skeletalised by now) (still there?) (23, 16, D) a staff of necromancy (unseen) (23, 18, D) a staff of necromancy (still there?) a glowing shapeshifter corpse (skeletalised by now) (still there?) a glowing shapeshifter corpse (skeletalised by now) (still there?) (23, 32, D) +0 fire dragon scales a +1 partisan of freezing a fire dragon corpse (skeletalised by now) (23, 34, D) a +1 great sword of electrocution (unseen) (23, 35, D) a +2 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (23, 50, D) a parchment of Polar Vortex (24, 1, D) the +4 swamp dragon scales of Card Tricks {rElec rPois} (still there?) rElec: It insulates you from electricity. rPois: It protects you from poison. a swamp drake corpse (skeletalised by now) (still there?) (24, 15, D) a +2 robe of willpower (24, 16, D) a parchment of Launch Clockwork Bee (24, 17, D) a +7 morningstar of protection (24, 18, D) a +4 vampiric long sword (still there?) a chonchon corpse (skeletalised by now) (still there?) (24, 19, D) a glowing shapeshifter corpse (skeletalised by now) (24, 24, D) a glowing shapeshifter corpse (skeletalised by now) (24, 32, D) a +0 scale mail of poison resistance (unseen) (24, 33, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (24, 34, D) a +1 robe of cold resistance (unseen) (24, 49, D) a riddle talisman (24, 50, D) a +0 war axe of electrocution (unseen) (25, 0, D) the staff "Wunk" {*Slow +Blink rElec MP+7 Tloc Air} [staff of air] *Slow: It may slow you when you take damage. +Blink: It lets you blink. rElec: It insulates you from electricity. MP+7: It affects your magic capacity (+7). Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. (25, 1, D) +0 swamp dragon scales a lightning rod (4/4) a swamp dragon corpse (skeletalised by now) (25, 2, D) a death drake corpse (skeletalised by now) (25, 16, D) a +0 heavy quarterstaff (25, 17, D) a +2 vampiric whip (25, 18, D) a +1 mace of holy wrath (still there?) a glowing shapeshifter corpse (skeletalised by now) (still there?) (25, 19, D) a glowing shapeshifter corpse (skeletalised by now) (25, 32, D) a +6 ring of dexterity (25, 34, D) the +3 short sword of Riluixi {elec, rN+ rCorr Str+3 Int+4} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). (unseen) (25, 48, D) a parchment of Forge Blazeheart Golem (25, 49, D) a +3 heavy mace (unseen) (26, 0, D) the +6 plate armour "Naebousu" {rPois Dex+2 Stlth+} rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (26, 1, D) a staff of air (unseen) (26, 16, D) a staff of fire (26, 17, D) a +3 leather armour of poison resistance (26, 32, D) a +3 scimitar of flaming (still there?) a ring of magical power (still there?) (26, 33, D) a +2 great sword of flaming a parchment of Magnavolt a fire giant corpse (skeletalised by now) (26, 34, D) a staff of alchemy (unseen) (26, 47, D) an amulet of magic regeneration an amulet of regeneration an amulet of dissipation an amulet of wildshape an amulet of reflection an amulet of magic regeneration an amulet of reflection an amulet of regeneration (26, 49, D) a +1 spear of flaming (unseen) (26, 50, D) a staff of air (27, 1, D) a swamp dragon corpse (skeletalised by now) (27, 3, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (27, 16, D) a staff of fire (27, 19, D) a glowing shapeshifter corpse (skeletalised by now) (27, 32, D) a +1 robe (unseen) (27, 33, D) a +1 scimitar of flaming (27, 34, D) a +2 great sword of flaming (still there?) a +3 scale mail of poison resistance (still there?) (27, 35, D) a +4 demon whip of venom (unseen) (27, 48, D) a parchment of Passage of Golubria (27, 49, D) an amulet of regeneration (27, 50, D) a parchment of Fire Storm (27, 58, D) a book of Blood a book of Blood a book of Maladies a book of Blood Udibolil's Incunabulum of Refined Cryomancy Spells Type Level a - Frozen Ramparts Ice 3 b - Leda's Liquefaction Alchemy/Earth 4 c - Petrify Alchemy/Earth 4 d - Alistair's Intoxication Alchemy 5 e - Freezing Cloud Conjuration/Ice/Air 5 f - Detonation Catalyst Fire/Alchemy 5 g - Sculpt Simulacrum Ice/Alchemy 6 Sif Muna's Lessons on the Undead Solution Spells Type Level a - Cigotuvi's Putrefaction Necromancy/Air 4 b - Alistair's Intoxication Alchemy 5 c - Infestation Necromancy 8 (28, 1, D) a +3 glaive of venom (unseen) (28, 16, D) a +1 lajatang of electrocution (28, 17, D) a staff of earth (28, 18, D) a chonchon corpse (skeletalised by now) (28, 32, D) the +7 long sword of Caprahus {elec, Int+3} Int+3: It affects your intelligence (+3). (unseen) (28, 33, D) a parchment of Summon Cactus Giant (28, 49, D) a +6 hand axe of holy wrath (unseen) (28, 50, D) a +0 mace of protection (29, 0, D) the +0 long sword of Ditirr {heavy, *Corrode Fly rPois} *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rPois: It protects you from poison. (unseen) (29, 16, D) the +12 dagger of Income {antimagic, +Blink Stlth+} +Blink: It lets you blink. Stlth+: It makes you more stealthy. (unseen) (29, 33, D) a parchment of Dragon's Call (29, 35, D) a +2 demon whip of draining (29, 48, D) a +6 battleaxe of electrocution (unseen) (29, 50, D) the +10 arbalest of Obiter Dictum {antimagic, +Blink rCorr Int-4} +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). a cognitogaunt corpse (skeletalised by now) (30, 48, D) a tin of tremorstones (2/2) (30, 50, D) a parchment of Hailstorm (31, 48, D) a +3 leather armour of poison resistance (unseen) (31, 49, D) a staff of conjuration (32, 48, D) a staff of air (unseen) (32, 49, D) a staff of conjuration (33, 50, D) a +0 great sword (still there?) a +0 leather armour (still there?) a ring of positive energy (still there?) the staff of the Gibberer {*Corrode rC+ Dex+3 SInv Conj} (still there?) [staff of conjuration] *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. a demonspawn corpse (skeletalised by now) (still there?) (34, 28, D) a +4 short sword of holy wrath (unseen) (34, 48, D) a parchment of Death Channel (34, 50, D) a +0 mace of protection (unseen) (35, 15, D) a +1 spectral giant spiked club (35, 28, D) a +3 mace of venom (unseen) (35, 29, D) the +1 orcbow "Gerarghek" {heavy, Int+3} Int+3: It affects your intelligence (+3). (unseen) (36, 0, D) a +2 bardiche of venom (36, 1, D) a staff of alchemy (unseen) (36, 2, D) a +3 heavy demon whip (still there?) a +0 plate armour (still there?) (36, 14, D) the +7 rapier of Grandeur {holy, *Slow rC++ MP+6 SInv} *Slow: It may slow you when you take damage. rC++: It greatly protects you from cold. MP+6: It affects your magic capacity (+6). SInv: It lets you see invisible. (unseen) (36, 15, D) a +6 ring of intelligence (36, 28, D) a +2 glaive of protection (unseen) (36, 29, D) a +3 long sword of draining (still there?) a blink frog corpse (skeletalised by now) (still there?) (37, 0, D) a staff of fire (37, 1, D) a staff of alchemy (unseen) (37, 3, D) a +2 great sword of flaming (unseen) (37, 14, D) a +3 leather armour of poison resistance (unseen) (37, 15, D) the +9 glaive "Izaonk" {freeze, Bane +Blink rN+ Int+4} Bane: It inflicts you with a random bane when you equip it. +Blink: It lets you blink. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). (37, 29, D) a staff of alchemy (38, 0, D) a +3 broad axe (38, 1, D) a staff of fire (unseen) (38, 2, D) a +0 great sword of flaming (unseen) (38, 15, D) a staff of alchemy (38, 29, D) a parchment of Fulminant Prism (38, 49, D) a parchment of Diamond Sawblades (38, 50, D) a +2 robe of willpower (unseen) (39, 0, D) a staff of conjuration (39, 2, D) the +10 scimitar "Vadoukhi" {heavy, rN+ MP+9 Dex+4} rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). Dex+4: It affects your dexterity (+4). a +0 plate armour a human corpse (skeletalised by now) (39, 15, D) a +3 vampiric halberd (39, 29, D) a +0 robe (still there?) the staff "Udwaawod" {rF+ rC+ Str+2 Int+3 Ice} (still there?) [staff of cold] rF+: It protects you from fire. rC+: It protects you from cold. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Ice: It increases the power of your Ice spells. a spriggan corpse (skeletalised by now) (still there?) (39, 48, D) a parchment of Launch Clockwork Bee (39, 49, D) a parchment of Lehudib's Crystal Spear (39, 50, D) a +3 whip of draining (unseen) (40, 1, D) a parchment of Stone Arrow (40, 3, D) a +1 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (40, 14, D) a +2 rapier of freezing (40, 28, D) a +0 broad axe of freezing (40, 29, D) a +3 mace of holy wrath (unseen) (40, 49, D) a +0 tower shield of protection (40, 50, D) a +5 ring of evasion (41, 1, D) a +0 war axe a +0 plate armour a staff of cold (41, 2, D) a hell hog corpse (skeletalised by now) (41, 14, D) the +6 hand axe of Premature Burial {freeze, Int+4} Int+4: It affects your intelligence (+4). (41, 15, D) a +2 trident of venom (unseen) (41, 29, D) a +5 ring of evasion (41, 31, D) an elephant corpse (skeletalised by now) (41, 49, D) a parchment of Death Channel (41, 50, D) a wellspring talisman (41, 51, D) a +2 vampiric long sword (still there?) a +0 robe (still there?) a titan corpse (still there?) (42, 0, D) a +2 morningstar of holy wrath (unseen) (42, 15, D) the +4 spear "Wuateg" {venom, *Noise MP+7 Str+4 SInv} *Noise: It may make a loud noise when swung. MP+7: It affects your magic capacity (+7). Str+4: It affects your strength (+4). SInv: It lets you see invisible. (unseen) (42, 29, D) a parchment of Borgnjor's Revivification (42, 34, D) a +0 hand axe a +0 animal skin (42, 49, D) a staff of conjuration (42, 51, D) a +1 trident of distortion (still there?) a +0 robe (still there?) the ring "Isast" {AC+4 Str+5} (still there?) [ring of protection] AC+4: It affects your AC (+4). Str+5: It affects your strength (+5). a spriggan corpse (still there?) (42, 53, D) +0 storm dragon scales a storm dragon corpse (43, 1, D) a +5 glaive of draining (still there?) a +0 plate armour (still there?) (43, 14, D) a staff of alchemy (unseen) (43, 15, D) a staff of air (unseen) (43, 29, D) a +3 glaive of venom (unseen) (43, 32, D) a black mamba corpse (skeletalised by now) (43, 49, D) a parchment of Hellfire Mortar (43, 51, D) a +0 spear of flaming (still there?) a +0 robe (still there?) a storm dragon corpse (still there?) (44, 28, D) a parchment of Dragon's Call (44, 50, D) a +1 dagger of venom (44, 51, D) a wind drake corpse (44, 59, D) Sif Muna's Handbook of Kinetic Energy and Diagrams Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Hailstorm Conjuration/Ice 3 c - Fireball Conjuration/Fire 5 d - Nazja's Percussive Tempering Forgecraft 5 e - Starburst Conjuration/Fire 6 f - Diamond Sawblades Forgecraft 7 Sif Muna's Lessons on the Edifice and the Manifold Spells Type Level a - Blink Translocation 2 b - Iskenderun's Mystic Blast Conjuration/Translocation 4 c - Nazja's Percussive Tempering Forgecraft 5 d - Summon Forest Summoning/Translocation 5 e - Manifold Assault Translocation 7 f - Disjunction Translocation 8 Sif Muna's Papyrus of Spellsmithed Freezing Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Nazja's Percussive Tempering Forgecraft 5 c - Forge Monarch Bomb Fire/Forgecraft 6 d - Rimeblight Ice/Necromancy 7 Sif Muna's Guidebook on Ingenious Beckoning Spells Type Level a - Awaken Armour Earth/Forgecraft 4 b - Nazja's Percussive Tempering Forgecraft 5 c - Spellspark Servitor Conjuration/Forgecraft 7 d - Malign Gateway Summoning/Translocation 7 Sif Muna's Commentary on Clockwork Formation Spells Type Level a - Call Imp Summoning 2 b - Nazja's Percussive Tempering Forgecraft 5 c - Dragon's Call Summoning 9 Sif Muna's Encyclopedia of Spellsmithed Thunder Spells Type Level a - Launch Clockwork Bee Forgecraft 3 b - Nazja's Percussive Tempering Forgecraft 5 c - Spellspark Servitor Conjuration/Forgecraft 7 d - Hellfire Mortar Fire/Earth/Forgecraft 7 e - Maxwell's Capacitive Coupling Air 8 f - Platinum Paragon Forgecraft 9 (45, 48, D) a +2 spear of venom (45, 49, D) a staff of fire (45, 51, D) the +8 Vampire's Tooth {megavamp} a +0 robe a ring of flight a spriggan corpse (45, 52, D) a wind drake corpse (45, 54, D) a +0 robe an amulet of alchemy a spriggan corpse (46, 49, D) the +5 sling of Diet Blood {heavy, rElec Str+5} rElec: It insulates you from electricity. Str+5: It affects your strength (+5). (unseen) (46, 50, D) a +0 rapier of draining (46, 51, D) a +6 ring of dexterity (46, 52, D) a titan corpse (47, 48, D) a staff of necromancy (47, 49, D) a +5 double sword of holy wrath (unseen) (47, 51, D) a tin of tremorstones (2/2) (47, 52, D) a titan corpse (48, 48, D) a +2 chain mail of poison resistance (48, 49, D) a +2 heavy dire flail (unseen) (48, 51, D) a +0 robe a parchment of Fire Storm a storm dragon corpse a spriggan corpse (48, 52, D) a staff of conjuration (still there?) a +0 robe (still there?) (49, 1, D) a staff of conjuration (49, 2, D) a +3 battleaxe of flaming a +0 chain mail a human corpse (skeletalised by now) (49, 25, D) a +0 flail (still there?) a +0 robe of resistance (still there?) a ring of see invisible (still there?) (49, 37, D) a +6 falchion of freezing (unseen) (49, 38, D) a +0 demon blade a +0 plate armour a human corpse (skeletalised by now) (49, 48, D) the +8 hand axe of a treasure trove {protect, +Blink Int+5} +Blink: It lets you blink. Int+5: It affects your intelligence (+5). (49, 51, D) +0 storm dragon scales a storm dragon corpse (50, 1, D) a +6 ring of dexterity (50, 2, D) a +2 scimitar (still there?) a +0 chain mail (still there?) (50, 12, D) a +2 shortbow of freezing (50, 25, D) a +5 shortbow of electrocution (still there?) a +0 flail (still there?) a +0 chain mail (still there?) a ring of flight (still there?) (50, 36, D) a staff of air (50, 37, D) a +1 trident of protection (unseen) (50, 48, D) a +0 heavy shortbow (50, 49, D) a parchment of Forge Blazeheart Golem (50, 50, D) a +3 heavy dire flail (50, 52, D) a staff of alchemy (still there?) a +0 robe (still there?) a titan corpse (still there?) (51, 1, D) a staff of earth (unseen) (51, 13, D) a staff of conjuration (51, 27, D) a +0 giant spiked club (51, 50, D) the +2 sling of Recklessness {flame, rCorr Int+3 Stlth+} rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (51, 51, D) +0 storm dragon scales a storm dragon corpse (51, 52, D) a storm dragon corpse (51, 53, D) +0 storm dragon scales a storm dragon corpse (52, 1, D) a +2 long sword of flaming (still there?) a +2 plate armour of cold resistance (still there?) a +1 robe of willpower (still there?) (52, 13, D) a parchment of Gell's Gavotte (52, 24, D) the +5 scale mail of Sunlight {rCorr SInv} rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (unseen) (52, 25, D) a +0 dagger (still there?) the +1 robe of Amelioration {-Tele Rampage rC++ Archmagi} (still there?) -Tele: It prevents most forms of teleportation. Rampage: It bestows one free step when moving towards enemies. rC++: It greatly protects you from cold. Archmagi: It increases the power of your magical spells. a +4 heavy broad axe (still there?) a +0 chain mail (still there?) a +0 bardiche (still there?) an orc corpse (skeletalised by now) (still there?) an orc corpse (skeletalised by now) (still there?) (52, 26, D) a +0 dagger (still there?) a +2 robe of willpower (still there?) (52, 27, D) a +1 scimitar of protection a +0 plate armour an orc corpse (skeletalised by now) (52, 28, D) a +2 long sword of freezing a +0 plate armour a +0 kite shield an orc corpse (skeletalised by now) (52, 36, D) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rN+: It protects you from negative energy. (52, 37, D) a +6 ring of intelligence (52, 48, D) the +2 dagger "Cieh" {antimagic, Fly Str+9 Dex-2 Stlth-} Fly: It grants you flight. Str+9: It affects your strength (+9). Dex-2: It affects your dexterity (-2). Stlth-: It makes you less stealthy. (52, 49, D) a staff of fire (unseen) (52, 52, D) a titan corpse (53, 0, D) a +0 morningstar of protection (53, 1, D) a +1 arbalest of draining (unseen) (53, 3, D) a +2 double sword of flaming (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (53, 14, D) a +2 battleaxe of freezing (still there?) a ring of protection from fire (still there?) (53, 24, D) a +0 leather armour (53, 25, D) the +7 quick blade of Infection {antimagic, rPois rN+ rCorr} (still there?) rPois: It protects you from poison. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. a +0 robe of willpower (still there?) a staff of conjuration (still there?) an orc corpse (skeletalised by now) (still there?) (53, 37, D) a staff of earth (unseen) (53, 48, D) a staff of alchemy (53, 49, D) a book of Maladies (54, 1, D) a +4 glaive (still there?) a +0 chain mail (still there?) the +5 shortbow of Eternal Vigilance {chaos, rElec Str+5 Dex+2} (still there?) rElec: It insulates you from electricity. Str+5: It affects your strength (+5). Dex+2: It affects your dexterity (+2). a human corpse (skeletalised by now) (still there?) (54, 12, D) a +2 glaive of protection (unseen) (54, 14, D) a polar bear corpse (skeletalised by now) (54, 24, D) a +0 short sword (54, 25, D) a staff of air (still there?) a staff of fire (still there?) (54, 26, D) a +0 great sword a +0 plate armour (54, 36, D) the +7 sling of Action {heavy, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (54, 48, D) a staff of cold (unseen) (54, 50, D) the +6 rapier of Unguep {drain, rN++ Int-4} rN++: It greatly protects you from negative energy. Int-4: It affects your intelligence (-4). (unseen) (55, 0, D) a +2 heavy partisan (unseen) (55, 1, D) a +5 demon whip (still there?) a +0 chain mail (still there?) 4 potions of haste (still there?) a human corpse (skeletalised by now) (still there?) (55, 12, D) a +7 great sword of freezing (unseen) (55, 13, D) a staff of earth (unseen) (55, 24, D) a +0 club (58, 47, D) the +5 falchion of the New World {elec, rF+ rN+ Int+3} rF+: It protects you from fire. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (unseen) (58, 49, D) a box of beasts (59, 36, D) a staff of conjuration (unseen) (59, 37, D) a +0 battleaxe (still there?) a +0 chain mail (still there?) a staff of conjuration (still there?) (59, 39, D) a +0 war axe a +0 plate armour an orc corpse (skeletalised by now) (59, 47, D) a staff of conjuration (unseen) (59, 49, D) a +2 heavy morningstar (60, 36, D) a +0 dire flail a +0 chain mail a +1 arbalest of flaming an orc corpse (skeletalised by now) (60, 37, D) the +2 short sword "Naukom" {protect, +Blink rF- Str+2} +Blink: It lets you blink. rF-: It makes you vulnerable to fire. Str+2: It affects your strength (+2). a +0 dagger (60, 47, D) a box of beasts (60, 48, D) a parchment of Discord (60, 49, D) a +0 antimagic war axe a +0 animal skin a +1 robe a spriggan corpse (61, 3, D) a +0 dagger (still there?) a +2 leather armour of willpower (still there?) (61, 8, D) a +1 antimagic longbow (unseen) (61, 18, D) a +0 trident a +6 ring of strength a merfolk corpse (skeletalised by now) (61, 26, D) a +1 falchion of distortion (unseen) (61, 36, D) a +2 heavy hand axe a troll corpse (skeletalised by now) (61, 37, D) a +0 war axe a +0 leather armour (61, 47, D) a +0 spear of flaming (61, 48, D) a +0 spear a +0 longbow an amulet of wildshape a satyr corpse (61, 49, D) a +2 spectral lajatang a +0 robe a parchment of Blink (62, 0, D) a +0 short sword (62, 3, D) a +0 short sword a +0 leather armour an amulet of alchemy a +0 falchion an orc corpse (skeletalised by now) (62, 8, D) the staff "Newtslayer" {*Corrode rElec rF+ rN+ Conj Fire} [staff of fire] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. (62, 9, D) the +9 spear of Boiqinan {heavy, *Slow rElec rF++ rN+} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rN+: It protects you from negative energy. (62, 17, D) a +1 plate armour of fire resistance (62, 18, D) a +0 trident (still there?) a +3 scale mail of positive energy (still there?) a merfolk corpse (skeletalised by now) (still there?) (62, 20, D) a +0 shortbow (62, 26, D) a +2 leather armour of poison resistance (unseen) (62, 27, D) a +3 quick blade of holy wrath (unseen) (62, 30, D) a +0 rapier a +0 robe a +0 buckler (62, 36, D) a staff of necromancy (unseen) (62, 37, D) a parchment of Flame Wave (62, 48, D) the +5 rapier "Bigo" {pain, Fly rElec Str+3} Fly: It grants you flight. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). (unseen) (62, 49, D) a +0 quarterstaff a +0 animal skin a phantom mirror a spriggan corpse (62, 51, D) a caustic shrike corpse (63, 2, D) a +2 heavy spear (unseen) (63, 8, D) a staff of fire (unseen) (63, 11, D) a +0 mace (63, 15, D) the ring of Baaff {rPois rC++} [ring of poison resistance] rPois: It protects you from poison. rC++: It greatly protects you from cold. a +5 ring of evasion a ring of protection from fire a +6 ring of strength a +6 ring of dexterity a +6 ring of intelligence a +0 falchion a +0 leather armour (63, 26, D) the +4 halberd "Ylid" {antimagic, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (unseen) (63, 27, D) a staff of earth (unseen) (63, 30, D) a +0 spear a +0 buckler a spriggan corpse (skeletalised by now) (63, 31, D) a wolf corpse (skeletalised by now) (63, 36, D) a +0 flail (still there?) the +0 plate armour "Keczoiw" {Command, *Silence Str+6} (still there?) *Silence: It may silence you when you take damage. Str+6: It affects your strength (+6). (63, 37, D) a +0 long sword (still there?) a +0 plate armour (still there?) the ring of Life {*Slow Will- Str+2 Int+6 Dex+7} (still there?) [ring of intelligence] *Slow: It may slow you when you take damage. Will-: It decreases your willpower. Str+2: It affects your strength (+2). Int+6: It affects your intelligence (+6). Dex+7: It affects your dexterity (+7). (63, 47, D) a parchment of Permafrost Eruption (63, 48, D) a +0 robe a scroll of brand weapon a spriggan corpse (63, 49, D) a +0 robe (still there?) the +8 arbalest of Harmony {penet, rN+ Int+3 Dex-2} (still there?) rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). a spriggan corpse (still there?) (63, 50, D) a +4 heavy partisan (64, 16, D) a staff of fire (unseen) (64, 19, D) a +0 lajatang of speed (still there?) a +0 shortbow (still there?) (64, 20, D) 2 large rocks (still there?) a +2 hand axe of flaming (still there?) a +0 orcbow (still there?) a centaur corpse (skeletalised by now) (still there?) (64, 26, D) a +3 plate armour of fire resistance (64, 27, D) a staff of air (unseen) (64, 30, D) a +0 spear (still there?) 3 curare-tipped darts (still there?) (64, 31, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (64, 47, D) a parchment of Disjunction (64, 48, D) a +0 spear a +0 longbow a +2 dagger of venom (64, 49, D) a +0 club (still there?) a +0 longbow (still there?) the ring of Cuschyobu {Fly rPois} (still there?) [ring of flight] Fly: It grants you flight. rPois: It protects you from poison. a satyr corpse (still there?) (64, 50, D) the +8 lajatang of Defiance {flame, *Corrode +Blink Will+ Dex+4} *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). (64, 51, D) a +0 longbow a +0 spear (64, 52, D) a +0 hand axe a +0 animal skin (65, 48, D) the +1 scale mail "Capid" {Fly Int+7} Fly: It grants you flight. Int+7: It affects your intelligence (+7). (65, 49, D) a +0 robe 4 scrolls of enchant weapon (66, 48, D) a staff of necromancy a +0 robe a +2 scale mail of fire resistance a spriggan corpse (66, 49, D) a +0 spear (still there?) a +0 longbow (still there?) a +1 plate armour of archery (still there?) (66, 50, D) a phantom mirror (66, 51, D) a parchment of Diamond Sawblades (66, 53, D) a +3 quick blade of venom (still there?) a +0 robe (still there?) a +0 buckler (still there?) (67, 48, D) a +0 club a +0 longbow a parchment of Soul Splinter a satyr corpse (67, 49, D) a +0 spear (still there?) a +0 longbow (still there?) a staff of earth (still there?) (67, 53, D) a +6 demon whip of electrocution a +0 robe a +0 buckler (68, 2, D) a staff of alchemy a human corpse (skeletalised by now) (68, 47, D) a parchment of Inner Flame (68, 48, D) a +0 heavy flail a +0 robe a +0 buckler a +0 spear a +0 longbow the +4 plate armour of the Pink Corner {rElec rPois Will+} rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. a satyr corpse (68, 49, D) the +6 double sword of the Evening {reap, Will+ Dex+5} Will+: It increases your willpower. Dex+5: It affects your dexterity (+5). (unseen) (68, 50, D) a +4 flail of protection (still there?) a +0 robe (still there?) a +2 buckler (still there?) a +4 plate armour of death (still there?) a spriggan corpse (still there?) (68, 51, D) a +3 antimagic demon whip (still there?) a +0 robe (still there?) a +0 buckler (still there?) a spriggan corpse (still there?) (69, 2, D) the +2 ring mail of Leeqykur {rN+} rN+: It protects you from negative energy. (69, 36, D) a staff of conjuration (unseen) (69, 47, D) a parchment of Forge Monarch Bomb (69, 49, D) an eleionoma corpse (69, 50, D) the +4 battleaxe "Xesiurph" {freeze, ^Drain rPois Int+2} (still there?) ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. Int+2: It affects your intelligence (+2). a caustic shrike corpse (still there?) (70, 36, D) a staff of earth (unseen) (70, 37, D) a +5 falchion of freezing (unseen) (70, 41, D) a +0 rapier (still there?) a +0 robe (still there?) the ring "Kapnome" {Int+2 Slay+4} (still there?) [ring of slaying] Int+2: It affects your intelligence (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (70, 42, D) a black bear corpse (skeletalised by now) (70, 47, D) a staff of alchemy (70, 48, D) a +1 robe (unseen) (70, 49, D) a +0 robe (still there?) a +2 ring mail of fire resistance (still there?) (70, 50, D) a +0 robe (70, 51, D) an eleionoma corpse (70, 53, D) a caustic shrike corpse a caustic shrike corpse (71, 8, D) a +2 hand axe of distortion (unseen) (71, 17, D) a +2 antimagic war axe (unseen) (71, 20, D) a +0 scimitar (71, 26, D) the +3 battleaxe "Jelly's Funeral" {distort, Fly rCorr Str+4} Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). (unseen) (71, 27, D) the +8 falchion "Umilys" {protect, rElec rN+ MP+6 SInv} rElec: It insulates you from electricity. rN+: It protects you from negative energy. MP+6: It affects your magic capacity (+6). SInv: It lets you see invisible. (unseen) (71, 38, D) a black bear corpse (skeletalised by now) (71, 41, D) a wolf corpse (skeletalised by now) (71, 47, D) the +9 halberd "Dragonbane" {flame, rElec Str+4} rElec: It insulates you from electricity. Str+4: It affects your strength (+4). (71, 48, D) a +0 rapier (still there?) a +0 animal skin (still there?) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} (still there?) rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). a spriggan corpse (still there?) (71, 49, D) a +6 scimitar of electrocution (unseen) (72, 16, D) the staff of the Empty Page {Str+6 Stlth- Conj} [staff of conjuration] Str+6: It affects your strength (+6). Stlth-: It makes you less stealthy. Conj: It increases the power of your Conjurations spells. (72, 17, D) the +7 flail of Painful Death {flame, rF+} rF+: It protects you from fire. (unseen) (72, 19, D) a +6 dagger (still there?) a +0 robe (still there?) (72, 20, D) a +4 dagger of freezing (still there?) a +0 robe (still there?) (72, 26, D) a +0 scale mail of poison resistance (unseen) (72, 27, D) a staff of earth (unseen) (72, 36, D) the +7 partisan "Eduad" {freeze, Int+3} Int+3: It affects your intelligence (+3). (72, 41, D) a wolf corpse (skeletalised by now) (72, 42, D) the +5 mace of Miosi {spect, rF+} (still there?) rF+: It protects you from fire. a +0 robe (still there?) (72, 47, D) a phantom mirror (72, 48, D) the +4 skin of Zhor {*Englaciate rC+++ SInv} *Englaciate: It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. (unseen) (72, 49, D) a parchment of Borgnjor's Revivification (72, 50, D) a +2 quick blade of venom (still there?) a +0 robe (still there?) a +0 buckler (still there?) (72, 51, D) a dire elephant corpse (73, 2, D) a +0 trident a merfolk corpse (skeletalised by now) (73, 16, D) a +1 dagger of protection (unseen) (73, 36, D) a +0 spectral quarterstaff (unseen) (73, 48, D) a +0 demon trident of draining a +0 robe a +1 long sword of draining a spriggan corpse (73, 50, D) a +0 rapier a +0 animal skin a spriggan corpse (73, 51, D) an eleionoma corpse (74, 2, D) a +0 trident (74, 48, D) a +2 demon whip of electrocution (still there?) a +0 robe (still there?) a +0 buckler (still there?) a +1 robe of fire resistance (still there?) a spriggan corpse (still there?) (74, 49, D) a +1 sling of draining (unseen) (75, 1, D) a staff of cold (unseen) (75, 47, D) a staff of necromancy (unseen) (75, 48, D) a +0 club (still there?) a +0 longbow (still there?) a +0 robe of fire resistance (still there?) a satyr corpse (still there?) (75, 49, D) a +1 heavy spear (still there?) a +0 longbow (still there?) the +0 morningstar "Pomecago" {pain, Dex+6} (still there?) Dex+6: It affects your dexterity (+6). a satyr corpse (still there?)