52hunter the Dungeon (0, 0, D) a +0 dagger (still there?) a +2 robe of positive energy (still there?) an orc corpse (skeletalised by now) (still there?) (1, -2, D) a +1 antimagic sling (unseen) (1, 0, D) a parchment of Malign Gateway (2, -37, D) a +1 demon whip of draining (unseen) (2, -20, D) the +1 arbalest "Ogre's Undoing" {flame, *Corrode rN+ Will+ Str+5} *Corrode: It may corrode you when you take damage. rN+: It protects you from negative energy. Will+: It increases your willpower. Str+5: It affects your strength (+5). (unseen) (2, -19, D) a +4 heavy mace (still there?) a hydra skeleton (still there?) (2, -18, D) a +1 spectral quarterstaff (unseen) (2, -2, D) the staff of the Hierophant {rPois Will+ Dex-5 Summ Fire Alch} [staff of alchemy] rPois: It protects you from poison. Will+: It increases your willpower. Dex-5: It affects your dexterity (-5). Summ: It increases the power of your Summonings spells. Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. (2, 0, D) a +0 great mace of protection (unseen) (3, -37, D) a staff of air (unseen) (3, -36, D) a parchment of Spellspark Servitor (3, -19, D) a +3 heavy mace (3, -2, D) the staff of Invincibility {rN+ SInv Necro} [staff of necromancy] rN+: It protects you from negative energy. SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. (3, -1, D) a +0 battleaxe (3, 0, D) a +0 hand axe (still there?) a +0 robe (still there?) the ring of Veirr {Fly rElec rN+ Str-4 Dex+5} (still there?) [ring of positive energy] Fly: It grants you flight. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str-4: It affects your strength (-4). Dex+5: It affects your dexterity (+5). an orc corpse (skeletalised by now) (still there?) (4, -50, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (4, -49, D) a +5 lajatang (unseen) (4, -48, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, -38, D) a +2 war axe of venom (4, -37, D) a +3 heavy flail (unseen) (4, -36, D) a +4 shortbow of electrocution (unseen) (4, -20, D) a swamp drake skeleton (4, -18, D) +0 fire dragon scales the staff of Ekeoc {rPois rF+ Will++ Fire} [staff of fire] rPois: It protects you from poison. rF+: It protects you from fire. Will++: It greatly increases your willpower. Fire: It increases the power of your Fire spells. a fire dragon skeleton (4, -16, D) +0 fire dragon scales a fire dragon skeleton (4, -1, D) a +0 halberd (4, 0, D) a +4 glaive of freezing (still there?) a +0 plate armour (still there?) 4 large rocks (still there?) the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} (still there?) Valiant: It becomes more powerful as more dangerous foes come into view. ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (4, 1, D) a +0 partisan a +0 chain mail (4, 2, D) a +3 great sword (still there?) a +4 plate armour of resonance (still there?) (5, -50, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (5, -49, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (5, -48, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (5, -47, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (5, -45, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (5, -44, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -36, D) the +1 plate armour "Ytsy" {Rampage Int+2} Rampage: It bestows one free step when moving towards enemies. Int+2: It affects your intelligence (+2). (unseen) (5, -34, D) a +2 demon whip of electrocution (unseen) (5, -19, D) a staff of alchemy (unseen) (5, -18, D) a staff of air (5, -1, D) a parchment of Leda's Liquefaction (5, 0, D) the +0 great sword of Gituwneu {flame, Dex+3} (still there?) Dex+3: It affects your dexterity (+3). a +0 robe (still there?) a +0 war axe (still there?) a +0 chain mail (still there?) a +2 ring mail of fire resistance (still there?) (5, 1, D) a +0 battleaxe a +0 plate armour an orc corpse (skeletalised by now) (6, -38, D) a ring of see invisible (6, -37, D) the +5 sling of the Emu {speed, Fly rCorr MP+7} Fly: It grants you flight. rCorr: It protects you from acid and corrosion. MP+7: It affects your magic capacity (+7). (6, -36, D) a parchment of Fulminant Prism (6, -32, D) a +1 whip (unseen) (6, -20, D) a +2 dagger of draining (6, -19, D) a parchment of Rending Blade (6, -2, D) a +1 dire flail of protection (6, -1, D) a +0 dagger of flaming (unseen) (6, 0, D) a +0 scimitar (still there?) a +0 robe (still there?) a +1 rapier of holy wrath (still there?) a +0 robe (still there?) a +0 leather armour of poison resistance (still there?) an orc corpse (skeletalised by now) (still there?) (6, 1, D) 4 large rocks a +0 great mace a +0 chain mail a stone giant corpse (skeletalised by now) (6, 3, D) a juggernaut corpse (skeletalised by now) (7, -38, D) a staff of earth (7, -36, D) a parchment of Airstrike (7, -32, D) a +2 glaive of distortion (still there?) a +1 plate armour of resonance (still there?) (7, -20, D) +0 acid dragon scales a +2 whip of venom an acid dragon skeleton (7, -19, D) a +2 heavy battleaxe (unseen) (7, -18, D) +0 shadow dragon scales a parchment of Dimensional Bullseye a shadow dragon skeleton (7, -17, D) a death drake skeleton (7, -16, D) a hydra skeleton (7, -2, D) a staff of air (7, -1, D) a parchment of Dragon's Call (7, 0, D) a +0 dagger (still there?) a +2 robe of fire resistance (still there?) an orb of mesmerism (still there?) a +6 ring of intelligence (still there?) (7, 1, D) 4 large rocks a stone giant corpse (skeletalised by now) (8, -37, D) a +6 ring of intelligence (8, -36, D) a staff of conjuration (unseen) (8, -20, D) a steam dragon skeleton (8, -19, D) a parchment of Magnavolt (8, -18, D) a +2 chain mail of fire resistance (still there?) a golden dragon skeleton (still there?) (8, -17, D) a hydra skeleton (8, -14, D) an iron dragon skeleton (8, -12, D) Sif Muna's Anthology of Combustion and Space Spells Type Level a - Inner Flame Hexes/Fire 3 b - Teleport Other Translocation 3 c - Plasma Beam Fire/Air 6 d - Disjunction Translocation 8 Sif Muna's Teachings on the Ensnaring Excursion Spells Type Level a - Inner Flame Hexes/Fire 3 b - Dispersal Translocation 6 c - Malign Gateway Summoning/Translocation 7 d - Manifold Assault Translocation 7 e - Discord Hexes 8 (8, -2, D) a +0 dagger (8, 0, D) a +0 dagger (still there?) a +2 robe (still there?) a +1 robe of fire resistance (still there?) an orc corpse (skeletalised by now) (still there?) (8, 1, D) a +0 scimitar (still there?) a +0 leather armour (still there?) a +0 halberd (still there?) a +0 plate armour of willpower (still there?) 9 large rocks (still there?) an orc corpse (skeletalised by now) (still there?) (8, 8, D) Sif Muna's Final Textbook on the Magician's Craft Spells Type Level a - Shatter Earth 9 Sif Muna's Guide on the Friendly Mortuary Spells Type Level a - Cigotuvi's Putrefaction Necromancy/Air 4 b - Summon Forest Summoning/Translocation 5 c - Malign Gateway Summoning/Translocation 7 d - Borgnjor's Revivification Necromancy 8 Sif Muna's Catalogue of Artificial Sinister Spells Spells Type Level a - Fugue of the Fallen Necromancy 3 b - Awaken Armour Earth/Forgecraft 4 c - Alistair's Walking Alembic Alchemy/Forgecraft 5 d - Forge Phalanx Beetle Forgecraft 6 e - Diamond Sawblades Forgecraft 7 f - Borgnjor's Revivification Necromancy 8 (9, -37, D) a +0 spear of venom (unseen) (9, -36, D) the spider talisman "Ezxotimud" {*Slow Dex+3 Slay+3} [spider talisman] *Slow: It may slow you when you take damage. Dex+3: It affects your dexterity (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (unseen) (9, -20, D) +0 steam dragon scales a steam dragon skeleton (9, -18, D) a staff of earth (unseen) (9, -2, D) a +2 dagger of venom (9, -1, D) a parchment of Searing Ray (9, 0, D) a +5 quarterstaff (unseen) (9, 1, D) a staff of earth (still there?) a +0 robe (still there?) a +0 long sword (still there?) a +0 chain mail (still there?) a +0 flail (still there?) a +0 ring mail (still there?) an orc corpse (skeletalised by now) (still there?) an orc corpse (skeletalised by now) (still there?) (10, -38, D) a staff of alchemy (10, -37, D) a +2 leather armour of cold resistance (unseen) (10, -36, D) a parchment of Gell's Gavotte (10, -19, D) a +2 dagger of protection (10, -18, D) a staff of conjuration (unseen) (10, -2, D) a +2 heavy hand axe (unseen) (10, 0, D) a +0 arbalest a +0 chain mail a +2 vampiric long sword 3 large rocks a staff of cold an orc corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (10, 1, D) a +1 great mace of venom a +0 chain mail an orc corpse (skeletalised by now) (10, 4, D) a juggernaut corpse (skeletalised by now) (11, -52, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (11, -48, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, -38, D) a parchment of Silence (11, -20, D) +0 swamp dragon scales a +5 ring of evasion a swamp dragon skeleton (11, -19, D) the +9 great sword of the Verdant God {holy, rC+ Int+2} rC+: It protects you from cold. Int+2: It affects your intelligence (+2). (unseen) (11, -16, D) a death drake skeleton (11, -15, D) a death drake skeleton (11, -2, D) a +0 heavy battleaxe (unseen) (11, 0, D) a +0 long sword (still there?) a +0 chain mail (still there?) a +1 great sword of holy wrath (still there?) an orc corpse (skeletalised by now) (still there?) (11, 1, D) 4 large rocks (12, -52, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (12, -38, D) a parchment of Starburst (12, -37, D) a parchment of Manifold Assault (12, -36, D) a +3 leather armour of cold resistance (unseen) (12, -20, D) a swamp drake skeleton (12, -17, D) a golden dragon skeleton (12, -1, D) a staff of cold (unseen) (12, 0, D) a +3 great mace (still there?) a +0 plate armour (still there?) the ring "Erosit" {+Blink rC+ Int-2 Dex+3} (still there?) [ring of protection from cold] +Blink: It lets you blink. rC+: It protects you from cold. Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). a +0 scimitar of draining (still there?) a +0 robe (still there?) a parchment of Summon Ice Beast (still there?) an orc corpse (skeletalised by now) (still there?) (12, 1, D) 3 large rocks a stone giant corpse (skeletalised by now) (12, 4, D) a juggernaut corpse (skeletalised by now) (13, -38, D) the staff "Boeruor" {Int+2 Dex+2 Earth} [staff of earth] Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). Earth: It increases the power of your Earth spells. (unseen) (13, -37, D) the +2 whip of Karma {spect, Will- Dex+4} Will-: It decreases your willpower. Dex+4: It affects your dexterity (+4). (unseen) (13, -36, D) a parchment of Sphinx Sisters (13, -20, D) a +0 buckler of reflection (13, -19, D) a staff of alchemy (13, -18, D) the +4 trident "Gacuomp" {freeze, ^Drain rPois Int+5} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. Int+5: It affects your intelligence (+5). (unseen) (13, -2, D) a Compendium of Siegecraft (13, -1, D) a lupine talisman (13, 0, D) a +4 morningstar of protection (unseen) (14, -19, D) +0 acid dragon scales (still there?) a +3 mace of protection (still there?) an acid dragon skeleton (still there?) (14, -18, D) the +8 partisan "Himotena" {flame, rN+} rN+: It protects you from negative energy. (unseen) (14, -2, D) a +4 spectral quarterstaff (unseen) (14, -1, D) a +5 ring of evasion (14, 0, D) 4 large rocks (still there?) a +0 dagger (still there?) a +0 robe (still there?) the ring of Vekor {rC- EV+5 Int+9} (still there?) [ring of evasion] rC-: It makes you vulnerable to cold. EV+5: It affects your evasion (+5). Int+9: It affects your intelligence (+9). a staff of fire (still there?) an orc corpse (skeletalised by now) (still there?) (15, 0, D) a +0 flail a +0 robe an amulet of dissipation a phantom mirror an orc corpse (skeletalised by now) (19, -4, D) a book of Spectacle (19, -3, D) the +10 flail "Zukhaaze" {drain, rCorr Int+3} rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (unseen) (19, -2, D) a +0 long sword (still there?) a +0 robe (still there?) a +1 trident of pain (still there?) a staff of alchemy (still there?) (20, -52, D) a +0 heavy great mace (unseen) (20, -51, D) a staff of fire (20, -35, D) a staff of alchemy (unseen) (20, -20, D) a +1 shortbow of freezing (unseen) (20, -4, D) a +0 robe (20, -3, D) a +0 leather armour (20, -2, D) a +0 dagger (still there?) a +2 robe of fire resistance (still there?) a +4 long sword (still there?) a +0 ring mail (still there?) a staff of alchemy (still there?) an elf corpse (skeletalised by now) (still there?) (20, -1, D) a +0 long sword a +0 ring mail (21, -52, D) the +3 glaive of Collusion {heavy, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (unseen) (21, -51, D) a staff of fire (21, -36, D) a staff of necromancy (21, -35, D) a +5 heavy dire flail (unseen) (21, -20, D) the +3 dagger of Corporal Punishment {speed, rPois rCorr Str+2 Dex-2} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Dex-2: It affects your dexterity (-2). (unseen) (21, -19, D) a parchment of Maxwell's Capacitive Coupling (21, -18, D) a +0 halberd (21, -4, D) a +1 scale mail of cold resistance (unseen) (21, -3, D) a +0 short sword (21, -2, D) a +0 short sword (still there?) a +0 shortbow (still there?) a +0 robe (still there?) a +1 arbalest of draining (still there?) an elf corpse (skeletalised by now) (still there?) (22, -52, D) a +1 quarterstaff of draining (unseen) (22, -36, D) a staff of air (22, -35, D) a +2 scale mail of archery (unseen) (22, -20, D) a parchment of Silence (22, -19, D) a staff of air (22, -18, D) 4 large rocks (still there?) a +3 spectral quarterstaff (still there?) (22, -4, D) a parchment of Nazja's Percussive Tempering (22, -3, D) a +0 scimitar (still there?) the +0 plate armour of the Sun {rElec Will+ Str+4} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. Str+4: It affects your strength (+4). a potion of might (still there?) an elf corpse (skeletalised by now) (still there?) (22, -2, D) a +0 dagger (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) a +2 quick blade of venom (still there?) a +2 quick blade of venom (still there?) a +0 leather armour (still there?) a +4 trident of venom (still there?) an elf corpse (skeletalised by now) (still there?) (22, -1, D) a +0 short sword a +0 robe (23, -52, D) a staff of air (unseen) (23, -51, D) a parchment of Vhi's Electric Charge (23, -36, D) a +2 robe of positive energy (23, -35, D) a +6 double sword of holy wrath (unseen) (23, -20, D) a +3 ring mail of fire resistance (unseen) (23, -19, D) a +3 flail of draining (23, -18, D) a +0 dagger of holy wrath (unseen) (23, -4, D) a +0 rapier (23, -3, D) a +0 long sword (23, -2, D) a +2 quarterstaff of distortion (still there?) a +0 robe (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) a +2 glaive of protection (still there?) an elf corpse (skeletalised by now) (still there?) (23, -1, D) a +2 spear of venom (still there?) a +0 robe (still there?) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) (24, -52, D) a +1 trident of venom (unseen) (24, -51, D) a parchment of Cigotuvi's Putrefaction (24, -36, D) a +3 shortbow of flaming (24, -35, D) a +0 scimitar an amulet of guardian spirit (24, -34, D) a +0 war axe (still there?) a +3 scale mail of willpower (still there?) (24, -20, D) the +3 hand axe of the Keeping Shark {speed, rN+ Int+2 Dex-3} rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Dex-3: It affects your dexterity (-3). (unseen) (24, -19, D) an amulet of wildshape (24, -18, D) a staff of necromancy (unseen) (24, -15, D) a +0 dire flail (24, -4, D) a parchment of Sculpt Simulacrum (24, -3, D) a +0 long sword (24, -2, D) a +4 trident of holy wrath (still there?) a +0 robe (still there?) a +0 short sword (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) a staff of earth (still there?) an elf corpse (skeletalised by now) (still there?) (24, 8, D) a +0 long sword of freezing (still there?) a +0 robe (still there?) (25, -52, D) a storm talisman (25, -51, D) a ring of magical power (25, -35, D) a parchment of Nazja's Percussive Tempering (25, -34, D) a staff of fire (unseen) (25, -29, D) a +0 mace (25, -20, D) a staff of earth (25, -19, D) a parchment of Ozocubu's Refrigeration (25, -18, D) a staff of cold (unseen) (25, -16, D) 2 large rocks (25, -3, D) a +0 short sword (25, -2, D) a +0 longbow (still there?) a +0 leather armour (still there?) an amulet of wildshape (still there?) a staff of alchemy (still there?) a +0 ring mail (still there?) a +0 buckler (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) the +0 ring mail "Ymanyopp" {^Drain rC+ Int+2 Slay+5} (still there?) ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). an elf corpse (skeletalised by now) (still there?) an elf corpse (skeletalised by now) (still there?) (26, -52, D) the staff of Toumm {SInv Earth} [staff of earth] SInv: It lets you see invisible. Earth: It increases the power of your Earth spells. (26, -51, D) a staff of earth (unseen) (26, -36, D) a +3 short sword of draining (26, -35, D) a +2 long sword of electrocution (unseen) (26, -34, D) a +1 dire flail of protection (unseen) (26, -33, D) 4 large rocks (26, -31, D) 5 large rocks (26, -30, D) a +1 demon whip of venom (still there?) an oblivion hound corpse (skeletalised by now) (still there?) (26, -29, D) a +0 scimitar (26, -20, D) the +9 quarterstaff of Oily Judgement {flame, *Noise Str+3 Int+2} *Noise: It may make a loud noise when swung. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). (unseen) (26, -19, D) a staff of alchemy (unseen) (26, -18, D) the staff "Kohotoukh" {Str+3 Int+2 Stlth- Conj Summ} [staff of conjuration] Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). Stlth-: It makes you less stealthy. Conj: It increases the power of your Conjurations spells. Summ: It increases the power of your Summonings spells. (unseen) (26, -16, D) a +0 glaive (26, -4, D) a staff of conjuration (unseen) (26, -2, D) a +0 long sword a +0 robe a parchment of Rimeblight an elf corpse (skeletalised by now) (26, -1, D) a +0 dagger of venom (still there?) a +0 leather armour (still there?) (27, -51, D) a +2 halberd of protection (unseen) (27, -36, D) the +3 sling "Cuviug" {drain, Str-2 Int+4} Str-2: It affects your strength (-2). Int+4: It affects your intelligence (+4). (27, -35, D) a +1 spectral giant spiked club (27, -30, D) a +0 hand axe (27, -20, D) a +6 ring of strength (27, -19, D) a +0 battleaxe a parchment of Eringya's Noxious Bog (27, -18, D) +0 shadow dragon scales (still there?) the +8 great mace "Niamn" {freeze, Int+3} (still there?) Int+3: It affects your intelligence (+3). a shadow dragon corpse (skeletalised by now) (still there?) (27, -4, D) a +0 dagger (27, -2, D) a +2 falchion of electrocution (still there?) a +0 leather armour (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) a +4 chain mail of death (still there?) (27, -1, D) a +0 dagger a +0 robe a +0 short sword a +0 robe (28, -51, D) a +3 morningstar of protection (unseen) (28, -36, D) a staff of earth (unseen) (28, -20, D) a +6 ring of dexterity (28, -19, D) a +0 hand axe (still there?) the +2 chain mail of Hemeshibby {Slay+2} (still there?) Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (28, -18, D) a +1 flail of draining (unseen) (28, -4, D) a parchment of Rimeblight (28, -2, D) a +0 rapier (still there?) a +0 ring mail (still there?) a +2 war axe of freezing (still there?) a +8 sling (still there?) an elf corpse (skeletalised by now) (still there?) (29, -36, D) a +0 antimagic trident (unseen) (29, -35, D) a +5 falchion of holy wrath (29, -20, D) a +0 flail 2 scrolls of fog (29, -19, D) the +7 trident of Qamofraeli {venom, ^Drain rN+++ Will+ Str+3} ^Drain: It drains your maximum health when unequipped. rN+++: It renders you almost immune to negative energy. Will+: It increases your willpower. Str+3: It affects your strength (+3). (unseen) (29, -4, D) a +0 dagger (29, -3, D) a staff of fire a +0 ring mail a +0 long sword a +0 ring mail a dragon-coil talisman (29, -1, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (29, 0, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (30, -51, D) a +0 heavy halberd (unseen) (30, -34, D) 3 large rocks a tainted leviathan corpse (skeletalised by now) (30, -20, D) a +4 short sword of draining (unseen) (30, -19, D) a +6 ring of strength (30, -3, D) the +7 rapier of the Farrago {venom, Will- rCorr Dex-5 Stlth+} Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. a +0 leather armour a +0 longbow a +0 leather armour of fire resistance (30, -2, D) a +0 rapier (still there?) a +0 scale mail (still there?) an amulet of dissipation (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) the ring "Soot" {Int+3 Dex+6} (still there?) [ring of dexterity] Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). an elf corpse (skeletalised by now) (still there?) an elf corpse (skeletalised by now) (still there?) (30, -1, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (31, -4, D) a parchment of Passage of Golubria (31, -2, D) a +0 dagger (still there?) a +0 ring mail (still there?) a +0 long sword (still there?) a +0 leather armour (still there?) a +5 ring of evasion (still there?) the +1 sling "Viny" {flame, Str+7 Int+5 Dex-3} (still there?) Str+7: It affects your strength (+7). Int+5: It affects your intelligence (+5). Dex-3: It affects your dexterity (-3). (32, -4, D) a +0 short sword (32, -3, D) a +5 hand axe of flaming (unseen) (32, -2, D) a +1 halberd of distortion (still there?) a manual of Maces & Flails (still there?) (33, -3, D) a staff of necromancy (unseen) (33, -2, D) a staff of fire (still there?) a +0 robe (still there?) a staff of cold (still there?) (33, -1, D) a +0 scimitar a +0 leather armour (34, -3, D) a +0 short sword (34, -2, D) a +0 long sword (still there?) a +0 robe (still there?) the necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6} (still there?) [amulet of nothing] Fury: It extends the wearer's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Will++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). a staff of earth (still there?) (34, -1, D) a +0 long sword a +0 scale mail an elf corpse (skeletalised by now) (35, -24, D) a parchment of Borgnjor's Vile Clutch (35, -3, D) a +0 dagger (35, -2, D) a +3 broad axe of venom (still there?) a +0 robe (still there?) a +1 helmet of light (still there?) an elf corpse (skeletalised by now) (still there?) (36, -52, D) a +5 battleaxe of electrocution (unseen) (36, -51, D) a +2 battleaxe of freezing (still there?) a frost giant corpse (skeletalised by now) (still there?) (36, -38, D) a parchment of Diamond Sawblades (36, -37, D) a +0 mace (still there?) a +1 cloak of stealth (still there?) (37, -52, D) the staff of Moral Flaws {rF++ Tloc Fire Earth} [staff of fire] rF++: It greatly protects you from fire. Tloc: It increases the power of your Translocations spells. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. (unseen) (37, -38, D) the +2 Maxwell's thermic engine {flame, freeze, rev} (37, -37, D) a +0 short sword (still there?) a +0 dagger (still there?) a +0 robe (still there?) a +2 spear of pain (still there?) a human corpse (skeletalised by now) (still there?) (37, -24, D) a +6 ring of strength (37, -23, D) a +1 morningstar of protection (unseen) (38, -50, D) a +1 battleaxe of freezing (still there?) a frost giant corpse (skeletalised by now) (still there?) (38, -37, D) a +0 dire flail (still there?) a +0 robe (still there?) the amulet of the Air {Inacc Fly rElec RMsl Air} (still there?) [amulet of nothing] Inacc: It reduces the accuracy of your attacks and spells. Fly: It grants you flight. rElec: It insulates you from electricity. RMsl: It protects you from missiles. Air: It increases the power of your Air spells. a +6 ring of intelligence (still there?) (38, -24, D) a ring of protection from cold (38, -23, D) a ring of protection from cold (39, -52, D) a +2 robe of willpower (39, -37, D) a +0 halberd (still there?) the dreamshard necklace {*Dream Acrobat} (still there?) [amulet of the acrobat] *Dream: It absorbs a single lethal wound into itself, holding its wearer just short of death and releasing dream-creatures to guard them. Acrobat: It increases your evasion after moving or waiting. (39, -24, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. (39, -23, D) a staff of fire (unseen) (39, -4, D) a staff of alchemy (unseen) (39, -3, D) a parchment of Borgnjor's Revivification (39, -2, D) a parchment of Manifold Assault (40, -52, D) a +1 spectral giant spiked club (40, -50, D) a +2 battleaxe of freezing (unseen) (40, -37, D) a +4 dagger (still there?) a +0 robe (still there?) a +3 antimagic short sword (still there?) (40, -34, D) a +2 flail of protection (unseen) (40, -23, D) the scarab talisman of Follow the Leader {Str+3} [scarab talisman] Str+3: It affects your strength (+3). (unseen) (40, -3, D) a +4 scale mail of willpower (unseen) (40, -2, D) a parchment of Cause Fear (41, -52, D) a parchment of Fireball (41, -51, D) the +4 orcbow of Quick Death {flame, rElec rN+ Str+3} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). (41, -50, D) a +1 battleaxe of freezing (unseen) (41, -36, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (41, -35, D) a +3 broad axe of flaming a +0 chain mail (41, -23, D) a +0 dagger of venom (unseen) (41, -4, D) a +4 arbalest of electrocution (41, -3, D) a +3 short sword of speed (unseen) (41, -2, D) the +7 partisan "Xewou" {heavy, MP-7 Str+5} MP-7: It affects your magic capacity (-7). Str+5: It affects your strength (+5). (unseen) (42, -51, D) the +10 glaive of Hogiro {flame, rElec MP+6} rElec: It insulates you from electricity. MP+6: It affects your magic capacity (+6). (unseen) (42, -49, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (42, -38, D) a ring of magical power (42, -37, D) a +5 dagger (still there?) a +0 robe (still there?) the amulet "Alunge Hiena" {Acrobat rPois rC+} (still there?) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rPois: It protects you from poison. rC+: It protects you from cold. (42, -24, D) an amulet of dissipation (42, -3, D) a +0 vampiric short sword (42, -2, D) a +1 leather armour of willpower (unseen) (43, -52, D) a ring of flight (43, -38, D) a parchment of Fortress Blast (43, -37, D) a +0 dagger (still there?) a +0 robe (still there?) a staff of conjuration (still there?) (43, -23, D) a staff of necromancy (43, -4, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. (unseen) (43, -3, D) a parchment of Summon Forest (44, -37, D) a +1 chain mail of command (unseen) (44, -24, D) the +9 scimitar "Xeosyhob" {heavy, rCorr Str+2 Int+3} rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). (44, -23, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rC+: It protects you from cold. (44, -4, D) the staff of Mineuc {rC+ Int+3 Ice Alch} [staff of cold] rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. (unseen) (44, -2, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (45, -4, D) a parchment of Alistair's Walking Alembic (45, -3, D) a parchment of Sculpt Simulacrum (45, -2, D) a phantom mirror (46, -2, D) a +1 whip of electrocution (unseen) (46, -1, D) a ring of magical power (47, -4, D) a parchment of Launch Clockwork Bee (47, -3, D) a +5 heavy longbow (47, -2, D) a staff of fire (unseen) (47, -1, D) a parchment of Cigotuvi's Putrefaction (48, -4, D) the staff of Malum Prohibitum {*Corrode rElec Int+6 Tloc Air} [staff of air] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Int+6: It affects your intelligence (+6). Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. (48, -2, D) a ring of willpower (48, -1, D) a +1 long sword of electrocution (unseen) (49, -4, D) a staff of conjuration (49, -3, D) a ring of positive energy (49, -2, D) a +2 plate armour of cold resistance (unseen) (49, -1, D) the +8 Vampire's Tooth {megavamp} (unseen) (50, -52, D) a +0 halberd (50, -51, D) a staff of necromancy (unseen) (50, -40, D) a +0 robe (50, -28, D) a +3 plate armour of willpower (unseen) (50, -16, D) a +2 sling of electrocution (unseen) (50, -4, D) a +2 antimagic great sword (50, -3, D) the +3 scale mail of Ragg {Str+4} Str+4: It affects your strength (+4). (unseen) (50, -2, D) a +6 heavy flail (unseen) (51, -52, D) a +2 hand axe of distortion (unseen) (51, -51, D) a +8 scimitar of distortion (still there?) the ring "Alaqoerhae" {rPois rN+ Slay+2} (still there?) [ring of positive energy] rPois: It protects you from poison. rN+: It protects you from negative energy. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (51, -39, D) the +3 arbalest "Kaschuwu" {freeze, rElec Int+2 SInv} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. a wind drake corpse (skeletalised by now) a manticore corpse (skeletalised by now) (51, -27, D) a +0 dire flail a +0 plate armour a +0 chain mail of cold resistance (51, -26, D) a +0 trident (51, -4, D) a staff of air (51, -3, D) a phantom mirror (51, -2, D) a staff of air (unseen) (52, -51, D) a parchment of Borgnjor's Vile Clutch (52, -44, D) an anaconda corpse (skeletalised by now) (52, -39, D) a +2 rapier of speed (still there?) a +0 robe (still there?) an amulet of alchemy (still there?) a ring of wizardry (still there?) a merfolk corpse (skeletalised by now) (still there?) (52, -28, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (52, -27, D) a +0 dagger (still there?) a +0 robe (still there?) the +3 mace of the Howling Gods {freeze, rPois Will++ Int-2 SInv} (still there?) rPois: It protects you from poison. Will++: It greatly increases your willpower. Int-2: It affects your intelligence (-2). SInv: It lets you see invisible. (52, -16, D) a staff of earth (unseen) (52, -3, D) a staff of air (unseen) (52, -2, D) a staff of fire (unseen) (53, -53, D) the +5 ring mail of Gluttony {rF+ rCorr Str-4} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). the +1 leather armour "Funina" {Rampage rCorr} Rampage: It bestows one free step when moving towards enemies. rCorr: It protects you from acid and corrosion. a +2 robe of cold resistance (53, -52, D) a +0 spear of flaming (53, -51, D) a +0 whip a +0 spear an amulet of alchemy a naga corpse (skeletalised by now) (53, -50, D) a guardian serpent corpse (skeletalised by now) (53, -44, D) a ball python corpse (skeletalised by now) (53, -39, D) a +2 heavy spear (still there?) 2 javelins (still there?) a +0 leather armour (still there?) a +0 spear (still there?) a manual of Throwing (still there?) a water nymph corpse (skeletalised by now) (still there?) (53, -38, D) a +2 rapier of draining (still there?) a +1 leather armour of poison resistance (still there?) a merfolk corpse (skeletalised by now) (still there?) (53, -28, D) a +1 kite shield (53, -27, D) a +1 broad axe of freezing (still there?) a parchment of Ozocubu's Refrigeration (still there?) (53, -16, D) +0 shadow dragon scales (53, -4, D) a +3 leather armour of willpower (unseen) (53, -3, D) a +4 heavy orcbow (53, -2, D) a +0 hand axe of venom (unseen) (54, -51, D) a staff of necromancy (still there?) a ball python corpse (skeletalised by now) (still there?) (54, -49, D) a guardian serpent corpse (skeletalised by now) (54, -44, D) a +0 spear a +0 robe (54, -43, D) a +0 flail (54, -39, D) a staff of necromancy (unseen) (54, -38, D) a water nymph corpse (skeletalised by now) (54, -28, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (54, -27, D) a +0 hand axe (still there?) a +2 robe of positive energy (still there?) (54, -25, D) a +5 dagger of venom (unseen) (54, -16, D) a +4 mace of protection (unseen) (54, -15, D) a +1 dagger of venom (unseen) (54, -4, D) an amulet of magic regeneration (55, -39, D) a +1 heavy spear (still there?) 3 silver javelins (still there?) a +0 leather armour (still there?) an amulet of dissipation (still there?) (55, -27, D) a +0 hand axe (55, -16, D) a staff of cold (unseen) (55, -4, D) a +0 scale mail of fire resistance (unseen) (55, -3, D) a spider talisman (55, -2, D) a parchment of Rending Blade (56, -51, D) a parchment of Sphinx Sisters (56, -39, D) a +0 trident (still there?) 2 boomerangs (still there?) a +4 long sword of holy wrath (still there?) a merfolk corpse (skeletalised by now) (still there?) (56, -38, D) a +0 trident a merfolk corpse (skeletalised by now) (56, -28, D) a +2 mace of draining (unseen) (59, -5, D) a staff of necromancy (unseen) (59, -3, D) a parchment of Manifold Assault (60, -15, D) a ring of flight (60, -5, D) a +0 rapier (60, -4, D) a +0 robe (60, -3, D) a fortress talisman (60, -2, D) a +0 trident a +0 robe a ring of resist corrosion a +0 trident a merfolk corpse a merfolk corpse (60, -1, D) a +4 vampiric demon trident (still there?) a +4 chain mail of poison resistance (still there?) a merfolk corpse (still there?) (61, -16, D) a staff of necromancy (61, -15, D) the +2 morningstar of Oozing Pus {flame, +Blink Str-3 Dex+3} +Blink: It lets you blink. Str-3: It affects your strength (-3). Dex+3: It affects your dexterity (+3). (unseen) (61, -4, D) the staff of Youthful Indiscretion {rElec rPois rC+ Str+2 Forge Ice} [staff of cold] rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Str+2: It affects your strength (+2). Forge: It increases the power of your Forgecraft spells. Ice: It increases the power of your Ice spells. (unseen) (61, -3, D) a +2 spear of freezing (unseen) (61, -2, D) a +1 halberd of freezing (still there?) a +0 robe (still there?) (61, -1, D) an alligator snapping turtle corpse (62, -44, D) a staff of alchemy (unseen) (62, -41, D) an iguana corpse (skeletalised by now) (62, -16, D) the +3 dagger "Ympeu" {holy, *Rage rElec rC+ Str+3} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. rC+: It protects you from cold. Str+3: It affects your strength (+3). (62, -15, D) a +0 rapier of venom (62, -4, D) a +0 trident (62, -3, D) a +0 spear (62, -2, D) the +6 flail "Neowurei" {venom, rF- Will++} (still there?) rF-: It makes you vulnerable to fire. Will++: It greatly increases your willpower. a +0 robe (still there?) 5 large rocks (still there?) a +0 war axe of venom (still there?) 3 silver javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) a cyclops corpse (still there?) (63, -51, D) a +1 broad axe of draining (63, -49, D) an iguana corpse (skeletalised by now) (63, -36, D) a +0 orcbow of draining (63, -35, D) the +0 quarterstaff of Responsibility {flame, rN+} rN+: It protects you from negative energy. (63, -30, D) a +0 battleaxe (63, -26, D) the staff of Agony {rElec Str+3 Dex+5 Air} [staff of air] rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). Air: It increases the power of your Air spells. (63, -25, D) a +3 ring mail of positive energy (unseen) (63, -23, D) a +0 glaive (63, -22, D) a +0 short sword (63, -15, D) a +2 chain mail of cold resistance (63, -5, D) a parchment of Stone Arrow (63, -2, D) a +3 rapier of protection (still there?) 3 javelins (still there?) a +0 leather armour (still there?) a +2 great sword of venom (still there?) a +0 robe (still there?) a merfolk corpse (still there?) (63, -1, D) a +0 trident of protection (still there?) a +2 ring mail of poison resistance (still there?) a merfolk corpse (still there?) (64, -52, D) a +4 halberd of venom (unseen) (64, -44, D) a staff of fire (unseen) (64, -36, D) a +2 robe of cold resistance (64, -35, D) a +6 ring of strength (64, -26, D) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. (64, -25, D) a staff of alchemy (unseen) (64, -22, D) a +0 mace (64, -16, D) a +6 ring of dexterity (64, -15, D) a +1 heavy great mace (unseen) (64, -4, D) a staff of conjuration (unseen) (64, -3, D) a +0 trident (64, -2, D) a +0 long sword of flaming the rimehorn talisman "Fyophon" {Dex+5} [rimehorn talisman] Dex+5: It affects your dexterity (+5). (65, -36, D) a +1 orcbow of freezing (65, -35, D) a staff of cold (unseen) (65, -26, D) a staff of necromancy (65, -25, D) a +0 long sword of protection (unseen) (65, -4, D) a ring of wizardry (65, -3, D) a parchment of Summon Mana Viper (65, -2, D) a +0 rapier a +0 robe an amulet of reflection a +0 trident a wind drake corpse a merfolk corpse (65, -1, D) a +0 cloak (65, 0, D) a +2 antimagic trident (still there?) a +0 robe (still there?) a merfolk corpse (still there?) (66, -5, D) a kraken corpse (66, -4, D) a +0 robe (66, -1, D) a +2 antimagic orcbow (still there?) a throwing net (still there?) a merfolk corpse (still there?) (67, -4, D) a staff of air (unseen) (67, -3, D) a +0 robe (67, -2, D) a +1 short sword of speed (unseen) (67, -1, D) a +0 spear 3 silver javelins a +0 leather armour a ring of protection from cold a +0 trident a +0 robe a +3 heavy glaive a merfolk corpse a merfolk corpse (67, 0, D) a harpy corpse (67, 1, D) a +1 cloak (68, -4, D) a parchment of Sculpt Simulacrum (68, -3, D) a +0 rapier (68, -2, D) a +0 trident (still there?) the +6 chain mail "Mecetuoz" {rN++ Regen+ Dex-2 SInv} (still there?) rN++: It greatly protects you from negative energy. Regen+: It increases your rate of health regeneration. Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. a +1 arbalest of flaming (still there?) a +0 leather armour (still there?) a +4 trident of venom (still there?) +1 ice dragon scales (still there?) a manual of Fighting (still there?) a merfolk corpse (still there?) a merfolk corpse (still there?) (68, -1, D) a +0 heavy hand axe (still there?) a +0 robe (still there?) (68, 1, D) a +0 trident a +0 robe a merfolk corpse (69, -48, D) a ring of flight (69, -5, D) a +0 robe (69, -4, D) a +0 spear of pain (unseen) (69, -3, D) a +0 robe (69, -2, D) a +4 heavy trident (still there?) a +2 robe (still there?) the +4 longbow of Anguish {drain, rElec Int+2 Dex+3} (still there?) rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). a +0 spear of flaming (still there?) a +0 leather armour (still there?) a +0 cloak (still there?) a +6 vampiric spear (still there?) 9 javelins (still there?) a +3 ring mail of fire resistance (still there?) a +0 rapier (still there?) a +3 leather armour of cold resistance (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) a sphinx marauder corpse (still there?) a merfolk corpse (still there?) a merfolk corpse (still there?) (69, 0, D) a +0 trident (still there?) a +3 plate armour of cold resistance (still there?) (70, -16, D) a +1 falchion of electrocution (unseen) (70, -9, D) a +0 club a draconian corpse (skeletalised by now) (70, -3, D) a +0 leather armour (70, -2, D) a +0 trident (still there?) a +0 leather armour (still there?) a ring of magical power (still there?) a +0 pair of boots of flying (still there?) a merfolk corpse (still there?) (70, -1, D) a +0 cloak a sphinx marauder corpse (71, -44, D) a +0 quarterstaff of draining (unseen) (71, -43, D) a staff of air (unseen) (71, -16, D) a +0 short sword (71, -15, D) a parchment of Fortress Blast (71, -10, D) a +0 dagger a +0 glaive a draconian corpse (skeletalised by now) (71, -9, D) a +0 club (71, -4, D) a +2 rapier of holy wrath (unseen) (71, -3, D) a +1 trident of freezing (unseen) (71, -2, D) a +0 trident a boomerang (72, -44, D) a +6 ring of strength a ring of protection from cold a ring of see invisible a +6 ring of dexterity a +6 ring of intelligence a ring of flight a +0 leather armour a +0 falchion 4 darts of disjunction a +1 dagger of speed (72, -36, D) the +7 war axe "Soap" {heavy, rF+ rCorr} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (unseen) (72, -35, D) a +1 long sword of holy wrath (unseen) (72, -31, D) a +0 giant club (72, -25, D) a +0 war axe (still there?) the +5 dire flail of the Gloaming {freeze, rElec rC+ Int+5} (still there?) rElec: It insulates you from electricity. rC+: It protects you from cold. Int+5: It affects your intelligence (+5). (72, -10, D) a staff of fire a draconian corpse (skeletalised by now) (72, -5, D) a parchment of Maxwell's Capacitive Coupling (72, -4, D) a staff of air (unseen) (72, -2, D) a +6 scimitar of holy wrath (still there?) a +0 robe (still there?) a merfolk corpse (still there?) (72, -1, D) a +1 cloak (still there?) a sphinx marauder corpse (still there?) (72, 0, D) a +0 cloak a sphinx marauder corpse (73, -44, D) a +2 heavy long sword (unseen) (73, -43, D) a +2 rapier of draining (unseen) (73, -36, D) a +1 broad axe of flaming (73, -32, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (73, -31, D) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (73, -26, D) a staff of cold (73, -25, D) the +9 mace "Beastbane" {freeze, rElec Will++ rCorr Str-3} rElec: It insulates you from electricity. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). (73, -24, D) a +0 hand axe (73, -15, D) a staff of conjuration (unseen) (73, -10, D) a +0 short sword (still there?) the ring of the Mage {Wiz Archmagi} (still there?) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Archmagi: It increases the power of your magical spells. a draconian corpse (skeletalised by now) (still there?) (73, -9, D) a +0 club a +0 flail (73, -4, D) a staff of alchemy (unseen) (73, -2, D) a +2 vampiric spear (still there?) 3 javelins (still there?) a +0 leather armour (still there?) a ring of poison resistance (still there?) a +2 trident of protection (still there?) a +0 leather armour of fire resistance (still there?) an amulet of wildshape (still there?) a water nymph corpse (still there?) a merfolk corpse (still there?) a merfolk corpse (still there?) (73, -1, D) a +0 trident a merfolk corpse (74, -49, D) a wolf corpse (skeletalised by now) (74, -36, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. (unseen) (74, -35, D) the +8 short sword of Zuobrao {freeze, *Slow rN+ Dex+5} *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. Dex+5: It affects your dexterity (+5). (unseen) (74, -31, D) a troll corpse (skeletalised by now) (74, -30, D) a +0 giant spiked club a +0 giant spiked club (74, -26, D) a staff of fire (unseen) (74, -23, D) a +0 halberd a +0 robe (74, -22, D) a +0 long sword a +0 robe (74, -5, D) +2 fire dragon scales (74, -4, D) a staff of air (74, -3, D) a parchment of Dragon's Call (74, -2, D) a +2 cloak (still there?) a +0 trident (still there?) 3 boomerangs (still there?) the +6 ice dragon scales "Tiul Egu" {Harm rF- rC++ Int+2} (still there?) Harm: It increases damage dealt and taken. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Int+2: It affects your intelligence (+2). a +4 ring of slaying (still there?) 6 large rocks (still there?) a merfolk corpse (still there?) (74, -1, D) a +4 vampiric rapier (still there?) a +0 robe (still there?) a +6 ring of dexterity (still there?) (75, -5, D) a staff of earth (unseen) (75, -2, D) a +0 cloak a sphinx marauder corpse (76, -4, D) a staff of cold (unseen)